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Posts with tag patch-2.4.2

Tuesday morning at WoW Insider

It's Tuesday morning and the hamsters that run the servers are being fed by Blizzard, which means all the realms are down for extended maintenance until at least 11:00 a.m. PDT. There is no patch 2.4.2 to look forward to when the servers go back up this afternoon, but that might not be that bad of a thing. Usually patch days mean add-on trouble and serious server stability issues. Those spell disaster for anyone expecting to enjoy the evening.

While the servers are offline, go ahead and get your WoW fix from us! We've got a few dandy articles to entice you and keep your WoW addiction in full swing.
  • Take a look at the official and unofficial patch notes for patch 2.4.2. Highlights include reduced cooldown timers, changes in the hand specifications of some weapons, and new polymorphing mechanics.
  • A talented rogue was able to tank the seventh boss in the Black Temple, Mother Shahraz, by stacking insane amounts of avoidance and agility. Take a look at the video of the encounter, definitely worth watching if you have a minute.
  • SK-Gaming killed M'uru (the next-to-last boss in the Sunwell Plateau) over the weekend. M'uru dropped some nice loot for them. Check out what they got in their world first kill.
  • Did you know Blizzard launched a new and improved online store? The best part about it is that if you buy something, you can click a little check box that gives you a chance to be selected to participate in a beta. I ordered a tee-shirt over the weekend, and have my fingers crossed that I'll get in a certain beta test pretty soon (I could care less about the tee-shirt, naturally).
  • Sean Forsgren recently profiled one of my favorite add-ons, Dr. Damage. It's a great tool that gives you very useful statistics about all your spells in the form of extended tooltips. Take a minute to look into it now, and get it all downloaded and setup for when the servers come back online later today.
When the severs do come back online, WoW Insider will let you know. Hopefully there won't be any major stability issues tonight, but if there are, we'll be covering that too. Enjoy your downtime!

Filed under: Realm News, Analysis / Opinion, Realm Status

Extended downtime for Tuesday May 6th

The announcement on the login screen tonight tells us that the realms will be down for extended maintenance on Tuesday May 6th, from 3:00 a.m. PDT until 11:00 a.m. PDT. It's curious how extended maintenance used to last from five until eleven, but now lasts an extra two hours – from three until eleven.

Today we've seen the PTR (Public Test Realm) go down, and then come back up again. Earlier we thought this was a good indication that patch 2.4.2 was going to be released on May 6th, however with the PTR still being up, we don't believe that will be the case. Of course I could be completely wrong here – and we all might get a shiny new download screen tomorrow morning.

Only time will tell, and stay tuned to WoW Insider for the latest. We'll also keep you abreast of when the realms come back online, and any lingering issues that may arise.

Filed under: Realm Status, News items

PTR goes up

Usually Blizzard is pretty definitive when they take something down. However today they've decided to take down the PTR (Public Test Realm) in the morning, and then put it back up early tonight. I'm reminded of a recent Simpsons episode I watched where Homer is sitting in his hospital bed awaiting a heart bypass surgery and goes "Bed goes up, bed goes down. Bed goes up, bed goes down." PTR goes down, PTR goes up.

All of these announcements come from the same person, Hortus, so it's not an issue of him being confused or anything (unless the whirly jig in his head has gotten to him). Hortus does tell us that they've put it up for "some additional testing," which really isn't a surprise given it's a test realm.

This probably means that patch 2.4.2 won't go live tomorrow if there is maintenance. Once we know more we'll post and keep you updated.

Filed under: Patches, News items

PTR is closed

Hortus just posted that the PTR server for patch 2.4.2 has been taken down, and that the PTR phase for the patch has ended. This is a strong indicator that patch 2.4.2 is on its way soon, perhaps during some expected maintenance tomorrow.

Take a look at the official and un-official notes for a comprehensive look at what will change. Nothing in the patch is game-breaking, in my opinion, but there are some nice changes. Some of the major highlights include:
  • Changes to the way arena points are calculated.
  • Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
  • If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid).
  • Many main hand weapons are now one hand weapons.
WoW Insider will carry the latest on the patch, including as soon as we know when it's set to go live. Stay tuned!

