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Posts with tag outland

Breakfast Topic: Do you like a little sci-fi in your fantasy?

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There were things about Burning Crusade that I really, really loved. Shattered planets in the sky, and ethereals running around ... it was not the same old fantasy thing. But as we talked to the community, certainly a lot of folks around the office were just like "I don't know man, I just wanna have gnolls and kobolds and run around in a pretty forest -- that's what fantasy is to me." -- Chris Metzen, BlizzCon 2011 Lore and Story Q&A
I have read a metric ton of books in my lifetime -- I've always been a reader. When I was in elementary school, I started out with the classics, books that were on various best of all time lists. When I got to middle school, that's when I really started to home in on sci-fi and fantasy books. There was always something incredibly intriguing about science fiction, and fantasy was just a fantastic romp into things that by all rights simply don't exist and never will.

But my favorite books were the ones that managed to seamlessly blend that fantasy feel with the futuristic feel of science fiction. It's not easy to take those two concepts and mesh them together, but I always loved finding an author who could pull it off. When Blizzard announced The Burning Crusade, I had no idea really what an expansion was -- when I learned it was a continuation of the story, I was delighted. When I discovered it was going to take place on another planet, I was intrigued. And the more I heard about The Burning Crusade, the more excited I was, because it seemed like this fantasy-grounded Warcraft universe I'd so fallen in love with was making that jump to the mesh of sci-fi and fantasy that I adore.

The Burning Crusade still ranks as my favorite expansion largely for that reason. I loved the gorgeously alien world and bizarre technology and how it clicked in with what Warcraft was all about. So I was a little disappointed at Chris Metzen's statement during the Lore and Story Q&A at BlizzCon last year, and I wondered just how many people have a defined version of what fantasy is? What science fiction is? How many love seeing the two collide like I do?

So I'm throwing the question out to you guys: Do you like a little sci-fi in your fantasy? Does the thought of axe-wielding barbarians fighting epic battles in space appeal? Or do you prefer your fantasy and science fiction separate, your Warcraft alien-free?

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Breakfast Topics

Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done.

That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.

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Filed under: Lore, Know your Lore

Know Your Lore: The Warcraft cosmos, part one: The Material Plane

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless. -- Prophet Velen

Far beyond the tiny planet of Azeroth, beyond the shattered shores of Outland -- or Draenor, as it was once called -- there lies the Great Dark Beyond. This dark, empty void between worlds exists even beyond the Twisting Nether. It is the space between planets, existing in the same material plane as the planets themselves. While the Twisting Nether exists within it, it should not be confused with the Nether, because they are two distinctly different entities.

In the existing universe of Warcraft, only a small handful of planets have been defined, floating somewhere out there in the vast, empty space of the Great Dark Beyond. All of these planets are connected, which gives way to a larger, slightly more tinfoil hat theory regarding the greater Warcraft cosmos and what it all means, when it comes down to it. But before we indulge in any speculation, we should define what lies within that Great Dark Beyond and how it all plays together in the vastness of the universe.

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Filed under: Lore, Know your Lore

Blizzard comments on Outland and Northrend leveling in Cataclysm

Community manager Nethaera commented recently on players' concerns that the new Cataclysm leveling experience from levels 1-60 now severely overshadows the relatively old Outlands and even Northrend content. The gist? Questing and leveling in Outlands and Northrend is leaps and bounds better than the original World of Warcraft, and updating the 60-80 leveling experience is not high on Blizzard's priority list.

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Filed under: Cataclysm

BlizzCon 2010: Outland and Northrend revamps eventually planned

One of the problems with changing the world in Cataclysm to bring all of the classic storylines up to date is that you suddenly go to Outland for an event that happened in the past. You also follow this up with going to Northrend and fighting back the undead which were already shown to have fallen back in the content before you ever went to Outland.

Chris Metzen discussed the fact that this really doesn't mesh well and the internal Blizzard lore folks aren't really happy with it. They plan to eventually go back and make Outland and Northrend fit with the revised storyline. The problem they ran into is purely a lack of time. As an example, Wrath of the Lich King had around 1000 quests in Northrend. Cataclysm has 3500 quests without touching either Outland or Northrend.

So, these changes to make the lore line up are planned, but there is absolutely no schedule as to when they will be implemented.


BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Events, Blizzard, Lore, BlizzCon

Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about.

Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

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Filed under: Lore, Know your Lore

Cataclysm Beta: New loading screen gallery

A new build of the Cataclysm beta just dropped, and with the update came a makeover for the loading screens for all four continents. They now feature the faction leaders for Eastern Kingdoms and Kalimdor, Maiev and Akama for Outland, and the most recent Lich King in Northrend.

Check out the gallery below.

Filed under: Cataclysm

Know Your Lore: Current Horde politics -- the Blood Elves

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before I begin, I'd like to thank all of the people that commented on the last post I made that covered orc politics. Apparently orcs are a hot topic of conversation, and while I didn't respond to everyone, I did read through everything said. I do have a couple of points to address, however. First, yes, I am aware that orcs are not all brute-minded savages. There's a lot more to orcs than simple savagery; however, that savagery is something that is a basic part of what makes an orc ... orcish. It's an innate part of being an orc. Thrall seems to lack that savagery for the most part and almost seems to want to cull it from orc society in favor of a more gentle and diplomatic disposition. Garrosh, on the other hand, embraces that savagery to an alarming degree. That's where the conflict between the two of them rests. One has what the other does not. Both are extreme cases in either direction.

Second, evoking the name Garrosh Hellscream sets people off. I'm not quite sure what to make of this, but I'd have to say it's a telling statement to the storytelling department that Garrosh, regardless of how much or how little he's been developed, is provoking this kind of reaction from players. Given that most writers like to evoke some sort of emotion in their readers, I can only imagine they are secretly pleased with the outrage. Right, moving on!

The blood elves, or sin'dorei as they've taken to calling themselves, have been a largely quiet presence in Wrath of the Lich King. Given this, they may seem like an odd choice to cover. Why bother talking about a race that hasn't done much to speak of since the days of Burning Crusade? Well... that's sort of the point. While the orcs, trolls, and tauren were natural additions, and the forsaken a little different but accepted at large, the blood elves were a very odd choice for an ally to many Horde players, and through the course of Burning Crusade, there was very little light shed on what made these creatures a valuable ally to the Horde because a large amount of blood elf history stemmed from events that happened prior to World of Warcraft.

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Filed under: Lore, Know your Lore

Know Your Lore: The Draenei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I love the draenei. Ever since their incorporation into World of Warcraft I've been fond of our indigo skinned (well, colors range from a light whitish-blue to an almost black), tentacle bearded, cloven hooved dimension exile friends. Yes, I'm aware that Chris Metzen had to take some heat for having contradicted his own backstory (and isn't it fascinating how the guy who wrote the original story can still be lambasted for having 'gotten it wrong'? Truly, fandom is wondrous strange.) but to my eyes, having a chance to play one of the draenei is worth all the handwaving. Their history as it has been incorporated into the game is one that I find equal parts tragic, epic and inspiring. Not many races in the universe can be said to have survived the personal attentions of Kil'jaeden the Deceiver for tens of thousands of years. Even now, after the near total genocide of the orcish Horde, the draenei endure.

They have a slight problem with steering Naaru dimensional ships, though. They've crashed two, by my current count, one becoming the mountain Oshu'gun (ironically one of the orcs most sacred sites before they fell to darkness and corruption is a crashed Naaru vessel) and the most recent being the Exodar section of the Naaru fortress seized by Kael'Thas Sunstrider and renamed Tempest Keep.

So who are the draenei? Well, for that we need to go back more than 25,000 years. Luckily, this talking dog and small child happen to have a wayback machine and no means to prevent me from stealing it from them. Hopefully Nozdormu doesn't find out.

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Filed under: Lore, Know your Lore

Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land.

In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned.

This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

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Filed under: Know your Lore

The Queue: Going to a party party


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Michael Sacco will be your host today.

It's my little brother's birthday today -- fourteen years old, what the heck -- so today's Queue is quick and dirty so I can get the caking and presenting done.

Lochlorien asked...

Will we be able to wield Frostmourne after we defeat Arthas?

Nope, the developers opted not to make Frostmourne an equippable weapon, replacing it as the Icecrown legendary weapon with Shadowmourne.

