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Posts with tag paradox

World of Warcraft's Spirit Healer recreated in Minecraft pixel art

Nearly lost in the shuffle of patch 5.1's release, this Minecraft pixel art from Paradox (YouTube channel SpoofGaming) appeared on our radar back at the end of November. The recreation of World of Warcraft's iconic Spirit of Redemption took over 15 days of work and over 250,000 blocks (representing pixels) to construct. While the art surely could have been done easier and more quickly in something as simple as MSPaint, it's fascinating to see the build done in Minecraft's game world, which has a far more limited palette and requires manual placement of every single block.

If you're impressed by this build, don't miss some of the other Minecraft builds we've highlighted previously such as scale recreations of Ragnaros and the entirety of Kalimdor.

Filed under: News items, Arts and Crafts

Forum Post of the Day: How did your undead die?

Yeah yeah, lolRP, but even though I'd never seriously do an emote with my character (though I do enjoy /coughing at inappropriate times), I do kind of enjoy thinking of what my characters did before I started playing them in the game. As I've said before, my Orc Shaman was actually a prisoner in Durnholde Keep along with Thrall (and though I've tried to find him among the Orcs down there, I don't look too hard -- wouldn't want to cause a paradox).

But for my Undead Rogue, I've never thought about this questions: What did he die of? Whether it was choking on a gnome, one too many enchantments (never knew those could kill you), or the old standby of, y'know, cancer, every Undead character out there used to have a life (and now they just play WoW, ha!). So how'd your Undead lose theirs?

I'd like to think mine was something poetic, like his family was murdered by roving noblemen, and he arose from the afterlife and became a backstabbing rogue to avenge his lost ones. But it's probably more pathetic: like most of the Forsaken, he probably just got trampled underneath the onset of the Scourge. Of course, that'll make an appointment with Arthas more interesting...

Filed under: Analysis / Opinion, Virtual selves, Humor, Lore, RP, Forums

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