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Posts with tag orgrimmar

Prepare for Pandaria: Transmogrify your way into Hellscream's Vanguard

Prepare for Pandaria Transmogrifying your way into Hellscream's Vanguard THUR
It's almost time to hit the seas and head to Pandaria, so why spend these last few weeks pulling together a set to look the part? Last time, we covered the unique look of the Ravenholdt elite, a black and blue leather number with a snazzy sword to boot. This isn't just a Ravenholdt uniform. It's also used by the Blacktalon Watchers that work as the eyes and ears of Wrathion the Black Prince in Mists of Pandaria.

Speaking of Pandaria, in order to head to Pandaria's shores, players must complete quests in their respective capital cities. From there, you hop aboard an airship and make your way to the mysterious, mist-cloaked isle. For the Horde, this means a trip with General Nazgrim and a select force of Hellscream's Vanguard, whose black, brown and gold set makes a pretty distinctive look.

If you're going to head to Pandaria as part of Garrosh's forces, you may as well find a uniform that fits -- if you're a plate wearer, that is. Thankfully, most of this set is quite easy to obtain, with one glaring exception that can be substituted with something similiar, with a little creativity.

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Filed under: Transmogrification

What do you want in a city?

What do you want in a city
Nestled on the eastern half of the Vale of Eternal Blossoms, players will find two nearly identical shrines, the Shrine of Two Moons and the Shrine of Seven Stars. In the next expansion, these two locations will serve Horde and Alliance players as miniature capital cities, conveniently located in the heart of Pandaria for easy access to the rest of the continent. Both shrines currently offer most of the usual commodities you'd find in a capital city: Auction House, bank, profession trainers, and arcane reforging. Unfortunately, the shrines also appear to lack other basic essentials, such as class trainers, portals, transmogrification, void storage, and the ability to mount up on a flying or ground mount.

The good news is the shrines still appear to be under significant development. City chat channels (such as trade chat) were only just added yesterday with the latest beta patch, and most of the vendor and trainer NPCs still can't be interacted with. Additionally, you're not currently considered at rest while within the confines of a shrine, meaning you have to sit through that annoying pop-up for 20 seconds before you can log out. It also looks like the mount issue will be handled by an NPC in the shrines who casts Cyclonic Inspiration on you, allowing you to move about the city at high speeds, but the buff doesn't always take and falls off before you can run simple errands between the bank and Auction House.

Since I didn't participate in the Wrath of the Lich King beta, this is the first city I've seen while it was in development, which got me wondering: What would the perfect city be? What would I want a new city in the game to have? Maybe a transmogrification ethereal right next to the bank so it's easier for me to swap outfits? I bet players who deal in lots of buying and trading on the Auction House would want the bank right next door, if not inside the Auction House itself. What kind of features do role players want? How about raiders and PvPers?

What do you want in a city, and why?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Remixing an Orgrimmar Guard transmogrification

Remixing the Orgrimmar Guard for transmogrification
Two weeks ago, we took the Stormwind Guard on a shopping trip and got them a whole new wardrobe. This week, we're giving the Orgrimmar Guard the same treatment and then stopping at Gallywix Pleasure Palace on the way back for mai tais.

When I first started planning a new look for the Orgrimmar Guard, I thought I'd look to Garrosh Hellscream for inspiration. Both his outfits in Wrath of the Lich King at Warsong Hold and now in Cataclysm as the new warchief show off a darker look to the Horde that I wanted to capture. Walking through the streets of Orgrimmar these days, you see a city that has become more militaristic and uniform, and the old guard outfit doesn't quite fit in anymore. Even the Horde banners are a darker red than they once were, which doesn't match the red shoulders and accents of the old guards.

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Filed under: Transmogrification

The OverAchiever: In which Alliance has it much worse than Horde

The OverAchiever Sorry, Alliance
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde.

This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work.

And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them.

Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later.

This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

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Filed under: Achievements, The Overachiever

Know Your Lore: Why Garrosh Hellscream shouldn't die

Know Your Lore Why Garrosh Hellscream should not die SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image.

It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on.

And frankly, Garrosh's death is the worst possible thing that could happen.

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Filed under: Lore, Know your Lore

What do you think deserves an update?

What do you think deserves an update ANY
The story is always the same: I find a particularly intriguing piece of transmogrification gear, one that will totally make that midnight blue set I've been working on piecing together. And the piece is pretty easy to get, relatively speaking; it's a drop off of a boss in one of those old Burning Crusade-era heroics. Easy enough to solo at level 85, so it should be a snap to get, right?

Well ... not quite. Because for some reason, all of these old heroics still have their old lockouts in place. Despite the fact that you really don't get anything of consequence from these dungeons and you haven't been able to for years, you still can't repeatedly head into these dungeons. Now I realize there is a five-dungeon-per-hour limit to keep people from excessively farming, and I get that. I really do. But when you introduce a game feature that encourages farming old content, it seems silly that you not only have to cross your fingers that the item drops, but you can only attempt to get it once a day.

