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Posts with tag patch-3.0.8

The disaster of patch 3.0.8

Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.

But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.

In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.

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Filed under: Patches, Analysis / Opinion, Bugs, Blizzard, Leveling, Classes, Alts, Wrath of the Lich King

Arena matching system changed in patch 3.0.8

There's a new matchmaking system out in 3.0.8 for arenas, and the change (surprise surprise) did not make it into the patch notes.

Update: Please see this post for further information.

The system is thus:

There is a rating, one that you cannot see, which will match you "against others of equal skill." This rating is different for each of the arena brackets. At the end of each match, the internal rating, the one you cannot see, is changed. The cycle then repeats itself when you queue up for your next match.

There isn't any more information that that, which was released by Bornakk late last night.

Bornakk warns that you might notice some odd behavior in arena matches.

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Filed under: Patches, News items, PvP, Arena

The Queue: Who cares about 3.0.8, where's 3.1?


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The title above is only half-joking. Patch 3.0.8 didn't supply any real content which is what we're all waiting for, but at this point rolling out patch 3.1 too quickly would be a disaster. I think game quality is worse now than it was before 3.0.8, so I'd much rather see things working smoothly again before they throw patch 3.1 at us. Of course, I'm also pretty bored with Wrath already, so...

Zoidberg asked...

So, what do we know about 3.1? What do we know about dual spec? Anything about Ulduar? Anything about DK nerfs? Warlock buffs? Will I get any Silver Covenant rep?

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Filed under: Patches, Analysis / Opinion, Bugs, Wrath of the Lich King, The Queue

Old world boss gold drops reduced in 3.0.8


Enjoy soloing Onyxia for a quick 180 gold every five days? With patch 3.0.8, those good old days are no more, as boss gold drops (at least back in the old world) seem to have been significantly reduced. Onyxia's 180 gold is now 50 gold and forum posters are noticing similar reductions in other old world raids from Ahn'Qiraj to Zul'Gurub. Is this the end of old world raiding for good? Well, it may not be as profitiable, but I'm willing to go on record saying that slaughtering Onyxia is still plenty of fun. Plus it's the only way to complete that awesome tier 2 set you need to be super stylish while idling in Dalaran.

[Thanks, Rhaziel!]

Keep your fingers crossed, rolling restarts on the way

All realms are undergoing a series of rolling restarts, with each realm going down for approximately 15 minutes. The entire process should conceivably last no more than an hour. I suppose we all saw this coming considering the stability issues realms have been experiencing since Patch 3.0.8 dropped yesterday. Most realms continually crashed because of a bug in Wintergrasp but have since stabilized at the cost of disabling the battle for the zone.

Hopefully these restarts fix most of the issues that came with the latest patch -- I kind of want to actually win Wintergrasp without taking down the entire server. A series of restarts fixed the Death Knight bug yesterday, so we hope to see Azeroth return to normal after this.

Filed under: Patches, Bugs, Blizzard, News items

Breakfast Topic: Fun in the 3.0.8 sun


Patch 3.0.8 is here! So welcome to the new patch -- much like the old patch, only with more lag, crashes every 20 minutes, and plenty of other entertaining bugs! (Don't you just love patch day?) You would think that, by now, we'd have learned that patch days tend to be a bust for playing, but most of us at WoW Insider HQ rushed to log in as soon as the realms were back online, ready to enjoy some 3.0.8 goodness. Boy, were we in for a disappointment. (Though as some of you may have noticed, it was a great time to catch up on old world achievements, since the Wintergrasp bug was only crashing Northrend.) For those of you who decided to spend your Tuesday outside of the game, you managed to miss out on plenty of patch day fun -- but you may be just in time to enjoy stable playtime as Blizzard has scrambled to get things working again. (If you haven't picked up the patch already, here are some download mirrors to help you out.) Were you in-game on Tuesday night? If so, what were your experiences? Get any playtime in?

Filed under: Patches, Analysis / Opinion, Breakfast Topics

Patch 3.0.8 bug roundup

My favorite time of the patch day is here – looking at all the bugs! At the time of this writing, we're about six hours after the patch and the majority of bugs have been found. We've counted six of them, and will go over each and when the fix is expected after the break.

