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Posts with tag paris

Emergency European maintenance this evening

A little while ago, 2 am Paris time, servers went down in the EU for emergency maintenance. More specifically, "emergency database maintenance." They're estimated to be down until 4 am Paris time, which by my estimate is another hour or so. Should that maintenance be extended any further, we'll be sure to let you know right here on WoW.com.

Many thanks to our followers on Twitter for alerting us of this downtime, because our European staff members are apparently off doing silly things like sleeping. Thanks a lot, guys. Because of that, I'm now inflicting cultural stereotypes on you all in the form of the picture at the top of this post. Don't take your rage out on me, take it out on the warlock.

Filed under: Realm News, Realm Status, Europe

How I WoW ends its run, Patrick Beja to work for Blizzard


Our good friends Patrick Beja and Shawn Coons (who you've likely heard on our podcast before a few times) have posted the very last episode of the popular and excellent How I WoW podcast. Both Turpster and I have appeared on and enjoyed the show, as we've said before, and they're calling it quits -- the final episode features Scott Johnson of The Instance podcast (who was also on the very first episode, so that's fitting), and besides saying goodbye to their audience, the three guys talk very insightfully about the WoW community and its podcasters, and the kinds of ties we create as players in places as varied as the game, the online community, and real-life events like BlizzCon.

The show is ending (temporarily, perhaps -- Shawn hints that he may revive it, or help someone else to do so) mostly because Patrick Beja, as we heard at the very end of BlizzCon, is off to work for Blizzard in their Paris office. Unfortunately, he says he won't have a very public face at the company, but he's excited to have the position, and we're obviously very happy for him. He won't be able to podcast about World of Warcraft or Blizzard at all, so as Shawn says in the final show, there will definitely be a Patrick-shaped hole in the community. He won't be gone completely, though: he says will be able to continue his other podcasting work, including on The Movielicious podcast with our very own Turpster.

We wish Patrick and Shawn the best, and if you haven't yet tuned in to How I WoW, definitely go give it a listen while the archives are still up -- it's a very interesting take on some of the more familiar faces in the community at large. We'll miss the show for sure.

Filed under: Podcasting, Virtual selves, Odds and ends, Interviews, Europe

WoW TCG Champion announced in Paris


The WoW TCG World Championships wrapped up this weekend, and an American player named Jim Fleckenstein emerged the winner. The World Champs took place in Paris, and there was a fun twist -- apparently last year, a French player won on American soil, and next year, the tournament is going to take place in Austin, Texas, so there's a rivalry building.

The WoW TCG site has lots more, including play-by-plays of all the matches if you're interested in how the top players play the game (Jim won with a Shaman -- SHAMAN POWER!), and they've even got video of all the folks throwing down to win the crazy prizes. Looks like lots of fun in Paris for players of the TCG.

The 2009 season kicks off with the end of these world champs -- the next event will be a Darkmoon Faire event in Anaheim, CA on November 9th (right before the Wrath release), and of course the Drums of War expansion is due out soon, with those loot cards we've been drooling over.

Filed under: Analysis / Opinion, Events, WoW Social Conventions, Contests, WoW TCG

WoW TCG hosts World Champs in Paris this weekend


The World of Warcraft Trading Card Game World Championships have started up this weekend in Paris, France -- there's some excellent coverage on the official site about all of the CCG gaming going on over there. They've got everything from a roundup of the swag bag to play-by-play on the featured matches and some good commentary on what kinds of decks players are bringing to the tables. All told, the players are fighting for a prize pool of $250,000 -- some serious cash for playing cards.

They're in the middle of Day 2 right now, so there's lots more tournament coverage to come from Paris. If you're a fan of the TCG, this weekend's your chance to check out what some of the top players are up to as they battle for the big prize.

Filed under: Items, Fan stuff, WoW Social Conventions, Making money, WoW TCG

"Waow" comic published, apparently without Blizzard's permission

Blogger DeSlisser was in Paris recently when he came upon a strange sight in a store: A comic book called "WaoW" that covered the journey of a newb in the world of "Razemoth" as he looks for a dungeon to level in. It's very definitely suppose to be Azeroth, and even the dungeon he eventually finds is clearly the Deadmines. The comic book, however, does not seem to be an official Blizzard product.

