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Posts with tag patch 2.0.1

Breakfast Topic: Looking for group!

Looking for groupDo you remember the mass chaos that occurred with the global looking for group channel went in? As I recall, it was a little crazy. The line was quickly overrun by random spam which drove many players from the line and lead a number of people back to old habits -- like typing /who priest 58-60 and whispering down the list. Many protested the flawed system and asked for it to be removed. And now that it's gone, replaced by a sleeker interface? There's a number of players that can't stand the thing and demand the global LFG channel be reinstated. So if the old system wasn't right, and the new system isn't right, what's the best way to go about looking for a group? What do you think Blizzard should have implemented?

Filed under: Breakfast Topics, Features

Blizzard to offer compensation for patch issues

Blizzard recently announced that they will be giving players a 24 hour time extension on all active accounts to make up for the difficulties of the past few days. Good news!

Now I know a lot of folks fall into the camp of "Well, it's fifty cents...who cares?" And really, if I think about it, I don't care about fifty cents either. You can't even buy a candy bar or a cup of coffee for that anymore. But, for me anyway, it is more the act of them admitting there was an error and trying to correct it in a manner that costs themselves money. They are basically forking over a days revenue, which is no small thing. While I'd prefer for them to keep my fifty cents and provide a patch that worked 100% of the time, it is nice they are admitting their problems.

Does this make any of you guys a little less annoyed? Or does it simply not matter and you only want to see a fully functioning game?

Filed under: Patches, News items

New LFG system has been a couple of days, and I still don't know if I like the new LFG system. Now don't get me wrong, I appreciate that Blizzard is giving the idea a shot, but I still have some problems with it. I think some of my problems stem from the feeling (correctly or not) that I have "lost control" of the situation. Instead of occasionally throwing up my "DM LF2M" message in a channel, I am sitting there waiting, with no response. As you'd imagine, the forum folks have some complaints. Some of the more common gripes:
  • The system counts paladins, druids and warriors as tanks, and shamans, paladins, priests and druids as healers. Now this system would work OK if you end up with a rogue, hunter, druid, shammy and mage, provided everyone is specced for their task. But if the druid is a moonkin and the shammy is dual wielding? That could be a problem.
  • You can't look for more than three instances at a time. If someone is a new level 60, and would happily hit Dire Maul, Scholo, Strat or LBRS, they can't let this preference be known.
  • Not enough people are using it. I know it has only been online for a couple days, but I have run into this problem myself. Some forum folks are claiming that the system itself is too difficult for people to use, which is keeping players away, but it seems pretty straightforward to me.
  • The level restrictions seem a tad off. For example, some players were complaining about a level 40 being able to LFG for Mara.
  • The lack of support for things like PVP raids.
  • When you are on an alt, you can't search for groups for your main. You can't find people looking for Scholo if you are on your level 33.
I don't agree with all of these complaints, and some of them seem downright petty, but those are the most common I have seen. Now, granted, a lot of these problems could be solved by shooting someone a tell, but I am getting the impression that a lot of players were expecting the new LFG to be an all-in-one solution, which it isn't. With the way people are using LFG now, it is functioning more like a transportable meeting stone, which is fine, but I guess some people were expecting a lot more.

What do you guys think? Have you made use of the channel? Any suggestions on improvements?

Filed under: Patches, Analysis / Opinion

Breakfast Topic: Bugs, bugs, glorious bugs!

Ah, yes, the exciting aftermath of a patch. Battlegrounds have been functioning intermittently at best, faction-specific loot is dropping for both factions, talent trees differ from the PTRs (and the patch notes), re-building my UI seems like an impossible challenge, and newly bugged raid encounters one-shot tanks in the game's best gear. (Though admittedly they've already hotfixed Patchwerk.) So how are you coping? Not having any problems? Taking a break from playing while all the kinks get worked out? Switching to a less problematic class? For my part, I'm hoping some of the worst of it is worked out by the weekend, when I'll have more time to play...!

Filed under: Bugs, Breakfast Topics, Features

Judgement dropping for Horde? Working as intended.

A few different folks have reported in the Blizzard forums that some pally gear has been dropping for the Horde in the raid instances, and shammy gear has been dropping for the Alliance. Is it January 16th yet? Can I go ahead and make that Blood Elf pally?

According to Drysc in the World of Warcraft forums, the drops were a known problem, and a small price to pay to get the patch into our hands. As you can imagine, the forums are full of angry players. One Horde guild reported getting two Judgement Crowns off of Onyxia. Ouch. Not the end of the world, of course, but plenty frustrating. What I don't understand is why they can't adjust the loot tables for the time being, as it doesn't seem like something that complicated to do. However, I know about as much about complex computer gaming code as I do about launching rockets, which is to say, not a whole heck of a lot.

