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Posts with tag paladins

Should you play a paladin in WoW?


If you're just getting started with World of Warcraft, the range of class options available to you can be a bit daunting. Which class is the best? Which class is the most fun? Which class will you enjoy? There's no answer that's right for everyone -- and you may wind up trying a few classes before you find the perfect fit. But where to begin? Today's class run-down will cover paladins, WoW's holy warriors.

As Blizzard puts it, paladins are called "to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world." But your paladin may have its own motivations -- indeed, within the game you're certain to meet paladins with motives less pure. In fact, one of the interesting things about the paladin class is how different various paladins are: while alliance paladins very much fall along Blizzard's class description, the blood elf paladins, who style themselves Blood Knights, haven't always been particularly good guys.

But enough of that: what you want to know is how paladins play, so read on for more.

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Filed under: Paladin, WoW Rookie

Ghostcrawler discusses class design in Mists

You're going to want to read this post from the forums discussing the rogue class and the design process for classes in general. It is, in my opinion, one of the more interesting posts Ghostcrawler has made on the forums. There's a lot to discuss, so let's break down some bullet points before reproducing the whole thing.
  • "Rogues are in a good place in Cataclysm in both PvE and PvP. We don't see a lot of huge, glaring problems that need to be fixed."
  • The dev team understands that sometimes people want change simply to freshen up their playstyle, but the danger there is alienating players. Both the Cataclysm redesign of paladins and the Mists redesign of warlocks are offered as changes the dev team felt were necessary but that absolutely alienated some players.
  • Rogues haven't seen a lot of change in part because the rogue has it pretty good and is potentially the best-designed class with the best resource system, strong class abilities and an easy-to-understand role in PvE and PvP.
  • Even fixing broken mechanics risks turning off players because they have to relearn the class.
We'll take a look at the whole post and then discuss it.

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Filed under: Paladin, Rogue, Warlock, Analysis / Opinion, News items, Mists of Pandaria

Skill Mastery: Blinding Light

Ever since Eadric the Pure first made players spin around to avoid being blinded by his Radiance -- the bane of keyboard turners everywhere -- many paladins were enamored with the idea of firing off a flash of light and similarly dazzling those around them into incoherence. And we almost had it too, in the Cataclysm beta, when Blinding Light first debuted as a player ability. However, the spell was removed early on, only (it seems) to be put on the back burner.

Now, Blinding Light returns in Mists for a second try at making it into the paladin spellbook. This time around, it looks like it is here to stay. If you're in the beta, you can try it out yourself as soon as you hit 87.

The spell itself is pretty straightforward. On a 3-minute cooldown, you can fire off a burst of light that will cause all enemies around you to wander confusedly for 6 seconds. As a tank, I can see myself getting a lot of use out of this in AoE situations, when I need a breather from a pack of enemies that are punching me in the face.

Ret and holy paladins will find similar use for it, whether out in the wilds of Pandaria or deep in PvP. Basically, any time you need to get a large number of enemies to leave you alone for a few seconds, this spell is there for you.

Admittedly, it doesn't have the same flash or zing as some other level 87 spells, but it can very much shine in the right situations.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

Mists of Pandaria Beta: Paladins get Ashbringer with new talent

Paladins, Ashbringer is yours -- well, for a short duration, at least. The level 75 paladin talent Holy Avenger, which is a cooldown that allows the player to gain 3 holy power when using an ability that generates holy power, now turns the paladin's weapon into the mighty Ashbringer for the duration of the spell. Paladins have been asking for iconic imagery in their sets and weapons for some time, with many paladins feeling left out or in an odd place when tier sets are designed around aspects of paladins in the game rather than the Alliance paladins of the traditional days.

Ashbringer is about as traditionally paladin as you get. Paladins, congratulations on your badass graphics for Holy Avenger, especially with something so iconic as Ashbringer being part of your kit, so to speak. How cool is that?

