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Posts with tag patch-3.0.3

Warrior changes in patch 3.0.3

With 3.0.3 going to the live servers today, we have a nice batch of Warrior changes to look at. First and foremost on everyone's mind are the changes to Titan's Grip.

Prior to patch 3.0.3 Titan's Grip had a 15% miss penalty. That penalty has been reduced to an astounding 5%. What does this mean? It means that you're pretty much going to hit 10% more then what you used to when you have Titan's Grip talented.

10% more means 10% more crits and 10% more yellow damage. Of course, these numbers end up being a bit different in practice than in theory crafting (and some will even correctly say that 10% more chances for damage is an oversimplification - and they would be right, and that's another article), but they're still a good base to look at when talking theoretically about the class.

The simple jist of it is Titan's Grip just became a whole lot sexier.

Continue reading on after the break for more changes to the Warrior class in 3.0.3.

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Filed under: Warrior, Patches, News items

[UPDATED] Warlock changes in patch 3.0.3


Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned.

Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.

[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

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Filed under: Warlock, Patches, Analysis / Opinion, Talents

Shadow Priest changes in patch 3.0.3

Patch 3.0.3 is going up on live realms today, and with it comes changes. Shadow Priests manage to get by without a massive list of changes and balancing acts, but the changes we do get are pretty good ones, I think. If you're interested in what you'll be seeing this afternoon, read on!
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
This is very, very nice. Devouring Plague's damage was pretty pitiful for awhile there, right after they spread it to all Priests. It was sometimes even questionable whether it was actually worth using in raid situations because of the GCD and debuff slot. It needed this buff, and I'm glad to see it. The healing from it will be nice now as well, because every little bit helps with Shadow Word: Death around.

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Filed under: Priest, Patches, Analysis / Opinion, Talents, Buffs, Wrath of the Lich King

Reminder: Keep your patch files

Eyonix told us all when 3.0.2 was released that we'll need to keep the patch files we get. If you delete the patch files you'll need to redownload everything you got with patch 3.0.2 three weeks ago, and patch 3.0.3 which you'll get today.

That's a lot of downloading, and potentially on clogged servers around the internet as millions of people rush to play Wrath of the Lich King as soon as it's released. Further, do not count on mirrors to be working when Wrath hits. Chances are they will be overloaded as well.

The best thing you can do is to take all your 3.x patch files later tonight and copy them to a folder tucked safely away. Preferably someplace where your kid(s)/girlfriend(s)/boyfriend(s)/parent(s) can't get at them.

Filed under: Patches, News items, Wrath of the Lich King

World of Warcraft 3.0.3 Patch notes

We have the patch notes for tomorrow's 3.0.3 patch. As a reminder: it is always possible these notes might change at any time. Sometimes even though we're expecting certain things in them, they are not included.

With these notes we know that 3.0.3 will be dropping tomorrow. The patch will fix many bugs in the game currently, and hopefully bring more stability to the servers. Paladins are getting nerfed, Warriors are getting buffed, and there are more changes across the board.

And best of all? We can all now earn the "Hallowed Be thy Name" achievement much, much easier.

Full patch notes after the break. And don't forget to check out the 3.0.2 patch notes if you have more questions about what some of these changes mean.

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Filed under: Patches, News items, Features

Patch 3.0.3 as good as confirmed for November 4th

About that whole hat eating... thing. Hahaha, we're all going to forget about that, right? It was just a joke. Haha! See? Laughter! Oh gosh, please don't make me eat my hat. Hats are so... hatty.

In all seriousness, Patch 3.0.3 has been as good as confirmed for tomorrow. As was pointed out to me, while the breaking news announcement about tomorrow's maintenance doesn't explicitly say it's an extended maintenance, the timeframe for it is definitely longer than the norm. Moreover, Boubouille over at MMO-Champion says it's tomorrow, and that's as close to confirmed as it gets without... you know, a confirmation. When he opens his mouth, blue crayons fall out.

As always, WoW Insider will be here in the morning to help you through the patching process, from the hours of boredom to the stretch of discovering just what the heck is different. And as I mentioned before, if you're a US citizen, you have other things to do as well.

Filed under: Patches, Analysis / Opinion, Blizzard

When will we see patch 3.0.3?

The devs have said all along that we'll be getting patch 3.0.3 before Wrath of the Lich King launches, and it's pretty obvious that we will. It's a pretty important patch overall. The game is playable without it, but there is a lot of balance fixes in the patch that is crucial to the launch of a whole load of new content. I don't doubt we'll get it before we hit Northrend. The question is... when?

Will we get it tomorrow? It's a possibility, but from the sounds of things it's kind of unlikely. I don't think we've ever had a patch didn't happen on a Tuesday (though I may be mistaken), so if it's not tomorrow that only leaves November 11th for a patch prior to launch. Alternatively, maybe they'll roll it out the night of Wrath's launch, so when you pop in those install discs you get to patch, too. Considering midnight launches though, it would be really unusual if they rolled out the patch the evening of November 12th. Personally, my money is on patch 3.0.3 being pushed live on November 11th, and if the devs announced patch maintenance for tomorrow while I write this I am going to eat my hat.
When do you think we're getting patch 3.0.3?
November 4th4513 (66.5%)
November 11th1953 (28.8%)
Some other day (Leave a comment!)319 (4.7%)

Filed under: Patches, Analysis / Opinion, Blizzard, Wrath of the Lich King

Rolling restarts to usher in new phase of the zombie invasion?

The announcement on the login screen tells us that there'll be rolling restarts for all realms between 5:00 a.m. PDT and 6:00 a.m. PDT. Each realm should be down for no less than 15 minutes.

