Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag patch-3.2.2

WoW Patch 3.2.2: Impact on the Battlegrounds


Patch 3.2.2 has gone live and it has made a significant impact on World of Warcraft PvP. Most of the changes affect class balance, which greatly affect PvP, but there are some important changes to Battlegrounds, as well. One Battlegrounds-specific item in the patch notes is the way lower level characters can see daily Battlegrounds quests independent of quests for characters in different brackets. This means that players will always have a daily Battleground quest available, only that they will range from whatever Battlegrounds they are eligible to enter.

This is great news for leveling players or even twinks who can gain Honor and a bit of gold. The change also moderately offsets the undocumented change to Alterac Valley Battleground experience gain. Zarhym explains it with a little more detail, saying that the bracket changes were responsible for the unexpected shift in experience gain. He also adds that overall, Battlegrounds experience gain should be improved across the board so playing, say, Warsong Gulch will be as rewarding as playing Alterac Valley.

Read more →

Filed under: Patches, Analysis / Opinion, PvP, Battlegrounds

The Light and How to Swing It: 3.2.2 means re-balancing... again


While I'm not one to whine about incoming nerfs and changes for any of the classes I play, it sometimes gets a little annoying to see the developers tweaking things here and there trying to get the balance just right. Ghostcrawler recently said that in comparison to other classes, "... paladins (all 3 kinds) have been a bigger headache to balance this expansion, usually in the favor of the paladin." While we might not always think this is the case, there are several times since the moment 3.0.2 hit to start the expansion off where things just felt too easy. From ret pallies in substandard gear out performing all other classes to holy pallies being able to chain cast Holy Light with little regard for mana, the class has been a little off at times.

Read more →

Filed under: Paladin, Patches, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It

Patch 3.2.2: The clucking draenei (and the levitating tree)


I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Ready Check: Onyxia


Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.

Hi howdy and hello, everyone. I'm Matthew Rossi, famous for being tail whipped into the cave on our first Onyxia 10 attempt yesterday. Twice. Despite having been a veteran of the original raid, which means I've heard this kind of ranting many, many times. What I'm getting at is, there are certain things you do not do in a successful Onyxia kill (then and now) and if you go in cocky, thinking that you're mister fancy pants Conquerer of Ulduar, then she's going to embarrass you. If, on the other hand, you just go in and kill her, it's much less embarrassing all told. As long as you keep her mechanics in mind, she's not a terribly complicated or hard fight, but she's been updated and tuned fairly well for an 80 raid.

Before we get to the meat of things, two caveats: one, she can hit very, very hard. On 10 man, as I dragged her back into position (we'll go more into that) I found that I went from 45k health to 11k health in two seconds. My healer actually screamed on vent. Later, we had a discussion about how mister tank doesn't go out of range on mister healer without warning. Secondly, I'm not sure if I'm just remembering it differently or if it has actually changed, but her hit box seems a lot smaller than it was at 60. It does not seem possible to melee her while she's in the air, for instance, and my melee DPS reporting having to come in fairly close to hit her.

Not to worry, though. You'll have plenty to do without being able to melee Ony. She brought friends! Oh, so many friends if you're not careful.

Read more →

Filed under: Patches, Analysis / Opinion, How-tos, Odds and ends, News items, Instances, Raiding, Guides, Ready Check (Raiding)

Patch 3.2.2: Priest changes and bugs


Attention all raiding healing Priests, this is a public service announcement.

There is a serious bug regarding the Power Word: Shield glyph at the moment which appears to be an unexpected consequence of patch 3.2.2. Stratfu has managed to confirm the bug listed on MMO Champion.

This bug could wipe your raid. I urge raid leaders and guild leaders to inform Priests the Priests in your guild so that they're aware of it

So how does it work and what does it do?

The screenshot above is a World of Logs analysis on damaging spells I've cast. You'll see the standard Priest DPS spells on the left. But the right side shows abilities like Shield-Breaker, Swipe and Fireball. Sorry guys, unfortunately we did not gain every spell or ability that every class has access to in the game.

It's best if you read on to find out more details.

