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Posts with tag omen

Tank Talk: All about aggro

Tank Talk is WoW Insider's tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column is rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

This week's Tank Talk is a little bit of a public service. Recently huddled around the ticker-tapes of WoW Insider, we came to realize that your intrepid Insider lacked a particular resource: a basic guide to aggro.

Certainly, this most important of subjects is old hat to us meatshields ... but maybe not quite so much to everyone around us. And gosh, who better to talk about this subject than your devoted Tank Talk tanks!

And, really. If your team doesn't know aggro, then you're going to have a hell of a time as a tank. So, let's Tank Talk about aggro. What it is, where it comes from, why you want it, and why they don't want it.

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Filed under: Druid, Paladin, Warrior, Instances, Guides, Tank Talk

Bornakk hints at upcoming threat meter

This isn't the first time we've heard about putting a built-in threat meter in the standard World of Warcraft interface. The idea came up back at Blizzcon 07, and Neth confirmed plans to include such a meter in February '08. But there's not been much discussion about the idea since then. Today, Bornakk confirmed they're still working on it, but there's obviously no details to be shared yet. ("Soon," and all that.) So, while we don't know that we'll be seeing the threat meter with the release of Wrath of the Lich King, at least we know it's probably still coming eventually.

Threat meters are almost entirely a mandatory requirement for most raids. The two big ones are KTM and Omen, of course. It lets your DPS know when to let off the gas a bit, before they pull aggro off the tank. Or, maybe, tells the tanks they need to push the pedal harder and build up more of their own threat instead of limiting the DPS. I can't imagine raiding without one, and if that's the state of things for enough players, I expect Blizzard will take it over themselves soon enough.

Filed under: Analysis / Opinion, Blizzard, News items

The Creamy GUI Center: Resurrected and back in action

Spirit Healer
Each week Matthew Porter contributes The Creamy GUI Center, a column aimed at helping you enhance your WoW experience by offering an in depth guide to addons, macros and other tools we use to play WoW, along with commentary on issues that affect how we all play.

No you're not seeing things, The Creamy GUI Center is back! As my first column back after such a long time I thought it would be a good idea to get reacquainted, and take a look at what all has changed in WoW's user interface while I was gone. Also, find out where I've been all this time, and where we're going as we take a sneak peak at what's in store for future editions. So grab a drink and get comfy as we once again take the plunge into the world of WoW's user interface and addons.

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Filed under: Add-Ons, The Creamy GUI Center

Interview with Antiarc, author of Omen

Even if you don't use Omen, it's likely you've seen it or heard about it here on WoW Insider, in WoW itself, or somewhere else in the WoW community. Patch 2.4 and the redesign of WoW's combat log called for a complete rebuild of many mods, and Omen was far and away the highest in demand.

There were certainly some issues with Omen the day 2.4 launched, but the one man army behind the mod worked endlessly to get the addon in working order, while somehow making time for a chat mod, too. I think it's fair to say we know a thing or two about the mods, but what about the modder behind them?

Luckily for all of you, Antiarc(aka Adrine) is open to bribes(not really) so I've managed to sucker him into answering a few questions for us, many of which are taken from you, the readers! We'll go through a series of three categories. The Man, in which we delve into Antiarc's personal and professional life. The Mods, wherein we ask a few questions about his experiences in mod-writing. The Miscellaneous, where we ask Antiarc random questions that hold no bearing on absolutely anything! Hooray! Read on!

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Filed under: Analysis / Opinion, News items, Add-Ons, Features, Interviews

Scattered Shots: Addons for shot timing, threat tracking, and pet training

Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.

A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.

As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.

Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.

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Filed under: Hunter, Analysis / Opinion, Tips, Tricks, Add-Ons, (Hunter) Scattered Shots

Upcoming interview with the author of Omen

We've talked about Omen(a lot) and now we've talked about Chatter, but what else does the author of these mods have planned?

That's what we're going to try and find out in an interview with Antiarc, which will be coming soon to WoW Insider! Here's the special part, though: I'll be taking many of the questions from you, the readers. If there's something you want to ask the author of one of the most widely used mods in WoW, just submit it in a comment at the bottom of this post.

I'll comb through them and pick out the best questions to present to Antiarc in addition to my own questions, and we'll see what he has to say. Have you ever been curious about the modding community or the development process of Omen? Want to know a little about the man behind the mod? This is your chance!

