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Posts with tag patch-1.11

WoW Archivist: Patch 1.11, Shadow of the Necropolis

This article was originally posted September 13, 2011. With the release of Hearthstone's Curse of Naxxramas, we thought it would be fun to look back on the initial release of Naxxramas in World of Warcraft. The original publication of this article also included the patch 1.11 patch notes, which we've removed here. If you're interested in seeing them, time warp back to the original.

Patch 1.11 included the original 40-man version of Naxxramas, which was the final raid zone of classic World of Warcraft. The game had seen no expansions yet. While we all knew it was coming, the idea was still foreign and nebulous to players who had limited prior experience with MMOs. "Green is the new purple" was something nobody grasped yet. Naxxramas was seen as the true pinnacle of raiding in classic WoW ... and in some ways, it's still seen that way by WoW's raiding veterans.

The trailer for Shadow of the Necropolis is probably the first patch trailer I remember in vivid detail, as it's one of the first patch trailers in which Blizzard tried to tell a story. Previous patch trailers showed off new bosses and new environments completely without commentary, merely showing off pretty pictures set to new music from the patch's soundtrack. Shadow of the Necropolis slowed things down a bit, showing you some of who Kel'Thuzad was in life and how he came to be lich lord of Naxxramas. Patch trailers have continued to build on what patch 1.11 started.

Let's take a look at what else this patch held, shall we?

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Filed under: WoW Archivist

WoW Archivist: Patch 1.11, Shadow of the Necropolis

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

In last week's Archivist, we looked at patch 1.11's April Fool's Day patch notes, but this week we're digging into the real deal. Patch 1.11 included the original 40-man version of Naxxramas, which was the final raid zone of classic World of Warcraft. The game had seen no expansions yet. While we all knew it was coming, the idea was still foreign and nebulous to players who had limited prior experience with MMOs. "Green is the new purple" was something nobody grasped yet. Naxxramas was seen as the true pinnacle of raiding in classic WoW ... and in some ways, it's still seen that way by WoW's raiding veterans.

The trailer for Shadow of the Necropolis is probably the first patch trailer I remember in vivid detail, as it's one of the first patch trailers in which Blizzard tried to tell a story. Previous patch trailers showed off new bosses and new environments completely without commentary, merely showing off pretty pictures set to new music from the patch's soundtrack. Shadow of the Necropolis slowed things down a bit, showing you some of who Kel'Thuzad was in life and how he came to be lich lord of Naxxramas. Patch trailers have continued to build on what patch 1.11 started.

Let's take a look at what else this patch held, shall we? As usual, we'll first look at the patch notes and then we'll get into commentary.

Read more →

Filed under: WoW Archivist

WoW Archivist: Patch 1.11 for fools

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Today's Archivist topic would have been a grand one to save for the next April Fools' Day, but that's half a year away! Sticking strictly to chronological patch order, what the heck, let's just tackle it today. In the early months of 2006, World of Warcraft players were eagerly anticipating patch 1.11, Shadow of the Necropolis, which would implement the original 40-man version of the Naxxramas raid. On April 1, 2006, former Blizzard community manager Caydiem decided to go fishing for trolls: She posted what is known as Evil Patch Notes.

Some of the false patch notes released for patch 1.11 on April Fools' are timeless, immediately obvious jokes that just click, even five years later. Others are relics of their time, references to popular complaints and hatreds of 2005 and 2006. Players who have only just started playing World of Warcraft in the last year or two may not understand them at all. Others, years later, are closer to the truth than Caydiem may have ever expected.

Patch 1.11's Evil Patch Notes will now be presented in full, where they may speak for themselves. Enjoy!

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Filed under: WoW Archivist

Breakfast Topic: Resurrecting old events

The upcoming patch 3.02 looks like it has a formal name now -- "Echoes of Doom," according to the EU site -- and players have wondered for a while whether Blizzard is going to bring back the Scourge Invasion event. This was an event that went live with the introduction of the original 40-man Naxxramas in patch 1.11 and saw Scourge troops appear all over Azeroth and even within major cities. It was one of Blizzard's early experiments programming world content that could be directly affected by players (in a roundabout way you can trace the underlying philosophy behind phasing to the success of events like these), and was a huge hit that's left players inquiring on the likelihood of its reappearance ever since.

As a player who started after Burning Crusade launched, I have to admit I would love the chance to see this, if for no other reason than having a shot at getting my main the rather good-looking Tabard of the Argent Dawn. But, cool tabard or not, the event is pretty thematically consistent with the content being released in Wrath of the Lich King, and the 3.02 patch is expressly meant to transition players into the expansion as seamlessly as possible. You could argue that Blizzard's never going to get a more opportune or relevant time to marshal the undead NPC's, but you could counter by pointing out that redeploying content originally meant to be a unique event diminishes its impact a tad. If it were re-programmed with additional exapansion-related content? Maybe, although I get the feeling the developers may be somewhat occupied at the moment. Either way, is there any obligation on Blizzard's part to try to re-run old content for the benefit of newer players?

Filed under: Analysis / Opinion, Events, Breakfast Topics, Expansions, Wrath of the Lich King

Kisirani implies the return of the Scourge Invasion event

I think a lot of old school WoW players will agree with me that the Scourge Invasion event that kicked off the Naxxramas patch (and coincided with that year's Midsummer Fire Festival) was a whole lot of fun. There was something incredibly epic about fighting a massive hulking abomination on the steps of the Stormwind Cathedral that not even most boss fights have been able to capture for me. it was also nice to have all those extra bosses in the dungeons for a bit of variety, especially since some of them dropped some very nice loot. Beyond all that, it finally gave us a chance at getting the much coveted tabard of the greatest faction in the game.

Still, despite Blizzard's hints that we'd get a chance to experience the Scourge Invasion again, it's been over a year and a half since the citadels ceased to hang over our capital cities with no sign of a return -- I've even saved a space in my bank for my spare Necrotic Runes, just in case!

Of course, if the Scourge Invasion is ever to return, it's getting closer and closer to the most opportune moment for such a thing. WotLK is coming, in which we will invade Northrend ourselves to try to put a stop to the Scourge once and for all. Preparations are already underway in Stormwind for the journey, and rumor has it that Arthas himself is in eager to lure us to Northrend and trap us there. What better way to do that than with a preliminary invasion as bait?

Apparently, Kisirani agrees.

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Filed under: Events, News items, Expansions, Lore, Bosses, Factions, NPCs, Rumors

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