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Posts with tag past

Breakfast topic: The good old days

I've been playing World of Warcraft for nearly three of it's four year run. It's kind of amazing to me to see how things have changed over time. Many of the adjustments have been by player suggestions, and most of them for the good. The folks I've been playing with lately don't have nearly as much time in the game. I find myself reminiscing and thinking about the way things were, and telling them how good they have it now. Some things I remember least fondly are:

  • Single-server battlegrounds, and sometimes waiting hours for a queue.
  • The old battleground ranking system, with one High Warlord per server.
  • 40-man instances, if you think keeping 25 people in line is challenging, give this one a go.
  • Epic ground mounts for 1000 gold in a time when cash did not flow so freely.
  • Horde had no Paladins and Alliance had no Shamans.
  • Before the report feature, I got a whisper message from a gold spammer about every thirty seconds.
  • Many more limitations on where mounts were allowed.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Breakfast Topics, Leveling

Forum post of the day: They know their lore

The Warcraft storyline has come a long way since Orcs and Humans. Bobbyjeh of Aman'Thul asked how Blizzard maintains their "seemingly endless lore and story arc. Nethaera responded that the company has a Historian on staff as well as an expanding department dedicated to lore. They cover all three of the major Blizzard universes. They help to keep continuity in the game and keeps things interesting for our resident Lore Nerd.

While I was doing the quest chain for my Swift Flight Form, I wondered to myself. What does someone who's been asleep for so long know about Outland? I've often wondered how it is that new Draenei characters all crashed "one month ago." As some pointed out, there has been some discontinuity in the Warcraft Universe. But Blizzard does a pretty good job of keeping their story straight. No stranger than C3PO saying, "Thank the maker," when technically, Darth Vader is the maker. We accept these plot holes and move on.

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Filed under: Fan stuff, Blizzard, Lore, Wrath of the Lich King, Forums, Forum Post of the Day

All the World's a Stage: The past, present and future of roleplaying

All the World's a Stage is a roleplaying column for thoughtful minds, published on Sunday evenings.

"David and his ilk are the last of a dying species!" cry out the Scrooges of WoW, "soon the creature 'Homo Sapiens Theatricalus,' more commonly known as a 'WoW Roleplayer' will go the way of the dodo, only to be spoken of in the annals of gaming history! Roleplaying is dead! Long live cynicism!"

Thus you may have heard -- but fear not: these rumors of roleplaying's demise have been greatly exaggerated. They're just reflections of a negative attitude on the part of people who don't really know what roleplaying is all about. Yet many roleplayers still get genuinely frustrated these days. "Things used to be so much better," they can be heard to say, "Back in the day, RP servers were just full of people roleplaying with everyone else... but now... <sigh>... it's just not the same." Indeed, Blizzard originally set up special realms specifically for roleplaying with their own special rules of conduct, and in the beginning these same roleplayers used to stand up for themselves when they saw others ignoring the rules that made their environment so special.

But then the WoW population doubled, tripled, and again quadrupled. It's been good for Blizzard's business, but not so good for the RP community, who thrived on their tight-knit system of knowledge and interaction. Nowadays, some players who might hope to give roleplaying a try start a character on an RP server only to find that no one seems to be roleplaying there. "Where did all the roleplayers go?" they ask. "What ever happened to those roleplaying rules? And how can I find people to roleplay with now?"

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Filed under: RP, All the World's a Stage (Roleplaying)

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