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Posts with tag patch-2.3

Nethaera explains Honor calculations

Ever since Patch 2.3 was released, there have been some honor controversies -- particularly with Alterac Valley. The way AV honor was calculated was changed and, for a while, not working. Though honor is working as intended now, people are still confused. This is understandable because it took quite a long forum post for Nethaera to explain how the whole thing works. Here are the main points:
  • Diminishing Returns: In all PvP in WoW, every time you kill the same player, you get 10% less honor. After you kill the same person 10 times, you stop getting honor for the kill.
  • Estimated Honor: This number does not take into account Diminishing Returns. Also, all fractions of honor are rounded up to 1, causing the Estimated Honor to be inflated. And the time of day that you view your Estimated Honor could affect the accuracy because the honor just earned may actually not be added until the next day's honor.
  • Battleground Bonus Honor on Call to Arms or Holiday weekends: Bonus Honor is not a percentage of honor earned in a Battleground on a holiday weekend, but it is instead awarded for accomplishing certain specific Battleground objectives.
Nethaera posted a long chart detailing all of the objectives for the Battlegrounds for Normal days and Holiday weekends. I've broken out the specific Holiday objectives and the Bonus Honor each awards as well as included the entire chart after the jump.

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Filed under: Patches, Analysis / Opinion, PvP, Forums, Battlegrounds

Totem Talk: So you're still playing that shaman...

Totem Talk is the column for shamans. Matthew Rossi plays a couple of shamans. And he's embarrassed to admit that he forgot that he hadn't finished his series of columns about how to level a shaman. No excuse, no justification, he just plain forgot. So here and now we continue the interrupted series with a look at levels 41 - 58. We'll get back to elemental gear, I promise.

Parts one and two of the series got you up to level 40. You're wearing mail (most likely the Scarlet Monastery blues, especially for aspiring enhancement shamans) and ready to begin the march to Outland. Well, the first thing you'll need to do is find a place to start adventuring! Well, okay, the first thing you'll need to do is train your new level 40 abilities, and you'll keep having to do that as time passes. Then you'll need to find a place to go adventuring, mainly to pay for things like training.

First, however, a sad note: say goodbye to Ghost Wolf. Sure, you'll still have the spell, and you may even use it to escape a bad situation since it can be cast in combat. But that's basically the only thing you'll use it for once you get your first land mount. Since Ghost Wolf doesn't make you immune to poly, free you from snares or any of that good stuff and it has a casting time, you won't even use it much in PvP aside from flag running. I know, I miss it too. You have no idea how often I've used Ghost Wolf to run around cities just because I could. Epic ghost wolf? Flying ghost wolf? Throw us a bone here.

Yeah, that was bad. I apologize.

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Filed under: Trolls, Shaman, Analysis / Opinion, Tips, Leveling, Classes, (Shaman) Totem Talk

Shifting Perspectives: Your first steps as a Druid

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, starts his series on leveling a new Druid from 1st level all the way to 70th.

Before I begin my series on leveling your new Druid from 1st through 70th levels, I'm going to start with some of the things you can do to prepare.

Why not just leap right on into level 1? My reasoning is simple, just like me. When you have been watching Druids claw face as bears or cats, or as a new player you read about the description of the class and the shapechanging capabilities Druids enjoy, you might just expect to walk in and start doing the same yourself right from the start. The promise of the class is the fun of shifting from one form to another, depending on your playstyle.

Well, when you start your new Druid at level 1, you won't be clawing faces. Instead, you will be leveling as a caster... a ranged DPS caster for levels 1 - 10, and likely on towards 20. Just as Hunters don't get the ability to tame a pet until level 10, Druids do not get the chance to learn their first form until the Bear quest chain becomes available at level 10.

If, as you were sitting at the character creation screen, you were thinking you were going to be a kitty, all up in the face of the bad guys right from the start, it can be a bit of a let down. Especially if you don't care for playing a caster class in the first place.

Hopefully, however, by knowing how to set yourself up in advance with the in-game Options, useful User interfaces and Addons, you'll find yourself leveling up as a caster painlessly, and may even come to enjoy the versatility of some of the Druid's powerful casting abilities.

While the focus of this series of articles will be to help guide a brand new player into the fun of playing a Druid, hopefully there will also be some suggestions that an experienced player trying the Druid for the first time will find useful.