Edit 3:24 p.m. EDT: It should be noted that the final version of the patch notes have not been released yet, however they are usually close to what the PTR patch notes are.

Filed under: Patches, News items

Season 4 items unveiled

Our diligent friend Boubouille from MMO Champion has done it again -- we don't know how he does it, but he's done it again. He's tipped us to having managed to dig up files from Patch 2.4.2 and found a treasure trove of the items most people probably won't be able to get. The items are incredible upgrades from the previous season and look to be on par with Sunwell Plateau gear in terms of item points. [EDIT: Apparently, what Boubouille did was take the game files after the vendors on the PTR were unlocked and collated them -- still nothing to dismiss.]

Following the trend of Patch 2.4, two new spell haste weapons have appeared in the files -- the Brutal Gladiator's Blade of Alacrity and a hammer version called the Brutal Gladiator's Hammer of Swift Judgement. The hammer has slightly more Stamina but possesses no spell hit. The two weapons have no spell damage and healing bonuses but are, if they make it to live in their current form, the highest spell haste items in the game at a whopping 227. This translates to roughly 14.5% speed increase, the highest gain from a single item. From the looks of it, these weapons alone will be worth the 2200 2050 [EDIT: my bad! i wrote this post up in five minutes before rushing out to see Iron Man! That movie rocked, by the way, so go out and watch it!] rating required to get them. Read about every single Brutal Gladiator item -- from item sets to weapons -- over at MMO Champion.

Filed under: Items, PvP, Arena

WoW Insider Show Episode 35: Definitely penguin pets

On the show with me this past Saturday was John Patricelli (not Petricelli as I've been saying lately -- sorry again, BBB), Zach Yonzon, and Turpster, and the discussion went all over the place. As promised, we were able to sneak in a little bit of PvP talk (and just a smattering of Warsong Gulch arguing, unfortunately), as well as all the other biggest issues from the last week of Warcraft:
  • We talked about the just-released patch 2.4.2 notes, as well as the undocumented changes, and what struck us from each.
  • We took a look at this (revealed to be old) Wrath screenshots and why we expected them to be real.
  • Zach commented on the Season 4 ratings and requirements, and let us know why he thought Blizzard was raising the bar in the Arenas.
  • And we answered lots of reader email, including what we want to see in the Wrath collector's edition (we can haz penguin pets, please?), what listeners think about all the information that Blizzard has on us, and a couple more Warcraft jokes from last week.
It's a fun listen, so either check it out over on WoW Radio's website or at our podcast page in iTunes (where you can also subscribe and get it automatically downloaded). And don't forget either that we do this every Saturday at 3:30pm EST over on WoW Radio, so mark your calendars to tune in next week for another great show.

Update: Turpster reminds me that there was supposed to be a poll in this post, but we already did one. Go answer that one, and let us know what you're looking forward to in WotLK.

Filed under: Analysis / Opinion, Podcasting, Fan stuff, WoW Insider Business, Humor, WoW Insider Show

Arena Tournament Update

At the completion of the first f four weeks in the qualifying period, the $200,000 3v3 arena tournament is in full swing, and the field is heating up. The leader board is now topped by teams around a 2,000 rating. This slight drop in ratings indicates stiff competition among top contenders. Slash Bark currently holds the top position with a 2,056. Next comes Rogue-Mage-Priest powerhouse Let's Be Friends sporting a rating of 2,003. Jacked as F, a team whose name accurately describes the state of the Arena Tournament Armory page, holds third place with a rating of 1,998. At this point it's (almost) anybody's game. That is, if the Armory is giving reliable information.

Bornakk recently provided some news on the official forums that may be of interest to Arena combatants. While not giving a release date for Patch 2.4.2, he indicated that the patch will affect the Tournament realms when it goes live. Buffs, nerfs and item changes may have an impact on composition and strategy. He also announced that there are currently no plans to add the Stormherald to the tournament server, as "We haven't added any items that require a profession to use them." (Unless you count Heavy Netherweave Banadages and ring enchantments.) He said that such items may be added in the future. Original poster, Zanyu of Malfurion, believes that adding this item would balance out the presence of Rogues and Warriors in the Tournament. I see it as very unlikely that a change would be made while the tournament is active.

