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Posts with tag paladin

The Light and How to Swing It: Leveling your new Sunwalker


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how awesome tauren paladins are.

After The Shattering hit Azeroth, it was clear that the world was never going to be the same. Entire zones were torn asunder, and everyone who can take up arms to combat Deathwing has stood up to fight. The Horde recently inducted the Sunwalkers into the fold, and they're eagerly training in the way of the Light. Now players won't be stuck with blood elves when they want to play the paladin class.

If you've been on the general forums in the past few days, you've seen some of the clever names that people have come up with for their tauren paladins. Retbull (gives you wings), Skim (Light milk), and Bovinity (divine cows) were among my personal favorites. I decided to start a new tauren paladin myself, figuring I could heal my way through the low-level dungeons and try out the new starting quests and zones at the same time. It's been years since I've played a new paladin, and it was time for a refresher course.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Breakfast Topic: What is your favorite class ability?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

With all this focus on new disasters, races, and abilities coming in Cataclysm, it's easy to forget about all the awesome things our characters can do right now. Mages can teleport, fury warriors can dual wield two-handed weapons, shaman can turn into a Ghost Wolf. Ghost Wolf --- that even sounds cool.

My main toon is a holy paladin. Although I did level most of the first 60 levels as holy (yes, it went very, very slowly), I blasted through the last 20 levels and the instances that fill them as retribution. At level 80, I wanted to get into raiding. A friend somehow got me in one of the better raiding guilds on my server and -- guess what? -- shortly after, I got volun -- told to go holy if I wanted a raiding slot. I admit, at first, I wasn't a great healer. I was using a very small portion of my toolbox. I took Holy Light spam to a new level and did almost nothing else. After a time, I discovered Beacon of Light and spent much of the next few weeks declaring it was the best spell in all of WoW. Two tanks taking damage? No problem, 'cause now my Holy Light spamming was twice as effective!

Now I'm leveling a rogue and falling in love with a brand new skillset. Cheap Shot and Kidney Shot are fast becoming some of my new favorite character abilities. Are you more partial to the biggest damage/healing/threat increase button, or does pushing someone off an edge with Typhoon just make your day? What abilities do you enjoy the most?

Filed under: Breakfast Topics, Guest Posts

Cataclysm Beta: Death knight, hunter and paladin tier 11 previewed

The fine folks at MMO-Champion once again peel back the layers and show us the future -- at least, the future of what we'll be wearing. While the hunter set is interesting, I'd have to say I actually really like that paladin set, shown above. It's no Judgement, but it's pretty solid nonetheless. They also revealed the death knight tier 11 set earlier, and it's very dramatic looking. The red set is pretty spectacular. (I restrained myself from saying it was hot. You're welcome.)

Head on over and take a look.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Hunter, Paladin, Death Knight, Cataclysm

Know Your Lore: High General Turalyon

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He saved his people.

Not many people can say that, but High General Turalyon can. On the slopes of Blackrock Mountain, when the greatest warrior the humans of the world of Azeroth had ever produced went down to dusty death, one man turned shattering defeat into hallowed victory. That man was Turalyon, paladin of the Order of the Silver Hand, strategist of the combined forces of the Alliance of Lordaeron during the Second War. It was Turalyon's hand that raised Lothar's broken sword in outrage over orcish perfidy. It was Turalyon's voice that roused the fury of the Alliance at the sight of the dead hero. And it was Turalyon's will that broke the orcs once and for all, that drove Doomhammer to his knees in defeat.

Turalyon beat the Horde at Blackrock Mountain. Turalyon led the Alliance to the very site of the Dark Portal, where Khadgar destroyed its physical form. And beyond that, it was Turalyon who led the Alliance Expedition beyond that same portal, to face the shaman Ner'zhul and his twisted ambitions. Turalyon's forces managed to seal the Dark Portal and prevent Ner'zhul's destruction of Draenor from affecting Azeroth, and in so doing, possibly saved the world entire.

Since then, no word has of his ultimate fate reached those he led, saved and left behind. It is indisputable that this paladin is one of the greatest heroes of his people, possibly even the greatest paladin who has ever lived. (With all due respect to Uther, Turalyon's record is unambiguous in its greatness.) Yet Turalyon never felt himself to be great. Struggling with doubt every day of his life, convinced the death of Lothar was his fault, he endured and pressed on, steadfast unto the edge of death and perhaps even past it.

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Filed under: Paladin, Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

WoW Moviewatch: How to Paladin IX

Oh look, it's me again. Looks like Gray came down with another case of the "feelin' fuzzies." He didn't look good when I saw him this morning in the WoW.com war room. Gangly and green and that other thing, with the grossness. Anyway. I'm sure he's fine. Probably related to that fan art issue ...

