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Posts with tag patch-3.1.2

Equipment manager and dual talents won't mix

Now, I was under the impression that Blizzard eventually wanted to combine the dual specs and equipment manager features -- they were taking their sweet time making sure it was exactly right, but eventually when you switched specs, you'd be able to switch into the gear you wanted at the same time. But apparently that's not the case: the lovely Nethaera over on the forums says that no, there are no plans to connect the two. They believe that many people will want to change specs and gear at different times, so you'll still have to press two buttons if you just have two gear sets for two specs.

Fortunately, that functionality is filled in very well with addons, and Eliah did a nice writeup last month of how to do it with a few of the available addons out there. Which is probably why Blizzard isn't doing it -- we've heard at the BlizzCon UI panel that they're more than happy to let addon authors fill in the extra functionality that they believe only a few players are looking for. And as you can see in the thread, there are macros that will tie them together as well.

Better for Blizzard to get to work on something else than put together functionality that those who really need can already find. But yes, if you're waiting for an official solution to switching gear and specs at the same time, look elsewhere.

Filed under: Patches, Items, Analysis / Opinion, Blizzard, Add-Ons, Talents

Breakfast Topic: What do you think of the Wintergrasp changes?


Ah, Wintergrasp. The first 'fun' PvP content I've ever come across in-game. The first time I found myself in the Keep, around level 75, I wasn't sure what I was supposed to do. All I knew for sure was that there were monsters outside the gates who smelled prime, young night elf and wanted my blood. Then a friend showed me how to max out my mining in an hour thanks to all the lovely nodes of saronite and titanium and I started to like the place more. I really got into the zone at 80 and found the battles immense fun and short enough even for my lax attention span.

But, of course, there were problems. The Horde seem to out number us Alliance on my server and they're also a hell of a lot more organised. For them, Wintergrasp isn't just a sport, it's a carefully planned massacre. but, despite the instability, the DCs, the insufferable lag, it was fun. But I was keen to find out if Blizzard had plans to fix the problems so I asked Tom Chilton. He he specifically mentioned the issues of Wintergrasp and that they didn't think that the lag and other issues "was an acceptable play environment situation". So Blizzard did the 'smart' thing -- they nerfed it. Boo.

So readers? What do you think of the weekly quests? Do you think nerfing Wintergrasp was the way to go? Now you only have to do them once every seven days, do you think you will do the battles less? Are you pleased you now get more Shards for the quests? Can't care less? Tell us!

Filed under: PvP, Breakfast Topics

Your video settings have changed

Upon patching and opening up WoW today, many players were greeted with the only marginally helpful message "Your video settings have changed." The first question that leapt to my mind when I saw it was "what settings, and why?" It would have been nice to tell us that, I think.

Fortunately, Bornakk knows (I sometimes suspect he knows everything, with that manly beard of his). The answer is that the Projected Textures option, in Video Effects, now defaults to on. I assume players that had it turned off - like myself - had it turned on for us. What the option does is display things like the rune circles for Blizzard and Rain of Fire, which many players were confused to find disappear when patch 3.1 hit. So if you're wondering what the change was, or wondering why you suddenly see spell details that you didn't before, now you know.

Filed under: Patches

Several Ulduar weapons buffed

Apparently a few tweaks to items were either too random or too last-minute to make it into the patch 3.1.2 notes. Three weapons have had their stats improved, "to match their appropriate item level:"

You can see a screenshot of the new stats at right.

Additionally, eight weapons have had their speed changed, "to make them more optimized when used in PvE content compared to equivalent weapons obtained in the Arena." I read that as "Arena weapons were too good, so we changed the speed on these ones to make them better."

If anyone can fill in the question marks, please leave the information in the comments.

Filed under: Items, Raiding

European weekly maintenance: 20th May 2009

Good morning Europe! How are we all this week? Enjoying Azeroth? As usual, it's maintenance time once more and today there is a little extra excitement in the form of patch 3.1.2.