Filed under: Add-Ons, Interviews

Scattered Shots: Basics of pet control

This week Scattered Shots comes to you barking and growling, hot on the heels of an overview about some of the cool complexity involved in being a hunter. Today we turn toward our animal half to get a look at how we can start making some of that complexity work for us.

I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.

But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.

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Filed under: Hunter, Tips, Tricks, How-tos, Guides, (Hunter) Scattered Shots

Issues with Omen?

I gave a preview of Omen 2 awhile back before patch 2.4 hit, and we saw just how popular the addon is the other night. It has become almost necessary in the WoW community, and when it isn't working right, it really has an effect.

Everyone that has downloaded Omen 2 has noticed that there are some... issues. The author is aware of most of these, so fixes are on the way, but there's only so many hours in a day. Bugs and issues can crop up in strange places though, so it never hurts to report them. There are some minor things you can do yourself to make sure things work smoothly and be confident the problem isn't on your end, so take a look behind the jump for some tips.

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Filed under: Patches, Tips, Bugs, Add-Ons, Raiding

Have you hit the 2.4 content yet?

Obviously, everyone knows patch 2.4 hit today. You can't turn around without seeing something about it. And, well... if you play WoW, you were probably assaulted with a downloader before you could log in. Basically, 2.4 hit. You know that.

Have you really dug into the content yet, though? I know a couple members of my guild decided they would rather spend the day farming Adamantite and Mana Thistle in the 'old' Burning Crusade content because it was mostly abandoned. While it isn't fresh and exciting, it is certainly making them quite a bit of cash.

Me, personally? I jumped in feet first. As soon as the servers came up I was flying to Quel'Danas and putting together a Magisters' Terrace group. My original intent was to get the new daily quests out of the way first, before everyone got home from school or work or whatever it is they do, but the server wasn't agreeing with me on that. Amusingly, after the mobs on my server were killed, they weren't respawning whatsoever. The server actually stayed up that way for about two hours, devoid of mobs, with hundreds of people standing around on Quel'Danas trying to figure out what was going on.

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Filed under: Patches, Analysis / Opinion, Events, Instances, The Burning Crusade

WoW addons dominate Google Trends

There's no denying that patch 2.4 has been one hot topic today. Not just here on WoW Insider, either. I'd say it's safe to assume Google is a pretty good indicator of what's what on the internet, and Google Trends reveals all.

Patch 2.4 and many other WoW-related things dominated March 25th as the most popular Google searches. As of 8 PM CST, out of the top ten searches, only two were unrelated to the World of Warcraft. As you can see above, the Omen Threat Meter ranked number one. Not particularly surprising, since it is one of the most used WoW addons around. If WoW is going to dominate the charts, it should be no shock Omen took the lead, especially on a patch day.

As the night goes on, things are tapering off a little bit, but the numbers were still very impressive for most of the day. A screencap of what Omen's search traffic throughout the day looked like is just behind the cut, and you can see pretty clearly when people discovered the patch was coming.

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Filed under: Patches, Analysis / Opinion, Ranking, Blizzard, Add-Ons

New UI woes

I have a confession: I've been mostly using the basic, vanilla UI for as long as I have been playing WoW. I do use mods, I'm not crazy, but the basic unit frames and action bars have served me pretty well.

It's not that I dislike custom UIs, or even that I do like the basic UI. The base interface has done its job, from level 1 in Northshire Abbey to level 70 standing on top of Illidan's corpse. It took that Illidan kill to make me realize that I did it the entire way using a supposedly inferior UI. I could do so much more! I could streamline everything, I could open up space on my screen, remove unnecessary information, enhance the necessary stuff...

Wow, this has turned out to be quite a task. My experience with these things is minimal, and I'm not always the most organized person in the world so I couldn't make myself a proper layout if I tried. Even worse is I need to redesign my UI on all of my characters because they all use different things. What's important to my Shadow Priest isn't important to my Protection Paladin, and what's important to her isn't important to my Rogue.

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Filed under: Analysis / Opinion, Odds and ends

Omen in Patch 2.4: Even bigger, even better

That's a lot of mobs.With Patch 2.4 comes a brand new combat log and logging system, with tons of new features and capabilities. As a side effect of this, any mod or addon that uses the combat log to gather information will need to be rewritten, including the raiders' sidekick Omen.

