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Posts with tag patch-3.0.2

Client patches for Wrath of the Lich King


To play Wrath tonight you'll need to update the game. The game installs version 3.0.1 when you upgrade to Wrath, and you'll need to update it version to 3.0.3. That means installing the following two patches:
  • Version 3.0.1 - > Version 3.0.2
  • Version 3.0.2 -> Version 3.0.3
You are in luck though and don't have to wait around to download them all. We have the files hosted over at our sister site Big Download. Take a look after the break for a complete list of the files you'll need to get.

Note: If you saved the files from previous patches, you're all set. But be sure they work and are fully saved before you go out and get Wrath tonight – no need to waste time downloading stuff again.

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Filed under: Patches, News items, Wrath of the Lich King

The 15 most beautiful Hunter pets


We hunters love our animal companions, especially Beast Mastery hunters -- many of us view the synergy between beast and master as the biggest reason for choosing this class, and we identify as much with the animal as with the humanoid. Big Red Kitty, arguably the most famous hunter in the world, is a case in point: so much of who he is would be much less clear if he had chosen the name "Short Red Dwarf." The image of dwarf and cat (Hobbes) together is an essential part of his hunter persona.

So it's no surprise that so many hunters are willing to go to such great lengths to get the pet that looks just right. Many hunters are willing to spend hours just waiting and waiting in order to find that one special most beautiful pet, and why not? After all, the look of our character will change lots of times as we upgrade our gear, but our beautiful pet will stay more or less the same -- it's worthwhile to put a bit of extra effort into making it look nice.

But which pets look the best? Below, I present to you the award winners in the category of Most Beautiful Pets! Check out the gallery below for a look at each pet and a short description of where you can find it.

(But what's that you say? You don't care if your pet is pretty or not? You want something that will scare the pants off your enemy? Stay tuned -- winners in the Most Intimidating Pets category are coming up!)

Filed under: Hunter, Analysis / Opinion, Features, The Burning Crusade, Guides, Wrath of the Lich King

Blizzard wants your feedback on the new Pet defensive

If you play a hunter at all, you've probably noticed a change to pets' Defensive behavior since patch 3.0.2. Ever since the dawn of time, or at least since I started playing (my first character was a hunter), pets on Defensive mode will attack anything that attacks you, the hunter (barring bugs). In this new world, though, pets attack anything that attacks you and anything that you attack. The idea here was just to make things a little more convenient for the hunter; typically, if you're attacking something, you want your pet to attack it as well. And if not, you can use Passive.

It's a nice idea, but it's not been entirely popular. Part of the resistance comes from the fact that it's hard to switch off years of habit. Hunter's Mark, pet attack, I attack. That's how I've done it forever. And part of it is that players want more control; there's no longer any way to attack without your pet attacking if your pet is in defensive. It also really doesn't save much work; a single keystroke per fight, at most (many players have /petattack macroed to things like Hunter's Mark anyway).

Blizzard has noticed that many Hunters have not been happy about this change to Defensive, so they're taking a look at it. If you have any feedback on the new Defensive mode, such feedback is being collected in this thread on the official forums, so you might want to drop by and let them know what you think. Personally, I don't love it, but it might just be fear of change. Skimming through the comments I do seem to be in the minority; most hunters report being quite happy with it. What do you think?

Filed under: Hunter, Patches

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Blood Pact: Destruction, my guilty pleasure


If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.

But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact

Rogue changes in patch 3.0.3


Although not a ton happened to Rogues in this latest patch, we at WoW Insider like to keep our coverage well-rounded, so let's run down the Rogue patch notes.
  • Combat Potency now only works on auto-attacks (i.e. not Shiv). I think we can agree that all the shivving was getting pretty silly.
  • Fan of Knives is castable if you don't have a target, looks prettier, and no longer plays an impact on the caster. It also benefits from Find Weakness, and its cooldown was reduced to 10 sec.
  • Instead of making the rogue untargetable, Killing Spree now causes all players to lose targeting on the rogue and causes the rogue to be unstoppable during its duration.
  • Riposte's effect duration is no longer reduced by effects that reduce disarm duration.
  • Shadow Dance no longer increases the cooldown on various abilities that require stealth (Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket, and Disarm Trap). Feel free to Ambush as much as you have energy for, but don't get too attached to cooldown-free swirly ball Disarm Trap; that's getting nerfed for sure.
Overall, it's buff time in Rogueville, as it seems to be for nearly everyone else. The Combat Potency change is essentially a bug fix. FoK's cooldown was cut by two thirds, and you can't argue with a prettier effect. I'm not really sure what to think about Killing Spree's change. I guess it means you can still take damage, if the opponent can manage to target you, but I don't see it as a big deal. And I hear many players are still not particularly impressed with Shadow Dance, but I would expect Ambush's numbers to add up pretty quickly. Have any beta players played with this new version?