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Filed under: Night Elves, Tauren, Druid, Herbalism, Mining, Analysis / Opinion, Tips, Features, Leveling, Guides, Classes, Alts, (Druid) Shifting Perspectives

A Winter Veil recipe may be in your mailbox

Check your in-game mailboxes today. Greatfather Winter may have sent you a recipe. Deacon sent us a tip this morning saying that he got a Tailoring recipe for "some fine green winter clothes", so I ran and checked Freja's mailbox to find that she had received a recipe for Hot Apple Cider.

It looks like if you have previously completed Greatfather Winter's quest, he may have sent you a recipe that was added in Patch 2.3, just for the Feast of Winter Veil. You do not need the required skill or level to receive the recipe. Here are the possible goodies you could have waiting for you in your mailbox:
Did you get a Winter Veil gift from Greatfather Winter today?

Filed under: Cooking, Leatherworking, Tailoring, Events, News items

No patch 2.5 planned

Patch 2.3 launched relatively recently, 2.3.2 is on the PTR, and 2.4 is presumably pretty far from PTR still. As it turns out, that is expected to be about it in the way of pre-Wrath patches, according to Eyonix. 2.4 will introduce the Sunwell Plateau, an outdoor zone, including a 5-man dungeon and a 25-man raid at a harder-than-T6 difficulty level. There will probably be the now-usual assortment of class balance changes, new crafted items, and new daily quests as well, and being an outdoor zone, Sunwell Plateau will probably have some regular quests and a faction of its own as well.

Does the fact that there's no patch 2.5 planned mean anything about how close Wrath is? I'd say there's probably not much connection. If Blizzard knew that it was going to be, say, a year before the expansion, then yeah, they'd probably plan for another content patch. But seeing as how Eyonix saw fit to add "Time will tell, however" on to his post, I'd say we can't infer much more than that they don't expect the expansion to take a ridiculously long time. My prediction is next March, because that's when my birthday is and it'd be a nice present.

Filed under: Patches

Shifting Perspectives: So you're thinking of playing a Druid

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week brings John Patricelli, sometimes known as the Big Bear Butt Blogger, to begin looking at leveling the class from the ground up.

So, you've been thinking of rolling a Druid. You've seen Druids in your guild tanking Heroics or Prince Malchezaar with their Big Bear Butt, you've seen them flying overhead in Flight form, before dropping from the sky in the middle of a pack of mobs and clawing faces and chewing limbs as a Ferocious Cat, or maybe you've seen the incredibly smooth and powerful healing of your favorite Golden Tree. Or maybe the last thing you saw in PvP was a Feathered Owlbear bringing down the Wrath of the Starfire on your head, or holding you immobile and helpless with their Whirlwind.

Or maybe you just want to look like another hunter pet.

Whatever the reason, something about the Druid class interests you, and maybe you'd like to know a bit more before making the plunge.

Well my friends, with the changes to experience brought in Patch 2.3, leveling a new alt or creating a main character has never been more attractive.

This article is to get you acquainted with the Druid class and give you an idea of what playing one is like, both early on and in later levels. In later articles, we'll go over the specifics about what you can expect as you level.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Features, Leveling, Classes, Alts, (Druid) Shifting Perspectives

Boat vendors MIA

One of my favorite little additions in patch 2.3 was the boat/zeppelin vendors. Sure, there's a whole crew there, but after talking to them once to see what gossip they had, the vendors were the only ones I went back to. Since Blizzard refuses to take me up on my suggestion to allow fishing from moving boats, it gives me the one more thing to do while waiting for that zone-in screen, aside from chatting and making bandages. Being able to sell trash, stock up on reagents, and sometimes repair during this downtime is really nice.

Unfortunately, the boat vendors have been disabled in a hotfix to the live realms, for vague reasons. Nethaera clarifies that there are "propulsion issues" that necessitate the vendors being out for the time being, but that they'll be "back on duty" as soon as the issues are fixed. Possibly related is a note that the entire boat crew is gone on the 2.3.2 PTR, "for testing purposes." Hopefully the vendors will be back soon; until then, my boat rides will be (even more) boring.

Filed under: Patches, News items, NPCs

Shaman and item changes in 2.3.2

MMO Champion has a bit of information about some of the latest changes coming in patch 2.3.2.

