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Posts with tag outland

Know Your Lore: Khadgar, of the Sons of Lothar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He has successfully managed to close the Dark Portal three times now -- an astounding feat, no matter which way you look at it. As former apprentice to the Guardian of Tirisfal, Khadgar has had a long and storied life -- a life lived fast forward, that now seems to be traveling in reverse. If we've learned anything about Khadgar so far in Warlords of Draenor, it's that this mystery mage has far more up his sleeve than any of us would have guessed upon our first meeting with the mage in Shattrath City during Burning Crusade.

He's lively. He's peppy. He's downright snarky at times, and full to the brim with witty banter and wittier planning. Khadgar is a man of many talents, the least of which involves the destruction of Dark Portals and the ushering of armies. And in between all these madcap adventures, one has to wonder if Khadgar ever imagined, at age seventeen, staring at the tower of Karazhan, just exactly what he would spend his life getting into and out of as gracefully as any dancer on Azeroth.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive.

That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself?

Please note: The following Know Your Lore contains spoilers for Warlords of Draenor.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Warlords of Draenor and the absence of Aggra

Let me tell you a little about my sister. My sister is married, in her thirties, and has four children -- all boys -- ranging from four to sixteen. Her house is a wild cacophony of boys being boys and the calls of various animals that she's acquired. It's a mini-farm, if you will, full of chickens, goats, pigs, dogs, cats, a couple of snakes, and possibly a species or two that I've missed. In addition to raising four boys with her husband, she also owns her own business. She runs her own grooming company here in town, and is both the sole employee and owner, successful enough that she's usually booked for at least a month out, if not more.

In addition to that, she runs two Renaissance festivals a year, hauls her family to regular camp-outs with the faire crew, regularly plays D&D with the gang, and knows how to shoot a longbow and a black powder rifle (and is a pretty good shot with both of them), along with cannons and trebuchets. She's a dab hand at cooking at home and over a campfire out in the wild, knows how to kill, gut and butcher just about anything, and how to tan and stretch a hide. On top of all that, I've heard she's a marvel at breaking up fights, reading bedtime stories, wiping tears from faces, kissing boo-boo's away, and snuggling in the mornings when little ones are sleepy and grumpy about getting up for school.

And god help anyone that comes between her and her family.

I'm telling you this story not to brag about my sister, although I love her very dearly, but to make a point that seems to have been sorely missed somewhere in the story of Warcraft. My sister isn't just a wife and mother. She's a warrior. She's a fighter. She's a spark of ferocity that will not be quenched. Where is her counterpart in Warcraft? That's a really good question.

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Filed under: Analysis / Opinion, BlizzCon

Know Your Lore: The fate of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full.

Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago.

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

Warcraft as a whole: story balance between RTS and MMO

I was perusing the forums (like you do) when I came across this forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs. WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain.

I think part of the problem is that the RTS features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been tons of new faces over the course of World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic WoW, not the RTS. The problem is, we introduce these characters and then, well, we dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "Joker problem" once, and to a degree I think it is an issue for the MMO.

However, does it follow that we need an RTS to create stories? Since I think Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a Cataclysm booster than most, I don't agree with that idea. In fact, in many ways, WoW has done more to broaden and expand the Warcraft setting than the RTS ever did.

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore, TFH Edition: Heroes of the Storm

Know Your Lore, TFH Edition Heroes of the Storm
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since The Dark Below was unveiled as a hoax -- or at the very least, a trademark that hasn't actually been filed -- players are still curious about the question of the next expansion. And now we have a new trademark supposedly filed, titled Heroes of the Storm. Let's face it -- we still don't know if this is real. We don't know if it's Warcraft, or if it's tied to some other franchise. We don't know if it's an expansion title, or perhaps some new thing that simply hasn't been announced yet.

But let's put all that aside for a moment and take a look at the title and what it means in relation to Warcraft. If this is, somehow, the title for the next expansion, what exactly would that expansion entail? The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria -- all of these titles seemed to straightforwardly suggest what the expansion itself was going to be about. So what does Heroes of the Storm imply?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Leveling a time capsule

Leveling a time capsule
I still remember the first day I played this game on live servers, even though it's been nearly nine years since I looked at the login screen and tried to muddle out what to pick. Friends of mine had already made an Alliance guild and encouraged me to join them. When I mentioned I wanted to play a rogue, I was told that they really needed healers, not rogues. However, my friend suggested I roll a druid, as they could not only heal, but they could turn into a cat and stealth around like a rogue does. That seemed suitable to me, so I rolled a night elf druid, logged in and began to play.

Several months and sixty levels later, that experience remains full of fond memories of endless frustration with the class and how it played. It absolutely did not help that giant improvements for that class were rolled out in a patch shortly after I hit 60. I rolled Horde, and the rest is history ... or it was, anyway. The druid remained at level 60, years after I hit 70, 80, 85 and 90, frozen in a distinct period of time. Several months ago, while idly looking at the login screen and pondering what to play, I decided to actually level the druid and get it caught up. Furthermore, I decided to make the trip without heirloom gear -- after all, it didn't exist when I originally played the character.

This is the story of a peculiar alt that used to be a main, and what happens when you crack open a time capsule from 2005.

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Filed under: Druid, Analysis / Opinion

The Queue: Another Monday

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Welcome back to another Monday edition of The Queue, where I stare at my work in panic because nobody likes asking questions on Sunday!

Oh, well. We'll make do. Let's begin, shall we?

ArliSunblade1 asked:

Why do the chickens on Sunsong Ranch sometimes instantaneously combust and die? I'm a rogue, pretty sure it's nothing to do with me.

