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Posts with tag paladins

The Queue: The bird is most certainly not the word

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Normally I'm all right with birds, but this one kept murdering me in cold blood last night on my priest, even though I was several levels higher than him. I mean, there are elite magnataur out there in the same zone with one-fourth the HP of this damn bird. What do you want from me, Alystros? I pay my taxes, I vote, I volunteer at the local museum. The least you could do is cut your HP and damage by about 75% so I can convert your corpse into gold and experience.

And what does that have to do with The Queue? Nothing, dear readers. Absolutely nothing.

Brysterside asked via Twitter:

What is the best way to start a WoW blog?

Simply put? Start writing! If you want to blog, you have to write. Find something you're passionate about in the game and write write write, because two things will keep readers coming: good content, and regular content. Make sure that you can provide both.

It's not easy getting the discipline to be a regular blogger -- just ask me -- but the payoff can be big in many ways. has a series of articles on starting your own WoW blog, which you can start here. Hope that helps!

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Filed under: The Queue, Worgen

Blood Sport: Patch 3.3, part II

Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in's arena column.

David Byrne and The Talking Heads are a personal favorite. Miles Fisher seems to love them as well. His cover of This Must Be The Place (Naive Melody) is homage to one of the most beautiful, striking melodies I've ever heard, and as such, it will be your listening music for the day. (NSFW Warning: The video is a parody/reenactment of American Psycho, so view carefully.)

Last time, we went over the Will of the Forsaken nerf, 100% pet resilience, death knights, and druids. The patch looks to be a very interesting bag of surprises for arena enthusiasts, we're getting major changes to the way some races work, as well as nearly every class is getting a pretty substantial change or two which will probably help them in PvP. We don't normally see patches where most classes are buffed, but this could be one of them.

Read on to find out what's up with hunters, mages, and paladins in Patch 3.3!

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Filed under: Hunter, Mage, Paladin, Patches, Items, Analysis / Opinion, News items, PvP, Features, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena

WoW Insider Show live today at 3:30pm

Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it.

And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

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Filed under: Analysis / Opinion, Fan stuff, News items, Instances, Humor, WoW Insider Show

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II

In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.

Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.

This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).

I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!

Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.

I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.

Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!

So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.

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Filed under: Paladin, Priest, Rogue, Shaman, Warrior, Patches, News items, PvP, Classes, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

All the World's a Stage: Cataclysm's new race/class combinations

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm

The Queue: Panda-monium edition

Welcome back to The Queue,'s daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Michael Sacco will be your host today.

Here's a Queue question straight from me to me: What do me and panda bears have in common? The answer is rings around our eyes, though I'm pretty sure that pandas have them genetically and not from staying up until seven in the morning watching Veronica Mars.

But of course, what does that question have to do with The Queue? I could say "I guess you'll just have to read on! Excelsior!", or I could just tell you that it's because people asked about Pandarens today. Let's start off with some basic questions first, though.

iamnotacarebear asked:

The question i have is with this increase of running the heroics, is the red heroic drake going to be removed? I would hate to see this happen, but i wouldn't be surprised.

Good question, IANACB!

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Filed under: The Queue

Project 62*80: 62 level 80s by Christmas

I first heard about this from El Jeppy when I visited him and company on the Rawrcast Show a few weeks ago, but now he's posted a little more about goals and method on his site. He's just beginning something called "Project 62*80," which sounds pretty crazy on the front of it: he's planning to level 62 different characters (which is apparently one of each race and class combination for both Horde and Alliance) to level 80, and he's planning to do it by Christmas of this year. With 224 days until Christmas, that's 22 levels a day -- pretty easy when you're starting from level one, but not so much when you're trying to do 60-80.

He's not just grinding away on it, though -- he's chosen to do some multiboxing, and plans to level three characters at a time up until 60, and then three to five characters per group up to level 80, so if he can move four characters up five levels each a day, he'll be pretty close to his goal rate. And he's using recruit-a-friend, so the triple XP will make things even easier on him. It definitely seems like he can do it if he stays committed, but man, it's not something that would ever appeal to me.

He started off with Paladins (for the free mounts and the survivabiilty), and from there it sounds like he's going with Death Knights next, to raise some quick gold for the rest of the enterprise. You can follow his progress over on the Ten Gnomes blog if you want to see where he's at. It's hard to wish him luck (does anyone really need 62 freakin' 80s?), but we'll do it anyway: good luck, Jeppy.

Filed under: Paladin, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Death Knight, Fan art, Europe

The Light and How to Swing It: Judgements 101

"Judgements?" I hear you scoffing. "We've been using Judgements since we were level 4! We know everything there is to know about Judgements!"

