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Posts with tag patch 1.11

Now Online: Public Test Realms

The test realms have been brought up with the 1.11 content patch.  Check out the patch notes here and copy a pre-made character (character transfers are usually not available on weekends) from here.  So get copying!

While the changes are mostly as we expected, there are a few pleasant surprises:
  • The cost to respec one's talents will now decay over time, going down by 5 gold per month, to a minimum of 10 gold.
  • Rogue's Detect Traps skill is now passive.
  • Warlock's Shadow Ward has a new rank to be found as a drop.
  • Warrior's Shield Slam functionality has been changed.  To quote... "This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously."
  • Class quest sets in Zul'Gurub and Ahn'Qiraj have been upgraded from superior quality to epic quality.  (By my reading, it sounds like this refers to all items, though perhaps it is only some of them.)
  • PvP armor rewards for ranks 7, 8, 10, 12, and 13 have been improved.
  • Light's Hope Chapel in the Eastern Plaguelands is now a full hub, with inn, mailbox, etc.
  • Many new quests in Light's Hope.
  • Class-specific armor sets from Zul'Gurub now no longer require bijous or coins - only a Primal Hakkari item and appropriate reputation.
  • Class-specific enchantments from Zul'Gurub now no longer require librams from Dire Maul.
  • The High Priests of Zul'Gurub now have an additional loot table.
  • Several raid interface improvements, including defualt-UI ability to send messages to the middle of a player's screen and perform ready checks.
  • There will now be a party interface option to reset an instance.
  • Many new flight paths, as well as new flight hubs in Ratchet and Un'Goro Crater.

Filed under: Patches, News items

Coming Up: Patch 1.11

The official under development page for World of Warcraft has been updated today, providing a look into what we can certainly expect to see in the upcoming patch.  WoWWiki has a more detailed article covering what changes have been officially mentioned in the forums to date.  When can we expect to see this patch?  Well, it's always uncertain, but the amount of news we have about what's to be in the patch as well as recent posts in each class forums detailing where to post class-related bugs for live and test realms - makes me think we can expect a public test in the next week or two.

Filed under: Patches

Additional Shaman Changes

Several modifications have been made to the existing shaman review.  The talent calculator should already be updated with these changes.  So what does everyone think of the following new changes?

  • Totemic Focus: Now reduces mana cost of totems by  5 to 25% (was 3 to 15%).
  • Elemental Devastation: Moved down to tier 3 - swapped with Storm Reach.
  • Storm Reach: Moved up to tier 4- swapped with Elemental Devastation.
  • Totemic Mastery: Now increases totem range by 10 yards (was 5 yards), but will not stack with the 3-piece Earthfury bonus.

Filed under: Shaman, Patches

Additional Mage Tweaks

Two additional changes have been made to the upcoming mage review.  The talent calculator isn't updated with these yet, but should be soon.  So for patch 1.11, expect the following additional changes:
Winter's Chill: Will now increase crit chance by 1% (lowered from 2%), but will stack up to 10 times (from 5).
Improved Scorch: The fire vulnerability effect has been increased to 30 seconds (from 15).

Filed under: Mage, News items

What to Expect in Patch 1.12?


No, patch 1.11 isn't even live on the test server, but there is already information coming out about patch 1.12.  It seems to be fairly well-known that rogues will be getting reviewed in this patch, and World of Warcraft Vault's E3 wrap-up notes that we should expect some kind of PvP revamp.  This morning Tseric chimed in saying it was also possible that Warriors and Warlocks may be looked into as well.  Anyone out there have great expectations for this future patch?

[Fan art by Astrid Hansen]

Filed under: Rogue, Warlock, Warrior, Patches, PvP

Tier 3 Armor Preview

Blizzard has released official information about the new tier 3 armor sets, which we'll find in the Naxxramas dungeon to be released in patch 1.11.  I have to say I'm pleased with the graphical look they're going with - unlike tier 2, I wouldn't feel embarrassed to be seen in any of these sets.  So check them out and report back - what do you think of the new sets, their stats, and their look?

Filed under: Items, News items, Instances

Anatomy of a Monster

Blizzard's written up an interesting look into their design process in this article about the creation of Thaddius, a boss in the upcoming raid dungeon Naxxramas.  And even if you aren't interested in this behind-the-scenes stuff, the article does give some insight about what we can expect to see in Naxxramas when it opens in patch 1.11!  

Filed under: Patches, Instances

Breakfast Topic: To Raid or Not to Raid

OnyxiaWith the honor system's PvP rewards starting to look a little tired, and a new raid dungeon and tier 3 armor being released in patch 1.11, any player has to wonder what there is to do at level 60 other than raid.  Of course there's more small dungeons coming in the Burning Crusade expansion, and the community managers have been vaguely suggesting future improvements to the PvP system, but for now the game seems to strongly push one towards raiding.  What do you think of the existing raiding system - love it or hate it?  Do you enjoy the raiding game or have you found other ways to enjoy Azeroth after level 60?

