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Posts with tag paladin-info

The Light and How to Swing It: Glyph of Inquisition and the myth of the no-brainer

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Back in October, the blues issued a challenge to themselves, a goal for their new talent system in Mists of Pandaria -- there would be no mandatory talents, zero "no-brainers" or similarly choiceless situations. The same has been said for glyphs in the past, straight from the mouthparts of the head crab himself.

Now we all know that there has always been a chasm of varying width separating what the designers intend for a system and what we as players experience. Sometimes the devs do really well and the gap is but a crack in the sidewalk, while others look more Springfield Gorge, and others still like Valles Marineris on Mars. Even so, we can hardly blame them -- we players, as a whole, are a fickle bunch. It is only natural that a group numbering in the millions would have diverse opinions on what works and what doesn't, particularly when it pertains to how each of us play the game.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: c paladin run

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

I still remember the unmitigated joy I felt, sitting in my crummy seat far off to the left of the main stage at BlizzCon 2011, as Blizzard began to go into the new talent system for Mists of Pandaria and a screenshot of the paladin tree was shown. Sitting at the top of the new tree was a tier of familiar names: Speed of Light, Long Arm of the Law, Pursuit of Justice -- all the names of the various speed enhancements that the class currently had. Sweet fancy Moses, it was a tier of "gap closers"!

I slap some scare quotes on the phrase gap closer because, despite that being my holy grail for the past two years, let's be honest -- the new talents aren't technically gap closers. They don't have the immediacy of a Charge or a Death Grip. But they're as close as we're going to get without some homogenized Divine Charge, and to a point, they will help us close a gap. They're acceptable substitutions, each with its own positives and negatives.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Readying your ret paladin for Mists of Pandaria

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

It's hard to believe it's already May 2012. It seems like just last week that I was standing in line at BlizzCon with my guildmates, trying to make small talk and failing completely at it. Most of our interactions involved people watching and commenting on the information put forth at the various panels like those annoying people in the movie theater who feel the need to rate every preview on whether or not it will completely suck (see above).

Anyway, with any luck Mists will be released by the end of summer (I'm betting on an August launch, myself), so what better time than now to get your paladin ready so that you hit the ground running when the servers come back online?

The time will come during the next expansion when your hard-earned purples will be replaced by mismatched greens, but more work put into getting the best purples available to you now will keep that dreaded day far in the future. Also, how hard you hit is dictated by the strength of your gear, and the amount of time it will take you to kill a mob is dependent on how much damage you can dish out.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Latest beta build shakes things up for prot

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

There are good beta builds, and there are bad beta builds, and then there are bad, bad beta builds. Build 15640, which went up this week, is a textbook example of the latter -- specifically with regard to how it handles our active mitigation. Considering that active mitigation (AM) is the most important change prot paladins are receiving going into the next expansion, the quality of a build hinges on how it handles this topic.

Needless to say, the next few builds are always going to include some new iteration of Shield of the Righteous, as the class design team works out the kinks and attempts to cobble together an effective version of the ability.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Evaluating the success of holy power for retribution

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Before we begin, go take a look at the new beta build 15640 currently being mined. Some of it is a bit wonky and messed up (Blessing of Might now gives 0 mastery, huh?), but some big ret changes can be found.
Blizzard seems to be cleaning up some spell mechanics and tooltips by taking a weed whacker to those abilities that have both attack power and spell power dependencies. The new version of Sheath of Light, Sword of Light, boosts our SP by an additional 20% of our AP.
I'll wait until the number crunchers at Elitist Jerks have a chance to digest this material before I say whether or not the extra 20% conversion will make up for losing our double-dipping AP bonuses on things like Censure and Word of Glory, but really this move just strikes me as trying to clean up the mechanics so the devs don't get a migraine every time they want to tweak a few numbers. Hopefully, we'll come out of this change with most of our limbs intact, and the blues will successfully save a few brain cells in the long run.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Beta's delicate balancing act

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Ah, beta -- a time for people to begin jostling and shouting for their favorite specs and classes to receive buffs and improvements, for deficiencies both real and imagined. While the warriors are most assuredly off demanding a free sandwich or whatever slight they're currently obsessed with, let's talk about our biggest concerns going into the next expansion.

Most of these concerns, you can imagine, deal with our balance relative to the other tanks, as well as how some of our mechanics will scale as the expansion continues. And let's not forget that Mists will mark the introduction of active mitigation, and thus it is exceedingly critical for Blizzard to get that right.

Suffice it to say, there's a lot on the line for prot paladins during this beta.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Observing retribution on the Mists beta

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Well, comrades in arms, as the old Azerothian saying goes, the squeaky player gets the beta invite. I'd like to think my sobbing in coffee shops and passionate diatribes secured me a spot in the Jade Forest, where I can run around in the beautiful scenery competing with dozens of other players trying to tag one of the three quest mobs that respawns every six days, but I must admit to myself that I'm no more special than the 99,999 other players who received invites at the same time.

In short, I got into the beta. We've already been over what we expect to see when the mists part, but experiencing it firsthand is something else entirely.

The silent filler

One of the first things I noticed after rebuilding all of my macros and assigning keybinds was how disjointed the rotation felt when I was smacking the collection of wild creatures grazing around the outskirts of Dawn's Blossom. Judgment on the pull, Crusader Strike when in melee range, Hammer of Wrath under 20%, Templar's Verdict at 3 holy power ... but something was off. As it turns out, I had forgotten about Exorcism.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Major AoE healing changes in the Mists beta

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard has been deploying beta patches at a record pace, which has a lot of stale info being bandied about as fact. The official Mists of Pandaria talent calculator is wildly out of date, and much of the commentary made over the past week is now superannuated. The developers haven't been shying away from making major class changes in these early days of the beta, and so everything is still up in the air.

