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Posts with tag patch-3.0.2

A plea on behalf of frustrated tanks everywhere

Several classes and specs have gotten "knockback" abilities as part of patch 3.02 and the game's transition to Wrath of the Lich King, and I've had fun watching these skills be deployed in battlegrounds to extensive and quite possibly evil use. It's pretty funny watching an elemental Shaman defend AB's lumber mill now, and the AV bridge? Even funnier.

And yet...as I laughed, I started to cry inside, because I knew that these skills would also be deployed in 5-man groups and raids to much less amusing effect. And man, it's a real burden being right so often.

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Filed under: Analysis / Opinion, Odds and ends, PvP, Instances, Humor, Classes, Battlegrounds

Totem Talk: Elemental, my dear Watson

So, what's the score with Elemental as a spec? Why, Mister Rossi, have you been so assiduously avoiding any discussion of it?

Well, in part it's because I don't really like playing as an elemental shaman. It's a personal preference issue: when I'm DPS, I like to be up in mob faces, not standing back casting spells. My default spec for when I'm not enhancement is restoration, if only because I seem to be able to keep people alive fairly well with that spec and usually healing is at a premium. But I would have no difficulty in admitting that not only am I not particularly enthused with elemental (unlike Mike Schramm, one of our big elemental boosters) I'm also not very good at playing one. So speccing elemental this week and testing out the spec was to some degree like asking Wayne Gretsky to go figure skating: sure, the guy can skate, and skate well, but he's really not known for that particular kind of skating. Still, I did it, and I have to say that as is always the case when I do it I found the spec much less agonizing to play than I expected. It's actually pretty fun. (Yes, I use basically the same gear as I do when I go resto now, which means my crit sucks, but I'm not going to blow all my badges on elemental gear just to test the spec.)

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Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, Expansions, (Shaman) Totem Talk, Wrath of the Lich King

Scattered Shots: Autocast bugs and other animal handling issues in 3.0.2

I shall call him Squishy, and he shall be mine. And he shall be my Squishy.
Welcome to Scattered Shots, where Daniel Whitcomb loves his Hunter Judgement, but wishes he got the cool looking shoulders too.

So between 3.0.2, the Scourge Invasion, and Hallow's End, my Hunter's seen a lot of play as I've been going after the title and the undead armor and playing with all the new changes on a live server and all, and in that time, I've had some chance to see how stuff works out when it's thrown into the crucible of live server playing. Most of my observations have ended up focusing around pets, which is probably to be expected. After all, they've changed quite a bit. Here's what's I've learned from 3.0.2 in the last few weeks about managing your pet:

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Filed under: Hunter, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Insider Trader: Inscription from 0-100

Insider Trader is your inside line on making, selling, buying and using player-made products.

This week's edition of Insider Trader will stand as an introduction to becoming a scribe. After covering some of the basic information you will need to know, I will walk you through the leveling process until you reach the 100th skill point.

I will also discuss Minor Inscription Research and glyphs in detail, ensuring that you can make informed choices when choosing how to level your inscription. In the coming weeks, I will continue with the guide until the new maximum, 450.

Hop on through the break to learn how to boost your scribe's levels quickly and cost-effectively.

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Filed under: Herbalism, Items, Tips, How-tos, Walkthroughs, Economy, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

3 day credit for NA, EU customers


When patch 3.0.2 hit, we had a very long maintenance, shading towards 24 hours for some realms. And since then we haven't always had the best of realm stability; I know my own realm has had plenty of restarts, downed instance servers, and lag spikes in the past few weeks. It would have made raiding pretty hard if they hadn't nerfed the pants off it.

Blizzard knows about the realm problems as well as anybody, and as is their tendency, they're compensating for it by giving us all playtime credits. This time it's a full three days, for anyone with an active account on US, Oceanic, Latin American, European, and Russian realms (so basically everyone except Asia; the Asian realms have a different payment structure).

That's one thing I really like about Blizzard. They may mess up, but at least they try to fix it. Now can I have a Squashling, please?

Filed under: Realm News, Blizzard

The Bro Squad 3-mans Karazhan

Back in early September, I told you about a trio of level 80 players in the Wrath beta that cleared Karazhan with just the three of them. At the time, it was quite a feat and really surprised a lot of us, bloggers and readers alike. Well, it's been 3-manned again. At level 70.

Metosai, a partially Sunwell geared Protection Warrior, recently ran Karazhan with a mix of experienced characters and some lesser geared ones. About a third of the raid was in greens, he said. They cleared the place in under an hour. Metosai was surprised at just how easy it was, and decided to see if they could do it with just three.

