Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag palehoof

Forum Post of the Day: WoW is ruined (again!)

Yeah, here at the WoW.com high-rise, we were all a little surprised by the announcement of the Pet Store and its microtransactionalized non-combat pets -- but seriously, it's not that big a deal, people. Hitch your bandwagons to that slippery slope fallacy all you want, but pets offer no plausible in-game advantage. The whole experience is roughly equivalent to buying a TCG pet off of eBay, just slightly more convenient and reasonably easier to live with.

Anyway, of course the forums are mad about it, or at least the incredibly vocal minority on the forums is. And they've made post after post about how the Pet Store has completely ruined WoW. Well, official forums MVP Palehoof has a rebuttal, and it's the largest green wall this side of Fenway Park.

If you want a rundown of just how many times WoW has been "ruined" by an addition, deletion, or alteration to the game, you can read Palehoof's post on the official forums.

Filed under: Forum Post of the Day

All the World's a Stage: So you want to be an Engineer


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

Read more →

Filed under: Horde, Alliance, Gnomes, Hunter, Engineering, Virtual selves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Renunciation: the trials, tribulations, and terrors of respecialization

Or:

"Are you sure you want to do this? Really?"

In last week's lecture we discussed factions and reputations an Engineer might find beneficial for their career progression. In that lecture, it was mentioned that the only real decision to be made for an Engineer is between the Goblin Engineering school, known as the Goblin Experimental Engineering Korporation, or the Gnomish school, known as the Mechanical Engineering Guild, Associated. Making this choice is an important step in the career paths of many Engineers. It involves a lifelong oath of loyalty, a considerable investment of time and resources, and it steers the direction your tinkering will take for the rest of your career.

Well, almost. One can renounce one's affiliation with M.E.G.A. or G.E.E.K. but at a cost. Perhaps a cost too terrible to bear for many Engineers. The life expectancy of an Engineer is short, and thus his lifelong loyalty can be considered a less than permanent thing. Even so, the memory of an Engineer is long, and it is no simple task to convince those who were once your sworn (and "lifelong") rivals that you are now their sworn (and "lifelong") ally.

You should know before you even consider this the drawbacks involved. Other professions allow a change of specialization with relative ease and minor expense. It is, for many of them, simply a matter of purchasing a new school. They are not like the Engineers, though. The Dragonscale leatherworkers are not foes of Elemental leatherworkers, not to the same degree as are Gnomish and Goblin Engineers. For the Engineer a sacrifice must be made, in order to demonstrate to your prospective new associates that your intentions are good, and your commitment to them firm.

Herein we will discuss the method of changing one's specialization within Engineering.

Read more →

Filed under: Engineering, Tips, How-tos, Virtual selves, Odds and ends, Humor, Guides, RP, NPCs, (Engineering) Hoof and Horn R & D

A Tinker's Personal Protective Equipment: specialties and specifications of sartorial safety

Or

"We can dance/ We can dance/ Wearin' the Safety Pants!"

Engineering is a dangerous line of work. At every turn there's caustic chemicals, grinding machinery, explosive reagents, angry law enforcement officials, disgruntled fire brigades, out of control dragonlings, and steam tonks running amok. Many an Engineer has lost track of a finger or two from time to time, and many others have put considerable research, born of necessity, into the design of prosthetic limbs to offset such professional risk.

But there's no need for such damage to occur to a right-thinking Engineer. While we're no great hand (or hoof) at stitching together many garments, there exist plenty of items which can be worn not only for protective purposes, but also great aesthetic effect. Herein, we will discuss the varieties of Personal Protective Equipment, or PPE, available to Engineers, with an eye to not only safety, but fashion.

Head Protection: You'll shoot your eye out, kid.
Headgear is where we'll start with this lecture, as it's the part of your PPE gear you're likely to be able to make yourself. Of course the signature of the Engineer's look has long been thought to be the goggles. This is the easiest part of the PPE ensemble to obtain. A monocular goggle is better than nothing at all, but any number of goggles exist which provide better coverage as well as better utility. Remember, always keep your head on a swivel, and keep that swivel calibrated to within acceptable limits of swivelocity.

For those Engineers who are unwise Goblin enough to be unconcerned with the eyes, there is also the pair of Foreman's Helmets: the Enchanted version for spell slingers, and the Reinforced version for mail wearers. Even the most staunch M.E.G.A. member must admit that the head is also important, though some Taurens in the workshop have never quite understood the need to protect their already well-protected (and some say solid bone) heads. The production of the Foreman's Helmets is left to those of you who are members of G.E.E.K. Hoof and Horn, as ever, disavows all knowledge, responsibility, or even vague understanding of the Goblin Engineer's craft.