Update: missed one: Glyph of Shiv replaced with Glyph of Vigor, which gives 10 more extra energy if you have Vigor.

Filed under: Rogue, Patches

Mage changes in patch 3.0.3

Mages, don't worry, you weren't left out of the love light this patch. Not at all. The number of bug fixes in your section of the patch notes does outweigh the number of substantive changes, but one of the substantive changes is very significant. Let's start with a bang:
That could practically read "reduced the mana cost of mages." Great stuff. Looking at the numbers from the last beta build, the reduction seems to be on the order of 10%, which is quite noticeable when applied to your staple spells.

Living Bomb, which has been something of a controversial talent, has also been polished a bit:
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion; no longer causes the caster to stand up when the final explosion occurs, and it is now possible for each mage to have a Living Bomb active on a target.
Frost mages, I'm sorry, but there's a herd of small nerfs (nerflings?) for you in this patch:

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Filed under: Mage, Patches

Warrior changes in patch 3.0.3

With 3.0.3 going to the live servers today, we have a nice batch of Warrior changes to look at. First and foremost on everyone's mind are the changes to Titan's Grip.

Prior to patch 3.0.3 Titan's Grip had a 15% miss penalty. That penalty has been reduced to an astounding 5%. What does this mean? It means that you're pretty much going to hit 10% more then what you used to when you have Titan's Grip talented.

10% more means 10% more crits and 10% more yellow damage. Of course, these numbers end up being a bit different in practice than in theory crafting (and some will even correctly say that 10% more chances for damage is an oversimplification - and they would be right, and that's another article), but they're still a good base to look at when talking theoretically about the class.

The simple jist of it is Titan's Grip just became a whole lot sexier.

Continue reading on after the break for more changes to the Warrior class in 3.0.3.

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Filed under: Warrior, Patches, News items

Reminder: Keep your patch files

Eyonix told us all when 3.0.2 was released that we'll need to keep the patch files we get. If you delete the patch files you'll need to redownload everything you got with patch 3.0.2 three weeks ago, and patch 3.0.3 which you'll get today.

That's a lot of downloading, and potentially on clogged servers around the internet as millions of people rush to play Wrath of the Lich King as soon as it's released. Further, do not count on mirrors to be working when Wrath hits. Chances are they will be overloaded as well.

The best thing you can do is to take all your 3.x patch files later tonight and copy them to a folder tucked safely away. Preferably someplace where your kid(s)/girlfriend(s)/boyfriend(s)/parent(s) can't get at them.

Filed under: Patches, News items, Wrath of the Lich King

World of Warcraft 3.0.3 Patch notes

We have the patch notes for tomorrow's 3.0.3 patch. As a reminder: it is always possible these notes might change at any time. Sometimes even though we're expecting certain things in them, they are not included.

With these notes we know that 3.0.3 will be dropping tomorrow. The patch will fix many bugs in the game currently, and hopefully bring more stability to the servers. Paladins are getting nerfed, Warriors are getting buffed, and there are more changes across the board.

And best of all? We can all now earn the "Hallowed Be thy Name" achievement much, much easier.

Full patch notes after the break. And don't forget to check out the 3.0.2 patch notes if you have more questions about what some of these changes mean.

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Filed under: Patches, News items, Features

When will we see patch 3.0.3?

The devs have said all along that we'll be getting patch 3.0.3 before Wrath of the Lich King launches, and it's pretty obvious that we will. It's a pretty important patch overall. The game is playable without it, but there is a lot of balance fixes in the patch that is crucial to the launch of a whole load of new content. I don't doubt we'll get it before we hit Northrend. The question is... when?