Blizzard has already given shaman the ability to transform into powerful ascendants, and now we see this cool new flavor for the paladin and brand new demons for the warlock. What will surprise us come next beta patch?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

Complexity of systems and player retention

If you don't read Cynwise's Warcraft Journal, you probably should. Cyn's been doing an excellent series of posts about warlocks in Cataclysm that are interesting and thought-provoking -- even if, like me, you're not a warlock and don't really know much about the class. For me, one of the most striking tidbits was that rogues are the second-to-least-played class overall, but the second-most-played class in high-end PvP, implying that people only play rogues to PvP. There's a lot of interesting data in there about class representation, role representation, and who is playing what and at what levels.

The post that really grabbed my attention was this one about warlock complexity in Cataclysm because it highlights an extreme form of something we've talked about before, the design philosophy that argues for increased complexity in a character's suite of abilities. In its simplest form, it can be summed up as the hitting buttons is fun argument, although at the extreme Cyn describes for warlocks, it becomes a game of if X, then Y that resembles programming your first computer in Basic. If you remember making a chain of dirty words scroll on a loop up the screen, congratulations on being old with me.

Cyn's comparison of the destruction rotation in Wrath and Cataclysm shows a rotation with seven elements mushroom out to one with 14 elements to remember and consider. That if X, then Y flowchart just got as complex as a subway map. In my experience, all DPS rotations in general have a little bit of this kind of gameplay nowadays. The difficulty is in hitting the sweet spot where the rotation is designed so that random elements or procs serve to liven up an otherwise predictable set of abilities (providing the fun in the hitting buttons scenario) without making a rotation so complex you need six to seven addons to help you plot it out.

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Filed under: Paladin, Warlock, Warrior, Analysis / Opinion, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The Light and How to Swing It: Basic retribution cooldowns -- when to pop your wings

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. With the Light as his strength, Durin Mundahl takes on the foes of Azeroth with all the wrath of a retribution paladin. Feel free to send your retribution questions or comments to durin@wowinsider.com.

Hello, my Light-wielding brethren. Let me start off by saying that all of this information applies to patch 4.2 and the current state of retribution paladins. In future patches, this information may become outdated. Use your own Judgement when reading. Some side effects may include increases of a few thousand DPS on target dummies and an overall feeling of ecstasy. Working as intended.

After my last article, I got a few emails asking basic questions about retribution paladins and how to play them. I get questions like What's my rotation?, How is your damage so high?, and Why do you keep pulling aggro? pretty frequently. When I'm not trying to convince my guild it's the tank's fault I'm pulling aggro (even though it isn't), I try to explain to people that the key to doing good damage nowadays comes mainly from cooldown management, much like a lot of other classes -- but I'm not writing about mages or warriors here.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light And How To Swing It: Retribution changes and new gear in 4.2

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. With the Light as his strength, Durin Mundahl takes on the foes of Azeroth with all the wrath of a retribution paladin. Feel free to send your retribution questions or comments to durin@wowinsider.com.

Where do retribution paladins stand now that 4.2 is here? Let's look at the current state of the ret pally. In future patches, this information may become outdated, so use your own Judgement when reading. Side effects may include increased raid AOE damage and an overall feeling of satisfaction. Working as intended.

Let's get down to business, shall we?

  • Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
  • The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
  • Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.


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Filed under: Paladin, (Paladin) The Light and How to Swing It

WoW Moviewatch: How to Paladin IX

Oh look, it's me again. Looks like Gray came down with another case of the "feelin' fuzzies." He didn't look good when I saw him this morning in the WoW.com war room. Gangly and green and that other thing, with the grossness. Anyway. I'm sure he's fine. Probably related to that fan art issue ...

Gray has entrusted me with the monumental task of a very special Moviewatch rerun of the greatest paladin machinima ever created -- How to Paladin IX. Shepiwot is basically the greatest machinamator that the community has ever seen. Paladins are in the news a lot these past few weeks, due to the cataclysmic (haw haw) changes to their class (again) so close to an expansion's release (again.)