So with this in mind, all the European realms will be down between 3am and 11am CEST. Taking into account past weeks, this can change. The realms could be up by 8am or still down at noon. I will of course have my one eye fixed on the breaking news box and will update if and when one is needed.

So to keep you occupied, Daniel has once again come up with a witty morning of the patch post offering things to keep you occupied. Personally I'm rather excited, there's so much in this patch, from the equipment manager (note to self: go dual spec as soon as the realms return), Innervate (Druids FTW!) and those shiny new textures for the Argent Tournament mounts. Lovely. I just wish I could be so happy about the nerfing of the Wintergrasp dailies but c'est la vie.

Filed under: Patches, Blizzard, News items, Europe

Wintergrasp disabled

We noted an error earlier this evening which was causing the Lake Wintergrasp PvP zone to be reset prematurely. Since ending epic battles early is a bad thing, Blizzard has gone ahead and "shut off Wintergrasp" completely for the time being.

This change is affecting all realms.

There is no word when a fix will come through, but we're hopeful it will happen sometime soon. Disabling an entire part of the game is a big thing, and an error that usually is corrected quickly.

Some speculation points to the change in daily (now weekly) quests that just went in, however there is no evidence to support this.

Filed under: Bugs, News items

Wintergrasp bug plaguing servers after 3.1.2

We're getting tons of reports in of Wintergrasp behaving a bit oddly today, and I can confirm them to be true on my home server of Cenarion Circle. Wintergrasp battles are lasting, at most, 5-10 minutes with no more than 10 minutes between battles. Good for farming Marks of Honor, not so good for trying to kill Archavon and/or Emalon.

If this is how you try to lower the lag Wintergrasp causes on servers, I think the quote "ur doin it wrong" applies. In all seriousness, I'm kidding about that and this is obviously not working as intended. Considering the Mark and Honor gains people are getting from this, I wouldn't be surprised if we see some emergency maintenance and rollbacks soon. I wouldn't get too attached to your gains this afternoon.

Filed under: Bugs

Sea Turtle gets new idle animation in patch 3.1.2


Patch 3.1.2
has added another entry into our list of things that are completely freaking adorable today. We didn't notice this on the PTR for some reason (likely because everyone was busy playing premades that lacked turtles) but jumping in place on a Sea Turtle does something really quite cool. Your turtle hides in his shell.

The video embedded above comes from reader Enaress. There's not much more to say about it except that it's crazy awesome. Anyone who disagrees has no heart. Fact. YouTube frame is green to celebrate the turtleosity of the video.

Filed under: Analysis / Opinion, Mounts

World of Warcraft Patch 3.1.2 mirror

Patch 3.1.2 was released today, and that means the Blizzard downloader will inevitably become clogged and congested tonight as millions of people around the world try to update their game to the latest version.

Our sister site Big Download has posted a patch mirror for us all, and you can head over there and grab the file to download. They are currently hosting both the PC and Mac versions, and we'll have international versions up soon.

Stay tuned to WoW Insider for the latest on the patch, and what will hopefully be a smooth and bug free transition from 3.1.1.

Comments on this post have been disabled.

Filed under: Patches, News items

Patch 3.1.2 goes live today


I'd almost forgotten to try to predict when it was going to land, because it's such a minor patch, and now it's too late. Patch 3.1.2 is going live today! European players can count on getting it tomorrow.

A minor patch it may be, but it does bring a few changes of interest:

  • The Equipment Manager, which was originally slated to be a part of patch 3.1, is now enabled. Personally, I'm still sticking with Outfitter.
  • The Argent Tournament mounts now have a new look. Old mounts already bought are upgraded to the new look automatically. You can buy both kinds of mounts from the Tourney vendors.
  • Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
  • [Warrior] Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.

The whole patch notes, including some fun class changes, are after the break.

