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Posts with tag patch 2.2

Breakfast Topic: If real life were a patch

RL patch notesIn honor of today's long awaited update, this morning's Breakfast Topic poses a patch-related proposition. Player Beardsley of the Tichondrius server posed a very interesting question: If real life were an upcoming patch, what would you put in it?

Answers from the thread is very inventive. Here are my favorites so far:
  • Fixed a problem with gas prices not resetting.
  • A new zone has been added, "Mars"
  • We have found nuclear bombs to have had an unfair advantage in the Battlegrounds and will be receiving a significant nerf.
What kind of RL patch notes would you like to see?

NOTE: Keep it clean and unoffensive, please.

Filed under: Patches, Analysis / Opinion, Breakfast Topics

How soon is now?

Post 2.2 ChangesRestless for the 2.2 patch to go live, players have been flooding the official forums for updates on long requested features: surnames, player housing, engineering revamp, to name a few. The response to all these requests was the same: we'd like to implement these ideas, but don't know when.

The only glimmer of hope the Community Managers could give was about class reviews. Word is Ret Paladins and Enhancement Shamans are receiving "changes" sooner rather than later and for Priests, the Holy tree and Discipline tree will receive some dev lovin'. For those classes not listed and feeling the need for review, there's always the next expansion. TBC did wonders for the druid Balance and Feral trees.

Now we must wait for the Voice Chat patch to go live and then Blizzard can be more specific about what game changes are coming next and which stay on the back burner.

Filed under: Patches, News items, Classes

You shall not evade me, Kaliri!

Monsrous KaliriAfter taking a summer break from WoW, I returned to discover the joys of Daily Quests. I have limited play time and these daily quests go a long way in helping me towards that mythical 5,000 gold that will grant me epic druid Flight Form. Well, 5kg and some quest or something.

Taking to the skies of Skettis, I went out to bomb those wriggling bird eggs with glee. Until a monstrous Kaliri bird swooped in to knock me off my perch, so to speak. Landing on a platform, I shifted into cat form, ready to show that overgrown parakeet why it shouldn't mess with its feline superior. I powered up my +atk trinket and let loose with a flurry of combos designed to bring any solo mob to a quick, bloody end.

Imagine my surprise when I realized the Kaliri's health remained at full as a stream of EVADE EVADE EVADE messages floated across my screen. Some bug in the game mechanics allowed these birds to evade attacks. Since then, I've learned to out fly them (upwards), but I have the advantage of not being dismounted in druid flight form by their Swoop attack.

Revenge, however, is arriving shortly in the next patch. Today, Community Manager Drysc confirmed the Kaliri evasion bug will be fixed in Patch 2.2. After that, it will be easy to spot me on the platforms of Skettis. I'll be the Night Elf with orange feathers in his mouth.

Filed under: Patches, News items, Quests

More accelerated leveling news

Pre-60 accelerated levelingPlayer Maruine of the Magtheridon server wanted to know if the pre-60 accelerated leveling mechanic was going in with the next patch (2.2).

Community Manager Drysc confirmed that it will NOT be in the next patch and he could not give confirmation of which patch it will go live. The only future patches we know of right now are 2.3 that introduces the new 10-man Zul'Aman and 2.4 with the Sunwell Plateau including its 25 man raid and 5 man instance.

Though many players are happy with reduction of experience for each level and the increase in experience gained from questing pre-60, some questioned the impact of this change on other aspects of the game.

Reputation gain was one concern. Since quests granting rep will go grey faster, will rep gains be buffed? (No.) Hunter pets were also brought up. There is already a problem with the Hunter outleveling their pets. Will this also be tuned? (No.) Lastly, will gold and loot drops be increased since some classes have much higher training costs then others? (Again, no.)

Drysc did say that if any of these factors become an issue, they will be addressed, but at this time, they don't have plans to do so.

Filed under: Patches, News items, Leveling

First Orc shoulders, now Draenei shoulders

Hot on the heels of the Orc shoulder scandal (to be fixed in patch 2.2), World of Raids has some screenshots suggesting that Draenei shoulder graphics are smaller on the PTRs. While I always thought the level of concern with shoulder size to be sort of odd, the outcry over Orc shoulders made it clear that it's an issue players care about. So why-oh-why is Blizzard restarting the debate over appropriate shoulder size by shrinking the shoulders of another race? We'll see if this graphical change, more minor (at least to my eyes) than the Orc alteration, causes the same level of public anger.