Read more →

Filed under: Engineering, Items, Tips, Odds and ends, Humor, Guides, RP, (Engineering) Hoof and Horn R & D

About the bloggers: Brian Karasek

What do you do for WoW Insider?

I just recently started as a blogger here. I focus mostly on Engineering. I try to take a mostly in character approach, as though I'm writing not just an article for WoW players but an actual training lecture for Engineers.

Outside of WoW Insider, you might also know me as Palehoof, if you read the official forums.

What's your main right now?

I play, as I have for three years, a Tauren Hunter named Palehoof, currently on Lightninghoof (RPPVP). I'm a niche market gamer, and always have been. My first main was a Tauren Hunter named Palehoof on Kel'thuzad (PVP), and I played him for a year before rerolling him as essentially the exact same character when a new RPPVP server opened. The wisdom of leveling one hunter to 59 before starting the same hunter over again has been mentioned to me.

Palehoof is a Gnomish Engineer with mining, having 375 in both, as well as fishing, cooking, and first aid. I've been into Karazhan enough to get some loot, but not enough that I'd call myself a raider or even a regular. I call myself a second string filler DPS/CC. That's how I've gotten into Kara most times, a friend will ask if I can fill in for them on one boss. I've had excellent luck with that sort of run.

Read more →

Filed under: Virtual selves, Lore, About the Bloggers

Advanced animatronics: The creations, calibrations, and controls of combat companions


Or

"You call that a sheep? I'll show you a sheep!"

Welcome to the latest in a series of lectures by Hoof & Horn Research & Development. These lectures explain, or attempt to explain, some of the ins and outs of Engineering. For advanced technicians and amateur tinkers alike, the finer points of Engineering can never be too often reviewed. Engineers will tell you: your life may just depend on it!

Advanced Animatronics

An Engineer is a threat to his enemies. At any moment he might deploy a device, activate an assembly, or engage a gauge which can destroy his target, himself, his immediate environment, or his reputation with the local druids. With this in mind, Engineers are often asked, and in some cases required by local statutes, to refrain from employing their most potent creations in public, or mixed company, or at all.

In light of this unreasonable stricture placed upon us by those laypeople who are unusually fearful or have unfairly accurate memories, Engineers over time have devised a way in which we may quite literally throw our own party. Throw it at our target, to be sure. Herein we will discuss the various forms of self-motivated Engineering devices which may be used in combat, as well as the varying results which one might see from the use thereof.

Read more →

Filed under: Engineering, Items, Analysis / Opinion, Tips, Odds and ends, Humor, RP, (Engineering) Hoof and Horn R & D

Breakfast Topic: What's your realm's motto?

Banefire started an interesting thread the other day on the forums. He asked what your motto would be for your realm. Here are some of the responses posters offered:
  • Argent Dawn: We know drama
  • Tichondrius is not for you (evidently this was also on a sign held up at Blizzcon 2005)
  • Warsong: 40% Brazilian, 80% retarded
  • Palehoof: We are not a rock band, we are a World of Warcraft server
  • Feathermoon: The official serve of love
  • Boulderfist: The Idaho of WoW servers
  • Dalaran: The Purple Bubble of Love

I figure mine would be "Elune: Can't throw a gnome without hitting a night elf." If you were to come up with a motto for your realm, what would it be?

[via WoW forums]


Filed under: Breakfast Topics, Humor

Forum post of the day: Hunters! Make your own mount!

Blizzard MVP Palehoof has come up with a pretty awesome idea in the Suggestions Forum: she suggests that hunters be able to tame their own mounts. Unlike paladins and warlocks, hunters would have to pay for their riding skill -- but after that, they'd be able to get unusual mounts. They could use Beast Lore to locate a creature that would be appropriate in size, shape and temperament (and not every member of every species would work!) and then use "Tame Mount" to turn it into a normal, inventory-based mount. She suggests that quests could unlock later levels of Tame Mount, so hunters could get epic mounts, flying mounts, etc. Also, rare reputation mounts like Wintersabers and Nether Rays could simply be untamable.

I'm not a hunter, but I love this idea. Anything that allows players to make their characters individuals is fine by me. Just looking at Petopia, I can think of more than a few trainable hunter pets that would make great mounts. I'd love to see a troll go riding by on an albino crocodile, a tauren wandering past on a giant gorilla, or a night elf mounted atop a garish pink flamingo. In fact, I would like to see it mandatory that female night elf hunters be mounted atop garish pink flamingoes, but that's more of a personal prejudice. And no, Hordelings, you can't use gnomes as mounts. Stop asking.

If I could pick my own mount, I'd probably try to tame the big dude pictured above. His name's Zarakh, and he's a spider boss found in one of the lowbie Draenei zones. Can you get any more menacing than that? What would you use as a mount if you could?

Filed under: Hunter, Analysis / Opinion, Mounts

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories