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Posts with tag patch-2.4

Advice for those with drinking problems

If you caught the MLG Orlando live stream over at GotFrag TV last weekend, you might have noticed a critical strategic move that many of the world's best players did over and over, particularly in the longer matches -- drink. Because mana-dependent classes don't have a constantly renewable resource such as Rage or Energy, drinking in Arenas is an important skill to master. Watching the tournament was educational because many of those pro Arena players knew how to drink like crazy.

The trickiest part of drinking in an Arena match is getting out of combat. Some classes, such as Druids, have an easier time than most but watching players escape focus fire with or without their teammates peeling opponents off them is really amazing to watch. It's a skill unto itself. Night Elves have a ridiculous advantage with Shadowmeld, allowing them to immediately enter stealth upon finding a safe spot to drink. This makes them harder to find, allowing them to get just a few more ticks from Star's Tears. Despite the nerf to drinking inside Arenas in Patch 2.4, players have managed to get those precious four seconds (and hopefully more) to get just enough mana back during matches. In the heat of combat, the nice cold drink is refreshing, indeed. Tips on how slake your thirst after the jump.

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Filed under: Analysis / Opinion, Odds and ends, PvP, Arena

Does Blizzard need to put out more content faster?

It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say.

Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions.

That said, I do feel like they could stand to pick up the pace.

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Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Expansions, Raiding, The Burning Crusade, Bosses, Buffs, Wrath of the Lich King

The fate of Season 1 gear in Season 4

So don't delay, act now, supplies are running outA lot of people -- including John, who asked us about this by email -- are a little confused about what's happening to Arena Season 1 gear when Season 4 goes live on June 24th. Season 1 gear for honor is being replaced by Season 2 gear, but at the same time, Eyonix has posted to say that they don't have plans to switch around the PvE tokens for PvP gear system implemented with patch 2.4.

So wait, is Season 1 gear available during Season 4 or not? The answer is yes, but only from Tier 4 PvE tokens.

When season 3 went live, as you will remember, Season 1 gear went over to Honor, and bumped the old level 70 High Warlord and Grand Marshal gear completely off the vendors. You could not longer get it. Likewise, when Season 2 gear moves to honor, it will completely knock off the Season 1 gear from the honor vendors, and you will no longer be able to purchase it for honor.

However, if you have Tier 4 tokens, you'll still be able to head to the Isle of Quel'danas and turn them in for Season 1 Gladiator gear. If you want Season 2 Gladiator gear from PvE, you'll still have to turn in Tier 5 tokens from Serpentshrine Cavern and Tempest Keep. This might be Blizzard's attempt to keep the balance, although it seems like anyone with the ability to go take down Magtheridon for a Chestguard of the Fallen Hero could get Season 2 much easier and faster by grinding honor. It seems in this case that the dev team either felt that it wasn't worth it to go in and switch up the gear vendors or wanted to keep the amount of balance and challenge they implemented for the PvE token to PvP gear conversion.

So is Season 1 gear going away? In short, no. You'll not be able to buy it for honor anymore, but you will be able to buy it with Tier 4 tokens.

Filed under: Blizzard, News items, PvP, Battlegrounds, Arena

MazzleUI updated for 2.4


Some of you may remember me gushing over MazzleUI back in the day, when it first came out of private beta. In short, it's an extremely coherent and well-designed UI compilation, that aims to be lightweight and efficient while still being complete and feature-filled. However, its long-suffering author, Mazzlefizz, quit WoW at a certain point, and MazzleUI started to become plagued with incompatibilities as WoW went through its normal patching process. No more! Docevl has come and rescued this lovely UI from the dust, and it's now all patched-up and ready for 2.4.2. I just installed it myself and it worked pretty faultlessly.

Of course, I did have to bring over a few AddOns from my previous UI (13 of them, in fact), since Mazz isn't meant to be all things to all people, and I have several that I've gotten very used too that aren't included (like MetaHud and TBag). And there are a few things you'll probably want to change from the default configuration:
  • Set the text size to Large or Mr Magoo, unless you keep a magnifying glass by your monitor (or it has fewer pixels per inch than mine).
  • Be sure and prevent it from yelling garbage about "mazzlegasms" (seriously) by setting the appropriate menu to "Bite your lip and keep it in" at the end of configuration. Those around you will thank you.
I actually ended up going back to my cobbled-together UI after not too long with Mazz, because I prefer something that uses minimal screen space and I don't need all the machinery that Mazz brings. I've also gotten very used to my setup. But if you want an all-in-one package, this is one of the best ones out there.

Filed under: Patches, News items, Add-Ons

Welcome back to beautiful Alterac

The forums have been quiet lately. Quiet about Alterac Valley, that is. Whereas the changes brought about by Patch 2.3 resulted in an uproar, with reports of entire realms reportedly boycotting the Battleground, Patch 2.4 seems to have delivered a modicum of balance at long last. Prior to the last patch, some people seemed to believe that the new mechanic prevented the Alliance from winning the Battleground unless the Horde played below par. The stink brought about by the supposed imbalance was so huge, in fact, that Blizzard quickly hotfixed Balinda Stonehearth and Vanndar Stormpike to have more life in an effort to "assist in balancing the opposing sides."