So...have any of you Alliance guys come across any sharp looking Earhfury gear?

Filed under: Patches, News items

Forum Post of the Day: Neuro's macro guide

Macro interfaceAt a loss as to making your old macros work in the new 2.0.1 version of World of Warcraft? Well, this thread has you covered. Here, poster Neuro explains all of the ins and outs of the new macro system which seems very much unlike the old. It goes over basic syntax and then jumps in with plenty of useful examples (both general-purpose and class-specific) -- at least one of which you're sure to be able to adapt to your own needs. Especially cool? The new /castsequence command, which allows you to chain spells together. For example...

/castsequence Frost Nova, Blink

...will cast Frost Nova the first time you activate the macro and Blink the second time you activate the macro. Don't always want to Blink away after a Frost Nova? You might try this one, instead...

/castsequence reset=24 Frost Nova, Blink

With this macro, after 24 seconds (coincidentally, the standard cooldown of Frost Nova) the sequence will reset, and clicking it will start on Frost Nova again. Nifty, huh?

Filed under: Patches, Features

Around Azeroth extra: Patch day woes

I know what you're thinking -- two Around Azeroths in one day? But when I saw this land in my mailbox this morning, I couldn't resist posting it as a current events shot. Does that look like Alterac Valley to you? Me neither... but apparently this is exactly what some players -- including reader Chris -- were seeing in the Battlegrounds last night. Right before they fell to their deaths, I would guess.

Do you have a unique shot of Azeroth that you'd like to show off to the rest of the world? Tell us about it by e-mailing! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.

Filed under: Instances, Features

Let the delays begin!

Of course having the servers back online as scheduled was too good to be true. And at 12:09 PM PST, Blizzard announced that maintenance would be extended by an additional four hours in order to deal with issues arising from the patching process. Yes, that means you shouldn't expect to be online and playing before 4:00 PM PST 5:00 PM PST -- at least if we're optimistic enough to assume this will be the afternoon's only hiccup!

Update: Drysc, always trying to outdo me, posted an update by the time I clicked to post this. We are now looking at 5:00 PM PST.

Update 2: All realms should be online and accepting players as of 6:00 PM PST.

Filed under: Patches, News items

A few patch related items

Just a reminder for you guys about a few Blizzard announcements in regards to tomorrow's maintenance...
Good luck downloading and installing the patch, and see you all in the arena!

Filed under: Patches, News items, Screenshots bad is it going to be?

I am as excited about the patch as everyone else. I am starved for something new to do in-game, and I desperately want to try out the new doodads and gizmos. I want to respec my terribly overpowered warlock, try out the arena and check out the brand new Looking For Group system. All in all, Tuesday should be a fantastic WoW day.

But it probably won't be. It will probably be an experience consisting of gridlock and lag. Why am I such a pessimist? Well, on one hand, there is past experience. Patch days are always a little bumpy. And honestly, I don't find that to be too terribly annoying. Patching a game the size of WoW is an incredible undertaking, and if it takes a day to work out the kinks, I am good with that. However, I think this patch just might be a little different. It is fundamentally changing the game, so it might lead to even more small problems for Blizzard to work out, so this could be messier than usual.

Even more than the patching itself, with all the new pre-expansion features and talents, I know a bunch of people looking forward to logging on for the first time in a while to kick the tires and take 2.0 for a test drive. This will add more strain to the servers.

Now don't get me wrong... I am hyped for all the goodies in the patch. I am just thinking that perhaps I won't be enjoying any of it for a few days. And, being the WoW addict I am, I am strangely fine with it. Sure, it is annoying at first, but all the new stuff makes it worth a little turbulence. What about you guys? Are you anticipating being able to play tomorrow night?

Filed under: Patches, Analysis / Opinion, Realm Status

Respeccing for 2.0

Tomorrow's the big day -- WoW is getting patched and rolling over to 2.0. Bye-bye honor rankings, bye-bye DHKs, hello new LFG system, and new spells and talents for all. Oh, and every character in the game will log in after the patch is applied with a completely free respec.

So things will likely look very different in terms of specs on Wednesday (my guild has an MC run planned, and I can't wait to see what happens). Personally, I like my rogue's combat daggers spec, so I'll probably keep it (he's only 50 now, so I'm not real worried about it). My warrior is currently specced protection, but hasn't been getting much play (or DPS) as a tank, so I may flip him fury or half prot-half fury. My priest is staying shadow, but my shaman -- for the expansion, I'm planning to switch him to elemental instead of restoration, so by Wednesday he may be much more deadly with lightning bolts than healing waves (not sure how that will go over in my guild raids, however).