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Filed under: The Queue

The Queue: Looking to the future

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

In yesterday's edition of The Queue, there seemed to be more questions about the next expansion than the current one. Since the next expansion hasn't even been announced yet, there isn't much we can do with those, but we sure can try.

Joey4 asked:

weapon models to me seem to go by expansion theme, wrath had a dark cold look especially on greens and mists had the Asian theme, do you think we will see awesome looking models again like BC xpac had in the next xpac?

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Filed under: The Queue

Saying goodbye to Cataclysm

I remember the first time I saw the trailer for Cataclysm. I will cheerfully admit I totally flipped out over it, largely because I was so excited to see Deathwing make a return. I've always been fond of the Dragon Aspects, and I was looking forward to an expansion that featured them in a way they'd never been featured before. We'd seen Alexstrasza and Ysera, of course, but with Malygos dead and Nozdormu missing, I knew something interesting had to happen on both of those fronts.

The expansion itself was different than I'd expected, to be perfectly honest. Cataclysm wasn't exactly a bad expansion, really, and the old world quest revamp as well as flight being added were both welcome additions. But Cataclysm lacked the spark previous expansions had, and I can't quite put my finger on why, exactly. Despite the fact that it didn't knock The Burning Crusade out of first place on my list of favorite expansions, there's still something I'm going to miss about Cataclysm once we're wandering Pandaria.

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Filed under: Analysis / Opinion, Cataclysm

The Queue: Spoiler-laden voice acting from the future

Since Adam took a long look back yesterday, I thought it would be nice to look forward today. The above audio clip is the Sha of Hatred, one of the big threats of Mists of Pandaria. It's interesting to realize how much voice work there is in Mists. The game is definitely moving forward.

OnyxElders5124 asked:

After previous expansions launched, how long was it before prior xpacs contents exp requirements were nerfed?

This was already answered, but to confirm it, patch 4.3 was the patch that lowered the XP needed to level through Northrend and improved dungeon quest flow for both Outland and Northrend dungeons. I'm not sure which patch lowered the XP needed to level in Outland, although this forum thread on Wowhead seems to indicate it was in place by November of 2008. That would mean Patch 3.0.3, the major content patch for Wrath of the Lich King, or slightly before that.

What we can take from this is that Blizzard doesn't have a set pattern for nerfing old content's XP requirements. The devs do it when they think it's warranted, no sooner, no later.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, The Queue, Cataclysm, Mists of Pandaria

Breakfast Topic: Do you like a little sci-fi in your fantasy?

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There were things about Burning Crusade that I really, really loved. Shattered planets in the sky, and ethereals running around ... it was not the same old fantasy thing. But as we talked to the community, certainly a lot of folks around the office were just like "I don't know man, I just wanna have gnolls and kobolds and run around in a pretty forest -- that's what fantasy is to me." -- Chris Metzen, BlizzCon 2011 Lore and Story Q&A
I have read a metric ton of books in my lifetime -- I've always been a reader. When I was in elementary school, I started out with the classics, books that were on various best of all time lists. When I got to middle school, that's when I really started to home in on sci-fi and fantasy books. There was always something incredibly intriguing about science fiction, and fantasy was just a fantastic romp into things that by all rights simply don't exist and never will.

But my favorite books were the ones that managed to seamlessly blend that fantasy feel with the futuristic feel of science fiction. It's not easy to take those two concepts and mesh them together, but I always loved finding an author who could pull it off. When Blizzard announced The Burning Crusade, I had no idea really what an expansion was -- when I learned it was a continuation of the story, I was delighted. When I discovered it was going to take place on another planet, I was intrigued. And the more I heard about The Burning Crusade, the more excited I was, because it seemed like this fantasy-grounded Warcraft universe I'd so fallen in love with was making that jump to the mesh of sci-fi and fantasy that I adore.

The Burning Crusade still ranks as my favorite expansion largely for that reason. I loved the gorgeously alien world and bizarre technology and how it clicked in with what Warcraft was all about. So I was a little disappointed at Chris Metzen's statement during the Lore and Story Q&A at BlizzCon last year, and I wondered just how many people have a defined version of what fantasy is? What science fiction is? How many love seeing the two collide like I do?

So I'm throwing the question out to you guys: Do you like a little sci-fi in your fantasy? Does the thought of axe-wielding barbarians fighting epic battles in space appeal? Or do you prefer your fantasy and science fiction separate, your Warcraft alien-free?

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Breakfast Topics

Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done.

That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.

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Filed under: Lore, Know your Lore

Know Your Lore: The Warcraft cosmos, part one: The Material Plane

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless. -- Prophet Velen

Far beyond the tiny planet of Azeroth, beyond the shattered shores of Outland -- or Draenor, as it was once called -- there lies the Great Dark Beyond. This dark, empty void between worlds exists even beyond the Twisting Nether. It is the space between planets, existing in the same material plane as the planets themselves. While the Twisting Nether exists within it, it should not be confused with the Nether, because they are two distinctly different entities.

In the existing universe of Warcraft, only a small handful of planets have been defined, floating somewhere out there in the vast, empty space of the Great Dark Beyond. All of these planets are connected, which gives way to a larger, slightly more tinfoil hat theory regarding the greater Warcraft cosmos and what it all means, when it comes down to it. But before we indulge in any speculation, we should define what lies within that Great Dark Beyond and how it all plays together in the vastness of the universe.

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Filed under: Lore, Know your Lore

Blizzard comments on Outland and Northrend leveling in Cataclysm

Community manager Nethaera commented recently on players' concerns that the new Cataclysm leveling experience from levels 1-60 now severely overshadows the relatively old Outlands and even Northrend content. The gist? Questing and leveling in Outlands and Northrend is leaps and bounds better than the original World of Warcraft, and updating the 60-80 leveling experience is not high on Blizzard's priority list.

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Filed under: Cataclysm

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