Read more →

Filed under: Priest, Raiding

Patch 3.2.2 changes for Shamans


No, technically they didn't just go ahead and let you race change your draenei shaman into a dwarf in patch 3.2.2. I guess Blizzard didn't get my letter. It's a shame, because I used glitter and star stickers and I drew a picture of a pink pony Frost Shocking a Rogue. Perhaps the graphic illustration on page 2 of the Rogue stun locking the pony to death wasn't to their taste. Ah well.

Let's assume that the next letter with the pony ankhing and hitting him in the back with a Flame Shock will be well received. For pony! What are the changes to Shamans in patch 3.2.2 to discuss? Let us look, cannot we? (Space Mutiny voice off.) For the changes follow us behind the jump please.

Read more →

Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

Patch 3.2.2 changes for Warriors


Are you ready for big, exciting changes? Are you all set to be floored, destroyed, blown away even by all the tweaks and adjustments to the Warrior class in Patch 3.2.2? I hope you're ready for a tectonic shift all told. Here we go! Please, brace yourselves, I can't be responsible for your safety once you digest this critical new information.

Warriors

  • Talents
      • Arms
          • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
      • Protection
          • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
As I said to a friend recently, you paid for the whole seat, so I suggest scooting back there. You've got lots of room. To any with heart conditions or delicate constitutions, I apologize if you just weren't prepared for a mind altering paradigm shift like the one these patch notes provided. Such senses shattering power wasn't meant for mortals.

Should I keep going or was that enough sarcasm? I honestly can't tell. I know that these are both buffs, really I do. And the Critical Block change is nice: I mean, you're going to take the talent anyway in your prot build, so having it be twice as likely to proc is pretty sweet. Of course, even if you stack all the block value you possibly can, block's still a fairly weak tanking stat against bosses who hit for 27k.

Read more →

Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

The Patch 3.2.2 Warlock bug clearout



Patch 3.2.2 has brought some new, or rather updated, content and seemingly a few initial performance issues for many. There's the usual smattering of class and item changes you would expect of a minor patch. You have to look pretty hard to find anything about Warlocks though.

Every other class has its own little section detailing the tweaks and tunings of their class or even specs but what about us? True, it does go some way to bolstering our megalomaniacal nature -- we're just too good to mess with, let these 'other' classes change instead. I had to look all the way down to the bug fixes before I even saw the word 'Warlock'.

So what has been fixed?

Read more →

Filed under: Warlock, Patches, (Warlock) Blood Pact

Encrypted Text: Rogue loot guide to patch 3.2.2


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the new gear (mostly weapons) available in patch 3.2.2 and Brewfest.

Much to everyone's surprise, Blizzard released patch 3.2.2 this week. I've talked extensively about what this patch means for Assassination Rogues via the Deadly Poison and Envenom changes, and how hard the loss of Throwing Specialization and a 30% damage cut will be hitting Fan of Knives. With the recently stealth buffs to Volley that snuck their way into the 3.2.2 patch, I am already wondering where Rogues and Hunters will land in PvE after the dust settles. The FoK nerf will hurt some of our AoE-centric PvP builds and compositions, but I don't feel that these strategies had much going for them in the first place besides an obviously overpowered talent.

Patch 3.2.2 also brings us Onyxia reborn, completely re-tuned for all of her level 80 glory. This means that she's not only been buffed to challenge level 80 raiders, but her gear has been taken up a notch as well. With ilvl 232 rewards from her 10 man version, and ilvl 245 gear from slaying her with 24 friends, there will be many Rogues foraying into her lair. There are also a few new items available from the Brewfest holiday, one of which surprised even me. Read on for the full details.

Read more →

Filed under: Rogue, Items, (Rogue) Encrypted Text

WoW patch 3.2.2 changes for Mages


Since I have some extra time while I wait for my Mage to finish his looting animation, I thought I'd post a quick primer on the Mage changes patch 3.2.2 has brought us. There are only three (well, three and a half, I guess), but all three are of significant import. I posted about them in an Arcane Brilliance column way back when this patch first hit the PTR, but a lot has changed since then. Let's look at each change in turn.