Of course, we've seen pirated Warcraft items before, but this would be the first foray I've heard into the world of pirate comics. The phenomenon is widespread enough in Japan that it has its own convention simply for the selling of these books that, according to many, violate Intellectual Property rights.

So perhaps Blizzard is getting to that point too. Will they crack down on comic books like "WaoW?" Should they? After all, they don't crack down on WoW fanart. But then again, most WoW fanartists don't try to sell their work in bulk either.

[via Tobold]

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Comics, Worldwide Invitational

Worldwide Invitational 3v3 Arena Tournament replays available

If you missed the WoW PvP action at the Worldwide Invitational, now's your chance to catch up. Selections from the 3v3 Arena Tournament action in Paris, including the final match between Council of Mages and Improved Clicks, are now available for download at the WWI tournament page.

If you're interested in improving your PvP game, it's amazing how much watching videos of good players in action can help. You learn a lot about how to use your class, and how other classes operate when you look at them from a 3rd person point of view and watch for patterns.

Of course, if you need a bit more help getting a handle on the action, you can also check our coverage of the tournament, as well as Amanda Dean's wrap-up thoughts.

Filed under: Events, News items, PvP, Arena, Worldwide Invitational

WoW Insider Show, Episode 44: Live from Paris (kind of)

Excellent podcast this week, if I do say so myself. Last Saturday, right smack dab in the middle of the Worldwide Invitational, I took to the virtual airwaves with Duncor of WoW Radio, and Matthew Rossi and John "BigBearButt" Patricelli of WoW Insider, and we chatted about all of the news coming out of the Worldwide Invitational. On this show, which is now live on WoW Radio, you can hear us talk about:
  • What Turpster is up to -- we talked live with him directly from Paris about what he thought of the convention and what he'd seen out there.
  • The announcement of Diablo 3, and what is isn't (an MMO or a console game)
  • All the class changes that we saw on Saturday, including Warriors' Titan's Grip, Shamans' Hex, and Warlocks' Demonform, and what they meant for each class.
  • And finally, what Blizzard meant exactly by that little talent trees comment they threw in on one of the panels.
It's a rip-roaring show, and no matter what you love to do in the World of Warcraft, Matthew, John and Duncor definitely hit on a topic that will interest you. Definitely give it a listen, and don't forget to subscribe in iTunes if you want to get the podcast sent to you automatically every week.

Unfortunately, we didn't get a chance to hit on any email because of all the amazing WWI news, but that's OK, because we'll just talk about twice as much of it next week. If you want to ask a question or have a comment for us, drop us a note at theshow@wow.com, and you might even hear it on next week's show. We do this every Saturday at 3:30pm over on WoW Radio, so tune in next week to hear more commentary and insight about all the news from the last week of WoW.

Filed under: Warlock, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, WoW Insider Show, Worldwide Invitational

Worldwide Invitational Paris: The roundup

Happy Monday morning everyone! If you're a fan of World of Warcraft, chances are you heard about the big old shindig Blizzard threw in Paris this week. If you didn't a chance to get to Paris this year or catch any of the news over the weekend, you'll want to keep reading. We had a crack team on the convention floor, and more of us watching the live feeds all weekend, all working hard to deliver up to date reports and analysis. What that means for you is that this is the perfect place to catch up on all the WoW news from Paris. This handy list will direct you to exactly where you want to go to get the information you need.

Liveblogs and other event reporting:

Of course, if the flood of liveblog information makes your head spin, no worries, we have analysis on every angle and every little tidbit discussed during the Invitational. Check them out after the break.

Read more →

Filed under: Analysis / Opinion, Events, WoW Social Conventions, Blizzard, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

WWI '08 Notes from the PvP panel


Here at WoW Insider, we pride ourselves on bringing you the latest, greatest news about the World of Warcraft we all know and love. (You haven't all gone off to play Diablo, have you?) What this means is that we crawled out of bed at what our watch says was three in the morning, even though by local Paris time it was already mid-morning under a sunny sky. We've fought our ways through crowds at the Worldwide Invitational to bring you a front-row seat to today's PvP panel, starting shortly. For the latest updates on the game's PvP system -- right from the developers! -- keep reading for live updates from the panel.

