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Posts with tag patch-3.1.1

In-game fixes for Monday May 4th

There's an additional list of in-game fixes released tonight by Bornakk. The fixes have been coming less and less over the past week, and that's reflected in the fact the game's stability has vastly improved since patch 3.1 dropped (at least for most).

We covered some of the Ulduar changes, which were announced separately this evening. Apparently Blizzard felt them important enough to mix them in with these other changes as well.

Chief amongst the changes is that the Tier 8 4 piece set bonus for Druids now works. I don't honestly know anyone that has ran into this yet, but I'm sure there's a few folks out there with four pieces of Tier 8 already.

The entire list of changes after the break.

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Filed under: Patches, News items

The Queue: Mercenaries

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue is nice and lengthy again, after a spree of shorty-shorts. See, good things happen when people actually ask questions! Although since it's being posted so late in the day, I bet Adam will have trouble again tomorrow. Do him (and yourselves) a favor: Ask Adam a bunch of completely absurd questions so he has something to write for all of you tomorrow!

Airleagan asked...

"In the Ulduar Cinematic, the Horde and the Alliance both reject the idea of going into Ulduar, yet the players go into Ulduar and are on the Factions of the Horde and the Alliance, Why do we not Listen to our leaders or do they even matter because it seams the Horde just does whatever they want no matter what Thrall says?"

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Filed under: The Queue

European extended weekly maintenance: 29th April 2009

Good morrow, my European companions, it's Wednesday which means only one thing. Yes it's maintenance time once more.

This week we're getting yet another patch: 3.1.1a and I'm seriously hoping this will be the end of all of the patch 3.1 chaos. That said, we here in European haven't had such a bad time of it thanks to the American guinea pigs over the pond.

As you've probably predicted by now we're getting downtime until 11am CEST this morning. Hopefully this latest patch will make it all better, eh?

In the meantime, I suggest you make some tea, enjoy a leisurely breakfast and install the patch. You can, of course, also check our posts from yesterday which have fun suggestions of things to do during the downtime.

Filed under: Patches, News items, Europe

Blood Pact: What's up with everybody?


Another week, another Blood Pact! Bringing you all the wacky Warlockery that nine out of ten healers recommend for a healthy diet. And it's not because Nick paid them off or anything.

Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?

Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!

Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.

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Filed under: Warlock, (Warlock) Blood Pact

Patch 3.1.1a download mirror

What's that you say? Download to slow? Your internet hates torrent traffic? Well don't fear!

I'm Al Harington, president and CEO of Al Harington's wacky waving inflatable arm-flailing tubeman emporium and warehouse. Thanks to a shipping error, I am now currently overstocked on wacky waving inflatable arm-flailing tubeman patch 3.1.1a downloads and I'm passing the saving onto you!!!

Look over here to download patch 3.1.1a for the PC, and look over here to download patch 3.1.1a for the Mac.

And as always, for the wackiest waving inflatable arm-flailing tubeman (and patch downloads), choose Al Harington's wacky waving inflatable arm-flailing tubeman emporium and warehouse and WoW Insider's sister site Big Download.

Download today!

Filed under: Patches, News items, Humor

Lichborne: A Patch 3.1 talent build cookie platter for Death Knights

When I said I wanted a new build, this wasn't exactly what I meant.
Welcome to Lichborne, your (usually) weekly (I swear) source for Death Knight news and tips.

So now that Patch 3.1 is underway, the basic cookie cutter tank and DPS builds have begun emerging. The Patch 3.1 nerfs really haven't slowed us down in any major way, and with dual specs in, we're doing better than ever on the whole versatility front. In recognition of this, let's give you some straight information, no chaser. Here's a handful of cookie cutter DPS and Tank builds for each tree to get you on the right path to DPS or tanking dominance in Patch 3.1, or both if you've dropped that 1000 gold. All of these builds also included recommended glyphs at the link as well.

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Filed under: Analysis / Opinion, Tips, Instances, Raiding, Leveling, Talents, Death Knight, (Death Knight) Lichborne

Arcane Brilliance: Gearing your Mage for PvP



Each week Arcane Brilliance sits around, thinking of things to put in this opening paragraph. Arcane Brilliance considers many things. Then Arcane Brilliance usually ends up going for the easy Warlock joke, because let's face it, Warlocks are pretty low-hanging fruit, and Arcane Brilliance is lazy.