Now, I don't fancy myself a great machinimator -- I made one once on a dare to make the worst best movie I could. Shepiwot makes my endeavor look like a children's finger painting class. Abstract, deep and thought-provoking, the How to Paladin series reaches deep into every paladin's heart and soul, revealing the motivations and machinations of truly being one with the class. When I close my eyes, I only see holy power. How to Paladin got me there. And it was good.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.

Filed under: WoW Moviewatch

Know Your Lore: An'she and the Holy Light

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When considering the new race and class combinations that Blizzard has to offer, some are immediately recognizable, such as human or Forsaken hunters. It stands to reason they'd exist; they already have in game since the very beginning. Some take a little more research, such as the history of the Shen'dralar and how that effects new night elves that would like to study the arcane. However, some of these new race and class choices are so far out there and so inconceivable that the very mention of them existing seems completely out of place.

The tauren race has long been a follower of nature, the spirits of the elements and the mysterious "Earthmother," as well as the elusive Mu'sha -- also known as Elune by the night elves. Yet in Cataclysm the tauren will be following the path of the Holy Light -- the paladin and the priest class. At first, the announcement seemed entirely out of line for the nature-loving race, but examining the tauren a little more closely gives the answers and the explanations we're looking for. To explain the tauren paladin and priest class, we first have to go way, way back to the dawn of tauren civilization and the only know records of tauren history, the Thunder Bluff scrolls.

WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler free, do not continue.

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Filed under: Lore, Know your Lore

Cataclysm Beta: The holy power UI


The new paladin combat resource holy power just became significantly easier to track and use in this evening's Cataclysm beta patch. Whereas previously it was simply a buff you had to eyeball along with every other other buff up in the top right of your UI, it now has its own UI element directly beneath the character frame. The holy power gauge starts out as an empty, lifeless shell. As you generate holy power, it lights up in thirds (as you would expect) and glows a bright yellow once you've filled it completely.

I still expect that we will see extensive community modding of this bar once Cataclysm goes live, but it won't be nearly as mandatory as it seemed previously. It was extremely difficult to see holy power as a buff, so this increases its ease of use dramatically. If you want to see how it looks first hand, we have a gallery of the gauge in action below or a video embedded above. Go ahead, pick your poison.

Filed under: Paladin, Cataclysm

Armory Data Mining updated for patch 3.3

I've pointed this out previously to people curious about WoW's in-game demographics, but Armory Data Mining is really a fantastic but underappreciated site. To be specific, there are actually two sites of interest here -- the actual Armory Data Mining and its related blog. Zardoz, the creator and maintainer of both, uses the former to collect and update statistics on class, race, and sex popularity in WoW (in addition to reports on class battleground performance and profession popularity), while the blog is often used to look at smaller issues or questions like the effort to distinguish between bear and cat specs through the Armory.

Zardoz posted his newest collection of statistics this past Wednesday, all of them updated to reflect the patch 3.3 game world. Perhaps most interesting is that paladins have knocked death knights out of the #1 spot, with retribution being the most popular spec (and, as a druid player, I think I'm seeing a bit of decline in balance popularity here as well). If you're at all interested in in-game demographics as of patch 3.3, I highly recommend a trip over to both sites.

Filed under: Analysis / Opinion, News items

Blood Sport: Beginner's guide to arena, part III


Want to crush your enemies, see them driven before you, and hear the lamentation of their women?
Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Modeselektor's Tetrispack. Allison Robert offered a challenge to our most beloved columnist last week. Ms. Roberts has chosen a clever and palatable piece with Richard Shindell's On-A-Sea-Of-Fleur-De-Lis. And now we come to my retaliation. My wife recommended our musical selection today -- it just happened to be on the absolute opposite end of the spectrum. How fitting. We love this song, albeit mostly for the intro. Upon your first listen, if you correctly predict the timing and type of shift in the first thirty seconds, serious e-props to you.