If you're thinking about respeccing, Mystic Worlds has posted a nice little commentary on how specs work -- while you should really spec for the talents and abilities you play with, for each class there's usually three or four different ways to set things up, either for soloing (or leveling), PVP, or PVE play. Of course, you don't have to respec on Wednesday -- you could just choose the same talents you have in place now. But since everything is changing so much (even your regular spec will have a few new shines to it), this might be your chance to be something a little bit different than you're used to.

Filed under: Analysis / Opinion, Tips, Events

Patch 2.0.1 bug list

No software is bug-free, of course, but this lengthy list of bugs -- compiled by Arafina on the EU forums -- is a bit concerning, considering the patch is set to be applied next week. Many of the listed bugs are minor graphical or sound issues, but I personally prefer to know what I'm getting into before the fact. And if you really want to be informed, you may wish to take a look at the patch notes, too.

Filed under: Patches, News items

Breakfast Topic: Looking forward to the patch?

We now know that the next patch is coming out on December 5th -- Blizzard has given us a week's warning on this one, presumably to allow PvPers time to try to get in those last ranks in the last week of the honor system. What's the new patch have in store for us?
  • New honor system (old ranks will be scrapped)
  • Revised talent trees (up to 41 points) for all classes)
  • New LFG system
  • Changes to +spell damage (making lower rank spells receive less, HoTs/DoTs/channeled spells receive more)
  • Stacking HoTs
  • Resilience
  • Weapon skill changes (no longer reduces the percent damage lost due to glancing, adds a minor amount of +crit)
  • Crowd control effects reduced to a maximum of 12 seconds in PvP with a higher resist chance.
  • New arenas
  • Agility change (1AGI == 1AP) for hunters
  • Rage normalization for warriors
  • Skill level required for disenchanting
  • Signifigant UI changes and the death of Decursive
With some of these good and some of these not so good, are you looking forward to the patch or getting the most out of your time pre-patch?

Filed under: Patches, Breakfast Topics, Features

Breakfast Topic: New PvP system bringing you down?

With the upcoming 2.0.1 patch, the existing honor system will be scrapped and an entirely new method applied. Instead of spending hour upon hour each week struggling to aquire countless honor points in order to maintain PvP rank (when the highest ranks required more weekly effort than a standard full-time job), the new system is rankless, and rewards will be purchased from vendors using honor points as a type of currency. But if you're just shy of rank 14 the week the patch comes out, I'm certainly going to feel sorry for you -- because all of your time and effort within the system vanishes with the application of the patch. Yes, you'll still have any rewards you've purchased, but if you were still attempting to rank up to obtain higher level rewards, you'll be starting from scratch with everyone else. And the PvP factions? Meaningless -- their rewards will also now be purchased with honor points. For my part, I completely stopped PvPing when I heard this new system was being implemented (I didn't have 80 hours a week to put in anyway, so high warlord was already out of the question!), feeling that continued efforts to grind myself up could be better spent elsewhere. But there are many players, even now, hard at work grinding honor and ranking up. So which side of the fence are you on -- desperately trying to get that last rank before the patch is released, or biding your time and waiting for the new system to show up?

Filed under: Patches, Ranking, PvP, Breakfast Topics

Unlisted 2.0.1 changes

And now it's time for the 2.0.1 changes that didn't quite make it into the patch notes, courtesy of the World of Raids forums. I've listed the interesting ones, but if you're the sort that needs every last detail, hop on over to the complete list at World of Raids.
  • Escape artist is now an instant cast.
  • Blood Fury also increases spell damage depending on your class. Increases ranged and melee damage for hunters.
  • The Looking For Group Channel has been removed.
  • The Quest log has been expanded to hold 25 quests.
  • All hunter pets have been normalized to a 2.0 speed. *unconfirmed*
  • Warlock's Spellstones and Firestones can be equipped in the Wand slot.
  • Many profession that used to require a recipe, plan, etc, to learn are now trainable by the corresponding profession trainer. (No, we don't have any details on which.)
  • Spells automatically update on your action bar when new ranks are purchased.
  • A hunter's Arcane Shot benefits more from ranged attack power. *unconfirmed*
  • Four new bank slots! And an extra bag slot that costs 25g to purchase.
  • New quests have been added throughout the zones. Including various Draenei and Blood Elf camps.
  • Many new items have been added to various vendors, including jewelcrafting plans.
  • All class specific spell books that previously dropped in dungeons are now trainable at level 60.
  • Players can change their title from a drop down menu to show their highest PvP rank next to their name.

Filed under: Patches, News items

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