Good news! The author has not been idle since the patch 2.4 test realms have gone up. Luckily for all of you, I have the pleasure of raiding with Antiarc(that little screenshot you've seen so often on WoW Insider is my raid group), so I've been able to get a little bit of a preview. You see that Omen screenshot on the right side there? That's us. In the coming weeks, columnist Sean Forsgren will have something more in-depth and technical for you, but for now, I'm going to walk you through the basics.

The new version of Omen, while remaining light on CPU usage, has gained the ability to track threat on multiple mobs with the same name very accurately, thanks to Blizzard's combat log revamp. In addition to that, Omen 2.0 has a few other new features. Some of them are, as I said, quite technical and won' t mean much to anybody but the modding folk. Sean will handle that quite well, I'm sure. For those of us without extensive mod knowledge, there's still some really great stuff. If you're interested, hop on past the jump and we'll get right into it!

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Filed under: Analysis / Opinion, Walkthroughs, Add-Ons

Scattered Shots: Threat management

Last week David discussed finding and training your pet. This is a great time to start practicing threat management. When you attack a target in a group, your target will be threatened to varying degrees by everyone in the group. This becomes really important later in your career, when you will more often be facing targets in instances, or larger targets which require a full group to kill. Take advantage of the early levels of Hunter to practice threat management, and bring more to those groups than they might be expecting.

Most classes have to group with someone before they ever have a chance to think about, much less practice, threat management. But we have a built in tank: our pet. We can practice this as clumsily as we need to, dying as often as we have to, all without an audience to mock us. Your pet'll never mock you. He's your best friend! Just don't ask what he tells the other pets when you're not listening.

I'll be discussing "threat," also known as "aggro" or "hate" depending on the group. All of these words refer to one thing: how mad the target is at you and all your allies. Lots of things can cause threat to rise, such as standing within a mob's range, smacking a mob with a gigantic slab of marble, or even healing a party member who is in the process of doing either of those things. Lots of things can also cause threat to drop, such as being feared, being polymorphed, or being killed. Understanding a little about how to manage your own threat will help you prevent that last option from happening to you or your party members.

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Filed under: Hunter, Analysis / Opinion, Tips, Tricks, Virtual selves, Odds and ends, Guides, Classes, (Hunter) Scattered Shots

Built-in threat meter coming in future patch

As time moves forward, so does WoW's built-in interface. Last patch we got some big additions in voice chat and guild banks (alright, that's not quite interface, but it's not quite gameplay either), as well as cursors and tracking for various types of objects and NPCs. There's not much in terms of interface news in patch 2.4, but Nethaera has just confirmed that a future patch will bring a big new feature: threat meters. (We first heard about this back at Blizzcon.)

Required by many raid groups, two big threat meter add-ons have been available for a while: KLHThreatMeter (a.k.a. KTM) and Omen Threat Meter. They both work very well (and Omen's new version is going to have some shiny new features), but they share a flaw: they don't have direct access to the game's threat info, relying instead on databases of clever deductions and discoveries painstakingly built up over months. This means whenever a new patch comes out, the developers have to figure out what, if anything, has changed in terms of threat numbers, and how much. Presumably, Blizzard's threat meter will have direct access to the numbers. And hopefully when the threat meter is added to the game there will me methods added to the API for accessing the numbers, so KTM and Omen can become even better alongside the new official meter.

Filed under: Patches, Add-Ons

BigRedKitty: Patch 2.4 AddOns

Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

The technology wonks in the BRK Copyright-Violation, Trademark-Theft, and Patent-Infringement Squad were let out of their cells and set loose upon several WoW addon developers' servers and code. The reports they've returned are staggering in number, detail, graphic violence, and lewdness. It would seem that, to be a WoW addon developer, one must have a brilliant mind, a single-mindedness of purpose, and a truly disturbing love of cheese and cheese-like products.

We'd go into more detail, but this is a family web site. /shudder.

But aside from the high-cholesterol levels in the blood tests our spies sent to us, we've also become privy to what those coders have been doing. Golly gee but they have been putting in some really long hours and have come up with some truly fabulous ideas! What great updates can we expect for our favorite addons for Patch 2.4? Holy cow, you're not going to believe it!

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Filed under: Hunter, Add-Ons, Humor, (Hunter) Big Red Kitty

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