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Posts with tag patch-2.2

WoW Archivist: Patch 2.2, the patch without content

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WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

New content comes in patches. That's how it has always worked in WoW. Some patches with a multiple decimals, like patch 1.8.2, are just for bug fixes, emergency boss tuning, and the like. They don't really count (although to be fair, some have given us small amounts of new stuff, such as Onyxia's return in patch 3.2.2). A patch with two numbers, like patch 5.2 hitting very soon, is supposed to have shiny new pixels for all of us to enjoy.

Patch 2.2, released in September 2007, didn't have any. It was the only time in WoW's history that a major patch did not introduce any new content to the game world. No raids. No dungeons. No battlegrounds or arenas. No daily quests. Not even new items.

Instead, patch 2.2 gave us something we didn't particularly want. Something players immediately hated and decried as useless. Something we have never embraced, though most of us haven't thought about it in a long, long time. Most players probably don't even know it exists.

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Filed under: WoW Archivist

Blues confirm more changes to come in patch 2.4

Late last night when the 2.4 Patch Notes were circling around, Drysc responded to a lot of QQing on the class forums about lack of buffs and nerfs. In particular, many shamans were upset (most of the threads have been deleted due to offensive language). The gist of what Drysc told everyone: The patch notes are not complete. More class changes to come. Nethaera also later confirmed.

He gave us a little history lesson too. There are two types of patch notes: test realm patch notes, and live patch notes. Live patch notes reflect the changes to the live servers. Test realm patch notes reflect the changes that are on the test realm servers. Test realm patch notes are the basis for the live patch notes, but many change are made to them. As players are active on the test realm and balance issues are discovered, they tweak the patch notes. In the end, the final patch notes that went to the live servers were sometimes nothing like the test realm patch notes; a few things were added, a few things were removed. I wanted to check this out for myself so I found the old test realm patch notes for 2.2, and the live patch notes for 2.2. The following changes were made between the two different versions of the patch notes:

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Filed under: Patches, Analysis / Opinion, Blizzard, News items

Predicting patch 2.4

So it's time for WoW Insider to do you all a favor. It seems like whenever we attempt to predict the timing of a certain patch, Blizzard ignores whatever we say, and drops it right away. With patch 2.2, we predicted in early September that it would take "weeks" longer, maybe even last November, and instead they had it out within the month. And with patch 2.3, we guessed that Blizzard wouldn't drop it before Thanksgiving, and just hours later they proved us wrong, and released it before the holiday.

So here you go: with everything we've seen on the forums lately, including the CMs a little giddy with excitement, and all of the news that dropped last week, we're going to officially predict that patch 2.4 will drop on the PTRs this coming Tuesday, and that it will hit the live realms sometime in early March (probably before Noblegarden, which starts on March 23rd).

There. Now, Blizzard has plenty of chances to prove us wrong by releasing the PTR sometime this week, and getting the patch out to live realms before March 1st. That's our favor to you-- if Blizzard follows their past pattern, they'll make us completely wrong again, and get you on the PTR and in the patch even sooner than we thought.

Filed under: Patches, Analysis / Opinion, Blizzard, Humor

2.2 in review

As we're looking forward to a new patch tomorrow, it's appropriate to look back at the last patch and what it added to the game. While there were also several tweaks to class mechanics and items, the main thing it added was Blizzard-supported voice chat. Earlier today, Mike admitted that he hasn't ever used the voice chat, and aside from experimenting with it a bit on the day it was released, I haven't either. I don't do pickup groups much these days, but the few I've been in haven't bothered with the chat at all. This may be due to the fact that its sound quality isn't all that great and there may be other issues as well. People being embarrassed to talk out loud to total strangers or simply being habituated to typing in pickup groups are both possible reasons why the chat may be neglected. What's your experience with it? Have you used it much?

One of the other major changes in patch 2.2 was reporting AFKers in Alterac Valley. While I personally like this change, (if nothing else, it gives me something to do while protecting a flag,) for whatever reason, it seems to have skewed the battleground in the Horde's favor (my main PvPer at the moment is Alliance). Honestly, I haven't read a lot about the reasoning behind this phenomenon, and for all I know, it's different on other battlegroups. What's it like on your server? Do you like this change?

Filed under: Patches, Analysis / Opinion, PvP

The return (of Tobold and others) to World of Warcraft

Well he doesn't think he's news, but since we reported on his exit way back when, we might as well bring the whole story full circle, and report on Tobold's return to World of Warcraft. Patch 2.3 (and the Scroll of Resurrection deal-- which is a great one, I don't blame him for filling out a form to get 40 days free) is bringing him back as, he says, a casual player only.

