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Posts with tag patch notes

2.1 PTR notes, abridged version

The 2.1 PTR notes have now been released for all to see. However, they are very long, at about 9500 words. For comparison, that's about 40% as long as Kafka's "Metamorphosis" (and almost as depressing, depending on what class you're playing). So I thought it might be helpful to make a condensed version, selecting only the changes that seemed relatively significant.

Note that I left out a ton of changes -- this is only 10% of the patch notes -- in order to make this skimmable. It's still definitely worth checking out the full patch notes if you have a few minutes on your hands. And if you want the short, short version: Epic flight form for Druids, Hunters buffed in damage and pet survivability, Paladins' Illumination cut by half, Rogues get automatic Improved Sap.

Edit: added a few things people pointed out in the comments. Thanks guys!

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Filed under: Patches

2.1 PTR notes, continued

Here's the rest of them; first part here. Please leave comments back over on the first part.

- Hellfire Citadel: Blood Furnace
Shadowmoon Adepts on Heroic now double attack instead of triple
attack on occasion.
Laughing Skull Legionnaire no longer uses the "Sweeping Strikes"
Shadowmoon Technician's "Silence" spell is used less frequently.
Laughing Skull Warden will stay engaged with his main target on
Heroic difficulty.
The Maker's "Exploding Beaker" damage and knockback radii have
changed for consistency to both be 8 yards.
The Maker's "Exploding Beaker" damage has been increased on Heroic
Shadowmoon Technician's "Throw Dynamite" ability damage has been
Nascent Fel Orc will Dual Wield properly now.
Keli'dan the Breaker's "Shadow Bolt Volley" has had both its damage
and range increased
Shadowmoon Channeler's "Mark of Shadow" will have a longer delay
before being cast at the start of the fight and now does more damage.
Felguard Annihilators and Felguard Brutes will now do less damage.
- Hellfire Citadel: Shattered Halls
The "Resist Shadow" buff cast by Shadowmoon Acolytes will be
dispelled from players if they leave the dungeon.
Shattered Hand Reavers will do less damage in Heroic difficulty.
The "Uppercut" used by the Shattered Hand Reaver now has a smaller
combat range.
Rabid Warhounds on Heroic will now do less damage.
Shattered Hand Houndmaster's "Impaling bolt" damage and movement
impairing effects have been increased.
Warbringer O'mrogg now applies a smaller amount of threat to the
target of his "Beatdown" ability and will now correctly disable his
"Burning Maul" ability after a wipe.
Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a
farther distance.
Warchief Kargath Bladefist can now travel slightly farther during
"Blade Dance".

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Filed under: Patches

Fake (?) 2.1 patch notes

There are a few constants in World of Warcraft. Mages will pull aggro. People in the forums will complain about every class, build, area, and profession. And as patches draw closer, people will make fake patch notes. So normally I wouldn't even bother posting something like this (unless it was unusually entertaining). However, as our pal Boubouille points out, this particular set of fakes came out three days ago, and contains the names to the new Darkmoon cards. Those names were just posted today by Ommra (check out line 39 in the original of these patch notes, and compare to today's Blue Notes). Coincidence? Shenanigans? Probably something like that. But just in case, here's some patch notes that may or may not be real.

Again, there's no particular reason to think these are real aside from the fact that they seem to have had the names of the new Darkmoon cards early. Grain of salt, and all that. And if they are real, I will be very disappointed, because they contain a substantial Paladin healing nerf: Illumination cut to 50%. Illumination is a Paladin Holy talent that, for five points, gives a 100% chance to get a mana refund on heal crits. It's a big part of the reason why pallies are such efficient healers. While I agree that there are some discrepancies between Priest and Paladin healing at the moment, I do not think the solution is to nerf Paladins; buffing Priests would be far better in my book (and most Paladins would agree with me, I think).

