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Posts with tag ony

Patch 3.2.2 lives. It lives!



The day is here. Patch 3.2.2 is now downloaded and can at last be played. From changes to classes to the return of Onyxia (I'm not sure if the Broodmother of the Black Dragonflight will be actually raidable tonight, but boy howdy do I hope so) it's going to be, as a certain robot who I'm sure would play WoW if it wasn't a thousand years out of date in his time would say, fun on a bun. New pets, a new mount, and lots of new loot with an old time aesthetic, it's the patch that I, at least, have been waiting for. Shark head helmet ahoy!

Are there patch notes, you say? Indeed, and after the jump ye shall find them! Sorry, my dreams of shark head helmet are kind of running my brain.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Classes, Death Knight

Insider Trader: Patch 3.2.2 madness


The shining feature of patch 3.2.2 will be Onyxia's return, and of course, the already infamous Ony mount, but there are some profession changes coming too. As always, they can be found in the latest patch notes, although you'll have to scroll past the Brood Mother to find them.

This week's Insider Trader will analyze these changes and tell you what they mean for you.

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Filed under: Mining, Blacksmithing, Cooking, Engineering, Leatherworking, Patches, Analysis / Opinion, Features, Insider Trader (Professions), Inscription

Patch 3.2.2 Onyxia achievements


The newest Patch 3.2.2 PTR build which came online this morning has some hot new achievements for our favorite brood mother. The Onyxia achievements are as we expected - pulled straight from the classic NSFW Onyxia Wipe Animation.

Of particular note is the Level 60 Onyxia Achievement – that is now a Feat of Strength as it will be unobtainable after Patch 3.2.2 releases and Ony becomes a level 80 raid. In my opinion, guilds should be doing nightly Ony runs to get their alts the achievement. Nothing says awesome like some good old level 60 Feats of Strength.

The full list of Level 80 Onyxia Achievements after the break

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Filed under: Patches, News items, Raiding, Achievements

Patch 3.2.2 PTR: New Onyxia loot revealed

Onyxia's loot is coming into focus on the test server, and we here at WoW.com's secret headquarters are pretty much sitting here drooling and gabbling incoherently over it. As promised, we're seeing the promised buffed up Onyxia loot, but it looks like Onyxia's been doing some raiding of her own, coming back with upgraded versions of some other classic raid loot as well. Also, the Quel'serrar is back.

The promised helms are in, and so far, it looks like they're the same color and model as the old T2 exactly, and they are still class restricted. Luckily, they have stuck with the improved itemization and stat outlays that have come into play since vanilla. In fact, you'll exactly see multiple versions of many helms dropping, one for each basic playstyle of the class. For example, there's tanking, healing, and DPS versions of Judgment. If there's one downside for this, it seems like it means it may take a lot of runs until you see the helm for your exact spec drop.

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Filed under: Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses

Zarhym drops hints about Onyxia encounter, mount drop rate

Over here at WoW.com, we're pretty stoked about the new Onyxia fight, which was why, despite the fact that it came in a somewhat trollish thread, I was pretty happy to see Zarhym drop a few hints about the Onyxia encounter and the drop rate of the new 310% speed Brood of Onyxia mount.

He reveals that they aren't going back to the 4-instance heroic and normal setup of the Coliseum, instead just having plain old 10 man and 25 man normal modes. In addition, the mount will have an equal chance to drop from both encounters, so you have a chance at it no matter what your preferred raid size.

That said, you probably shouldn't expect to just waltz in and get your whole raid outfitted in matching black drakes. The mount drops one at a time, and the drop rate is pretty low. Think pre-nerf Baron Rivendare's Deathcharger mount low. As Zarhym puts it: "One day I will have it, though as soon as I loot it I'll probably be struck by lightning on a sunny day and attacked by a shark, all while in the presumed comfort of my living quarters."

That said, don't get too put out either way. It sounds like Zarhym hasn't ruled out the possibility of an old-fashioned "hard mode" achievement depending on how you face the fight (I'm fully expecting a "Many Whelps Left Side" style achievement myself), and we already know the new Onyxia is permanent, meaning you'll probably have until next expansion to try to farm your mounts.

Filed under: Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses, Mounts, Achievements

Onyxia returns in Patch 3.2.2


You read that right. In honor of WoW's 5-year anniversary, in the upcoming Patch 3.2.2, Onyxia will make her triumphant return to the world of Azeroth!

The patch will convert Onyxia's Lair to a 10- and 25-player dungeon, along with new items whose models match the old-school gear available in the vanilla instance, like Tier 2 helms. Additional rewards include a 310% speed flying mount modeled after Onyxia herself!

As a bonus, anyone who logs in during the 5-year anniversary event in November will get an Onyxia Whelpling pet.

The full announcement after the break!

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Filed under: News items, Raiding

Onyxia attunement to be lifted


Valnoth announced today that with the return of King Wrynn in Wrath of the Lich King, Blizzard will be removing the attunement necessary for Onyxia. In vanilla WoW, Ony was an achievement and many peoples first introduction to raiding in Warcraft. In Burning Crusade it was often ran as a quick way to make a buck or get a nice helmet for an alt.

Ony was one of the last, great old school attunements required in the game. With it gone, only Black Wing Lair and Molten Core remain as attunement required raids. This is a sad day for those of us that enjoyed the quest chain. A friend of mine and I were going to run this through on his Shaman and my up-and-coming Mage. Apparently we'll have to actually kick ourselves into gear and do it soon.

There is no indication if this change will come with WotLK or with patch 3.0.2. However the King returns in 3.0.2, so I would have to assume the attunement will be lifted then. It should be noted however, that Valnoth did say they would attempt to return the chain some day in the future. But we all know how that can go...

Thanks to Jarred for the tip!

Filed under: News items, Quests, Raiding, Wrath of the Lich King

Druid solos Onyxia

You all remember Onyxia. She was basically the Magtheridon of original WoW, a 40-man single-boss raid positioned in difficulty between the entry-level raid (Molten Core) and the next one after that (Blackwing Lair). Well, now a druid has managed to solo her. You can see a video of the fight above, or at WarcraftMovies.com. This astounding feat was performed by Serennia of VANQUISH (Cho'gall US), who recently gave us a nice preview of the Kil'jaeden fight. The druid had a 35/0/26 spec. The previous record was two-man (paladin and warlock) in BC, or three-man pre-BC. Serennia was also a part of that pre-BC record. Congratulations -- I love it when players push the envelope just to see what's possible.

Filed under: Druid, Machinima, Raiding, Bosses

Onyxia: Bugged at 70


I don't get it. I'm 70, have lots of nice purples, know the game well enough, and have even done Onyxia dozens upon dozens upon dozens of times back in the pre-BC days. But why then does she inevitably present a problem for me and my friends?

It's probably because she is bugged. And not just bugged, REALLY bugged.

Two groups have now gone in and tried to defeat her. Each time the first attempt was a failure as people relearned not to stand too close to each other (Forsythe run to the center!), run to the side when the rains fire down (<-- 2N, 2N - 1 -->), and all those other small tidbits that make the fight what it is. However when it reached the second attempt, she started acting strange. First, she wouldn't target anyone or let anyone tank her – she just walked around her lair and jerked around a bit. We could still damage her, but that was it. And really it was only the ranged and my crossbow that were able to do any damage (more dots!).

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Filed under: Analysis / Opinion, Bugs, Raiding

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