Now of course, the story's not really about Tobold-- with apologies to him for the unwanted attention we sent, it never was (so leave the guy alone, already-- if you've got comments about his decisions, leave them over here). But he is a big, influential MMO blogger, and his leaving WoW was part of a trend back then. In the dark days before 2.2, progress on the realms was stagnant, and there was nothing new to keep folks interested. Even with patch 2.2, voice chat wasn't a big draw for players (and in fact, now that I think about it, I haven't used it at all since it debuted-- my guild is still on Ventrilo, and no one has invited me to use the voice chat system).

But now we're at patch 2.3, and the times, they are a-changin'. There's new midlevel content (!), Engineers have a purpose in life, Hunters have no dead zone, and there's a brand new 10-man instance in the game (almost guaranteed to quickly become the most popular endgame instance out there). Tobold's back, and, just as before, we've got to wonder if he's part of an early trend. Are all the players who took a break this summer coming back to Azeroth?

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Leveling

Hardware sound acceleration to return in 2.3

There's yet more Patch 2.3 news, this time for people who have been having problems with sound ever since the sound upgrades in 2.2. As Cicero noted from his experience on the test realms, "all my sound problems were gone. I can hear myself cast again, no more clipped sounds..."

Those of you who have been suffering unduly may wish to go to the test realms and try it out. I haven't been able to do so myself due to some computer limitations, but I wonder if our readers who have visited the test realms can comment on any differences they can hear.

Are things really as good as Cicero says?

Filed under: Patches, Odds and ends

Episode 5 of the WoW Insider Show now online

Just in case you missed it on Saturday, Episode 5 of the WoW Insider show is now online and in iTunes, ready for your listening pleasure. Robin, Turpster and I took to the airwaves (and if you had problems with the quality of our show, check again, as we've come up with a brand new way to record it that sounds a lot better) to talk in depth about patch 2.2, everything coming in patch 2.3, and all the other stuff you read on WoW Insider last week. It's just like reading this blog-- but it's in audio form!

As always, if you've got feedback about the show, compliments, questions, complaints, or anything else at all, toss us a line at theshow@wow.com-- we'd love to hear it. We do the show every week, so if you like it this week and want to listen live, meet back up with us on Saturday at 3:30pm over at WoW Radio. Thanks for listening, enjoy the show.

Filed under: Patches, Analysis / Opinion, Podcasting, Blizzard, WoW Insider Show

WoW Moviewatch: The 2.2 Spectral Tiger


Sure, we've seen video of the ultra-rare Spectral Tiger Mount before. So why am I showing you new footage? Because as of patch 2.2, the Spectral Tiger's graphics have changed. And a lot of people who have had the luck (or money!) to acquire their own Spectral Tiger, the change, which altered the look of the mount's armor, is not an improvement. Blizzard, on the other hand, maintains that the change is actually a bug-fix and makes the tiger look like their initial promotional screenshots. And, tiger-owners or not, what do you think? Is the new look for the better or worse?

Previously on Moviewatch...

Filed under: Patches, Machinima, WoW Moviewatch

Insider Trader: Here, fishy-fishy ...

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

Amid all the hubbub over impending patch 2.3 changes, crafters could conceivably feel a little left out – that is, unless you're a fisher. Fishers (who tend to be a pretty chill crew, anyway) are already contentedly casting their lines with several small but relatively pleasing changes from patch 2.2. Newly announced improvements for patch 2.3 broadened those placid smiles into all-out grins as fishers anticipate a smoother, more user-friendly fishing experience.

Already in place is a fix to the problem introduced in patch 2.1, in which the bobber timing at the end of a cast period was preventing all but the quickest clickers from landing a catch. In the same line of Not Earthshattering But Basically Sweet™ changes, fishing lines now appear as you cast them, saving lots of time when you're waiting on schools. And the tool tip for the Aquadynamic Fish Attractor has been officially changed to indicate its new 10-minute duration, so fishers can quit losing sleep over whether or not the duration was an unintended buff they'd find whisked away some cold morning on the shores of Azshara.

What's ahead for fishing in 2.3, after the jump.

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Filed under: Fishing, Tips, Insider Trader (Professions)

Breakfast Topic: How's 2.2 treating you?


Players on US and EU realms have all had a couple of days of playtime in Blizzard's latest release -- patch 2.2. And though all we're hearing about recently is the upcoming changes in patch 2.3, but patch 2.2 is what we're all playing right now. I'm guessing we've all had enough playtime to come to our own conclusions, so I'm asking what you think of patch 2.2! Are you loving the new voice chat feature (it's not running on my realm yet, so I can't comment), annoyed with issues in the battlegrounds, or find it impossible to deal with the new delay on auction house profits? We want to know -- tell us about your 2.2 experience.