And really? That's not the only thing that could use an update in today's World of Warcraft.

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Filed under: Analysis / Opinion

Know Your Lore: The hour of the king

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The King of Stormwind wears the crown on a troubled brow. He inherited the mantle as a child, not through a peaceful succession but through bloody violence and the destruction of his home. He wore it in exile and only came home with the death of the man who saved him and carried him away from the sight of his entire world burned to the ground. His entire life has been shaped by violent loss, by tragedy and death -- his mother dead before he even knew her, his father murdered and butchered in front of him, his replacement fathers cut down, his wife taken from him in a moment's passing by an errant rock thrown from a mob.

His early rule was most notable by his lack of desire to actually do much rulership, busying himself by riding the land in search of his father's killer or drifting though a haze of loss after his wife's death, a haze seized upon and manipulated by someone who was supposed to be a close advisor. The circumstances of his disappearance from the throne and his return have been discussed in detail. For now, all we need to do is accept that they did little to encourage him to view the throne as anything but a responsibility to be maintained in the face of constant peril.

Following the Northrend campaign and its heavy cost both to King Varian and the kingdom as a whole (Bolvar's death, as well as the many deaths at the Wrathgate; the invasion of Undercity and the destruction of Putress; Horde troops ambushing Alliance forces engaged with the Scourge; the astonishing cost in lives and resources), it would have been difficult for either the King or the kingdom to quickly recover. The eruption of Deathwing and the Cataclysm he caused did not allow the luxury of time. Reeling from one blow, they suffered another and another.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Worgen, Mists of Pandaria

Wouldn't this be cool? Garrosh and the Shadow Council

Wouldn't this be cool? With the most recent lore news from Blizzard that the Siege of Orgrimmar will result in Garrosh's removal as Warchief of the Horde at the end of the campaign portion of Mists of Pandaria, speculation has run rampant as to how or why both factions would want to end Hellscream's reign. The Alliance has plenty of reasons to storm the gates of the Horde capital and remove Garrosh, given his numerous victories at any cost. The Horde, while upset at Garrosh and the wedges he's placed between the many Horde factions, does not yet have the impetus to assassinate its leader Julius Caesar-style.

What could send the Horde -- the very same Horde that drank the blood of Mannoroth and marched through the Dark Portal -- into such a fear and concern over their leader? The very same threat that the orcs succumbed to on Draenor, that's what.

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Filed under: Analysis / Opinion, Lore

Mists of Pandaria: Siege of Orgrimmar

Chris Metzen kicked off the Mists of Pandaria press event by explaining the tone and narrative goals of the expansion. Players have voiced concern because Mists of Pandaria does not have a clear, global threat in the vein of the Lich King or Deathwing. Rather, the conflict in this expansion is war itself. We will see the war between the Horde and the Alliance boil hotter than it has in years, and we will see the repercussions of that war, whether they be physical, spiritual, or something else entirely.

The format of how Blizzard tells its story will change in this expansion, too. Mists of Pandaria itself, the game that comes in the box, will be a full, contained story. The entire arc of Mists of Pandaria will be there when you install the game, before any content patches at all. The content patches will be treated as sequels to that story. We will arrive on Pandaria when we install the game, have our adventures, and then see that story end. When the first patch hits, we will see Pandaria begin to be truly ravaged by our war.

While the steps taking us there are still unknown, Metzen did reveal that the war waged in those patches will reach a massive conclusion: We will lay siege to Orgrimmar to remove the mantle of warchief from Garrosh Hellscream's shoulders. It didn't sound as if it would be an Alliance-only venture, so it seems the new Warchief of the Horde will get a little too Old School Grom for their taste. However, there is a possibility that the Horde will get to deal a similar blow of their own ... Knowing the fate of Garrosh Hellscream, it's possible nobody is safe this expansion.

Filed under: News items, Mists of Pandaria

Transmogrify your way into the Orgrimmar guard

So maybe you don't really want to be an esteemed member of the Stormwind guard, or maybe you just don't play a plate-wearing class. Well, there's good news for you -- if you happen to wear leather, that is. The Orgrimmar guard -- not to be confused with the Kor'kron that watches over the Undercity -- has been a fixture in Orgrimmar since the days of vanilla, well before Garrosh's makeover of the city. And the guards all wear the same distinctive outfit, though it isn't anywhere near as fancy as the plate of the Stormwind guard.

Back in the early days of Warcraft, Stormwind was one of the first cities developed, and it got a lot of attention to detail -- like the guards and those fancy helmets they wear. In contrast, Orgrimmar changed several times before finally getting to what we saw in vanilla. Alpha videos of Orgrimmar show how much the city developed between alpha and release. The Orgrimmar guards don't really have any special pieces of gear, nothing that is unique to their particular model like the Stormwind guard.

And back in vanilla, there were a lot of player complaints about how Orgrimmar wasn't really fancy at all, compared to majestic city streets of Stormwind. Regardless of favoritism complaints, there's one good thing about the somewhat bland looking Orgrimmar guard -- they are incredibly easy to copy. In fact, every piece of gear on the Orgrimmar models was taken from armor available to players ... which means it's easy to get your hands on.