Gray has entrusted me with the monumental task of a very special Moviewatch rerun of the greatest paladin machinima ever created -- How to Paladin IX. Shepiwot is basically the greatest machinamator that the community has ever seen. Paladins are in the news a lot these past few weeks, due to the cataclysmic (haw haw) changes to their class (again) so close to an expansion's release (again.)

Now, I don't fancy myself a great machinimator -- I made one once on a dare to make the worst best movie I could. Shepiwot makes my endeavor look like a children's finger painting class. Abstract, deep and thought-provoking, the How to Paladin series reaches deep into every paladin's heart and soul, revealing the motivations and machinations of truly being one with the class. When I close my eyes, I only see holy power. How to Paladin got me there. And it was good.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.

Filed under: WoW Moviewatch

Know Your Lore: An'she and the Holy Light

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When considering the new race and class combinations that Blizzard has to offer, some are immediately recognizable, such as human or Forsaken hunters. It stands to reason they'd exist; they already have in game since the very beginning. Some take a little more research, such as the history of the Shen'dralar and how that effects new night elves that would like to study the arcane. However, some of these new race and class choices are so far out there and so inconceivable that the very mention of them existing seems completely out of place.

The tauren race has long been a follower of nature, the spirits of the elements and the mysterious "Earthmother," as well as the elusive Mu'sha -- also known as Elune by the night elves. Yet in Cataclysm the tauren will be following the path of the Holy Light -- the paladin and the priest class. At first, the announcement seemed entirely out of line for the nature-loving race, but examining the tauren a little more closely gives the answers and the explanations we're looking for. To explain the tauren paladin and priest class, we first have to go way, way back to the dawn of tauren civilization and the only know records of tauren history, the Thunder Bluff scrolls.

WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler free, do not continue.

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Filed under: Lore, Know your Lore

Cataclysm Beta: The holy power UI


The new paladin combat resource holy power just became significantly easier to track and use in this evening's Cataclysm beta patch. Whereas previously it was simply a buff you had to eyeball along with every other other buff up in the top right of your UI, it now has its own UI element directly beneath the character frame. The holy power gauge starts out as an empty, lifeless shell. As you generate holy power, it lights up in thirds (as you would expect) and glows a bright yellow once you've filled it completely.

I still expect that we will see extensive community modding of this bar once Cataclysm goes live, but it won't be nearly as mandatory as it seemed previously. It was extremely difficult to see holy power as a buff, so this increases its ease of use dramatically. If you want to see how it looks first hand, we have a gallery of the gauge in action below or a video embedded above. Go ahead, pick your poison.

Filed under: Paladin, Cataclysm

Breakfast Topic: The best class choice for new players

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

I'm living a dream that many guys out there have: My girlfriend is actively learning how to play World of Warcraft and is enjoying it. After a couple of false starts, she finally found a class that suited her.

First, she tried a warlock. Too many things to remember. Keeping DoTs up, keeping up with soul shards and collecting them, keeping tabs on her demon in battle. It was too much for her.

She tried a hunter. Taming her own pet was cool at first, but then she had to feed it and manage it in dungeons. Throw Feign Death, Deterrence and Disengage into the mix, and it was not her cup of tea. She's flying back 10 yards into other packs of mobs and feigning death every time the cooldown is up because she's afraid of the tank yelling at her for "doing the aggro thing." I was dismayed that a hunter didn't work out, because I always deemed it the default starter class for new players. At least it was for me.

Then came the paladin. Oh, blessed paladin, how she loves thee. At first, all she had to do was run up to the mob and hit it with Judgement of Light. The only "tricky" thing I had to teach her was when the Judgement of Light button was dark and wouldn't let her use it, it meant she needed to apply her Seal of Righteousness again. I even put the Seal right above the Judgement so she wouldn't forget. She was actually having pure joy with her new class. She didn't wonder if she was doing it right. She didn't worry about forgetting something. Just kill, kill, kill and love every second of it.

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Filed under: Paladin, Breakfast Topics, Guest Posts

Raid Rx: Healing talents trimmed

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

First, I just want to say that members of my guild and I scored ourselves a set of drake mounts from Glory of the Icecrown Raider. Took a few weeks, but we managed to pull it off. Hard modes and other achievements are an excellent way to keep your healing in form!

Anyway, those experiences can come at a later time. Some big announcements this week about talents! Have you seen the new looks yet? They're by no means finalized. We're still months away from anything resembling completion. Many talents have been removed from the tree entirely.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Cataclysm: Reaching uncrittable

For those of you who don't know much about tanking, we're going to talk quickly about a stat that won't exist in Cataclysm. This lowly stat is called defense rating, and it's something that tanks need quite a bit of. The nice thing is that it's on just about everything that tanks wear, which means at higher gear levels, we've got it coming out of our ears. The primary point of this stat is to reduce the critical strike ability for incoming melee hits from the standard of 6% to 0%. Druids currently don't need this stat, as they've got a talent called Survival of the Fittest, which means that bosses don't need to drop defense leather.

