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Posts with tag patch-1.10

WoW Archivist: Tier 0.5 and the birth of modern dungeons

Bokk
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

For a long time in classic WoW, nonraiders felt neglected. Dungeons were the only endgame PvE option for nonraiders. Back then, dungeons didn't have a 5-player limit. They could be "raided," even though they weren't considered raids. Blizzard added new raiding content on a regular basis, but the developers didn't release new dungeons after adding Dire Maul in patch 1.3, four months after the game's release.

Until the launch of The Burning Crusade in early 2007, nonraiders ran the same dungeons for almost two years.

Amidst a storm of complaints, Blizzard said they wanted to offer additional content for nonraiders. In patch 1.10, Blizzard delivered a new endgame quest line using existing dungeons. Comprised of 29 steps in all, this was one of the game's most elaborate -- and most punishing -- quest lines ever.

Blizzard called it the "high-level armor set" quest line. Players called it Tier 0.5. To create it, Blizzard had to reimagine what WoW's dungeons should be.

This quest line was removed, like many others, when Deathwing brought the Cataclysm. Let's walk through what once was, and explore how it gave rise to the modern dungeons we tackle today.

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Filed under: WoW Archivist

WoW Archivist: Blizzard's hot and cold attitude toward weather

The WoW five-day forecast
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Weather has been kind of a big deal this week, at least if you live in the eastern U.S. Though it's an essential part of the planet, weather can be devastating.

Azeroth, like Earth, has dynamic weather. It's a feature that makes the game world feel more alive, and one of the few that players love almost universally. Even so, Blizzard's commitment to the immersion of dynamic weather has been up and down over the years.

A static start

Eight years ago, WoW launched without any weather at all. The game had a day/night cycle, but no other changing conditions. Hillsbrad was always sunny, with no rain to dampen the constant Southshore/Tarren Mill PvP battles. It never snowed in Winterspring, despite the heavy snowfall in evidence.

Blizzard was working on weather. Like many aspects of WoW, however, it would take a long time for them to deliver it.

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Filed under: WoW Archivist

WoW Archivist: Patch 1.10, Storms of Azeroth

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Personally, I find patch 1.10 to be one of the most memorable patches of classic WoW. It was a
patch dedicated almost exclusively to giving nonraiding players more content, access to better gear (without trivializing raids), and generally making the world a prettier place. Patch 1.10 was the patch that implemented weather, as its Storms of Azeroth title implies.

More than that, patch 1.10 taught non-programmers everywhere how version numbering works. "Patch one-point-ten? You can't do that! Shouldn't it be patch 2.0 after 1.9? Isn't 1.10 the same as 1.1?" Nope, sorry! Version numbering doesn't work that way! These aren't decimals, folks. The .10 does not represent a fraction of a whole; it's part of a versioning scheme set up like so:
expansion.major.minor.build
Patch 1.10 indicates that this is the first retail software release and it is in its 10th major revision. While I'm writing this, World of Warcraft version 4.2.2.14534 is on the PTR. Build 14534 of the second minor revision of the second major revision of the fourth expansion/retail release. These aren't decimals, and this isn't math. Patch 1.10 is neither patch 1.1 nor patch 2.0. Got it? Good!

Now on with the show.

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Filed under: WoW Archivist

Patch 1.10 changes revealed

In an unprecedented move, Blizzard has released notes for patch 1.10, as found in Community Manager Bashiok's personal notebook. Some of the changes will include:
  • Quests completed at the level cap that no longer increase experience will now reward gold.
  • Many items in Blackrock Depths will become blue quality items, better representing the dungeon's difficulty.
  • Many bracers, belts and gloves will become bind on equip, making gearing up for harder dungeons like BRD and UBRS easier and more accessible.
Here's the full annoucement:

New changes
I found an old notebook in a box and so I wanted to share some changes we're expecting to come through.

In patch 1.10 we're going to make it so that when you're at level cap completing quests will turn XP into gold. So that should be a good change, there will still be a reason to complete quests at max level. We're also going to update some items. In BRD almost all items are going to become blue quality, so that should be a nice upgrade for people. Also all bracers, belts, and gloves will be BoE. Which should help get more people geared up through the AH to tackle this difficult dungeon.

We'll keep you updated should we find any other old notes that are no longer new or exciting.


We live in exciting times.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Blizzard

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