These restarts have become a common thing in the past few days. From previous information given to everyone from Bllizzard, we know that restarts correct server lag and other connectivity issues. And there have been quite a few of these issues since patch 3.0.2. A restart fixing these things is nothing new. But you have to ask yourself now, are these updates secretly pushing new things onto the server?

It seems like for the past few days after every "rolling restart" a new phase or two of the scourge invasion has begun.

So I'm going to make an educated guess based on what may very well be completely unrelated variables – tomorrow or Monday we'll see phase five of the invasion, complete with something new we haven't yet seen.

Prove me wrong, Blizzard... prove me wrong.

Filed under: Analysis / Opinion, Realm Status, News items

Rolling restarts for selected realms this afternoon

Fresh from the news bulletin upon login is an announcement of rolling restarts for a handful of realms this afternoon. At 12:00 noon PDT the realms of Dreadmaul, Caelestrasz, Nagrand, Aman'Thul, Barthilas, Thaurissan, Dath'Remar, Frostmourne, Khaz'horoth, and Jube'Thos will be going down for restarts.

Many people have still continued to experience connectivity issues and major lag since patch 3.0.2 dropped nearly two weeks ago. Instances seem to be a particular problem with people not being able to zone in, getting disconnected upon loading, or generally having issues with mobs and other objects appearing correctly.

I wouldn't be surprised to see more realms added to this list today, and perhaps some extended maintenance (if not an outright patch) this upcoming Tuesday.

Filed under: Realm Status, News items

Quested mounts and forms to be trainable in Patch 3.0.3


According to the Patch 3.0.3 patch notes, the Druid Swift Flight Form, Paladin Charger, and Warlock Dreadsteed spells will soon become trainable. Before you all celebrate (or throw out invectives...), it should be noted that these spells will only become available at a level above the minimum required level to obtain the mounts or form and will require the appropriate riding skill. Swift Flight Form will be trainable at Level 71 and require Artisan or 300 Riding skill, while both the Charger and Dreadsteed will become available at Level 61 and require Journeyman or 150 Riding skill.

This means that players will still need to pony up for the cash required to train for the riding skill, which means an affordable 480-600 Gold for the land mounts and a not-quite-as-affordable 5,000 Gold for the epic flying skill. If you would like to get the satisfaction of doing some of the coolest quest lines in the game, you can check out the Dreadsteed guide on WoWwiki and our guides for the Paladin Charger for both the Alliance and the Horde. If you've got that 5,000 to plunk down -- which our very own Dan O'Halloran has been penny-pinching to avoid -- you can check out the epic flight form, too. And why not? You might even get a shot at getting one of the coolest ground mounts ever. If anything, doing the quest will grant you the mount a whopping one full level ahead of everyone else!

Filed under: Patches, News items, Mounts

PTR 3.0.3 Patch Notes

Looking for the Patch Notes that are being pushed to the live servers? We've got that, too.

Blizzard has released the notes for the Patch 3.0.3 on PTR (Public Test Realm). With the PTRs going to patch 3.0.3, I wouldn't be surprised to see 3.0.3 hit the live servers next week. Also, please note that these patch notes appear to be in flux and are being updated. We'll keep you posted with any changes.

While patch 3.0.2 has a lot of great new content, there have been a fair share of bugs in the game. This patch will fix some of those, and change around a few other things. Remember, there will be an ongoing series of changes – the game itself won't seem normal until Wrath of the Lich King.

Some highlights of this patch include:
  • Druid talent points are refunded (only Druids)
  • Hunter aspects are off the global cooldown
  • Vampiric Touch has had its spell power coefficient doubled
  • Warlocks can now use an Infernal indoors
  • Bloodthirst cooldown is now 5 seconds
  • No more level requirement to train gathering skills
Read on after the break for the full PTR patch notes.

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Filed under: Patches, News items, Wrath of the Lich King

Hallow's End 2008 guide (updated)

Hallow's End is scheduled to begin in a few hours, and you know we loves us some candy. There's been a big change to the Achievement needed to get the "Hallowed" title (it's actually gotten a lot easier), the Headless Horseman has a new loot table, and -- well, it's been a year since we've seen it anyway, so here's a round-up of WoW Insider's articles on Hallow's End. As an FYI, we're also expecting patch 3.03 to hit alongside Hallow's End, and it should contain a number of bug fixes for problems that have cropped up since 3.02 hit Tuesday and some class tweaks. With that said, nobody's 100% certain of what's actually going to go live, so check back; we should have more information this weekend.

Read on for a guide to the holiday quests, the new Achievement related to the holiday, and some fun stuff you can do ingame til November 1st!

EDIT (11:50 pm EST): we've confirmed a few changes to the holiday with some readers on the EU realms, and I've updated the post.

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Filed under: Patches, How-tos, Events, News items, Quests, Features, Bosses, Guides, Mounts, Achievements

Beyond the Lich: looking forward to future patches

Patch 3.0.2 is out today, and so goes the ways of old. Buffs have undergone the largest change since release, Protection Warriors can now AoE tank like a pro, Retribution Paladins are all screaming "Don't nerf me, bro!" and casters around the world are getting their heads around spellpower.

All this change begs the question, what's in store for the future? Could this be the last great patch we see? Is this the beginning of the end of the World of Warcraft? Highly unlikely, and we already know that there is a bit in store for us in a few 3.x.x patches.

Read on after the break for what we know is coming, as well as for what my predictions of the future hold.

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Filed under: Patches, Analysis / Opinion, The Burning Crusade, Wrath of the Lich King

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