I know, I know. We've all been using Judgements since we were wee little Paladins with only the strength to equip mail armor. Perhaps we all really do know everything there is to know about these Paladin perks. And yet... while they're pretty straightforward when you're soloing or in a small group, the more people you're playing with, the more important it is to know who should be using what when.

Let's start out with the basics. As it stands, we have three Judgements, which generate the following effect when used on an enemy target:
  • Light:You regain health every time you attack the target. (Though Light's healing used to cause threat -- making it the Judgement of choice for Protection Paladins -- it has been threat-free since patch 3.0.8, meaning anyone can use it without fear of pulling aggro.)
  • Wisdom: You regain mana every time you attack the target.
  • Justice: Prevents the target from fleeing and limits their movement speed.
And the nitty gritty details on the subject of Judgements, from the nitty gritty individuals at Elitist Jerks: "All Judgements should be considered as ranged physical attacks, which can miss or crit but cannot be resisted, parried, or dodged. Some game data mining reveals that Judgements are actually melee attacks that have been modified to be immune to parries and dodges, yet they have a 10 yard range and cannot be used while silenced." Are Judgements melee attacks? Are they spells? We may never know, but we do know they can't be parried, dodged, or resisted.

So, now, what are your Judgements good for?

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Filed under: Paladin, Tips, Raiding, Guides, (Paladin) The Light and How to Swing It

Swagdog will print your guild's logo on a hat

Our good friends at Swagdog (who are sponsoring our Guild of the Month contest -- have you entered your guild yet? only a little while left this month!) have added a new customized guild item to their lineup: hats. CEO Mike Horn tells WoW Insider that they've "had great success with the personalized Guild Shirts and had numerous requests for accompanying Guild Hats," so wish granted. To buy the hats, just go through the system, and once you get your guild information in there, you'll be able to choose whether you want a hat or a shirt.

They run a little pricy for hats, at $24.99, but each hat is custom made to order -- you get your guild logo (with all of the game's choices and colors, or pulled straight from the Armory if you want) on the front, and a Horde or Alliance icon on the back, as well as your guild or character names if you'd like. Hats are flexfit and come in two sizes: Small/Medium or Large/XLarge. Paladins, you'll likely need the larger version.

Pretty smooth -- I like the fact that it's just the tabard logo. The shirts can be a little overboard with all of the tabard art and the text and the class icons, so if you want to show some guild pride a little more subtly, this seems like a great way to go.

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Fan art

Blizzard posts early Arena Tourney standings

Aratil has posted the early US standings, and Vaneras has posted some early EU Arena tournament standings (the actual tournament doesn't end for a few weeks yet, so it's far from over) on the forums. Strangely enough, while RMP still rules the day in the EU (three of the top teams there, including the first place team, are made up of a Rogue, Mage, and Priest), Death Knights have taken over the rest of the tournament. The American side has seven out of 10 teams made up of Death Knights, Paladins, and Warlocks, and another team that subs the Warlock for a Hunter. And on the EU side, five out of the ten are DK, Pally, Hunter as well.

Arena players were worried in the last pro tournament that Death Knights might take over the Arenas and it looks like that might be what's going on here. Of course, there are still weeks left to go, so anything could happen, but as it stands right now, looks like the final winners will probably have plenty of Runeblade wielders in their ranks.

Filed under: Paladin, Analysis / Opinion, Blizzard, PvP, Death Knight, Wrath of the Lich King, Arena

Tips from the manual

Guynumber from Area 52 brings up a good point: why did Blizzard even bother putting game information in their original manual? Surely, they must have known that they'd be changing the game quickly, and while of course they'd have had no more idea than we had that some things so big would change (no ammunition, anyone?), they could have at least kept in mind that patches were coming.

Curious, I pulled out my old original manual. Here's some tips straight from the original release of World of Warcraft, when Magister's Terrace was a twinkle in a dev's eye, and Icecrown was just a level in Warcraft III, that aren't applicable any more:
  • Pallies are only available to Alliance races and Shamans are Horde only.
  • As Guymember points out, the manual says you will lose significant experience on death (but not so much as to lose a level).
  • Only the Priests, Shamans and Paladins have resurrection spells.
  • Attack Rating increases your chance of hitting a target with a weapon.
  • As a first level priest, your maximum skill level in holy magic is five. As you cast holy spells, your holy skill will max out until you level up and the cap increases.

