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Posts with tag patch-0.8

WoW Archaeologist: World of Warcraft beta patch 0.8

The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch.

Other notable additions in patch 0.8 include ...
  • Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval.
  • The level cap was raised to 50.
  • Sunken Temple and Razorfen Downs were opened and itemized.
  • Rogues lost the ability to use bucklers (shields).
  • Tauren were given the Plainsrunning ability.
Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!

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Filed under: Blizzard, WoW Archivist

Shifting Perspectives: A brief history of time

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.

Dear Blizzard,

There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.

Sincerely,

Sleepless in Silithus


Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.

Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.

A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.

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Filed under: Druid, Analysis / Opinion, Features, Humor, Classes, (Druid) Shifting Perspectives

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