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Encrypted Text: The Shock and Awe build

guards
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you?

There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Turning murder into legendaries

Lord Afrasiabi
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Patch 4.3 is now live, and with it comes plenty of new additions. You can spend your time playing games at the newly revamped Darkmoon Faire, or you can play dress-up by transmogrifying your old tier sets. The developers buckled down and cranked out three new dungeons, complete with a plethora of new gear and valor point options. The new dungeons are also bristling with new lore moments and plot exposition, giving us insight into Deathwing's madness.

But you're not here for that. You're not reading this post because you can't wait to hear what fashion style I'll be transmogging to. (A pirate, FYI.) You couldn't care less about tossing rings or commanding tonks on Darkmoon Island. Dungeon guides can wait. If you're as black-blooded as I am, then there's only one thing on your mind: Who does a rogue have to kill around here to get a pair of legendary daggers?

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Filed under: Rogue, (Rogue) Encrypted Text

WoW Rookie: Save everything, sell everything


New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit the WoW Rookie Guide for links to all our tips, tricks and how-to's.

It's clean-up time around here. Now that the WoW Rookie Guide is up and running to shuttle you to precisely the information you've been wondering about, we're poking through our older pieces to bring them up to date. (If there are any WoW Rookies whose datedness you find especially galling, shoot me a link at lisa [at] wow [dot] com and I'll prioritize it for updating.) Sometimes during the updating process, I uncover little gems, like this excerpt from Elizabeth Harper's 2007 piece Money-making 101. Be sure to visit the entire article, by the way; it's an outstanding resource to make sure you arrive at your character's more costly milestones with gold in your pockets.

In the meantime, let's talk about what's worth selling and what's not. First of all: keep everything. Make buying or making big bags a priority; after all, you can't make money if you can't bring home loot to sell. If your bags get full, sure, go ahead and destroy grey items (items with their names listed in grey letters). (To destroy an item, left-click it, drag it to an open spot on your screen, and left-click again to drop it; reply "Yes" to the dialog box that pops up.)

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Filed under: Items, Tips, Features, WoW Rookie, Making money

Lichborne: PvE Gems for Death Knights

I know there's gems around here somewhere.
Welcome to Lichborne, your weekly dose of Death Knight discussion.

Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.

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Filed under: Analysis / Opinion, Tips, Jewelcrafting, Guides, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Scattered Shots: A PvE gem and enchant guide for Hunters


Welcome to this week's edition of Scattered Shots, which is dedicated to shiny things and dust.

So by now you've seen our normal dungeon gear guide, our heroic dungeon gear guide, our reputation gear guide, and our holiday gift guide. Between all of them, you should be able to put together a nice solid set of gear that should let you tackle 10-man Naxxramas pretty easily. But grabbing the gear is the easy part. To go the extra mile, you need to grab those gems and enchantments. Let's look at some of the best gems and enchantments you can take along to secure your place in the DPS charts in Naxxramas.

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Filed under: Hunter, Enchanting, Items, Analysis / Opinion, Tips, Instances, Jewelcrafting, Guides, Wrath of the Lich King, (Hunter) Scattered Shots

The OC Register on the BlizzCon debacle

WoW Insider's own Mike Schramm recently talked with Tamara Chuang from the Orange County Register about the trials and tribulations of the recent BlizzCon ticket sales for an article she wrote concerning the debacle. Mike is in some good company, with executive editor of GameSpy.com David Kosak also contributing to the analysis of Blizzard's failure. Yesterday, Mike wrote an in-depth account of the problems we all faced obtaining tickets to the event.

The OC Register article makes a good point noting that some major events, such as the World Series, have had ticketing problems in the past. However, it is also pointed out that other sites such as NBCOlympics.com still stay up even under the pressure of lots of traffic.

With Mike Morhaime's apology late last night, and his offering up 3,000 additional tickets via a lottery, it will be interesting to see what this does to appease the fans in the long run. It is good to see that this issue is getting some wider coverage outside of the game and fan sites. While bad press isn't exactly good, it usually leads to things being better the next time around.

Filed under: Bugs, Blizzard, News items, BlizzCon

Epic Gems for Arena points coming with patch 2.4.3

Here's some nice news for Arena PvPers in the area of undocumented 2.4.3 changes: MMO Champion has discovered that the PvP gems that are currently purchasable for honor points are now available for Arena points as well -- 800 points each, to be exact. The full list of gems is as follows:

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Filed under: Patches, Items, Analysis / Opinion, News items, PvP, Jewelcrafting, Battlegrounds, Arena

Legendary Weapons: Drops vs. questing

Image via wowhead

A Discussion of the newly dropped Thori'dal bought up a lively discussion on Legendary weapons in my guild chat the other day, which has in turn set my own mental wheels turning. Looking at the difference between the pre-Burning Crusade Legendaries and the Burning Crusade Legendaries, there's one big difference that stands out (beyond the level difference): The pre-BC Legendaries were quested, while the BC Legendaries have been drops.

The clear-cut off seems to suggest that at some point, Blizzard decided that creating long, involved quests in order to obtain Legendary weapons just wasn't the way to go, and they'd rather let the RNG take care of distributing Legendaries. But the question is, did they make the right choice? There's good arguments for both sides.

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Filed under: Items, Analysis / Opinion, Instances, Quests, Raiding, The Burning Crusade, Lore, Bosses, Wrath of the Lich King

The facts behind quests and their XP

While the "rumor" that starts this thread is really stupid and completely untrue (that red quests will give you negative XP), later on, the thread actually clarifies a few things, even for me, about quests and the XP they grant at different levels.

Any quest you get has a level associated with it-- that's Blizzard's method of determining which quests you should do at which levels. As listed in the thread:

Grey - Trivial
Green - Easy
Yellow - Somewhat Difficult
(Blizzard says "Normal," but some yellow quests are more frustrating than others)
Orange - Hard
Red - Very Hard


(There are addons, also, that will do away with the whole color thing and simply tell you what level your quests are-- I use MonkeyQuest.)

But here's the thing, and this is something I had wrong: every quest you do gives exactly the same amount of XP, unless it's gray. If a quest gives 4000xp, it'll give 4000xp whether you do it at red, orange, yellow, or green. I had previously thought that a red quest would give more XP (because that's how it works with monsters-- higher level kills mean more XP), but that's not the case with quests.

And here's the other thing I learned: while killing a gray mob grants no XP at all, gray quests do give XP, but it drops for every level the quest is gray to you. That number is determined by this formula-- gray quests are 5 or more levels below you, and the XP you receive drops as your level rises.

Finally, while the same XP is given for a quest no matter when you do it, it still might not be worth it to only do green quests-- 1100xp is great at level 17, but not as helpful at 22. While doing red quests won't actually give more XP, they will push that experience bar farther (because the bar is relative to the XP you need for next level). As with mobs, you generally want to be doing yellow quests, while doing orange or red when you can (when you have a group willing to help out) and green when you have to.

Filed under: Tips, Quests, Leveling, Guides

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