Obviously some are more important than others. The Wintergrasp bug that is currently crashing servers left and right needs to be fixed "nao," as people are clamoring about in trade channels. The game is nearly unplayable for most people.

Interestingly there are no bugs about missing mail or other missing items, nor are there reports of extreme lag and other difficulties (other than the severs crashing).

The full list of 3.0.8 bugs, and information about their status, after the break.

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Filed under: Patches, Analysis / Opinion, Bugs, News items, PvP, Death Knight

Realm restarts to fix Death Knight bug

The Death Knight creation bug, which does not allow some players to create Death Knights on realms which they don't have a level 55+ character on, will be fixed by rolling restarts.

The restarts will take place tomorrow (Wednesday January 21st) at 5:00 a.m. PST / 8:00 a.m. EST. Each realm should be down for a short period of time, and the restarts should only take around 15 minutes. Oceanic servers will see their restarts take place at 12:00 p.m. PST / 3:00 p.m. EST.

We can safely assume that these restarts will correct the issue. However if they don't, look here for more information.

Additional Note:
There is no new information on the Wintergrasp bug

Filed under: Bugs, News items

No account-wide DKs just yet (for some)

As of the shortly before Wrath launch time, the plan for Death Knight character creation was as follows:

  • If you have a level 55 or greater character on any realm,
  • You can create one DK per realm on any realm you like.
  • You can't, of course, create DKs of the opposite faction on a PvP server on which you already have characters.

Since the expansion launched, though, due to technical limitations, it has only been possible to create a DK on servers on which you have a 55+.

3.0.8 was supposed to ease this restriction, returning to the original design of DK unlocking being acount-wide rather than server-wide. However, "due to unforeseen circumstances," this change was not fully executed. Some people are able to create DKs on any realm as intended (myself included), but some are not. Neth promises that we will see the change come to all "in the near future," hopefully after some rolling restarts tonight. And here's hoping those same rolling restarts solve the Wintergrasp crashing bug that's annoying us all so intensely.

Filed under: Bugs, Death Knight

UPDATED: Lake Winterfail crashes Northrend


I love Wintergrasp. I do. I think it's the most fun aspect of the game right now, and I take every chance I get to play it. The first thing I did when I logged on was play some Battlegrounds and headed to Wintergrasp as soon as a game was up. Patch 3.0.8 kicked in earlier today with gameplay changes to the zone, aimed at making it faster-paced, more balanced, and more rewarding. That was the aim. Blizzard, however, seems to have missed terribly. A bug seems to occur every time a faction wins in Wintergrasp, crashing the entire continent of Northrend. Numerous tips have come in noting the same experience.

When servers come back online, the tables have turned and the battle begins anew. If players continute to battle and win, the server will continue to crash. The bug prevents Wintergrasp from ever being controlled, and has caused many servers' Northrend to crash repeatedly. It's kind of a bad episode of Twilight Zone. No official word about it on the forums yet, but it's a considerably large bug that disrupts gameplay for a lot of players, so I wouldn't be surprised if Blizzard takes down tall realms for a quick fix. Meanwhile, I'm about to try my luck in Wintergrasp again. Crash notwithstanding, I don't think I've ever had so much silly fun in my life.

UPDATE: This just in! Bornakk has stated on the official forums that Blizzard is aware of the issue and is investigating it. They may possibly disable the Battle for Wintergrasp on all realms until the issue is resolved. Players may still enter the zone but will not be able to participate in matches. It remains to be seen under which faction Wintergrasp control will fall under, if any. Stay tuned!

UPDATE: The Battle for Wintergrasp has been disabled for all realms until Blizzard can fix the problem. Control of the zone is retained by one faction.

Filed under: Patches, Bugs, Blizzard, PvP

What are you looking forward to in 3.0.8?