Read more →

Filed under: Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

WWI '08 Notes from the PvP panel part 3

1:55: Time to talk Arenas. Design ideals for these are:
  • Keep it simple
  • Still leave room to innovate (keep it simple, but add some new twists)
  • Dynamic points of interest (read: moving objects)
  • Unique starting areas/events. Might put starting teams close to each other.
  • Room to grow: we need to be able to make quest adjustments during beta
1:57: Stockton takes center stage again to talk about the two new arenas in Wrath: Dalaran and Orgrimmar.

Dalaran Arena:


  • Located in the sewers of Dalaran city. When Dalaran came over to Northrend, it took a large chunk of rock out of the ground with it, including the sewers.This environment seemed like a great fit for the arena.
  • Dynamic line of sight: we can move objects in arenas and have the line of sight move with them. Think about the pillar in the Nagrand... and think if that pillar could move. We could make these move randomly or based on a specific timer. This can mix up the gameplay.
  • Simple layout
  • Mounts will not be usable. It's a small arena and wanted to let people get right into gameplay.
There's a pipe in the center of the arena that water will occasionally pour out of. While the water is falling, it will block line of sight. It's a simple layout, but a few dynamic elements that will mix it up. There's a pipe on either side of the arena where each team will start, and a blast of water will push people out of the pipe early on.

It's currently in playtesting.

Orgrimmar Arena:


  • There's been an arena in Orgrimmar for a long time in the Valley of Heroes, but Blizz has never done anything with it.
  • Elevating pillars will create line of sight (on set timers -- there will be little wheels and gears on the side of the arena that will spin before the pillars move)
  • Triggered objects that damage players (thinking as the pillars go down, a wall of spikes may come up -- you can get across them but you'll take some damage)
  • Extremely close starting areas: players start on elevators that rise out of the ground ten yards apart from each other. The elevators will be surrounded by spikes that will drop a couple of seconds after the elevator reaches the top -- so you'll have a couple of seconds.
  • Mounts will be allowed inside -- this arena is a bit larger than Dalaran. Thought this was the perfect place to get NPC spectators who cheer, etc.
These dynamic elements will make each arena feel different. Not testing yet.

Filed under: Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

WWI '08 Notes from the PvP panel part 2

1:46: Siege vehicles! Chilton covers five different types, all usable for both factions:


  • The Demolisher: baseline vehicle. Has both short and long-range attacks and a ram attack. Can carry a driver and three passengers. (The passengers are exposed, can be targeted and attacked -- but it also means you can fight back!) Drive-by shootings. The driver is also the gunner.
  • Forsaken Catapult: much quicker than The Demolisher (says Chilton: more agile). Not as long range as The Demolisher, doesn't do quite as much damage, doesn't carry any passengers, has a flame attack. Lowest cost vehicle.
  • The Siege Engine: hardest-hitting and longest range vehicle. Carries a driver, gunner, and passengers (but not exposed -- which means they can't attack).
  • Flying Machine: a flying vehicle that's very quick but fragile. Vulnerable to anti-air weaponry. Carries a pilot and a gunner.
  • Goblin Shredder: an anti-air vehicle that fires rockets and can rocket boost yourself into the air to reach air vehicles (or jump over walls!). Essentially a personal armor suit -- if the suit is destroyed, you can jump out and keep fighting. Close-range melee attack. Vulnerable to siege vehicles.
They're still considering how to obtain the vehicles, but they want the process to be fast-paced and fun.

Filed under: Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

WWI '08 Notes from the PvP panel part 4

2:09: Chilton comes up to talk about Northrend's new battleground
  • Tital isle located off the southern coast of Dragonblight
  • Attack/Defend gameplay, but a bit different since it's instanced. You play half the game on defense and half the game on offense, switching mid-fight.
  • This battleground will have siege vehicles and destructible buildings
  • Based on the Titan lore. A lot of Northrend circulates around Titan lore.

2:11: Stockton explains the layout. Attackers will come in on boats and assault the city. Siege vehicles will need to be used to break through the city's walls and break in. The further you get, you'll capture points allowing access to more siege weapons.