To wit, Robert: pan flute > no pan flute. Your move.

Last Week: part two of our beginner's arena guide. We featured the cute ukulele kid who pretty much controls the internet right now. After that, we discussed frequently asked questions from new arena players. We talked about how to spec and what team composition to choose, with two different types of answers (easy and long).

Today, we'll be talking some very basic class strategy. If you know your class inside and out, you'll know what I'm going to say when it comes to your class and arena. You can still learn about other classes here. I've written over 2500 words about individual class perspective inside arenas, that's a lot. Full article after the break.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Blizzard, PvP, Guides, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena, Achievements

Farewell and thank you, WoW.com

I've told this story a few times before: I actually started out on WoW.com as a comment troll. A few years back, Jennie Lees was the lead blogger here, and she posted something silly about a wallpaper or a plush doll, I don't remember. I was also reading the forums at the time, and Blizzard had just dropped new priest patch notes. "Why are you posting this junk," I commented angrily, "when the priest notes just dropped?" She was nice about it -- she actually emailed me and said that the priest updates post was coming soon. And I felt so bad about it, I never activated the comment. But a little while after that, when WoW Insider posted that they were looking for some new writers, I applied, and said that I was sorry for that comment, but that I was working on becoming a writer and could help out with posting on the site when needed.

When I started writing for WoW Insider (now WoW.com, obviously), I was working retail in Chicago, writing part-time in the evenings. The site itself got only a few thousand hits a month, with one or two weekly features and maybe ten comments per post. Now, over three years later, I'm a fulltime freelance writer, I've been to three BlizzCons, I've written over 1.7 million words in over 3,300 posts here about everything in Azeroth, and the site itself rivals some of the best blogs on the Internet, routinely garnering millions of hits a month. I helped build this site with my own two hands, and while I definitely can't claim all the credit (there was and is a huge team of people who keep this thing running), it's with a fair amount of sorrow that I'm here to tell you today will be my last day on WoW.com.

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Filed under: Analysis / Opinion, Fan stuff, WoW Insider Business, Virtual selves, Odds and ends, Blizzard

The Queue: A vote has been initiated to kick your dog


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Patch 3.3, the Fall of the Lich King, is finally here, and you know what that means! Well, I mean, hopefully it means questions for the Queue that haven't been asked a million times before, or questions about new content.

Haha, just kidding. Today's Queue, like most other Queues, has nearly nothing to do with current events.


Khrono asked...

Why is it that my Paladin can wield a two handed and one handed sword, but for some reason he can't hold a dagger? Is there some lore out there that tells the tale of a Knight of the Silver Hand that insulted the dagger gods, so now we can't use daggers?

Cause there are some nicely itemized casting daggers out there I wouldn't mind getting my hand on.


It's all about flavor.

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Filed under: Analysis / Opinion, The Queue

The Queue: The bird is most certainly not the word


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Normally I'm all right with birds, but this one kept murdering me in cold blood last night on my priest, even though I was several levels higher than him. I mean, there are elite magnataur out there in the same zone with one-fourth the HP of this damn bird. What do you want from me, Alystros? I pay my taxes, I vote, I volunteer at the local museum. The least you could do is cut your HP and damage by about 75% so I can convert your corpse into gold and experience.

And what does that have to do with The Queue? Nothing, dear readers. Absolutely nothing.

Brysterside asked via Twitter:

What is the best way to start a WoW blog?

Simply put? Start writing! If you want to blog, you have to write. Find something you're passionate about in the game and write write write, because two things will keep readers coming: good content, and regular content. Make sure that you can provide both.

It's not easy getting the discipline to be a regular blogger -- just ask me -- but the payoff can be big in many ways. WoW.com has a series of articles on starting your own WoW blog, which you can start here. Hope that helps!

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Filed under: The Queue, Worgen

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