Filed under: Ranking, Events, Blizzard, PvP, Forums, Arena

It's maintenance time

As Adam mentioned yesterday, server maintenance is now upon us, and you'll probably be getting a serverwide message to that effect any minute now if you're logged into the game. This is an extended downtime, so expect servers to be down from 3 am to at least 11 am PDT.

If you're like a lot of people, including at least one WoW Insider blogger, you will probably be taking advantage of the downtime to get comfy with a little Grand Theft Auto IV (or, if you're weird, you'll just be waiting for the new Iron Man game or something). But if you're stuck at work or school, or if you haven't had the time or pocket money to pick up GTA, may I suggest a little bit of WoW Insider browsing?

While I agree with Adam that it's not likely that 2.4.2 is going live this week, it never hurts to bone up just in case. You can check out the original 2.4.2 patch notes here, as well as some undocumented changes found on the PTR and some new class changes recently added to the notes. You can also check out our analysis of some of the 2.4.2 Hunter changes with articles on Growl, Scare Beast, and more testing of Growl.

For non-patch stuff, try these articles:

Whatever else you do, keep your browser tuned here to WoW Insider all day for all the latest news and views on the World of Warcraft. This goes for you too, GTAers. You're going to have to take a break sometime, so you might as well take it with us, right?

Filed under: Patches, Realm Status, Odds and ends, Blizzard, News items

Mania on the Growl change

Mania is quickly becoming the voice of choice for analysis on Hunter changes, and her latest take on the Growl changes recently released in the patch 2.4.2 notes is no exception. From what Mania can see, Growl's threat isn't scaling with Hunter Attack Power at all, but Blizzard claims it is, so she's chalking her findings in that direction up to faulty data. What she does determine, from both her research and Blizzard's posts on the subject, is that the change here has nothing to do with Hunter's RAP or AP values -- it only has to do with the pet's AP values. Before, if pet AP got a bonus, so did Growl's threat. After 2.4.2, any bonus to pet AP won't affect Growl's threat.

So Hunters who routinely get their pet buffed are probably going to feel this change a little bit (though in most situations where pets get group buffs, I'd imagine Growl would be turned off anyway, in order for the tank to control threat). And Hunters who use boars, of course -- as Daniel explained, that extra AP from Charge doesn't work for Growl any more. Mania doesn't stop there, however -- since we know now that the only thing affecting Growl is the Hunter's Attack Power, she's determined to figure out just how much AP can scale Growl up (she's guessing it starts at 1955, we'll see what she comes up with).

Of course, some players have found that this works pretty well -- especially MM Hunters, who generally have more attack power (thanks to talents which increase it), have no problems with drawing aggro away from their growling pets. Blizzard's reasoning on this may have been solid -- to make the abilities of the pet rely on Hunter stats, not any temporary pet buffs. Hunters with Boars won't get that nice burst any more, but Hunters with a high RAP will do just fine.

Filed under: Hunter, Patches, Analysis / Opinion, Buffs

Epic weaponsmithing weapons no longer unique

MMO Champion has pointed out something that should make Warrior and Shaman weaponsmiths rather happy: all one-handed epic weaponsmithing weapons will be non-unique as of 2.4.2. Combine this with the fact that the Main Hand designation is being taken off of most weapons as well, and you can see where this is going. Dual-wielded Dragonmaws, anybody?

If you can scrape together the mats, 2.4.2 should be a very good time to be a dual-wielding weaponsmith of the non-Rogue variety. The 2.7 speed on the mace and axe weapons means that your Windfury and Whirlwind will be very happy. All you have to do now is hope you have enough badges, gold, or pull with your raid leader to get all the Primal Nethers and Nether Vortexes ready to go.

Filed under: Rogue, Shaman, Warrior, Blacksmithing, Patches, Items, News items

2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes:

• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.

It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill.

Now, this all sounds somewhat ominous, but what does it actually mean?

