The Light and How to Swing It: Everything tankadins need to know about patch 4.2

Patch 4.2 is upon us. The Firelands is opening, and Mount Hyjal is once again threatened with being consumed by flames. Pretty soon we'll be knocking down the doors to the Sulfuron Keep and overthrowing the Lord of Flames himself. But first we need to find our footing in the face of the many changes being tossed at us.
Some are particularly tame, like the new icons for three of our abilities, others are much more consequential, like the redesign of Holy Shield. The key to being able to tank right out of the gate is having a good bearing of what these changes are and what they mean to you. In today's post, I'll provide you with just that.
Filed under: Paladin, (Paladin) The Light and How to Swing It





