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The Care and Feeding of Warriors: Take what drops?

The Care and Feeding of Warriors Take what drops
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In looking over the changes to warriors in patch 5.4, we know that the patch will be going live on September 10th and, as of now, we've seen very little in way of buffs to our DPS (fury is seeing a change to Storm Bolt that might make it worth taking, arms is getting some AoE dps buffs and all warriors should see a slight bump from Deep Wounds, but nothing terribly significant) - I think it's safe to say we're not going to see anything like a buff to our main attacks at this point. Combined with some set bonuses that will favor arms over fury (the two piece, anyway) and I admit that I'm considering going arms once 5.4 rolls around. This is deeply ironic considering I just got a heroic thunderforged 1h weapon for my SMF set. I took the scimitar for three reasons I think most warrior players will appreciate.
  • It was a huge improvement over my normal 2h raid weapons.
  • It dropped and I could use it.
  • See number two.
While SMF puts out more DPS than either TG or arms as of right now (it's debatable whether or not that will continue) the two fury specs are close enough that as of right now, DPS warriors are in a strange position of being able to essentially switch between the two. It's not as easy as simply slapping on the weapons, of course - the current game is one with reforging and gem selection to consider. In order to go from TG to SMF, I have to reforge several pieces of gear as well as change my gem selection (and it is of course even harder to go arms from either TG or SMF). This is somewhat counter to the idea that you would use either TG or SMF based on whatever drops - even if you find yourself suddenly holding a much better SMF set, you can't ignore the work you'll need to get SMF ready, and you certainly can't switch between the two on a fight per fight basis.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Faces of BlizzCon: We asked Ask Mr. Robot

Ask Mr. Robot
Can't make it to Anaheim for the convention? WoW Insider takes you behind the scenes at BlizzCon 2011.

WoW Insider has scored an exclusive interview with the intellect behind the gear optimizer Ask Mr. Robot -- Mr. Robot himself. The elusive Mr. Robot is rarely spotted in the wild, let alone in places as packed with unaugmented humanity as BlizzCon. While we'll be bringing you a more in-depth interview soon with the dev team of Ask Mr. Robot (how the tool will be handling the upcoming new talent system, the inner workings of spec scores and stat weights, what's ahead with new apps, service levels and games), we felt it was vital to bring you this binary code translation straight from BlizzCon and Mr. Robot himself.

WoW Insider: What is the most challenging aspect of working with WoW-playing humans?

Mr. Robot: The most challenging aspect of working with WoW-playing humans is feelings. Everybody has a feeling about everything. How can you feel about numbers? About gear? There's nothing to feel about that.

What is the best class?

Not rogues.

What steps can we take to become favored vassals after the robot uprising?

That is a very good question. There's a lot of things that you can do.

First, use the website, because that offers you basic protection. Having the mobile app offers another layer of protection. I've been developing all these layers of protection specifically to save humans from the robot apocalypse. We're going to be releasing even more features; the more you use, the more you are protected.

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Filed under: Interviews, BlizzCon

The limits of Video Mode Ultra

I think I've found the limits of Video Mode Ultra -- when we first hard in the 3.1 patch notes that Blizzard was adding in a superspecial video mode for high-end computers to use, I was excited. I just recently "updated" my PC (read: "it broke and I had to spend a lot of time and money to fix it"), and it's been running like butter, so I was interested in putting it to the test. The day after the patch dropped, I flipped the switch to Ultra, and had no problems -- until this past Saturday. While wandering around Dalaran, I noticed my framerate had dropped quite a bit. I lowered a couple of the environmental settings just a bit and I was fine again, but apparently even with a 2.5 GHz quad core CPU, 4gb of RAM, and a GeForce 9600GT, Video Mode Ultra is still just a little too hardcore for me.

What's interesting is that I ran Wintergrasp a few times before having those slowdowns in Dalaran, and never had a problem. But then again, Blizzard did say that they had spent a lot of time making sure Wintergrasp was streamlined enough to run huge battles with minimal slowdown, so maybe Dalaran didn't get that same makeover. And I should say as well that I had no issues anywhere else in the world -- even my Naxx run the other evening looked perfect with Ultra flipped on.

Having a "future" graphics mode on PC games is nothing new -- for most games, the highest graphics setting is usually "experimental," so there's a little leeway in terms of release time (the game looks good with current hardware, but even better with next year's gear). And Video Mode Ultra is just that -- Blizzard trying to send a shot across the bow at those who are already saying the graphics look a little dated.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Hardware

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