[Thanks, Akyl]

Filed under: Patches

Enchanting tweaks on the PTRs

World of Raids has pointed out some lowered enchanting costs that are showing up on the latest build of the public test realms. However, changes at present only seem to apply to enchanter-only ring enchants (if you're not familiar, these enchants soulbind the item when enchanted, so they're only useful to enchanters), so if you aren't an enchanter, the following is probably of no interest. However, if you are an enchanter, happy days! The cost of enchanting your rings seems to be dropping significantly in the next patch. For precise details on the current and future costs, read on!

[Thanks, Akyl]

Read more →

Filed under: Enchanting, Patches, News items

Beyond Patch 2.2: Schwick's compilation of verified info

Patch 2.2, currently in testing on the PTR, has some great improvements like voice chat and reporting AFK'ers in Battlegrounds. What it doesn't have is any new, big, sexy chunk of playable content. So when are we going to see the post-Karazhan 10-main raid zone, Zul'Aman? New Heroic Badge rewards? Guild banks? Oh, we already know that last one.

Forum MVP Schwick on the WoW European forums has compiled a list of known updates in Patch 2.3 and beyond. He often provide reference links to his sources form many of his future patch notes, which makes him an information god in my book.

He also goes on to list all the verified information about the WotLK expansion. I thought I had read all the info that was out already, but on Schwick's list I found items I didn't know, like the fact that Blizzard has a plan to deal with the fact that the Horde doesn't have a fear ward. Or that Naxxramas, the last raid zone introduced before TBC launched, will be repurposed in the new expansion. Or that new shaders will be introduced for shinier graphics. Mmm, sparkles.

Check out Schwick's post if you want to get a look ahead about what's known for future patches.

Screenshot of Zul'Aman boss models courtesy of

Filed under: Patches, Expansions, Wrath of the Lich King

Test a spec for free or try a new class on the PTR

When the Public Test Realm is up, any player who has had an active account since November 2006 can copy their character over to help test the new update. During the Patch 2.1 Public Test phase, I copied my L64 feral druid over and respecced to Balance. Fortunately, I had a decent set of Balance gear with me and was able to give the spec a good test drive. I enjoyed it enough that I eventually went Balance when I hit L70 on the live servers.

With Patch 2.2 currently on the Public Test Realm, Blizzard is allowing players to copy up to 4 premade L70 characters to the Test Realm. This time, I decided to see what it was like to play some other classes I long admired, so I copied a shaman, a priest and a rogue.

Each toon starts out with a full set of raid gear and PvP gear for different specs as well as plenty of trinkets, rings, weapons, drink, bandages and gems. They also get epic mounts, both land and air. They have none of their talent points assigned, so you can spec them immediately, but you will have to find a trainer to get the higher levels of any spells/abilities you pick up in your talent tree.

Read on for my impressions on each class after the jump.

Read more →

Filed under: Analysis / Opinion, Classes, Talents

Around Azeroth: Let the bodies hit the floor

Reader Chris was just logging on to the public test realms to check out the arena vendors when he stumbled into this scene. So take this word of advice -- if you're simply interested in examining new vendor items, perhaps copying your characters over to the PvP test realm isn't the best idea. Otherwise you'll never manage to find the vendors for the corpses!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Gamers on the street: Patch 2.2 & VOIP

In Gamers on the Street, Krystalle Voecks will be creating characters and joining random US servers in an attempt to find out what the everyday Gamer thinks about different things going on in and around the World of Warcraft. With research in hand, she'll report back here on Thursdays, to share the word from the front lines.

With all the excitement about the PTRs and pre-made characters, I thought it would be interesting to ask people what they thought about some of the upcoming changes that Blizzard is adding into WoW in patch 2.2. Interestingly enough, the majority of people that I asked admitted that they didn't even bother reading the patch notes until they were released as live. Many said this was because of changes happening so fast that it wasn't worth tracking until it was finished. Others had only heard about the frenzy to get on the PTRs, and maybe of a couple of things in the works. But after a bit of searching, I managed to get two people who were willing to take time out of their busy schedules and give me their thoughts on their "best and worst" in the upcoming patch, as well as their thoughts on Voice Over IP (VOIP) that Blizzard is building into the game and hopes to make available soon.