Read more →

Filed under: Patches, News items

WoW Insider Show Episode 90: Learning the accent

We took to the virtual airwaves yet again last Wednesday, and despite a few audio issues (curse you, Ret Monkey!), we got a nice show in, including some talk about what's coming down in the PTR, including the changes in Wintergrasp. And as usual, we answer your emails -- this week's panel of Amanda Dean, Lesley Smith, and Turpster and I have all kinds of useful advice for you readers. Listen in and maybe you'll learn something.

And of course, next Saturday at 3:30pm Eastern is our big video show, featuring actual web video of all your favorite WoW Insider folks, and a few special guests, too. Plus, after the show, we're going to be hanging out on the It Came from the Blog realm of Zangarmarsh, where Turpster and I will duel, Peggle-style. Definitely be sure not to miss it -- we'll see you then.

Get the podcast:
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[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Analysis / Opinion, Podcasts, Podcasting, Virtual selves, Odds and ends, Blizzard, Instances, WoW Insider Show

The Fields of Honor TCG loot in motion


As we mentioned just the other day, the latest batch of TCG loot from Fields of Honor is on the PTR for testing. I couldn't resist going to give those things a whirl myself. After all, how else will I decide if I should blow money on these things? Plus, the PTR has premade level 80s this cycle. Premades plus free TCG loot to play around with? Yes, please!

For those of you that don't have the time or inclination to hop on the PTR yourselves, we've grabbed some video of the various items in action. Up above you'll see El Pollo Grande, and below the cut you'll find the Path of Cenarius and the Ogre Pinata. I recommend clicking through to their YouTube page and watching them in High Quality.

Read more →

Filed under: Items, Analysis / Opinion

Updated World of Warcraft Patch 3.1.2 PTR Patch Notes

There's new patch notes for patch 3.1.2 on the PTR out this evening. The patch notes are an update to the ones already released, however there are a few notable changes in them. Some of the major changes:
  • All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.
  • Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
  • Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
  • 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
The full patch notes, along with a complete list of changes, after the break.

Read more →

Filed under: Patches, News items

PTR patch 3.1.2 build 9889: Juggernaut, Auriya's cats nerfed

A small new build was pushed to the patch 3.1.2 PTR today. The majority of the changes were relatively minor, but one is headline-worthy: the Arms Warrior talent Juggernaut now gives your next Slam or Mortal Strike an additional 25% chance to critically hit if used within 10 sec, down from 100% chance. Forum posters have been asking for a Juggernaut nerf quite vocally recently; they ought to be pleased with this one. Warriors also got a second small nerf: the Glyph of Rapid Charge is being changed from a 20% cooldown reduction (3 seconds) to a 7% reduction (1 second).

Other changes included some small tweaks to the Ulduar encounters Iron Council and General Vezax. Auriya's cats took a good hit from the nerf bat, with the damage from their Savage Pounce ability being cut in half. Finally, Priests' Divine Hymn, which was completely reworked in patch 3.1, had its bonus healing to affected targets nerfed from 15% to 10%; I never use the spell, so I don't much care.

Filed under: Warrior, Patches, News items

Fire and Brimstone buffed for patch 3.1.2


When patch 3.1 went live, Destruction warlocks (and 0/40/31s) had a lovely time smacking everything in sight with massive Conflagrates. This was promptly nerfed, for PvP purposes; the devs felt it was overpowered for 'locks to be able to do that much, that fast. However, it was acknowledged that Destro would need some PvE buffing to make up for it.

It looks like we'll see that buff in patch 3.1.2, when the deep-Destro talent Fire and Brimstone is currently planned to be changed to:

The first part is entirely reworked, and the second part used to only apply if your target's Immolate had 5 or fewer seconds remaining.

There was also a brief and terrifying time where they were considering changing Glyph of Conflagrate to give an entirely different effect, but fortunately, the current plan is to leave it as-is. Will this F&B revision be enough to make Destruction competitive with Affliction again? We'll see; I know I'll be trying it out.

Filed under: Warlock, Patches

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