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Posts with tag patch-1.8

WoW Archivist: Patch 1.8, Dragons of Nightmare

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Who says every content patch needs a new raid tier? Patch 1.8, released Oct. 10, 2005 (just slightly under one month after patch 1.7), laughs at your raid tiers. It was actually quite a small patch as far as content goes, and there wasn't anything particularly world-shattering in it, but it still did something interesting: It built up future content. Patch 1.8 implemented the following:
  • The Dragons of Nightmare world bosses
  • A revamp of Silithus
  • The groundwork for holidays such as Hallow's End and Winter Veil
None of these things, on their own, were very large events. They were cool pieces of content, but they weren't supported by a raid or dungeon. Quite the opposite -- they laid the groundwork that would herald a raid coming in a later patch.

Let's dig in, shall we? First the patch notes in full, then the analysis.

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Filed under: Analysis / Opinion, WoW Archivist

Shifting Perspectives: Restoration and the Tree Druid's future

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, rather than plagiarizing from Stephen Hawking, we plagiarize from ourselves, and for the second time in column history, we shelve our Previously Scheduled Guide in favor of an emergency summit concerning Tree conservation.

A question for Druids from Ghostcrawler himself; is Tree of Life form fun?

I'd like to get the question a bit more exposure both here and on the forums, because it's a thought-provoking issue. No other healer, as he observes, has to sacrifice anything in order to use a key talent in their healing tree/s, and from how Ghostcrawler's worded his post, it seems pretty clear that the PvE and PvP healing output of the Restoration spec is explicitly balanced around the use of Tree of Life. That's fine -- it is our 41-point talent, and a good one at that. It's not unreasonable for Blizzard to expect that we'll use it. However, It does have implications for game balance when 3 of 4 healing classes retain all of their offensive capabilities, crowd-control, and interrupts while healing, and the Druid relinquishes all of the above in order to provide the same level of healing throughput.

I took a look at the thread in question, and if you want my honest opinion, some of the issues being described are the logical evolution of problems from October 2005 when Tree of Life went live. The game has changed, and while the flagship Restoration talent has slowly changed alongside it, the inherent design of the form still reflects realities from the classic game rather than Wrath. Interestingly, many of these same problems affect moonkin as well.

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Filed under: Druid, Analysis / Opinion, News items, Classes, (Druid) Shifting Perspectives, Forums

Shifting Perspectives: The Druid of 2008


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author is completely spaced out on cold medication, and is somewhat concerned that her raid performance has improved under the circumstances.

The time has come (the Allie said)
To talk of many things.
Of Roots and Bash and Travel Form,
And Strength (which scales with Kings).
Why Tauren cat form sucks so hard,
And whether trees have wings!

And, yes, before anyone asks, I'm tripping on too much cough syrup and ibuprofen after receiving a belated viral Christmas gift from a relative. So I'll just put this out there right now; this column's probably on the weird side. I took a long look at all three Druid specs over 2008 and saw a few sad things, a few happy things, a little song, a little dance, a little seltzer down your pants, and now I'm channeling the famous Mary Tyler Moore episode "Chuckles Bites the Dust," and that has to stop because I do not believe Mary Tyler Moore ever played a Druid.

If you're completely uninterested in reading an account of any spec that's not your own -- although that would make me weep into my little cup of generic label cough syrup -- here's a set of quick links to each:

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Filed under: Druid, Analysis / Opinion, Humor, The Burning Crusade, (Druid) Shifting Perspectives, Wrath of the Lich King

Shifting Perspectives: That special versatility

It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."

Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together.

If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all.

This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

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