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Filed under: Priest, Shaman, Analysis / Opinion, Tips, Odds and ends, Blizzard, PvP, The Burning Crusade, Classes, Wrath of the Lich King

Changes coming to Paladins in patch 3.1

As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful.
This is very, very awesome. It's a wonder this didn't happen earlier, actually. I think many of us expected this to happen back in the Wrath beta, but instead it was turned into a 5 point talent in the Protection tree. The unanswered question is whether or not we'll get the full 5 talent points baseline, or if we'll still need to spent talent points to improve it. Personally, I'm going to assume we'll get the 10% BoK baseline, it's the only way this would even remotely make sense.

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Filed under: Paladin, Patches, Analysis / Opinion

The Art of War(craft): How Patch 3.0.8 changes PvP

Patch 3.0.8 brought in quite a number of changes to the game, many of which affect PvP directly. I wrote about most of the changes in the other day's column, but as you can imagine, trying to cover all the bases with all the classes can get quite hefty. So before I reach Blizzard levels of 'soon', I'm cheating and appending the rest of the class balance changes here and pretend the whole Wintergrasp fiasco never happened. Oh, and yes, that button should work now.


Despite all the calls for nerfs for many classes, for some reason Mages have tiptoed past the madding crowd and continued to Pyroblast unsuspecting enemies for 10k damage without anyone batting an eyelash. Maybe it's their Invisibility, I don't know, but Mages are incredibly powerful opponents in PvP but don't elicit calls for nerfs. Christian was right in saying that Frost is no longer the spec for PvP. It now shares the spotlight with Arcane, with the highest ranked Mage in the world sporting a 60/ 0/ 11 build (although a Frost-specced 20/ 0/ 51 gnome isn't far behind).

So you think Mages are strong in PvP? Well, they've just been buffed. Evocation's cooldown was reduced to four minutes, and with Arcane Mages having access to the improved Arcane Flows, they can Evocate every 2 minutes. It was never a viable tactic to try and drain a Mage, but even with the spark of hope given by the change to mana drain mechanics, Mages will never run out of mana. The extremely RNG behavior of Mirror Images Polymorphing the most unlikely targets has been curtailed somewhat with the range of the copy's Polymorph down to a mere 8 yards. This is pretty good.

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Filed under: Mage, Paladin, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Running the Obsidian Sanctum death derby

There's no achievement for this (as far as we know, though if Blizzard is listening, maybe we'll see it in the next patch), but it's still awesome. A guild called You Are So Dead on Kael'thas decided to run the first annual Obsidian Sanctum Death Derby, in which they tried to make it around Obsidian Sanctum on mounts without dying. As you can see, it's quite a run -- they didn't aggro the middle boss until the very last lap, and the max run around without dying was about four laps (Paladins obviously had the speed and plate bonus, though a Warrior and a Mage also ended up among the winners, who all got 100g each).

Unfortunately, the video above was made with a cheap version of FRAPS, so as atomic645 says, you get all of the starts and almost none of the spectacular deaths. But they do plan to do the death race again (and maybe this is something you can try with your guild on the next OS run), so expect more video soon.

Filed under: Fan stuff, Guilds, Odds and ends, Instances, Humor, Raiding, Bosses, Mounts

Ghostcrawler speaks! about talents, the forums, and his whiteboard has captured the elusive Ghostcrawler in his native habitat: answering questions about class balance. This creature has only been caught in blurry pictures and fleeting glances before, so it's awesome to get a nice, good look at Greg Street, the man who singlehandedly nerfed Paladins to the ground, baby (we kid, we kid).

He talks about what it was like coming from working on Age of Empires III for Ensemble Studios, and Blizzard's theory of "concentrated coolness" -- they want there to be cool everywhere you look in the game. He says dispel and spell pushback mechanics are still due for updates, and of course he talks about talent changes (this is Ghostcrawler, what did you expect): Destruction Warlocks and Ret Pallys get mentioned, and he says there's a whiteboard in his office with a list of things he wants to fix. Affliction Warlocks, you're next. Beware of ending up on Ghostcrawler's nerfboard!

We're kidding again. GC also talks about the long-awaited dual-spec feature, and says that they're thinking of building in costs like the Mage table, where everyone will have to click on something to change a spec, or there may be a consumable charge. He specifically mentions a "trash" build versus a "boss" build, so we'll have to see how that works out -- it would be a little weird to have to get a full raid together to change over to your PvP spec. And lastly, he talks about the forums -- their goal there is to have people talk to each other, not yell at each other. And good luck with that. Very nice interview.

Filed under: Analysis / Opinion, Virtual selves, Blizzard, Raiding, Talents, Interviews, Wrath of the Lich King

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