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Filed under: The Burning Crusade, Wrath of the Lich King, The Queue, Cataclysm

Arthas on the air this weekend

Our friend Medievaldragon let us know that actor Michael McConnohie will be live on the Internet this weekend -- he's going on air over at Blogtalkradio Sunday at 7pm PDT, and apparently he'll also be talking to fans. McConnohie has done film and television voicework and acting for a while, but for our purposes, he's probably best known as quite a few of the characters wandering around Northrend and Outland: King Ymiron, Commander Kolurg, Uther the Lightbringer, the Epoc Hunter, and Kel'thuzad. Oh, and he does one more voice in the game: The Lich King (remember that guy?).

I don't know how much this guy wants to talk about Warcraft, but then again, the group hosting him seems to be pretty geeky (they've had folks from Star Trek and Stargate on before), so maybe it'll be all about McConnohie's work for Blizzard (and not, say, his stint on General Hospital). If you want to talk to the Lich King himself, you can call in Sunday night at (914) 338-0314. I bet it'll be quite an experience.

Filed under: Fan stuff, Blizzard, Interviews, Wrath of the Lich King

The Queue: Still wishing for weather


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Please, everyone. We're begging you. Stop asking us Cataclysm questions that we'll need a time machine to answer. We're not in any betas, and if some of us were magically in an alpha, we probably couldn't tell you. We don't know what will happen to your favorite NPC when the world explodes. We don't know how much Loremaster will change. We don't know if Ragnaros procreates with Maiev Shadowsong. We don't know if Deathwing has enslaved a herd of unicorns.

Mr Shinra asked...

"Where are all battlegrounds supposedly located on the world map? I figure if come cataclysm we have the entire (old) world available for flight then perhaps we might by able to see the (empty/placeholder) battleground locations by flying over? I know the BGs are seperate instances much like a dungeon is, but it would still be kind of cool to be flying from, say Mount Hyjal to Orgimmar and passing over Warsong Gulch."

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Filed under: Analysis / Opinion, The Queue, Cataclysm

Arcane Brilliance: Mage leveling guide, 59-68

It's time once again for Arcane Brilliance, the weekly mage column that would like to thank its readers profusely for the deluge of screenshots it received last week. Arcane Brilliance sent out the call, and you guys responded in droves. There were so many, in fact, that it was an impossible task to select just one for the column. Arcane Brilliance finally went with this one, apparently of an undead pimp of some type, simply because it made Arcane Brilliance chuckle. Also, the column this week is about leveling through Outland, and this is a pretty good representation of how your mage will look throughout that leg of the journey: like the mutant love-child of the entire cast of Saved by the Bell.

Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.

Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.

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Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, The Burning Crusade, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance

The problem of Outland in Cataclysm


Borex brings up a question I've heard ever since Blizzard first announced they were going to tear up Old Azeroth in Cataclysm: what's the deal with Outland? Up until now, continuity throughout the game has worked more or less the way it should: new content gets added on to the end of the game, so anyone leveling up sees the story as they're supposed to (more or less -- there have been a few elements that have had to be "dealt with" for sure, but for the most part Blizzard has just wiped those clean). But obviously, if Deathwing returns and starts messing with players right away at level 1, the whole continuity will get shaken up. Hence Borex's question: why will level 60s be bothering to go out to Outland and deal with the Burning Legion when, in the world Deathwing invades, the Burning Legion is no longer considered the most pressing threat? Is it logical for level 60s to leave the world, head to a distant planet, and then come back to Azeroth at level 70? Shouldn't they stay and fight?

Bornakk's reply hints that Blizzard will probably just gloss over it as best they can -- they're not going to build a whole new 1-85 experience involving Deathwing. When you constantly update a five-year-old persistent world game like this with new stories and content, something's got to give somewhere. My guess is that Blizzard, being the perfectionists they are, will probably come up with a quest or two that gives a lore reason to go out there ("Hmm, you're too green to face the power of Deathwing, but our companions in Outland need help holding what's left of the Burning Legion at bay!"), and leave it at that. They may increase the XP and get you out of there even quicker, but going to Outland at 58 is still a gameplay necessity (Northrend shares the problem at 70, but of course we don't actually know what's going to happen with the Lich King quite yet). It's likely the lore will just have to deal.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Expansions, The Burning Crusade, Leveling, Alts, Cataclysm

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