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Filed under: Transmogrification

Know Your Lore: The Shattering, part 1

The Shattering cover
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Nov. 22, 2010, millions of players logged in to World of Warcraft to view the old world one final time. Whether venturing to out-of-the-way spots, running around the park in Stormwind, or saying goodbye to Magni Bronzebeard and Cairne Bloodhoof, every player was well aware that the next day, these locations and people would no longer exist. As for me, my guild leader took those of us who wished to go on a romp around the hidden places in Azeroth that many had never before seen and would never see again.

On Nov. 23, players logged on to find an entirely different, harsher world waiting for them. Orgrimmar was transformed into a bristling fortress of iron and steel. Stormwind's façade was forever marred by the charred claw marks of Deathwing, and the lovely park nestled in the corner of the mighty city had been torched and fallen away into the sea below. In Ironforge, the city was now ruled by a council of three; in Orgrimmar, a new Warchief sat on the throne. In Thunder Bluff, Baine Bloodhoof now stood in the place of honor once reserved for his father Cairne.

For those who read the novel The Shattering by Christie Golden, all these events made perfect sense. For those who hadn't picked up the book, the resounding question asked was a simple "What happened?"

Today's Know Your Lore contains pretty much every possible spoiler that exists for the novel The Shattering by Christie Golden. If you've been putting off picking up the book and giving it a read and would like to remain unspoiled, I would highly suggest turning away now.

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Filed under: Lore, Know your Lore

Official patch 4.1 notes updated for May 2

Blizzard has released an update for the patch 4.1 official patch notes. Most of these notes confirm changes already in game, including the presence of portals to Stormwind and Orgrimmar in Dalaran and Shattrath, which should be good news for people leveling through the 60s and 70s. In addition, the art update to Reins of the Dark Phoenix was stricken from the patch notes. That change will be coming in patch 4.2.

Read on after the break for all the new changes.

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Filed under: News items

Know Your Lore: Update on current Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Around this time last year, Know Your Lore did a series on the politics surrounding both Horde and Alliance, along with some predictions as to what was going to come to pass. Some theories were right, some were wrong -- but as far as the Horde is concerned, there has never been as tumultuous a time as right now in Cataclysm. While some of the conflict is out in the open, other signs of discontent are found in hidden away or in discreet areas, out of sight unless you're directly looking for them.

Garrosh Hellscream's reign as Warchief kicked off with a bang. The first few weeks of his rule as Warchief saw the destruction of Orgrimmar and its subsequent rebuilding as a result of the Shattering's devastation. In addition, the Horde found a new set of allies in the quirky, greedy, and often bizarre goblins, something that could be construed as either good or bad, depending on which way you look. On top of all of this, the duel with and subsequent death of Cairne Bloodhoof affected Garrosh deeply and caused him to create a closer alliance with the tauren race, giving them a special section of Orgrimmar in contrition for what happened.

Garrosh seems to have a somewhat level head on his shoulders and the best of intentions at heart, but a closer look reveals that the Horde is no longer as united a front as it was in the days of vanilla ... and some of that blame can be placed squarely on Hellscream's shoulders.

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Filed under: Lore, Know your Lore

Ink traders come to Stormwind, Orgrimmar in patch 4.0.6

Those of us who make Darkmoon decks will no longer have to park our scribes in Dalaran to access the ink trader there, because patch 4.0.6 will bring with it the addition of ink traders in Stormwind and Orgrimmar. Now, aside from changing an alchemist's proc specialization, there's no reason to move any crafting character out of the main cities!

Bashiok
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.


The ink trader used to be the center of every glyph maker's business. Now that the traders only take the somewhat more expensive Blackfallow Ink, they're mostly used as a way to create more Inferno Ink. I also sometimes use them to trade Blackfallow Ink in for lower-level, common inks when I need them for glyphs, but that's only when my stocks of old-world herbs dry up. So far, actually, it's been only Ethereal Ink from Outland.

Maximize your profits with more advice from Gold Capped, plus the author's Call to Auction podcast. Do you have questions about selling, reselling and building your financial empire on the auction house? Basil is taking your questions at basil@wowinsider.com.

Filed under: Economy, Cataclysm

New Ironforge and Undercity mugs available from Taverncraft

Last month saw the release of some new designs from Taverncraft in the form of stoneware mugs, Stormwind for the Alliance and Orgrimmar for the Horde. It looks like these were just the beginning, as Taverncraft has just released two new city-based mugs. Both designs feature the artwork of James Zhang, known for his work with the WoW TCG game, and each mug is microwavable, dishwasher-safe and holds 18 ounces of liquid.

While the Ironforge mug is available for immediate shipment, fans of Sylvanas will have to wait a little while; the Undercity mugs will be available for shipment in March. Here's hoping this is a sign we'll see all of the Horde and Alliance capitals featured throughout the year! You can order the mugs through Taverncraft's website for $19.99 each.

Filed under: News items

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