They're currently planning it to be 10v10 or 15v15. They BG is currently being play-tested.



Q&A

2:17: Q: Now we have one source of honor, Alterac Valley, and everything else is a source of marks. Some people lose on purpose to get marks quicker. Is there anything being done to solve this problem?
Chilton: It's a very very difficult problem to solve. We find that if we give no rewards for losing a battleground, it's very punishing. That's why we have systems to report players for not participating and we've lowered the number of players who need to report someone. (There is a certain point where the system can't determine how hard you're trying.

2:19: Q: Do you have plans to implement a spectator mode?
Chilton: Definitely on our list of things we want to do. To add to that, we also have the idea of using that spectator mode to extend to other things, in raids for example

Q: Unique (racial) combat moves?
Chilton: We don't plan to add any more racials.

2:24: Q: My girlfriend and I love PvP, but since the Burning Crusade, we feel like we're forced into arenas
Chilton: We do plan to keep a pretty similar sort of reward items.

Q: For the frost mage, some crowd control talents seem to be PvP-oriented, don't you think this could cause unbalance?
Chilton: It's always going to feel that way because bosses tend to be immune to crowd control, but we're trying to open it up.

Q: What do you plan to fix Warlock pet scaling?
A: Right now we're pretty happy with pet scaling. It should be a viable tactic to spend some time attacking the pets. A player has to make a choice. We feel like if that scales very well, it's going to be a viable tactic to just focus on one.

2:34: That's all she wrote, folks! The Invitational's final World of Warcraft panel has come to a close.
WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

Turpster's WWI Day 1 Video Roundup: Who says Gnomes can't dance?

Day 1 of the Worldwide Invitational is behind us, with Day 2 already underway in Paris, but that doesn't mean we can't wax nostalgic anyway. Everyone's favorite star of (internet) radio and (internet) television, the Turpster, has thrown together a short and sweet retrospective on day 1 at the Invitational. Peppered among all the excitement are a few shots of Death Knight gameplay and the costume contest, topped off with some commentary on the dance contest that closed off the night, Turpster style. Be sure to give it a watch, and check out Turpster's other WWI Videos as well, as he runs amok in Paris and gets to know the people in the queue.
WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Events, Blizzard, News items, Humor, Worldwide Invitational

WWI '08 Day 1 roundup

We had bloggers onsite for Day 1 at the Worldwide Invitational 2008 in Paris. Elizabeth Harper, Turpster, and Jennie Lees were all in France to provide in-depth coverage with liveblogging, pictures, and videos, and our entire staff was back here in the US to break out the analysis and coverage of the live streams. Here's a roundup of all the posts from Day 1.

Liveblogging

Analysis by Class
Analysis by Topic
Media
UPDATE: A round up of our entire weekend of coverage can be found here!

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, News items, Expansions, Features, Death Knight, Wrath of the Lich King, Worldwide Invitational

WoW Insider Show special WWI '08 edition going live


A special Worldwide Invitational edition of the WoW Insider Show is about to go live over on WoW Radio in just a few minutes -- myself, John "BigBearButt" Patricelli, Matthew Rossi, and Duncor from WoW Radio will be live on the air talking about all the announcements we heard at WWI '08 this afternoon, and we'll be speaking live with Turpster all the way from the convention in Paris about what he's seen. Subjects of discussion will include Diablo 3, everything we heard at the two dev panels today (Titan's Grip! Two talent trees! Pet talent trees!), as well as all the other news coming out of WWI.

We're also chatting live on IRC with players and listeners -- join us in the #wowradio channel at irc.mmoirc.com. And you can email us any questions you have (for us or Turpster in Paris), at theshow@wow.com. Should be a great show. Come join us right now over on the WoW Radio website.

Update: Show's over and we covered pretty much everything (and got some good info from Turpster). Keep an eye on the site -- there will be a recording posted on WoW Radio later this weekend and on WoW Insider next week. And if you missed the show, you can always subscribe to it in iTunes and get the new one whenever it comes out.

Filed under: Analysis / Opinion, WoW Social Conventions, Odds and ends, Blizzard, Worldwide Invitational

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