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Posts with tag onyxia-hide-backpack

Patch 3.2.2 PTR: New Onyxia loot revealed

Onyxia's loot is coming into focus on the test server, and we here at WoW.com's secret headquarters are pretty much sitting here drooling and gabbling incoherently over it. As promised, we're seeing the promised buffed up Onyxia loot, but it looks like Onyxia's been doing some raiding of her own, coming back with upgraded versions of some other classic raid loot as well. Also, the Quel'serrar is back.

The promised helms are in, and so far, it looks like they're the same color and model as the old T2 exactly, and they are still class restricted. Luckily, they have stuck with the improved itemization and stat outlays that have come into play since vanilla. In fact, you'll exactly see multiple versions of many helms dropping, one for each basic playstyle of the class. For example, there's tanking, healing, and DPS versions of Judgment. If there's one downside for this, it seems like it means it may take a lot of runs until you see the helm for your exact spec drop.

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Filed under: Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses

Hybrid Theory: Dear engineers, please build me a walking bank


Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Protection Paladins. In fact, he raids with a Retribution Protection Paladin. Really. He does. Pinky swear.

Nearly every hybrid has felt the sorrows of lacking itemization at one time or another. Every hybrid has seen its ups and its down, has watched class balance fall into and out of order, and embraced their spec through the good and the bad. Throughout all of this, though, there has always been one ever-present issue. Completely unchanging. Viability and acceptance? Oh, no no no.

Bag space. The Blue Crew of Blizzard has made it very clear over the last few years that limited bag space is fully intended. It's viewed as an important aspect of game play. A mini-game, if you will. I must say, being forced into choosing whether you want to keep an item you enjoy or vendor it in favor of that new piece of resist gear that is mandatory for your raid's upcoming boss fight is the worst game ever. Sometimes little vanity items mean quite a bit, like your first epic. A lot of them are just plain neat, like the furbolg outfit maker.

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Filed under: Druid, Paladin, Shaman, Analysis / Opinion, Hybrid Theory

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