First is something of a non-change for Shamans in particular: Blizzard had in mind to add a 30-second cooldown to Earth Shield, as well as a 50% mana-cost reduction, but now they're putting this change on hold until they can figure out exactly how they'll resolve the thorny issue of whether this spell should be dispellable or not -- it'll probably be in patch-2.4, in one form or another.

Secondly, there are some item changes in the works: one epic throwing weapon, the [Spinesever], is going to be nerfed a little bit for some reason, and a number of model certain Zul'Aman gear are going to be updated. The [Ancient Sin'dorei Longbow] from Zul'Jin himself struck me as a particularly sad reuse of an existing (and ugly) bow model. Fortunately, as you can see on the right, that bow is getting an invigorated look (on the top). A number of other items, are getting update too. Check out their post for all the details.

Filed under: Shaman, Patches, Items

Defense wins all but one Alterac Valley node

On Monday, the Horde of Retaliation managed to capture every node in Alterac Valley except the Stormpike Aid Station (and the bugged Irondeep Mine), whittling the Alliance down to 0 reinforcements and almost no honor. Surprising to many, this coup was achieved because of a strong, co-ordinated defensive team. This was not achieved through a premade, and voice chats were not used.

As we have mentioned before, playing defensively is not everyone's cup of tea. Recently, as players are adapting to the new Alterac Valley, we are starting to see new defensive maneuvers take shape. In fact, the strategy has actually become a great way to farm some HKs, gain more overall honor from each win, and see some unpredictable action.

At the beginning of the match, defense met up at the Iceblood Graveyard, Garrison and Tower. After being initially pushed down to Frostwolf Graveyard due to Alliance players breaking south, several players managed to monopolize the Field of Strife while offense pushed steadily forward. Soon after, defense reclaimed Iceblood and suddenly the Alliance had nowhere to resurrect except the Stormpike Aid Station.

Defense quickly rode through midfield toward Icewing Bunker. About a third stayed there, hindering the progress of any opposition that tried to slip through by walking past the lake rather than on the road. Another third road forward to help push north with offense, as the Alliance had retaken Stormpike Graveyard by this point. Even though the Horde was forced to resurrect at Stonehearth Graveyard, we managed to push back to Stormpike in no time.

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Filed under: Analysis / Opinion, Odds and ends, News items, PvP, Battlegrounds

"Secret vote" changes one of the worst NPC names

Xella found an extremely fascinating change in 2.3 over on LJ-- Warden Iolol is no longer known by that name. Instead, he is known as Warden Moi'bff Jill. He claims that a "secret vote" was passed around, and that his name was changed.

Secret vote? The only place I know of where Iolol's name got mentioned negatively was in our own "Forum Post of the Day" about worst NPC names, and the forum post that accompanied it. Of course, there could have also been a "secret vote" somewhere else, and I don't remember Iolol drawing all that much ire-- the most hated names, if I recall, were Nutral the flight master and Haris Pilton.

And of course "Moi'bff Jill" ("my best friend forever, Jill") isn't that great a name either. Although I guess going the way of Corki (who got shipped off to live with the Night Elves) wouldn't have been that much fun, either.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Humor, NPCs

The Care and Feeding of Warriors: Outland awaits you

The Care and Feeding of Warriors brings you the last installment in its leveling guide this week, taking you from the Dark Portal to the foot of Tempest Keep. Matthew Rossi has gotten three warriors through Outland, and yet he kept discovering new quests and things he had missed the first two times through, so he has no problem believing that he'll leave your favorite part of Outland unmentioned. He apologizes in advance.

Today's column is about Sentry Totem.

I'm just kidding. No, today's column is instead about getting your warrior from the first time you step through the Dark Portal to level 70. It's possible to step through the portal at level 58, and so I'll be assuming that's what you are doing, although my three 70 warriors were all 60 when I brought them through. (I have another 60 warrior I haven't bothered to get to 70, and a couple in the low 50's/ high 40's who may or may not go through at level 58, if I decide to level them over my current paladin.) This is not going to be an exhaustive list of every quest or every dungeon, just some general pointers to quests of particular interest for a warrior.

Spec advice is going to be limited here. This is purely aimed towards grinding your way to 70, as most of the advice from previous posts about talents and specs still applies. There are several new abilities one gains between 60 and 70, and we'll go into them in a later post, this one will be very long already. (But yes, Spell Reflection and Intervene rock very much, and only replicants don't like Commanding Shout.)

We start our sojurn in Hellfire. Specifically, Hellfire Peninsula, one of the best named (or at least most accurately named zones) in Outland.