Last night we asked our Twitter followers what they were looking forward to when the realms came back online with patch 3.0.8. (Not on sure what I'm talking about? Here's Twitter in plain English.) Here's what the Twitterati had to say to us (in 140 characters or less):

thehatfield @WoWInsider not that excited (my main is a hunter) but probably most looking forward to one shot mining nodes I guess.
synae @WoWInsider slow fall castable on others ;-)
gimly @WoWInsider I am looking forward to owning a tiger mount on my dranei shaman and I will certainly appreciate faster corpse walks
astromoose @WoWInsider Creating a DK on another realm so I can FINALLY hang out in WoW with my mate who has moved to Canada.
cuppy @WoWInsider basically just being able to trade Ink of the Sea for Snowfall Ink. That will be rad.
Artoo_UK @WoWInsider the new pet collector achievement :)
superkathoid @WoWInsider Swipe in cat form!
JusticeJuice @WoWInsider Druids with polearms and Holy plate goggles for my pally.
grinface @WoWInsider The craftable moonkin boots and the ink-trading for inscribers.
str1fe @WoWInsider 3.0.8? Yawn. Dual specs please.
Razor1138 @WoWInsider Blood DK buffs
BeckaNoel @WoWInsider Casting levitate on everybody! Woot! But...not looking forward to coh having a 6 second cd -.-
Kreeoni @WoWInsider LAGFIX!
KellyAarons @WoWInsider Druids with polearms!! Nah, I kid. I honestly have no big wants with this patch. Gotta admit lots of great stuff coming though.
mattycus @WoWInsider CoH nerf (i'm a priest!) and accelerated sons of hodir rep gain

So what are you looking forward to in 3.0.8? And, yes, in our comments you can use more than 140 characters to express your opinions.

Filed under: Patches, Analysis / Opinion

The Art of War(craft): How Patch 3.0.8 will change PvP


When Patch 3.0.8 kicks in today, which some people speculate, World of Warcraft PvP is going to change quite a bit. Class balance changes are going to take effect, particularly to Death Knights who are downright incredible right now. While some people couldn't care less about PvP nowadays, specially in the pursuit of epics -- you're better off going into Naxxramas, the new source of welfare epics -- others have a newfound love for it, thanks to the incredibly fun Wintergrasp. The changes aren't massive, but they are balancing ones and will be better for the game overall.

The most obvious PvP changes will be to Wintergrasp, where a number of things were changed to improve gameplay. The first major change is the way Wintergrasp Marks of Honor, currently useless, will become usable to purchase Wintergrasp Commendations as well as new epic items. This is a great thing which further encourages participation in the battle for Lake Wintergrasp itself. There are also impactful changes to the game mechanics that should see control of the zone shift more often and greatly favors offense. Let's take a look at those changes after the jump.

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Filed under: Analysis / Opinion, PvP, Wrath of the Lich King, The Art of War(craft) (PvP), Battlegrounds, Arena

Patch 3.0.8 download mirror [Updated]

Out sister site Big Download has hosted the patch files to bring WoW up from its previous version, 3.0.3, to the current version of 3.0.8. The patch itself is 56megs, and the Blizzard downloader has been known to lag out when everyone gets home from work / school in the evening.

Head over to Big D and grab the download. The servers are ran by AOL folks, our parent company, and promise to have super-fast speeds. And best of all? There are no annoying nerd coasters CDs in the mail!

Take a look after the break for Non-US/NA patch files.

We have all the latest information from the patch, from the notes to bugs (and more bugs), to a comprehensive overview of everything 3.0.8.

Happy patch day!

Please do not leave comments with other patch mirrors, we cannot verify the authenticity of them, and therefor will be forced to delete all comments linking to other sources. We do this to keep you safe!

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Filed under: Patches, News items

PTR closes, after patch is released

Today the PTRs have closed their doors, officially ending the testing phase of patch 3.0.8. And while there will be some crying folks who say things like "This patch is broke, and they're testing it on live," well, there are some good tissues to be had.

It's also good to note that the PTR closed after, not before, the patch was released.

Many people, both our readers and several people on staff, use the PTR's status as a barometer for when the patch will come out. And while often its closure heralds in a new patch, it is now evident that its activeness does not mean a patch is not coming. An important point to be had

Filed under: Patches, Realm Status, News items

3.0.8 maintenance extended to 1 PM PST

Sorry, folks. You'll have to wait just a little bit longer for 3.0.8. The new and stylish Launcher just informed us disappointed players that maintenance has been extended to 1 PM Pacific time.

But don't let your anticipation get the best of you! In the meantime, why don't you read some of our other extensive 3.0.8 coverage and get yourself pumped for it, or do Alex's crossword? Idle hands, and all that.

Filed under: Patches, News items

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