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Posts with tag ores

All the World's a Stage: So you want to be a Miner

This installment of All the World's a Stage is the twenty-eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

Mining is one of the strangest professions in the World of Warcraft. This may seem counterintuitive in the face of such odd professions as alchemy, and more particularly, engineering. But when you think of it, mining is equally strange in its own way.

Mining in the World of Earthiness is by and large a capitalist venture, where the people getting rich off of the various precious metals in the world are never ever the same people who actually go out and dig the stuff out of the ground. No, the rich people find other people do to the actual digging for them, and then compel those diggers to hand over the fruits of their hard work for a mere fraction of the work's actual value. Furthermore, precious metals here on Earth are not simply lying about at the surface for anyone with a pickaxe to come along and collect -- otherwise those metals wouldn't be precious anymore.

Mining on Azeroth is more like collecting interesting seashells than it is anything similar to what humans do on Earth. Below, we will find a few ideas about why in the world only the very greatest adventurers with the best training can go around picking up shiny ore nodes sticking up out of the ground, as well as what it might mean to your character to do so.

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Filed under: Dwarves, Mining, Lore, Guides, RP, All the World's a Stage (Roleplaying)

MapWoW maps Northrend

MapWoW is one of my favorite WoW resources online. I have to admit, I don't use it as much as some other helpers, but it's really well done -- someone put the Azeroth map inside the Google Maps interface, and added herbs, ores, flight paths and everything else you need to find on the map. If you've ever asked "where can I find..." in a chat channel, odds are that MapWoW had the answer already.

And now they've got Northrend in the mix, ready to go for your exploring needs. It's a little spoilery, actually -- a pretty detailed bird's-eye view of all the new content in the expansion. They do have flight paths included, but they don't quite have herbs and ores uploaded yet -- we're told they'll be in soon.

Don't get me wrong -- there's definitely something to be said for exploring: pretty soon, we'll have tagged and catalogued every single mob up there, so it is fun to just run around now while it's all still a new world. Don't depend on maps right away, because you never know what might be just around the corner in the land of the Lich King. But if you need it, there's your map.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Expansions, Guides, Making money, Wrath of the Lich King

Mining to get easier in 2.4

Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.

Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.

Filed under: Mining, Patches

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