Of all the new stuff patch 3.1 brought us, perhaps this single most significant change was the addition of dual specs. Suddenly everybody and their second cousins can tank (or think they can tank), and every Druid/Paladin/Shaman has a resto/holy spec waiting in the wings. Everybody rolls on everything in every dungeon because they're "gearing up for their second spec"...or third spec...or whatever.

Mages don't have multiple roles to fill. We can't use our second talent spec slot for a tank or healer build. Our choices are and always have been DPS or DPS, just as God intended. And so, the advent of dual specs have instead opened up a different kind of door for a lot of Mages: PvP.

For the first time, we can keep our mana-efficient, DPS-maximized raiding build, and still have a second PvP-centric build on stand-by. A lot of Mages are taking advantage of this, and many are taking their first real steps into the strange and somewhat intimidating world of player-versus-player combat. For the Mage making that first foray into PvP, the culture shock can be very real, and the gear gap can seem insurmountable.

Fear not. Arcane Brilliance is here to tell you how to quickly and easily close that gap. Click the link below, and we'll have you mounting Warlock heads on your wall in no time.

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Filed under: Mage, Patches, Items, Analysis / Opinion, Tips, How-tos, PvP, Guides, Classes, (Mage) Arcane Brilliance, Battlegrounds, Arena

The Light and How to Swing It: Holy Paladins in Ulduar


It's been over a week now since Ulduar was unleashed, and I hope that you've all gone in and had a taste of what Blizzard has emphatically called a "hard" raid. Harder than Naxxramas, at least. Aside from towerless Flame Leviathan, who was cruelly invented to trick players into thinking that Ulduar was puggable, the bosses -- heck, even the trash -- in Ulduar is a return to some good old-fashioned wipefests and headbanging against the wall. Of course, the world's top guilds were well equipped and prepared to clear all the way up to Yogg-Saron, but most guilds will struggle a bit.

Did I say a bit? Some guilds will struggle a lot, actually. While Ulduar still seems easier by far than the so-called guild killers, Blizzard has ramped up the difficultly nicely and many guilds will find it a challenge but eventually conquer it in time. So where do Paladins fit in with all this conquering business? Well, it depends on your spec. Fortunately for us, Patch 3.1 also introduced dual-specs, and if there's anything a Paladin should plunk 1,000 Gold on, it's to learn a secondary spec. Today we'll take a look at how healers fare in Ulduar two weeks in after the jump.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

Saturday's in-game fixes: Threeve


I think the in-game fixes should be ending soon, or at least not be noteworthy enough for the blues to announce every day. Last night there were only three announced, which we list after the break. But more interesting I think than the bankruptcy of Ghostly Philanthropists is the number of fixes announced each day, which is displayed in the nice graphic above.

There is a spike of fixes on April 21st, which was this past Tuesday. That is likely due to two reasons. First, patch 3.1.1 was released and many of the changes had to be done via a client side patch and by some realm maintenance. Secondly, there were not any fixes released during the weekend of April 18th, so a few days of bug-e-ness went by.

Just by looking at the graph you can tell there's about an average of 13 or so fixes per day, and that number is steadily dropping.

Hopefully this means that the bugs are going away too, and overall things are becoming more stable in-game.

The announced changes after the break!

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Filed under: Patches, Bugs, News items

WoW Insider Show live today on Ustream at 3:30pm Eastern

Gonna be a good one (but is it ever not?) on our podcast today -- Contributing Editors Lesley Smith and Alex Ziebart will both be in the virtual broadcast booth with Turpster and I, and we'll be talking about the biggest stories in World of Warcraft over the past week, including patch 3.1.1 and all of the fixes that have been dropping lately, server outages and how bad they've been, what things are like in Ulduar so far, what the new 5-man might be, and the crack-in-a-twinkie that is Peggle in WoW. That's actually a lot of stuff -- we better talk fast.

The show starts up at April 25, 2009 3:30 PM EST over on our Ustream page, or you can just click below to find the embedded Ustream feed in the second half of this post. And of course if you can't make it to listen live today, don't worry, because the show will be recorded and available in its entirety (well, minus the preshow and aftershow that we usually do for the live listeners) on Monday as usual.