Will we get it tomorrow? It's a possibility, but from the sounds of things it's kind of unlikely. I don't think we've ever had a patch didn't happen on a Tuesday (though I may be mistaken), so if it's not tomorrow that only leaves November 11th for a patch prior to launch. Alternatively, maybe they'll roll it out the night of Wrath's launch, so when you pop in those install discs you get to patch, too. Considering midnight launches though, it would be really unusual if they rolled out the patch the evening of November 12th. Personally, my money is on patch 3.0.3 being pushed live on November 11th, and if the devs announced patch maintenance for tomorrow while I write this I am going to eat my hat.
When do you think we're getting patch 3.0.3?
November 4th4513 (66.5%)
November 11th1953 (28.8%)
Some other day (Leave a comment!)319 (4.7%)

Filed under: Patches, Analysis / Opinion, Blizzard, Wrath of the Lich King

Breakfast Topic: A knock on knockbacks

The game-changing Echoes of Doom patch brought in a slew of new abilities and some of them included this nifty little feature called 'knockback', which effectively knocks back enemy players and NPCs. It's a whole lot of fun, particularly if you're knocking them off the bridge in Dun Baldar. I've been on the nasty receiving end of a knockback that sent me to my death in Eye of the Storm. I think it's a lot of fun, and it really does create some interesting conundrums in Arenas.

Of course, not everyone is thrilled by them. Our very own Allison Robert, bear tank extraordinaire, has torn out about half her hair (poor Allie!) in frustration from knockbacks messing with tanking. She implores you to use these abilities with restraint for the sake of her sanity. It's a level-headed request that Blizzard hears. They've recently hinted at new Glyphs that will remove the knockback effect from certain spells such as Blast Wave, Typhoon, and Thunderstorm.

How's your experience with knockback effects? Have you used it to kill enemies in Battlegrounds? Used it to escape some pesky Rogue slicing and dicing your butt? Maybe you've even used it in *gasp* an instance and rearranged the mobs that the tank so painstakingly positioned through the pull. How have you been (ab)using knockbacks? What's your take on the new mechanic? Yay? Nay? Art-fay?

Filed under: Analysis / Opinion, Breakfast Topics

Arcane Brilliance: Inscription and the common Mage



Each week Arcane Brilliance gathers energy from the nether, spinning it from the bowels of the universe itself, then threads that dark matter together into a tapestry of destruction. This is a fancy way of saying that Arcane Brilliance summons up a column about Mages each Saturday. Then, over the course of a 5 second cast-time, it balls that column up into a giant ball of flame and nukes your face with it.


Patch 3.0.2 hurled a new profession into our little virtual pond, and like Jewelcrafting before it, Inscription has plunged beneath the surface like a cannonball. We'll likely be sorting out the various waves and ripples that splash has created for months to come, but having spent the better part of three weeks with it, we can begin to see some results of the impact. Some of us have dived right in, picking up the profession and leveling it with gusto. Some of us only know that we saw a big splash, and that we are now very wet.

As a Mage, this profession intrigues me more than most. Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning, or am I better off just buying glyphs when I need them?

Though we're still in the early stages of learning about this new tradeskill, we're at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Expansions, Features, Raiding, Leveling, Classes, Enchants, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription

The Light and How to Swing It: Uncle


Uncle.

I cry uncle.

Please, Blizzard, no more. I've been extremely understanding of the nerfs done to the Paladin class as a whole, intended to reduce the so-called "dominance" of Retribution in PvP. I've always said Blizzard was doing the right thing and was on the right track towards balancing the class. I celebrated the fact that Paladins were actively tuned and assessed -- it was a refreshing change of pace. When nerfs were done to the class, I supported it because I valued game balance.

But now this. I'm tired. I'm broken. This latest nerf -- intended for Retribution but affects the entire class -- has brought me to my knees. Blizzard has found a way to undermine Faith, and I no longer feel the comfort and safety of my Divine Shield of naiveté. In fact, right now I feel quite vulnerable with Forbearance, and the weight is quite heavy upon my shoulders. Right now, I just feel really disillusioned, disappointed, and lost.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

A plea on behalf of frustrated tanks everywhere

Several classes and specs have gotten "knockback" abilities as part of patch 3.02 and the game's transition to Wrath of the Lich King, and I've had fun watching these skills be deployed in battlegrounds to extensive and quite possibly evil use. It's pretty funny watching an elemental Shaman defend AB's lumber mill now, and the AV bridge? Even funnier.

And yet...as I laughed, I started to cry inside, because I knew that these skills would also be deployed in 5-man groups and raids to much less amusing effect. And man, it's a real burden being right so often.

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Filed under: Analysis / Opinion, Odds and ends, PvP, Instances, Humor, Classes, Battlegrounds

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