In Patch 2.4, Balinda and Vanndar were restored to their original (lower) health totals and included minor tweaks in order to further balance the ambitious map. The biggest change in the patch, however, was a geographical one. The Horde starting cave -- which was reputedly so close to the game objectives that it gave the Horde side an unfair advantage under the new mechanics -- was abandoned and a new one created further South. The old cave is still there, oddly, except that now it's just an empty hollow where people can presumably AFK in peace.

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Filed under: Analysis / Opinion, PvP, Battlegrounds

The future of trinkets

A little earlier, Eliah mentioned the world first M'uru kill by SK-Gaming. What caught my eye was a particular item that dropped off of the poor Naaru: The Shifting Naaru Sliver. This item doesn't yet appear on Wowhead or Wowdb quite yet, but the spell effect that accompanies it is.

It caught my attention because it made me think a little about future itemization. Most of the trinkets in Magisters' Terrace and the Sunwell Plateau have little effects that basically do the same things as other items, but they're done in slightly more interesting ways. There are a few that are almost entirely unique of course, but overall, they're just new ways to do old things. Personally, I adore it and can't wait to see Wrath trinkets and rings.

The Shifting Naaru Sliver in particular caught my attention, because the way it's phrased is so different from other On Use trinkets. It implies that only the caster of the buff gets that buff, so overall, it's the same as something like the Icon of the Silver Crescent. The spell is pretty unique though, so it might be an indication of more widespread applications of this sort of thing later. Being able to flesh out your spell/buff repertoire via a necklace or a ring would be pretty interesting! I suppose Leatherworking Drums do something similar, but this excites me a little more for some reason. Perhaps in Wrath raiding, we'll see people gearing up to complement their party's damage as well as their own moreso than we see currently, thanks to item buffs like these. We'll just have to wait and see.

Filed under: Leatherworking, Analysis / Opinion, Odds and ends, Raiding, Buffs, Wrath of the Lich King

Legendary bow Thori'dal, the Star's Fury "nerfed" on live servers


World of Raids has discovered something that might give Hunters a momentary attack of Angina: Thori'dal, the Stars' Fury has been found in the current game files, and while it still looks pretty tasty, it's also look weaker than the last known stats from the Pre-PTR leak. Namely, it's lost about 10 base DPS, having dropped from 148.7 DPS to 138.8 DPS.

Now, it's hard to call this a "nerf," perse, since the bow hasn't actually appeared on any live or test server yet as an actual item. It's possible that the pre-PTR leak was a hoax (not likely though, since it got the other stats spot on), or that Blizzard's internal testing made them think they needed to tone back the damage a bit. It's a bit of a blow to think what might have been with the old damage anyway, of course.

That said, Kil'jaedan isn't even killable yet on live realms, so the stats could change again before it drops. Even if they don't, it's still an awesome bow that will make the Black Bow of the Betrayer look like a peashooter for damage, and comes with the added bonus of a free bag slot, so I'm sure there will be plenty of Hunters aiming for it, and good luck to them. My Hunter is still going to be holding out for a Legendary Gun out of Thor Modan.

Filed under: Hunter, Items, News items, Raiding

Insider Trader: Cooking, the final stretch


Cooking is a secondary tradeskill that most players should strongly consider learning, and maximizing. The buffs that many of the foods award can be quite helpful, and aside from damage buffs, there are also healing buffs, tank buffs, and food for hunter and warlock pets, among other yummy treats. If you rely on purchasing the foods from the auction house, you'll find your consumables bill soaring upward.

You can also make a profit from cooking, especially regarding pet food. Because many players are stubborn and won't learn any of the secondary skills, you can sell your dishes for a hefty price.

Still, if you don't fall madly in love with cooking, searching high and low for the latest recipe and farming to your favorite tunes, then you might have some trouble and confusion when trying to reach 375. This week, Insider Trader will take an in-depth look at the easiest path to cooking 375, avoiding fishing altogether. Although they go hand-in-hand, they can be done separately, and many cooks do not want to become fishermen.

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Filed under: Fishing, Skinning, Cooking, Items, Tips, Tricks, How-tos, Quests, Features, Leveling, Guides, Making money, Buffs, Insider Trader (Professions), Well Fed Buff

Epic gems are 15 Badges after all

Remember a few weeks ago when it was discovered that the Armory was listing the new Badge of Justice-reward epic gems at 10 badges each? Yeah, turns out that was just an Armory bug (which we knew was a possibility). They're 15 Badges after all, as they were on the PTR. The way we know this now is that Proudmoore-US, first in all things Shattered Sun, has done Discovering Your Roots enough times to unlock Shaani, the vendor who sells you the gems. Thanks, Proudmoore! Grinding for knowledge. And everyone else, get on that quest. It's a fun one -- everyone gets a pet so they can pretend they're a hunter for a little while -- and you'll help your server along.