He looked for a couple of people from his guild to help him, and they took to Karazhan with a team of a Protection Warrior (Metosai), a Retribution Paladin (Dok), and a Holy Paladin (Dantez). The first half of the instance was easy, they say, but the second half got a little more dicey. Netherspite was cited as the most difficult to figure out how to do with three people (it took 5-6 tries), but they managed it and supplied video.

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Filed under: Paladin, Warrior, Patches, Expansions, Wrath of the Lich King

Guildwatch: The lolpatch buff


Yes, last week it was slow going, but this week, guilds are charging ahead, powered by the crazy raid nerfs (not to mention our shiny new 51-point talents). There's nothing wrong with that -- Blizzard did exactly the right thing by letting guilds who'd never been into the later content see some new bosses and nab some epics before we all head to Northrend and pick up ten more levels. But all the same, even guilds downing bosses for the first time have to admit -- this is the time of the lolpatch.

Drama, downed, and recruiting news from around the realms all after the break. Want to see your guild here (or see a particularly tasty drama thread, on your guild's forums or somewhere else, with some delicious tears to drink)? Just email us your tips at wowguildwatch at gmail dot com, and make sure to include your guild's name, server, and faction (and try to keep it short, if you would -- some people are sending us novels about their guild, which we appreciate, but as you can see below, there's not much room if we're going to fit everyone in). Thanks -- enjoy this week's GW.

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Filed under: Analysis / Opinion, Guilds, Odds and ends, Humor, Raiding, Guildwatch, Bosses, NPCs

Voidwalker tanks Illidan, for real this time


The other day, in response to a Hunter pet tanking Gruul, I posted a video of a Voidwalker tanking Illidan... almost. The Voidwalker survived most of phase one, which is quite nearly identical to all of the 'humanoid' phases, so to me that was good enough. It wasn't good enough for everyone though, so they're back with a video of the entire fight.

The Voidwalker tanks all of the phases except for the fire elemental phase, because that requires far more finesse than what you can do with a pet, or they can do on their own. The Voidwalker also didn't tank the demon phase, because there wasn't one. Their gear levels combined with the new talents of patch 3.0.2 and the added raid nerf let them beat the encounter without ever seeing an entire phase of it. That's like opening a bag of Runts to find out someone took all of the bananas. The bananas are the best part, you jerks.

Filed under: Analysis / Opinion, Bosses

Rolling restarts to usher in new phase of the zombie invasion?

The announcement on the login screen tells us that there'll be rolling restarts for all realms between 5:00 a.m. PDT and 6:00 a.m. PDT. Each realm should be down for no less than 15 minutes.

These restarts have become a common thing in the past few days. From previous information given to everyone from Bllizzard, we know that restarts correct server lag and other connectivity issues. And there have been quite a few of these issues since patch 3.0.2. A restart fixing these things is nothing new. But you have to ask yourself now, are these updates secretly pushing new things onto the server?

It seems like for the past few days after every "rolling restart" a new phase or two of the scourge invasion has begun.

So I'm going to make an educated guess based on what may very well be completely unrelated variables – tomorrow or Monday we'll see phase five of the invasion, complete with something new we haven't yet seen.

Prove me wrong, Blizzard... prove me wrong.

Filed under: Analysis / Opinion, Realm Status, News items

Arcane Brilliance: Mage PvP post-patch 3.0.2



Each week, Arcane Brilliance delivers a serious burst of Mage content, a burst that can even out-damage a Druid's HoTs. How, you ask? Hax. Lots and lots of hax. What, you thought Arcane Brilliance was powerful enough to out DPS a Druid's heals legitimately? Sadly no. Arcane Brilliance cheats. Arcane Brilliance cheats hard.

Edit: Ok, Arcane Brilliance is lying. There are no mods that will allow Mages to out DPS the instant-cast HoTs of the most mobile class in the game. No matter how long we chase that cheetah around that pillar. Please excuse Arcane Brilliance while it casts Invisibility and goes into the corner to cry.


Though I enjoy burning down raid bosses as much as the next Mage (especially now that the raid bosses in question are so much easier to burn down), I make no secret about the fact that my first love has always been burning down other players. When patch 3.0.2 landed so forcefully upon our heads, bearing with it a plethora of new and revamped spells and talents, I have to admit that my first burning question was not so much "how will this help me down Kil'jaeden," as it was "how will this help me brutally slaughter the next Warlock I stumble across?"

Before the patch, Mage PvP could be distilled down to a couple of absolute truths. The first of these was: Spec Frost. The second was: You will lose to Warlocks, Druids, Priests, Hunters, and Rogues, and only reliably beat Warriors one on one. PvP was a known quantity. We knew based upon the matchup what our chances were, we knew our strengths and limitations, and we knew which spec worked the best (cough...17/0/44).