Filed under: Patches, Breakfast Topics

WoW's own Headless Horseman


Patch 2.2.2 (currently on the PTRs) doesn't just feature Oktoberfest... er, I mean Brewfest event -- there are also some changes to the regular Hallow's End event, in the form of a daily quest to summon the Headless Horseman from inside the Scarlet Monastery graveyard. And the Horseman isn't just here to celebrate the occasion -- MMO-Champion reports he also has an epic loot table featuring both useful gear and toys. On the useful side, there's a DPS caster ring, a healer ring, a physical DPS ring, and a DPS plate helm. But more interestingly, he can also drop broom mounts of four types, one for each level of riding skill. The downside? Your new cool broom mount is single-use only.

[Thanks Darkbeard and Boubouille!]

Filed under: Patches, Events

Encrypted Text: Rogues, Patch 2.2, and the exploding UI

Ahh, patch week. You know the time-honored dance by now: enable your outdated mods, and log in to see what explodes. As many of my guild-mates and I were discussing on Tuesday, different classes really have different UI needs. I know when I used to run my Mage as my raiding main, Decursive was one of the biggest mods that I simply couldn't live without. Now that I've shifted to my Rogue as my raiding main, it's a whole different ballgame mod-wise. (I couldn't even tell you the last time I thought about Decursive.) As such, I thought I'd take this patch week to open the floor to the discussion between Rogues of what mods are absolutely crucial for us, and what mods are just "nice to have."

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Filed under: Rogue, Analysis / Opinion, (Rogue) Encrypted Text

Fixing addons and macros after 2.2

The patch hit on Tuesday morning, and Tuesday afternoon, I began my usual cycle of addon laziness-- instead of actually updating my addons, I just checked "load out-of-date addons" setting myself up for trouble down the road, I'm sure.

But while I'll be having addon problems for a while (at least until the next patch-- I'll probably finally fix everything right before 2.3 breaks them all again), you don't need to. Kaydeethree has put together a terrific guide to fixing your addons after 2.2, with links to addons that have updated, addons that haven't updated, and a few great tips on how to update your macros as well.

It seems like KD3 is keeping an eye on addons as they update as well, so the thread will probably be updated accordingly. If, unlike me, you're motivated enough to keep your addons as up to date as possible (so that they all, y'know, actually work instead of throwing error messages at you every few seconds), then KD3's guide should help.

Filed under: Patches, How-tos, Bugs, Add-Ons, Guides

Back on schedule?

There was a flood of patch 2.3 news yesterday, which almost certainly means the CMs hit some sort of release date for 2.3 info (not to mention that they said they'd talk about 2.3 after 2.2 released, though we didn't realize it would be the day after). At any rate, the CMs made a lot of people happy yesterday-- from numerous amazing class changes (Fear Ward! No Blind reagent!), to info about new Engineering flying mounts and daily PvP and cooking quests, 2.3 is looking pretty groovy all around. Finally, something to get excited about again! Sure, there's the next expansion, but it's tough looking forward to something Blizzard hasn't even designed yet.

And the best news is that patch 2.3 is likely to show up sooner rather than later. Eyonix, at the very beginning of the big Blue forum rampage yesterday, once again cited voice chat and the new sound system as the reason for the long wait on 2.2. It wasn't a class balance or content patch, it was a completely technical one. And that's why it's been three months since new content. It'll be interesting to see if Blizzard ever tries something technical like this again-- lots of players have asked about upgrading the graphical engine, but if their efforts on the sound engine are any indication, that's just too large an undertaking for them to handle while also being expected to release new content.

But hopefully 2.3 will make up for lost time-- while the coders were working on editing sound channels, hopefully the developers were thinking up new ways to make the classes more powerful and interesting. Of course they haven't announced any release dates (this is Blizzard, after all), but my guess is that we'll see 2.2.2 with a week or two, and 2.3 about a month or so after that, definitely before Christmas.

Filed under: Engineering, Patches, Analysis / Opinion, Blizzard, Classes

Blizzard giving away gaming headsets



To celebrate the arrival of WoW's new integrated Voice Chat in Patch 2.2, Blizzard is giving away 40 Logitech Digital Precision PC gaming headsets a week for the next 5 weeks. The winners each week will be randomly selected according to how long they have had an active account. Those who have only been playing for 3 months can only win the first week. The final week is for players who have been active for 15 months or more.

How do I enter? Just keep your account active.

Who is eligible? US Citizens who don't live in states like New York and Florida where it is prohibited. There are other people who are ineligible, so please check the sweepstakes rules page.

How do I know if I've won? They'll choose your character with the most played time and list the character's name and server on the WoW main site. Then they will notify you by email within the next 5 days -- so make sure the email that you have listed in your account info is current.

Will Voice Chat be enabled and working on my server by the time I'm eligible to win a headset?
The first week ends October 6, so we all should have had Voice Chat enabled on our servers by that time. Theoretically.

Filed under: Blizzard, News items

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