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Posts with tag ore

Insider Trader: Jewelcrafting, the final stretch part 1


Despite the overwhelming support from our readers during our brief but flower-tastic adventures as HKO-Insider, I will be unable to delve any further into the professions of the Flower Kingdom. That's okay; they were prejudiced against jewelcrafters anyway.

Two weeks ago, I posted Insider Trader's guide to the final stretch of Alchemy, and Runstadrey posted the following comment in response:

Excellent article, very in depth and thorough. I'm eagerly awaiting the same treatment for my stalled JC.

How could I resist a request preceded by flattery? I might have even produced this last week, had patch 2.4 not have dropped; after all, we can't have all of our jewelcrafters stalled mid-level. I am looking forward to reading the comment section for this guide, as the cheapest way on paper always varies because of unique server economies.

For the first part of the guide, which will show you how to reach 355 jewelcrafting in the cheapest manner possible, pass on through the break.

Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more guides to maximizing your chosen profession, check out the final stretches for Leatherworkers and Alchemists alike. For a complete list of profession guides, feel free to peruse our directory.

Read more →

Filed under: Items, How-tos, Jewelcrafting, Features, The Burning Crusade, Leveling, Guides, Insider Trader (Professions)

Mining to get easier in 2.4

Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.

Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.

Filed under: Mining, Patches

It's beginning to look a lot like Warcraft

Know a Blacksmith or Engineer who haven't really been in the holiday mood? Looking for that perfect present for your friend who took up Mining? (Or are you perhaps the person who just has a World of Warcraft fan as a friend and don't have any ideas?) Well, if you've been hunting for a fun WoW gift for that hard-to-shop-for geek on your list, you should check out this nifty holiday item by Paul Pape. That's right, it's a Khorium Ore-nament, hand-made with little sparkly Swarovski crystals!

I have to admit, if my tree wasn't already overflowing with geek ornaments, I'd snap one of these up myself. I know how thrilled I am to stumble across a Khorium vein on my Rogue when I'm running around in-game. It seems like a fun thing to just "run across" in your holiday decor as well. Of course, I suppose you will have to watch out for other WoW players who might gank your node when you're off getting some pie!

[via Wonderland]

Filed under: Mining, Fan stuff, Odds and ends

Breakfast Topic: Gambling with prospecting?

The other day I got a message in-game from Sigrdrifa. He mentioned that he had been spending the day spamming the trade channel offering his services prospecting ore. In his advertisement he stated that he could virtually guarantee a blue gem from each stack of Adamantite ore. Some players mentioned that this could never be a guarantee and so in a way he was gambling with other people's ore.

Now, I'm not exactly sure if we could call this a game of three ore monty, after all he is saying that on average he receives a blue gem with every stack of ore. But it brings up an interesting idea. If there are possibilities of failure with prospecting, can you ask for tips for such a service? And if there is a gamble, could there by extension be a bet on such a risk? I don't know if this sort of thing is frowned upon by the devs or not, but I would definitely be curious to see how a betting system would work within the game. Not with actual money, but rather with virtual gold.

Is prospecting more gambling than not? And if there are assumed risks in the game we deal with, would you ever consider betting on them?

Filed under: Breakfast Topics, Jewelcrafting

"Skinning" for herbs and ore

Enough miners and herbalists have complained about having to depend on random spawns -- and compete with gold farmers -- that Blizzard has finally put in a way for these two professions to control their own destiny.

Several mobs, including rock giants in Hellfire Peninsula and nature elementals in Zangarmarsh and Coilfang Reservoir, can be "skinned" for ores and herbs, just as if they were a node. While running through the Underbog in Coilfang Reservoir Thursday night, I got a couple of Ragveils, a Terocone, some quest herbs, and a few useless gray mushrooms from skinning the elite Loatheb-like marsh elementals inside. The skinning results are kind of random, and the mobs will be farmed as easily as the herb spawn points were, but it's still an interesting new way of getting your base materials.

Have you found anything else while "skinning" for herbs and ores? If so, what and where?

Filed under: Herbalism, Mining, The Burning Crusade

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