The patch turned all of that on its head. What spells work now? What talents should we be taking? Are we better or worse off now than we were two weeks ago? Join me after the break and we'll see where we stand.

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Filed under: Mage, Patches, Analysis / Opinion, PvP, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Battlegrounds, Arena

Ready Check: Kil'jaeden (and friends), post-3.0.2



Kil'jaeden, the Sunwell Plateau end boss, has had a tough time lately. Since the Echoes of Doom patch, plenty of guilds have breezed through Sunwell and many of those have managed to kill him for the first time, signing off TBC raiding with a bang. Congratulations to them!

This is pretty symptomatic of raiding post-3.0.2 in general -- while nothing on the surface has changed drastically, everything's become a whole lot easier, as increased damage output, decreased mob health and relaxing of raid constraints all add up to great effect. Previously complex encounters become almost trivial and previously trivial encounters become hilarious, with a slight twist of nostalgia when remembering how hard they were first time round.

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Filed under: Analysis / Opinion, Raiding, Bosses, Guides, Ready Check (Raiding)

Rolling restarts for selected realms this afternoon

Fresh from the news bulletin upon login is an announcement of rolling restarts for a handful of realms this afternoon. At 12:00 noon PDT the realms of Dreadmaul, Caelestrasz, Nagrand, Aman'Thul, Barthilas, Thaurissan, Dath'Remar, Frostmourne, Khaz'horoth, and Jube'Thos will be going down for restarts.

Many people have still continued to experience connectivity issues and major lag since patch 3.0.2 dropped nearly two weeks ago. Instances seem to be a particular problem with people not being able to zone in, getting disconnected upon loading, or generally having issues with mobs and other objects appearing correctly.

I wouldn't be surprised to see more realms added to this list today, and perhaps some extended maintenance (if not an outright patch) this upcoming Tuesday.

Filed under: Realm Status, News items

Voidwalker tanks Illidan, almost


Step aside, hunter pets. There's a new raid tank in town: Voidwalkers. The guild Hexed from Dragonblight-US got a little bored raiding the old fashioned way with all of the nerfs that have gone in, what with Killy J down already, so they decided to do things a little differently. They pulled out a Voidwalker and sent it a-tankin'.

Through liberal use of Demonic Empowerment (and its associated threat bug) and their awesome healers, Mister Voidwalker successfully tanked the Priestess mob in the Illidari Council encounter and most of Illidan himself. An incident with Parasites caused a little chaos, which ultimately spelled the voidwalker's demise. Illidan hits juuust a little too hard to live through a few of the healers scrambling away from parasites. Even if it had 23,000 HP.

It was also mentioned in the e-mail to us here at WoW Insider that they used the Voidwalker to tank the first three bosses in Mount Hyjal as well. I think even a baby kitten could tank the first three bosses of Mount Hyjal nowadays, but using a Voidy for it is still pretty dang cool. I hope to see more off the wall stuff like this before Wrath launches, so if you have it, please send it in to us!

Filed under: Warlock, Analysis / Opinion, Bugs, Wrath of the Lich King

Blood Pact: Affliction and Demonology in Patch 3.0.2


It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.

To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Totem Talk: Echoes of Doom Restoration review


Last week we talked Enhancement. This week, it's Restoration's turn as we move through patch 3.0.2, ward off angry zombies and get ready for Wrath of the Lich King. Last week I was hesitant to talk about glyphs, but it's clear that you guys want to talk about them, so we'll do that too. First off, behold in all his cobbled together glory my orc shaman, wearing a miz of Karazhan, PvP, badge and heroic gear (with the exception of a blue mail chestplate from a quest) - wearing this gear I have successfully healed heroics, Headless Horseman attempts (but let us be honest, the new DPS and tanking abilities make that fight a complete joke at 70), and a variety of PuG raids including a relatively successful Black Temple PuG.

Right now, I'd say Restoration is a powerful healing spec, but the problem is, it's hard to tell how powerful when all the content has been reduced to the point where fights that used to be hard can now just be muscled through. Prince Malchezzar, already a pushover once you're in Tier 5 or better gear, died so fast on my most recent Kara run that I barely had time to cast a few Riptides. Phase 2? Oh, yeah, that already happened? This makes the effects of the downranking and potion changes on mana efficiency rather difficult to determine as we progress forward. For now, I have no mana issues whatsoever, because everything dies before I can even look crosseyed at my mana bar.

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Filed under: Shaman, Patches, Analysis / Opinion, (Shaman) Totem Talk

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