All in all, the stat is kinda boring, as while it does still do nice things after you reach the defense cap of 690 rating (or 540 skill), most people don't bother with it and stack stamina or other avoidance. So Blizzard decided that they're going to get rid of it.

Around BlizzCon 2009, we were told that the crit reduction we formerly got from defense rating was going to be tied into things that were available to all members of each tanking class. Examples used were baking it into Bear Form for druids, Righteous Fury for paladins, Defensive Stance for warriors and Frost Presence (or rather, Blood Presence in Cataclysm) for death knights. That means that if a retribution paladin or arms warrior wanted to tank, all he'd need to do was swap to vaguely appropriate gear (or just over to a sword and shield), pop his respective abilities, and away he'd go. That's not how it appears things went down, though.

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Filed under: Druid, Paladin, Warrior, Death Knight

15 tips for brand new healers

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

So you're ready to venture into the thankless realm of healing? It's not for the faint of heart. You will be begged to heal an instance you hate and blamed for deaths that aren't your fault, only to lose gear upgrades to DPS -- all in the same run! On the other hand, healing can be a nice diversion from faceroll macro-mashing, and it's definitely nice to have instant dungeon queues.

Whether you're changing specs at level 80 to help your guild progression, stepping into The Deadmines as a level 18 healer or twinking out a battleground medic -- here are some helpful hints as you prepare to make those health bars greener.

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Filed under: Guest Posts

The cynic's guide to World of Warcraft

We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft.

This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

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Filed under: Humor

Breakfast Topic: My paladin turned out to be a ninja

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Back around the time faction changes came out, my old guild decided en masse to change over to the Horde. I logged on one morning after a week's vacation, saw nobody in the guild, and when I popped into Vent, I found out where everyone had gone. I transferred over my main, we wrecked ToC and then later ICC and For the Horde, and all was good. A few weeks ago, I realized I was bored and wanted to transfer over my level 80 draenei pally for another alt to play and to farm frost badges with. My choices were obviously limited to blood elf. I didn't particularly like either character model or their animations, and after 15 minutes of staring at the character recustomization screen, I flipped a coin and it came down to blood elf female.

I absolutely hated it at first. The animations were silly looking, and she ran funny. I was broke after that, so I decided to grin and bear it. A few days passed, and I tanked my way from one end of the dungeon finder to the other. It was in a heroic Drak'tharon Keep, after I had pulled the entirety of the room before Trollgore and was facing down 13 or 14 Scourge trying desperately to kill my overgeared self, that I watched my paladin dodge, parry and block at a rapid pace. She wasn't just mitigating damage; it honestly looked like she was dancing. I was reminded of gun-fu scenes like from The Matrix where characters duck, dodge and dash their way around dangers. My paladin was a ninja.

From then on, I loved my blood elf female pally and all her silly animations (except for the casting ones ... still not too keen on them). What similar situations have you been in, when something you thought would be awful turned out to be absolutely amazing?

Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!



Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Death by death knight

I was running through Borean Tundra recently, leveling my death knight alt, when a rather morbid thought hit me. That thought was this: death by death knight must suck. With all of the diseases, a ghoul often gnawing a limb off and the DK himself hacking into you with his weapon of choice, dying from a death knight may be the worst death that you could receive from a player class. With a max-level paladin as my main, I know that pallys are a relatively quick and painless death (so long as they're not fighting an undead mob, at which point it would have to be a terrible way to go). I've not played any other classes to high levels, so I can't say for them. The closest to me would have to be the warlock, what with sucking your soul straight out of you.

Which class do you think would bestow the most painful death, and which the most merciful? Are death knights the masters of suffering, or are they merely pretenders to the throne? Are warriors or rogues, with their bleed tactics, a worse way to go? Would it be better just to get one-shot? Is there a particular spec that rules the roost? Let the debate begin.

This article has been brought to you by Seed, Aol's guest writer program that brings your words to WoW.com. Watch for the next call for submissions and a chance to submit your own article. The next byline you see here may be yours!

Filed under: Breakfast Topics, Death Knight, Guest Posts

Raid Rx: Striving for healing parity


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

Okay, so I completely blew the call last week on druids getting some extra healing spells. Whoops! Now that the paladin changes have been released this week, the healing community has had a chance to digest the new direction we're going in. Actually, come to think of it, it appears that all healing classes are approaching the same direction. A few players quipped if the four healing classes would eventually become clones of each other in the sixth expansion of WoW. The parity is there, no doubt about it. At the same time, I still think that there are enough differences to render each healing style unique. Obviously there is going to be some overlap, but that's mainly to help make life easy for players.

Wait until you listen to this story I have ...

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

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