The Light and How to Swing It: Where tankadins stand in Mists

Last time ,we talked about the basics of what paladin tanks are going to be working with when Mists launch. What we didn't talk about was the remainder -- whether it be how certain mechanics feel or how we're shaping up with regards to the other tanks classes and the content itself.
The TL;DR version is that we look to be in a pretty good place overall. Our rotation is miles ahead of our current Cataclysm rotation in terms of quality of life, and on the opposite side of the planet from that drinking bird practice regimen known as the 969 rotation in Wrath. There's a little more to play with and balance in our toolbox these days, thanks to the pick-'n-mix of the new talents system, which is definitely a good thing if variety and engagement is your bread and butter.
In terms of actual gameplay balance with regard to the game and the other philistines competing for our jerbs, we're in a decent place as well. That is, we're no longer in the Wild West days of Wrath, where patch cycles saw one tank class after another get brokenly good (except warriors, womp womp). The general trend of Cataclysm continues -- keeping the balance to a reasonable level among the classes -- though when it comes to the highest levels of the hardest content, the disparities start to emerge with gusto.
Anyway, that's the 50,000-mile view. Let's get down in the mud and talk turkey.
Filed under: Paladin, (Paladin) The Light and How to Swing It