Assuming the epic gems sell for around 500 gold, which seems reasonable given the order-of-magnitude increase in price between uncommon and rare gems, this yields a 33 gold per Badge conversion rate (if you buy gems with your Badges and sell the gems; they're not bind-on-pickup). That's right on target in terms of gold per hour. I figure it takes about 20 minutes on average to earn a Badge, which means 100 gold per hour -- pretty much the same rate I make through dailies or grinding. And given that any activity that earns you Badges (i.e. raiding or heroics) gives you a chance at gear as well, it looks like the PvE endgame is fairly rewarding right now.

Filed under: Patches, News items, Economy, Jewelcrafting, NPCs

Interview with Antiarc, author of Omen

Even if you don't use Omen, it's likely you've seen it or heard about it here on WoW Insider, in WoW itself, or somewhere else in the WoW community. Patch 2.4 and the redesign of WoW's combat log called for a complete rebuild of many mods, and Omen was far and away the highest in demand.

There were certainly some issues with Omen the day 2.4 launched, but the one man army behind the mod worked endlessly to get the addon in working order, while somehow making time for a chat mod, too. I think it's fair to say we know a thing or two about the mods, but what about the modder behind them?

Luckily for all of you, Antiarc(aka Adrine) is open to bribes(not really) so I've managed to sucker him into answering a few questions for us, many of which are taken from you, the readers! We'll go through a series of three categories. The Man, in which we delve into Antiarc's personal and professional life. The Mods, wherein we ask a few questions about his experiences in mod-writing. The Miscellaneous, where we ask Antiarc random questions that hold no bearing on absolutely anything! Hooray! Read on!

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Filed under: Analysis / Opinion, News items, Add-Ons, Features, Interviews

The Art of War(craft): Making the jump from PvE to PvP


Let's face it, World of Warcraft is a PvE game. I know I once stated that PvP is inevitable and that everyone must go through it, but I've since been proven wrong by the rare breed of carebears who have never been flagged for PvP throughout their entire gaming lives. As much as I am loathe to admit it, Blizzard designed the game with PvP as a mere afterthought. I still don't think it's "the only real game" as Adam put it, but I think I'll write up a response to that another day. Despite the prevalence of Arenas and how its shaping the game today, anyone who isn't interested in PvP can very well skip it should she choose to. I said it was integral to the game, but admittedly probably only in my experience because it's my favorite thing to do.

On the other hand, with Patch 2.4, the game has never been more casual than it is now, with more rare and epic items available to more players than ever. PvP has become more casual, too, with a new bunch of PvP quests to add to the Gold-grinder's routine. For a few players, even those who aren't particularly into PvP, the Battlegrounds and World PvP objectives are more enticing, even if only once a day. The Spirits of Auchindoun quest in Terokkar Forest might be the easiest way to earn 12 Gold ever. Because of the changes, I believe that now is the best time for people to try out PvP -- from fresh 70s to longtime carebears.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes:

• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.

It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill.

Now, this all sounds somewhat ominous, but what does it actually mean?

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Filed under: Hunter, Patches, Analysis / Opinion, News items, Buffs

2.4.2 patch notes updated

The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes.

Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike.

The changes are listed after the jump, courtesy of World of Raids.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Items, News items, Classes, Buffs

Patch 2.4.2 notes released

Blizzard has released tonight the patch notes for patch 2.4.2, which means the PTR will probably be up and running sometime soon. Patch 2.4 will likely be the last major patch before Wrath of the Lich King, and we expect to see a couple more of these minor patches before WotLK comes out.

Highlights of 2.4.2 include:
  • Changes to the way arena points are calculated - essentially what Drysc talked about earlier.
  • Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
  • Illidan will no longer despawn if a raid wipes during his death speech.
  • If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid). This is a potentially large change.
  • Many main hand weapons are now one hand weapons.
  • A good list of bug fixes, including several problems associated with sounds.
Full patch notes for your convenience after the break!

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Filed under: Patches, News items

Blizzard asks: Have Arena wait times improved?


Back in February, Bornakk promised Arena queue improvements in Patch 2.4. Now that 2.4 has been here for a few weeks, Drysc is asking for feedback on the wait times.

According to Drysc, Blizzard has been making changes continually since releasing 2.4 in order reduce the wait times. He asks that you leave feedback in his post on the forums if you have played in the Arena within the last week.

Reading through, the feedback is all positive. Well, mostly. Poe jokes that the queue times are too quick now and would like a couple minutes to do a round of mining in Nagrand. Otherwise, everyone agrees that the queue times are now just a few seconds as opposed to several minutes. The only real negative comments are about how they would like Blizzard to crack down on Win Trading.

I am happy that Blizzard is soliciting feedback to find out what is really happening in the game. Do you think the Arena wait times have decreased?

Filed under: Blizzard, News items, PvP, Forums, Arena

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