Read more →

Filed under: Analysis / Opinion, Gamers on the Street

Lighting changes in 2.2

Over on YouTube, Neona has posted a couple of videos demonstrating a lighting effects change in patch 2.2. Sure, it's a minor cosmetic change, but it is pretty cool looking. (Of course, I'm always happy about more glowiness -- so a glowy sun is all good!)

Filed under: Patches

PTR Update: Hortus confirms and denies

Hortus has posted a sticky about the current PTR issues which addresses a lot of problems in and questions about 2.2. Most notably, he has confirmed that Zul'Aman and Guild Banks will not be in patch 2.2. He also has confirmed that Voice Chat will still be in 2.2, but it is not yet available for testing on the test server.

In addition, Hortus addressed some of the problems people are having with premade character copies. Hortus says that if you get an error when trying to copy a premade, the queue is full and to try again later. He does not address why the error message doesn't just say that...

Also, it seems that even though some premade characters are missing abilities or have abilities they are not supposed to have, they do not intend to fix them at this time.

Side note not mentioned by Horus: Copying characters that are not premade to the test realms is also on a several day wait.

Hortus denies that the Orc Shoulders are now bigger than before the bug:

Orc shoulders are now the correct size, they are not any larger than they were before, it's your imagination.

He also addresses Athlon errors, authentication issues and how not to get your post deleted.

It seems that with all of these issues and Voice Chat not even being tested yet, Patch 2.2 is a long way off. What are you most looking forward to or dreading in 2.2? Have you successfully copied a premade? If so, any problems and how long did it take?

Filed under: Patches, Blizzard

Current issues on the 2.2 PTRs

On the Test Realm Forums, Hortus has compiled a list of all known issues on the PTRs. While bugs are never fun, the good news here is that they're all being investigated by Blizzard QA, and we can hope they'll be fixed well before patch 2.2 hits the live realms. Items of note include:
  • Many items have pink textures.
  • Orc Shoulders are too small -- yes, it is a bug!
  • Resilience is reducing dot damage by more than indicated
  • Druid Cat form range is inconsistent.
  • Rogue Seal Fate is not working.
  • Hunter Feign Death is not immediately dropping aggro.
But for a full list, you'll want to see Hortus' post!

Filed under: Patches, News items

Orc shoulders being fixed in patch 2.2

For the many Orc players unhappy about the state of their shoulder armor, I have good news and I have bad news. The good news is that Drysc has confirmed that the fix for the shoulder armor graphics has made it into the upcoming 2.2 patch! And the bad news? Well, no one knows quite when the 2.2 patch is going to get off the PTRs and on the live realms, so you're going to have to live with those oddly-sized shoulders for a while yet...

Filed under: Patches, Bugs

New BOP jewelcrafting gems in 2.2

More and more, people are choosing their professions for the top-level Bind on Pickup items. Blacksmiths have their awesome weapons, tailors have their superior spell damage sets, leatherworkers get admittedly mediocre leather sets, engineers can make neat helmets, and enchanters can enchant their own rings. You don't hear too much about the alchemy and jewelcrafting BOPs, though, because they're fair to middling. Alchemists can make the Alchemist's Stone, which is situational for most classes who aren't druids or shamans, and jewelcrafters have a selection of interesting trinkets.

World of Raids has discovered that the 2.2 patch seems to have introduced special BOP gems for jewelcrafters that essentially enable them to make extremely powerful epic gems from regular blue jewels. However, the gems are unique-equipped, so you can only socket one in your gear at any one time. For example, the 18 stamina Falling Star, which requires revered reputation with the Consortium and can be made from the blue gem Star of Elune, actually outstrips the Black Temple gem Solid Empyream Sapphire, which is 15 stamina.

Predictably, this has caused complaining from non-jewelcrafters, many of whom believe the profession is already too profitable and doesn't deserve the extra BOP stuff. But considering that you can only have one of each gem socketed and you can't sell these gems, the overall BOP benefit from being a jewelcrafter is relatively minor -- certainly more minor than that Deep Thunder you're swinging around.

What do you think about this change?

Filed under: Patches, Jewelcrafting

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