To be sure, the patch notes do have some Priest changes, but they're along the typical lines of how Blizz has been dealing with Priests: give us tricks we really, really don't want and won't use (lolwell), and then keep buffing them to try to make us use them. Of course, they never buff them enough to make them actually good (with the exception of the 5% spirit boost on Improved Death Spirit of Redemption), so the net result is buffs to talents and skills we never use. This time around it's a mana cost reduction (33%) to Binding Heal and unspecified improvements to Circle of Terrible Healing. Sorry Blizz, still not going to use them. GG though. Well, notes after the cut at any rate. Even if these are fake, they're still somewhat interesting.

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Filed under: Patches

The strange style of patch notes, real and fake

I don't know if you could call this "Guide to Writing Fake Patch Notes" hilarious, but I think it is at least chuckleworthy. Flibble of Draenor (the realm, not the shattered world) has put together a quick guide on how to trick sites exactly like this one into believing your patch notes. And in doing so, he hits upon some of Blizzard's more conspicuous quirks, i.e. that you should "at least try to glance at the Under Development page, so that you can convincingly lie about the things Blizzard convincingly lies about on their website."

He also notes that every patch includes at least one change to a Mage spell icon (well, there are just so many of them), adding "several new items and recipes" that don't really exist, and has (faked, of course) bugfixes that "preferentially affect the 0.1% of WoW players who make no contribution to society [and] live in mom's basement at age 37." See what I mean? Chuckleworthy.

Truth be told, I really like the way patch notes are written. I'm not sure who writes them (I doubt it's an actual dev, but it has to be someone associated with the dev team), but they are both formal and at the same time seem to have a lot of cool mystery and design behind them. Caydiem hit on this note to extremely comic effect with her fake patch notes (I like that the grass in enemy faction zones is "exceptionally green"), but even the real patch notes read like a kind of otherworldly poetry: "Cabal Zealots are now more threatening while under the effect of Shape of the Beast." To players who know what they're talking about, they import a very technical message. But for someone who doesn't know about that section of the game or the game itself, that's a pretty mysterious statement. As a student of audience and media, I find patch notes pretty fascinating.

Filed under: Patches, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

More "leaked" 2.1.0 patch notes

Update: aside from being a dupe post, these are definitely fake.

We posted recently about some potential patch notes for the upcoming 2.1.0 content patch, and now Ming's got vastly expanded "leaked" patch notes. I put "leaked" in quotations because these don't feel quite legit to me -- the language just doesn't scan like official Blizz language. Now for all I know they're less careful with wording for pre-release in-house notes, and these may be for real. They do agree with the previous allegedly leaked notes on most points, like armor for Tree Form and Feral Fire to be usable in feral forms without a talent. The moonkin aura boost, to allow mana regen from spell crits, is a talent in these notes ("Improved Moonkin Aura"). We also have again thread reduction from the "reach" talents ("Shadow Reach" and "Nature's Reach," both with 5%/10% threat reduction). If so, it would give some much-needed aggro control to both builds (boomkin and Shadow Priest).

There's one change that Ming emboldened and tagged with "WTF," and I'm going to have to agree with him on that. It's for Hunters: "'Improved Feign Death' has been changed to give "Feign Death" a 50/100% to remove all harmful effects." Depending on who you ask, Hunters may or may not have trouble in PvP, but this seems to be clearly overpowered, especially for a talent that's relatively early in the tree (requires 15 points). As a 41 point talent, I would still think it was a little overpowered: remember, Feign Death's CD is only 30 seconds. The rest of the Hunter changes are mostly needed Survival buffs, but this one...not so needed, in my opinion.

This also has some changes we knew were coming (Black Temple, BG gear matching), as well as some fixes for bugs that have annoyed us recently, including Surge of Light, player pet aggro on feign death, identical bonuses from items not stacking, and Cut Citrine, among others. Engineering has its expected overhaul, and, interestingly, a profession (presumably a secondary one) has been added to craft drinks that restore mana. The way it seems to work is you buy empty bottles from vendors, go to various places around the world, collect the water from there, and probably combine it with other reagents to craft your manajuice. This is a very welcome change for me; the disconnect between food being craftable and water being not craftable has always seemed odd.

