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Posts with tag patch-3.1-rogues

Encrypted Text: Why patch 3.1 won't transform Rogues

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why we're not seeing many changes in patch 3.1.

In a recent blue post by everyone's favorite lead developer, Ghostcrawler gave us a bit of insight into Blizzard's view on Rogue strength in PvP. One commenter brought up that "Rogues are fine, but DKs are simply insane," which is an argument that I've made. GC agrees, stating that "We like where rogues are in PvP in terms of damage and utility, but other classes are doing too well."

While I'm glad to hear that we won't be seeing any serious nerfs in some unreleased 3.1 notes, I'm also very concerned about how the rest of the community will handle this news. If Rogues are considered sub-par bby most players, and yet Blizzard is happy with their performance, this means that other classes will be trending towards our current performance instead of away from it. If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!

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Filed under: Rogue, Patches, PvP, Raiding, (Rogue) Encrypted Text

WoW Patch 3.1 PTR Rogue changes

After a bit of testing, and reading over the unofficial patch notes, I've seen quite a few changes for Rogues coming up. Ghostcrawler had given us a few ideas on what to look forward to, and for the most part they delivered exactly what we had been expecting. Combat has had several changes designed around the idea of making it a PvE viable tree in more situations. Hunger for Blood had its mechanic altered.

However, there are more than a few unexpected changes, including significant rebalancing of our poison system and some new glyphs. After the cut, I'll cover the basics of what's changed for Rogues in 3.1: for the good, and for the worse.

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Filed under: Rogue

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