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Filed under: Horde, Alliance, Warrior, The Burning Crusade, Leveling, Alts, (Warrior) The Care and Feeding of Warriors

Exploring Zul'Aman

We're a couple of weeks out from patch 2.3 which introduced World of Warcraft's newest dungeon, the Troll-filled Zul'Aman. Have you had a chance to venture in yet? If not, there's no need to fear, because we're got a gallery of screenshots from the dungeon that will allow you to enjoy the environment vicariously. It's nearly as much fun as being there and you save a lot of gold in repair bills! Do you have a great shot taken inside Zul'Aman that you'd like to share with the rest of the world? An especially good boss kill story? Send it to us and we'll put it in our gallery with your name and story attached!

Filed under: Instances, Raiding

Insider Trader: Where have all the clouds gone?

Feeling a little gassy now that Thanksgiving has come and gone? Not if you're an engineer -- because gas clouds (as well as other types of clouds) are curiously nowhere to be found. At the time of this post , the disappearance of felmist, windy cloud, swamp gas and arcane vortex spawns was being widely and dramatically mourned by engineers. Engineers have been busily harvesting the clouds for motes since patch 2.3, when their handy-dandy Ultra-Spectropic Detection Goggles (which require Engineering [350] to equip) began showing the location of nearby clouds on the minimap.

Where did all the clouds go? Apparently, something significant changed when the servers reset for the debut of Arena Season 3. After the initial round of harvesting (when many engineers reported successful sweeps of their regular extracting routes), the clouds stopped respawning. Many players report seeing what appear to be the shadows of the clouds -- but alas, no clouds to actually cast the shadows.

Just as engineers were beginning to enjoy the fruits of their labors extracting motes with their Zapthrottle Mote Extractors, the outlook seems to have turned ... well, decidedly uncloudy. Engineers are clamoring for a blue response on both the profession and bug forums alike, but no official response has yet been posted. Most in-game petitioners have been told that the situation was working as intended, and several players report email replies indicating that Blizzard is aware of and investigating the "situation." So no, your goggles aren't broken -- stay tuned to the official forums for possible updates!

Read on for tips on spotting pure water pools and a handy way to search for crafted items that have had stat updates in patch 2.3.

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Filed under: Fishing, Engineering, Tips, Insider Trader (Professions)

Progressing through Zul'Aman

Zul'Aman was released with the rest of patch 2.3 two weeks ago today. Due to its place in the progression chain, many guilds were able to burn through it on the first day it was released. Downing Zul'jin is nothing when you're raiding in Hyjal and Black Temple, apparently. Of course, the intended audience for this dungeon seems to be those raiding groups that hadn't seen much action past Karazhan.

My own guild has had some success in ZA. While most of us have at least one or two pieces of tier 5 quality loot, we're not up to Vashj or Kael yet, so ZA still holds some challenges for us. We are still dedicated to pushing through the twenty-five player raids, so we haven't spent a lot of time in ZA, but we've been able to take down three bosses without much difficulty. It's a nice change of pace to face encounters where there is a learning curve, but still a lot of room for error. We haven't had much luck at all with the timed aspect of the dungeon, often with silly mistakes costing us those precious few minutes we needed to rescue the prisoner.

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Filed under: Analysis / Opinion, Raiding

Officers' Quarters: 2.3 postmortem

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's been nearly two weeks since patch 2.3 went live, so I thought it might be helpful to talk about the impact it has had on my guild and get some feedback from other officers about their experiences. What has been the best thing in 2.3 for you? What's just plain awful? Here's my take on it.

Thumbs Up: Zul'Aman

Zul'Aman has been a blast for my guild. Most of us enjoy the 10-player raids better than any other group size, so we were really looking forward to this one. Even though it's a bit of a Zul'Gurub rehash lorewise, Zul'Aman has a different feel to it than any other raid. The bosses aren't just standing there blithely unaware of your incursion. The dynamic trash and countdown timer make clearing the whole raid interesting instead of mindlessly slogging through static pulls to get to the bosses. The difficulty seems spot-on, if a little on the challenging side for Tier 4 guilds (but that's the intention, right?). Done right it should be a relatively quick run with some nice loot and badges for everyone. This raid will be a pleasure to run week after week. I hope future raids are more like this one!

Having said that, it's been a challenge scheduling all our raids.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

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