At any rate, full "patch notes" are after the cut, and they're quite long. What do you think, once you've gotten done reading through them?

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Filed under: Patches, News items

Leaked 2.1.0 patch notes?

Without any official word, who's to say whether these patch notes, posted on MMO-CHAMPION are legit or not. However, they include a number of features that we know are planned for 2.1.0, such as:
This adds some reliability to these patch notes, but, there are some quite unexpected things in these notes, as well -- read on for more details.

Update: Keep reading if you like, but, yep, these are fake. (Some people clearly have too much time on their hands!)

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Filed under: Patches

2.0.7 PTRs now live

The public test realms, everybody's favorite WoW sandbox, are now up and running for patch 2.0.7:
  • The 2.0.7 Public Test Realms are now live and we invite all players to help test the upcoming changes by copying characters and downloading the PTR client. You can find the most current 2.0.7 patch notes here.

    You can begin copying your characters and downloading the 2.0.7 client through Account Management here:

    As always please use the Test Realm Forum for any reports of bugs or issues with the patch being tested, as well as any conversation concerning the PTRs.

    Test Realm Forum:
As ever, full patch notes after the cut. The most interesting items to my eye are "The amount of haste granted by a point of haste rating has been increased by about 50%" and, following up on the "Argent Dawn" scam, "Players can no longer send gift wrapped packages via COD."

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Filed under: Patches, News items

2.0.6 hits PTRs: small nerfs for Priests and Hunters, nerfs and buffs for Mages

Another week, another patch. WoW 2.0.6 PTRs are now up, and with them, patch notes. Here's the Priest, Hunter, and Mage stuff; behind the cut is the bug fixes (not much interesting there besides hopefully pet bars being fixed). Marksmanship Hunters lost a bit of damage, Priests' Shadow Word: Pain lost a bit of damage, and Mages' Fireball and Frostbolt lost a bit as well. However, Counterspell is now non-Global Cooldown, which means you can (for example) Counterspell and then immediately cast another spell. I honestly thought Mana Shield already did absorb magical damage as well as physical; shows what I know about mages.

  • "Silencing Shot" now does only 50% of weapon damage instead of 75%.
  • The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
  • The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
  • The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
  • Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
  • Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
  • "Counterspell" no longer triggers the global cooldown.
  • "Mana Shield" now absorbs magical damage as well as physical damage.
  • The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.

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Filed under: Hunter, Mage, Priest, Patches, News items

2.0.5 patch notes

2.0.5 seems to have rolled out again, this time with fewer problems (I'm now on and playing, anyway). I doubt very many of you are reading from work (unless you're in Europe, I suppose), but here are the rather boring patch notes:

World of Warcraft Client Patch 2.0.5 (01/14/2007)

  • Increased the maximum number of realms that can be listed in the Realm List.
  • Updated the Terms of Use.
  • Created an option to disable UI Acceleration for users of select video cards experiencing graphical corruption of the User Interface. To utilize this option, enter the following line to the file, located in the WTF subfolder of the game:

      Set UIFaster "x"

      Where x equals:

        0 - This turns off all UI acceleration
        1 - For Internal Use Only - DO NOT USE!
        2 - Enables partial UI acceleration only.
        3 - Enables all UI acceleration.


      Set UIFaster "2"

      Note: For users experiencing graphical corruption of the User Interface, it is recommended to try option 2 in order to correct the problem. If this does not solve the issue, then use option 0 to disable all UI Accleration.

Filed under: Patches

Mystery patch (2.0.4) goes live -- and I found the patch notes

Earlier today, Blizzard quietly released patch 2.0.4. The patch, however, did not come with any patch notes, just giving the standard pointer to their previous patches page -- but the latest info on that page is from 2.0.1. When asked in the European forums what the patch was for, Aeus merely replied "To use a very old cliche: Patience is a virtue ;)".