What we do know for sure is that there's work being done to modify our holy AoE arsenals specifically. First, Holy Radiance still generates holy power points for us. The holy power generation mechanic was moved from Tower of Radiance and placed directly onto Holy Radiance itself. Other than that, every other piece of our holy toolkit has been updated, and for the better.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: First look at protection in Mists beta

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Last week, we talked about the first tantalizing drip, drip, drips of information that were emitted in the Mists of Pandaria press tour that occurred, as well as the various media appearances that surrounded that event. Then, suddenly -- beta. So here we are, somewhere between the ecstasy of exploring a new world of ubiquitous wind chimes and rotund, alcoholic bear-men, and the agony of the occasional and painful glance at the beta invitation status on our account page.

Nonetheless, at least we can live vicariously through the goings-on of beta players while we wistfully watch from afar. There's a lot of information coming out of beta, from datamining to the experiences of those lucky jerks already inside, and so we have lots to talk about. Let's dig in and make sense of all the changes that'll be waiting for us when the next expansion hits (thus far!). Also, please note, I'm avoiding anything that we've already learned in the past run-up -- including changes to block, the new and various talents, and previously revealed abilities like Boundless Conviction.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Mists beta retribution roundup

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it!

As always when discussing content in an open beta, everything is very much subject to change.

New glyphs

This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next.

I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: A week of tantalizing Mists information

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

News hit Wednesday night that Mists beta was beginning to slowly open, capping a week that saw a deluge of new, juicy details from the next expansion. There wasn't much directly said about protection paladins in the press tour, though some tidbits got out that make for some interesting discussion. Moreover, with the launch of the beta client, datamining has begun; as a result, we already have a preliminary list of new glyphs -- which was also backed up during Blizzard's earlier presentation.

Glyphs 3.0

In Cataclysm, glyphs got a major numerical boost through the addition of prime glyphs, which were just straight buffs to various skills rather than tweaks like the major glyphs. As a result, they were easily mathed out to determine the best choice for each situation, which you likely saw listed in any class guide produced during Cataclysm's life cycle. This was pretty boring, as Blizzard saw it, and as such, the whole prime glyph system was chucked out of the game.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: 4 holy talents I want to see in Mists

hand of freedom
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

When I look at our upcoming talent tree in Mists of Pandaria, I'm not blown away. Repentance and Divine Purpose are nearly identical to the versions in the retribution tree today. Pursuit of Justice and Speed of Light have been edited slightly but fulfill the same general roles. There are definitely some new talents in the mix as well, like Holy Avenger and the new Sanctified Wrath, but many of the choices are simply repeats of existing talents.

I have a few ideas on how to fix that. With equal parts of stealing talents from other classes and coming up with brand new ones, we could liven up our options quite a bit. I want to see more dynamic healing options available, rather than yet another cooldown like Clemency to manage. We spend most of our time in the trenches, pressing Holy Light and Holy Shock until our fingers are numb. Improving holy's style of healing will go a long way toward making the class more exciting to play.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Being the main tank

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

I've been watching an unhealthy amount of Ramsay's Kitchen Nightmares lately -- not the trashy Fox reality drama production, but the U.K. version, which is more focused on the food and, y'know, kitchens. Anyway, while watching the interactions between the various members of the kitchens depicted, it's interesting the parallels you see between the various degrees of chefs and how that correlates with the various degrees of tanks within a raid operation.

Without getting too, er, French, the two biggest fish in a kitchen are the chef de cuisine (or, as the rosbifs may call the job, the head chef) and the sous-chef de cuisine. This correlates directly with most tanking hierarchies you'll find, where there is a main tank and an off tank. (In some guilds, there may be a number of off tanks.) Much like how the head chef is the boss when it comes to what's being served, the main tank is in charge of handling the burden of developing the tanking strategy and executing it. And likewise, while the sous-chef is second-in-command and chief substitute, the off tank handles a similar role within their own structure.

Similar to how the head chef might not be the one always sitting there and actually preparing every single dish, the main tank isn't always the one on the boss. For both, their personal strengths might lend them better to a different, lesser role while the lieutenant gets a chance to step up and carry some of the burden. You see this in fights where one tanking class is stronger against a particular mechanic than another, like perhaps putting a highly mobile warrior on Shannox's dog Riplimb. Essentially, there is more to being a main tank than the jobs you perform. It's also the experience, the leadership, the dependability, and the prestige.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Refreshing the retribution utility toolbox

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

I have always been a staunch supporter of the Ret Paladin DPS Equality movement. Ever since my male blood elf first picked up a two-hander and started swinging, I've been quite fixated with the entire meter-chasing DPS subculture that manifests itself in at least a small handful of raiders in each and every guild. There were a few tricks that felt too dirty to use (I'm looking at you, agility gear during Wrath), but for the most part, I have enjoyed the process of milking as much delicious damage from my character as possible.

Lately, however, I have found myself examining this philosophy in a wider scope. Sure, battling for the top spot on Skada has been fun, but is that truly what we should be aspiring to? Is there more to being a ret paladin than golden combo points and a big weapon? Clearly the answer to this question is, "Of course, Dan, are you mental? We have so much utility -- get the net!"

Well ... chyeah, right! Actually, you are right -- our utility spells are among the things that set us apart from other classes and keep us from being just better-looking rogues. But is their mere existence enough, or should our playstyle involve some form of active utility? What would this look like, and is it even feasible?

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

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