Filed under: Breakfast Topics

Mage Talents Updated

...and in a very good way.  Changes include the following:

Arcane Tree
Arcane Subtlety: Now a 2-point talent that reduces your target's resistances to all your spells by 5/10 and threat caused by your arcane spells by 20/40%.
Wand Specialization: Now only a 2-point talent.
Magic Absorption: New 5-point, tier 2 ability.  When you resist a spell, you regain 1/2/3/4/5% of your maximum mana and increases your resistances by 2/4/6/8/10.
Improved Arcane Explosion: Now a 3-point ability that increases the critical chance of Arcane Explosion by 2/4/6%.

Fire Tree
Burning Soul: Now adds threat reduction as well as prevents you from loosing casting time by taking damage.  Threat reduced by 15/30%.
Improved Scorch: The fire vulnerability DoT has been improved to 3% each, and still stacks 5 times (for a total of 15% increased fire vulnerability).

Frost Tree

Frost Warding: Moved to tier 1.
Elemental Focus: New 3-point tier 1 talent that increases your chance to hit with fire and frost spells by 2/4/6%.
Improved Frost Nova: Moved to tier 2.
Permafrost: Moved to tier 2.
Frost Channeling: In addition to the mana cost reduction, this talent now also reduces threat caused by frost spells by 10/20/30%.
Shatter: The pre-requisite for this talent is now Improved Frost Nova rather than Frostbite.
Winter's Chill: Changed functionality.  Now causes a debuff that increases frost crit chance by 2%.  20/40/60/80/100% chance to apply the debuff.
Ice Barrier: Now receives 10% of the benefit of +frost damage gear and can stack with a priest's Power Word: Shield.
 

Filed under: Mage, Patches, News items

Mage & Shaman Talent Calculators

Official talent calculators have been released for the recently reviewed mage and shaman talent trees.  These provide a clearer picture of the mage and shaman revisions than the already available text-based descriptions for the classes.  To those dissatisfied with these changes, I can only encourage you to wait until we see how they play out on the test realms. 

Filed under: Mage, Shaman, Patches

Shaman Review Revealed

Eyonix has posted notes on the Shaman changes planned for patch 1.11.  Expect a talent calculator in the next few days, but for now you can see them summarized in text.  Other than a single dark note - windfury attack power reduced (to bring it in line with other weapon enchantments) - the review sounds like a good one.  What do the shaman players in the audience think?

Filed under: Shaman

What to Expect in 1.11

News about patch 1.11 has come from Blizzard at a snail's pace - one tiny bit at a time.  While there's been a good amount of information released, it's difficult to keep track.  However, WoWWiki has the answer, with a neatly compiled list of released changes, along with links to the source information.  But no, no, not even they know what's in store for the mage and shaman reviews.

Filed under: Patches, Blizzard

Innervate: Trainable Skill in Patch 1.11

In patch 1.11, the druid's 31-point restoration talent Innvervate will be made a trainable skill.  Replacing Innervate is a new talent called Swiftmend, which will consume a rejuvenation or regrowth effect to produce an instant heal (if you're familiar with the warlock's Conflagrate talent, it seems to be the same concept).  This should come as welcome news for raiding druids, who have long since been forced into restoration talent builds due to many guilds' requirement for Innervate.  Hopefully this change will allow end-game druids more flexibility to pick talent specs based on how they enjoy playing their characters, rather than their guilds' need for Innervate. 

Filed under: Druid, Patches, Guilds

Inventory Management

Managing limited inventory space continues to be a hassle, but Blizzard continues to make small tweaks to make things a little easier.  In this round of changes, expected to show up in patch 1.11, increases the stack size of leather (20), hides (10), cured hides (20), enchanting shards (20), enchanting dust (20), rogue poisons (20), rogue poison reagents (20), and flash powder (20).  Additional changes (herbs? ore? minerals? potions?) may be possible, but this is what's currently on the agenda for 1.11.

[Thanks, spencer]

Dungeon Content Updates

Tigole has made a post updating us all on the current status of future dungeon development.  Thus far, announced dungeons for the expansion have been smaller-scale, which will hopefully serve to balance out the game when we've been seeing a lot of 40-player raid content released recently.

Karazhan: A max-level (70), ten player raid dungeon, to be released in the expansion.  Tigole describes it as "non-linear," and I wonder if that implies a winged dungeon (similar to what we've seen in Scarlet Monastery) or if it simply means you can approach the bosses in whatever order you wish (similar to what we've seen in Zul'Gurub).  Additionally, there will be shortcuts to allow players to return to their previous location in the dungeon and continue play from where they've left off, if they've had to leave mid-run.

Hellfire Citadel: Another expansion dungeon.  This one is confirmed as a 4-wing dungeon, with two wings appropriate for level 60-70 players and two wings for level 70 players.  One of the max-level wings will be limited to 5 players, and the other will be an Onyxia-like "quick" raid, with a single boss (Magtheridon).

Naxxramas: To be released with patch 1.11.  This will be a level 60 raid instance that will feature tier 3 gear.  We should expect more news on Naxxramas at E3 in a couple of weeks as well as seeing it live on the public test realms in "a few more weeks."

Filed under: News items, Instances

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