In a stroke of "why didn't I think of that sooner", I looked at their current patches page, and there it sits. The patch notes for 2.0.4 are as follows:

  • Fixed a bug where flags in Arathi Basin could be captured at extremely long distances.
  • Fixed a bug where players who had set dungeons to Heroic difficulty level previous to patch 2.0.3 could no longer enter instances.
  • Fixed a bug that was causing multiple LUA errors in the German and French battlegrounds.
Word on my realm is that various raid interface errors were fixed, but that AV was not. If there were raid fixes, though, I'm not sure why they're not in the patch notes. What have you guys noticed with the new patch?

Filed under: Patches, Bugs, News items

More beta expansion changes

Spirit HealerThe latest beta patch has come down with some interesting changes. As usual, some of them are good, some of them are unbelievably good, and some of them will make you want to cry. My thoughts: rogues have come out nicely, if the unofficial notes are to be believed. And by "nicely" I mean "my main is now a rogue!" Also in the patch and not in the notes -- a couple of warlock nerfs. You may check out Nethaera's official notes and Idejder's unofficial notes, or read on to see both.

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Filed under: Patches, Expansions

Unlisted 2.0.1 changes

And now it's time for the 2.0.1 changes that didn't quite make it into the patch notes, courtesy of the World of Raids forums. I've listed the interesting ones, but if you're the sort that needs every last detail, hop on over to the complete list at World of Raids.
  • Escape artist is now an instant cast.
  • Blood Fury also increases spell damage depending on your class. Increases ranged and melee damage for hunters.
  • The Looking For Group Channel has been removed.
  • The Quest log has been expanded to hold 25 quests.
  • All hunter pets have been normalized to a 2.0 speed. *unconfirmed*
  • Warlock's Spellstones and Firestones can be equipped in the Wand slot.
  • Many profession that used to require a recipe, plan, etc, to learn are now trainable by the corresponding profession trainer. (No, we don't have any details on which.)
  • Spells automatically update on your action bar when new ranks are purchased.
  • A hunter's Arcane Shot benefits more from ranged attack power. *unconfirmed*
  • Four new bank slots! And an extra bag slot that costs 25g to purchase.
  • New quests have been added throughout the zones. Including various Draenei and Blood Elf camps.
  • Many new items have been added to various vendors, including jewelcrafting plans.
  • All class specific spell books that previously dropped in dungeons are now trainable at level 60.
  • Players can change their title from a drop down menu to show their highest PvP rank next to their name.

Filed under: Patches, News items

Patch 1.12: Undocumented Changes

Another patch, and another set of changes that didn't quite make it into the patch notes. Of course, everything on the test realms is subject to change, but as it stands, this is what you will find on the test realms. This list seems to be updated regularly, so if you aren't planning on playing on the test realms, check back often to see what's happening. Most controversial of these changes seems to be a battlegrounds change that automatically adds everyone to a group upon entering a battleground - a group they cannot leave. As a healer, I am always glad to have a group in battlegrounds in order to be better able to monitor my group's health and step in as needed - but to those who preferred to gain maximum honor per kill by attacking battlegrounds ungrouped, this is the end of the battlegrounds system.

Filed under: Patches, PvP

Patch 1.12: PTR and Patch Notes

The number of available character transfers to the test realm reset sometime Friday evening - usually a sign that the public test realms are coming online soon. The rumors flying around on the forums garnered an official response from Tseric, who said that efforts were made to get the PTR online Friday, but it was likely to be pushed back until Monday. However, a lucky group of people were, apparently, able to download the new patch and find patch notes for it. I know you're curious, so read on for all the details.

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Filed under: Patches, News items

Undocumented Changes in Patch 1.11

It seems that, with every new patch, there are always a few changes that, for one reason or another, don't make the release notes. But never fear, Blizzard won't be able to pull the wool over your eyes once you check out this list of undocumented changes in 1.11, compiled by the folks at

Nothing extremely signifigant was left unnoted, it seems, but there are plenty of little tidbits that are very helpful to know relating to specific quests, factions, and other things. Check out the list at their forums, and be sure to add anything you might have found, as well!

Filed under: Patches, Analysis / Opinion, Tips, Odds and ends, Blizzard, News items

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