Oh, and we owe you readers a big thank-you: our Twitter page did in fact hit 9000 followers this week (actually, over 9000), so it looks like Turpster and I will have to gussy up and turn on the cameras for a video show. Stay tuned to the show today for more information on that, and keep an eye on the site here for when we'll be doing it. It'll definitely be something to see. Get it? "See"? Video?

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Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Instances, Humor, WoW Insider Show

Friday's in-game fixes

Self: "Self, I wonder if there's any more in-game fixes for today."

Self: "I don't know Self, let me go look."

Self looks around.

Self: "Why look at that self, there is!"

It's not weird that I'm talking to myself in a disconnected third person voice, is it? Perhaps all these fixes are getting to my head.

The changes announced late last night are not as prevalent as other days, but are still important none the less. Some of the more interesting fixes for today include:
  • The damage of XT-002 Deconstructor's Gravity Bomb ability has been reduced.
  • The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through.
  • The Rogue talent Savage Combat should now properly be removed after leaving an arena match.
The full list of changes after the break.

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Filed under: Patches, Bugs, News items

UPDATE: European weekly maintenance: Wednesday 22nd April 2009

Wednesday is, as always, maintenance day here in Europe and this morning is no different. While any realms escaped last week's post patch chaos, we still had problems so Blizzard are of course keen to fix them so we're going from 3.1 to 3.1.1 and, as usual, we have to wait an extra twemty four hours to get it.

With this in mind, we've got an extended maintenance meaning all European realms are going to be down between 3am and 11am CET. However if US maintenance is anything to go by, prepared for it to be extended to 3pm CET.

Oh and just cause they're nice (and there were some er issues) everyone is getting a free respec tomorrow. Yep, all your talents get wiped so you get to spend the first half an hour of up-time sorting them all out. This doesn't include gylphs though, just FYI.

Anyway, in the mean time, why not check out some of the suggestions in yesterday's US post to kill some time? Alternatively, why not take a peek at the full patch notes here.

Update: Having been tipped off by a number of our European readers and just applied the patch myself, it seems while the weekly maintenance is still being listed all the realms are currently up.

Filed under: Patches, Europe

Shifting Perspectives: An Ulduar class preview, part 2


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment.

I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!

We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

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Filed under: Druid, Patches, Analysis / Opinion, Raiding, Bosses, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King

Exorcism can no longer be used on players

As an unannounced change in this morning's patch 3.1.1, Exorcism can no longer be used against players. The stated rationale for this change not being announced ahead of time was that they were "trying to get the tooltip changed at the same time to reduce confusion," which doesn't quite seem to hold water for me - wouldn't it be less confusing to tell the players, and not leave them to find out for themselves the next time they tried to PvP? Anyway, that's a relatively minor issue.

Recall that in patch 3.1, Exorcism was changed to be usable on all targets, and to automatically crit against demons and undead (before, it could only be used against demons and undead). Evidently Blizzard feels that it's just too much burst damage for Ret pallies in PvP, especially given that it means they can start up their combos from range. Edit: Just to clarify, the functionality of Exorcism in PvE is unchanged.

Ghostcrawler also promises that they're working on making Pally DPS "more interesting and also less bursty" instead of just using all your skills on cooldown, and that once they figure out how to do that, you'll be able to Exorcise other players again. He gives Conflagrate, Brain Freeze, Rip, Overpower, and Arcane Blast as examples of the kind of more interesting mechanics they might be going for. He invites feedback on ways to make Pally DPS more reactive, so go make your thoughts known in the thread if you have any ideas.

Filed under: Paladin, Patches, PvP

Patch 3.1.1 download mirror

Our sister site Big Download has the PC patch files for patch 3.1.1 mirrored. The download is only 8 megs in size, so it shouldn't take you too long at all if you download it from them. However while the Blizzard downloader is working now, you might not have much luck later on. The Blizzard downloader has been known to crumble under intense usage (I know it's counter intuitive given the Blizzard downloader works off torrents, but it's what happens).

Big Download will be getting the Mac patch up soon enough, and we'll update this post when they have it.

Comments have been disabled for this post.

Filed under: Patches, News items

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