Read more →

Filed under: Hunter, Patches, Analysis / Opinion, News items, Buffs

WoW Insider Show on the air tomorrow

Our weekly podcast returns to the Internets tomorrow afternoon -- Turpster and I will be on, along with John "BigBearButt" Patricelli, and Zach Yonzon, assuming he can reach us from his location in the Philippines. Since Zach's on, we'll get back into the PvP discussion that we planned a few weeks ago (including whether or not WSG is working the way it's supposed to now, and what's up with those new Arena changes), plus we'll chat about 2.4.2 of course, Rossi's reasons for not PuGing, and all the other most popular stories in the last week of Warcraft.

We'll check our email inbox as well -- if you'd like to send us a note (or a joke), you can do so at And we'll be on IRC as usual: in the #wowradio channel at (or you can just chat directly from WoW Radio's webpage).

Should be a good one. See you there: tomorrow afternoon at 3:30pm EST over on WoW Radio, it's the WoW Insider Show live on your PC.

Filed under: Analysis / Opinion, WoW Insider Business, PvP, Arena, WoW Insider Show

2.4.2 patch notes updated

The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes.

Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike.

The changes are listed after the jump, courtesy of World of Raids.

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Items, News items, Classes, Buffs

Get yourself a Dire Raven in 2.4.2

I've been playing my Hunter lately, and while some Hunters are extremely loyal to their pets (sometimes carrying them through the entire game), I'm not so much -- I switch pets all the time. That's probably why my favorite news from 2.4.2 so far is the little note under the Hunter section: Dire Ravens will now be tameable.

Mania is excited because they're a new form for pets, and they may even be a new family. But I'm more excited because the raven, in its current form, actually also is used as the Night Elf Druid's flight form. Finally, I get my very own Druid to run around and tank for me. Unfortunately, it won't be able to switch into bear form, and Regrowth isn't an option, either, but it will definitely be nice to have another bird of prey in the mix.

No word yet on which abilities they'll have, but if they follow Owls or Vultures, they'll probably come with at least Claw, Dive, and Screech, and maybe Bite if we're lucky. If I can get one that actually says "Caw," or even "Nevermore," I'm totally sold.

Filed under: Night Elves, Hunter, Analysis / Opinion, Tips, NPCs

Undocumented changes in 2.4.2

Before 2.4.2 is even up on PTRs, MMO-Champion and World of Raids have undocumented changes listed on their sites. That's dedication! Of course, given that none of this can be verified, you should take it with a grain of salt, but most of the time changes found in the game files end up going live. Here's what's been noticed so far:
  • Most mount-speed-increasing trinkets (Carrot on a Stick, Skybreaker Whip, Riding Crop) have been changed to enchantments, which can be permanently applied to a single mount in your inventory and cause it to become soulbound. Furthermore, Charm of Swift Flight (which will stay a trinket) now also reduces the mana cost of Flight Form and Swift Flight Form by 115 mana, and Carrot on a Stick is now craftable (1x Simple Wood, 1x Fine Thread, 1x Golden Sansam). I imagine it would be an engineering recipe.

    This seems like a good change for the most part, since we won't have to use add-ons to swap in our riding speed trinket all the time (and we'll save an inventory space). However, it does have the major drawback that you'll need to get a new one for each of your mounts, which could get expensive if you're a mount collector. More business for the leatherworkers, I suppose.

  • Continuing on the mount theme, a sort of horned Swift Zebra mount appears to have been added to the game, as well as a Headless Horseman's Mount (both pictured).
  • Aspect of the Viper has been buffed. Previously, it generated mana equal to up to 55% of the hunter's Intellect every five seconds; now, it generates up to 55% of the hunter's Int plus 35% of his or her level. This means a boost of up to 24.5 mp5 at level 70.
There are also some changes to various items and recipes; check MMO-Champion for those. What do you think of this mount trinket change? Oh, and if you haven't seen the official patch notes yet, check Adam's post from early this morning.

Update: I just signed on to the PTR, and was unable to verify the change to Riding Crop. So this might well not end up happening after all.

Filed under: Patches, News items, Mounts

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