Arcane
  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
Though not nearly as drastic a change as it was at the start of the PTR, this is still very nice. That fourth stack means whatever spell you throw out to consume the buff will do a whopping 60% more damage, and the mana cost increase isn't nearly the killer it used to be, even with four stacks. Plus, none of that matters anyway, since you won't actually be using any mana on the spell you consume your Arcane Blast buff with, because that spell will be free. "Why," you ask? Because that spell will be Arcane Missiles. "But Arcane Missiles costs a buttload of mana," you say? You're right. But you're also so, so very wrong:
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
See? Two things here:
  1. The proc chance is much greater for this when you cast Arcane Blast than it will be with other spells. By the time you stack four Arcane Blasts, you're almost guaranteed to get a Missile Barrage proc.
  2. When you cast a gatling-gun Arcane Missiles with this, not only will it be super speedy and awesome-looking, it will also be free. As in, no mana cost. As in yay.
So what does this mean?

Read more →

Filed under: Mage, Patches, Analysis / Opinion, Classes, Talents

Details on the Alterac Valley bracket changes


Earlier this evening we posted a list of in-game fixes, and we included in that list a bit about then-unannounced changes AV; namely that the brackets were moved around and the amount of XP gained by completing objectives was changed.

Bornakk has since came out and clarified the changes a bit, and provided a bit more detail. Most interestingly is that this change was intended for Patch 3.3, and was accidently applied to Patch 3.2.2. I'm not really sure how such a significant change could accidently make it in, but there we have it. From Blizzard's mouth to your ears.

It would make sense that the change be applied in Patch 3.3. Cross-server instances are coming in Patch 3.3, and that's going to help leveling a ton. Think of how easy things will be if you just want to chain run dungeons at 1 a.m. for a few hours. That speed and leveling agility would help offset the XP nerf contained in this sudden AV change. But as it stands, we'll have to wait a few months to allow for another quick level mechanism to be put in place.

The other part of the change that was clarified is exactly what happened with the brackets.

Read more →

Filed under: Patches, Analysis / Opinion, PvP, Leveling, Battlegrounds

Patch 3.2.2 known bugs


Each new patch seems to bring about its own unique bugs, and Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.

There are currently two major issues Blizzard has announced.

The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.

More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.

The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:

Read more →

Filed under: Enchanting, Patches, Items, Bugs, News items, Add-Ons, Jewelcrafting

Stability issues, rolling restarts for tomorrow


We've been getting a steady stream of tips and tweets in about the stability issues plaguing nearly every server tonight, and Blizzard has finally confirmed that something isn't working right.

Most people are experiencing extreme lag both in instances and out in regular zones. There doesn't seem to be any rhyme or reason to it all, just constant server-side lag that impairs things like looting, completing quests, using items, buy items, or trading things to other players.

Pretty much every wonderful thing that could have lag to it does; including the lovely 30 second mount cast.

Hopefully the rolling restarts that will be taking place tomorrow morning at 5:00 a.m. PDT / 8:00 a.m. EDT will fix this. Although I'm hopeful that there would be some quick resets tonight to apply a hotfix or whatever else Blizzard needs to do in-order to make the game more playable.

We'll update this post with any additional information if we get it

Filed under: Patches, Bugs, News items

In-game fixes for Tuesday September 22nd


While Patch 3.2.2 has been released today, there are still a good number of additional in-game fixes that were applied after the patch went live. Those fixes are all detailed after the break.

However, one thing that hasn't been talked about yet by Blizzard officially, but WoW.com can confirm through tests done by staff members, is that AV now has a 70 to 79 bracket, and an 80 bracket. In addition XP gains in AV have been cut in half for those earning XP in the 70 to 79 bracket. Where objectives used to give around 18k XP, they now only give 9k XP.

Again, there has been no official word from Blizzard on this yet, but we're expecting them to say something anytime now.

The full list of official in-game fixes after the break.

Update 9:00 p.m. EDT
: Bornakk has since confirmed the AV changes.

Read more →

Filed under: Patches, News items, PvP

Server Status: Coming back online


Not that this should surprise any of you, but the servers are not yet up. 11:00 a.m. PDT has come and gone, and many folks are still staring at a blank screen. A large batch of realms will be offline until at least 12:30 p.m. PDT. That list is after the break.

If your realm is offline, I suggest reading up on everything in WoW.com's Guide to Patch 3.2.2. At least that way you'll be prepared for Ony when the time comes.

The full list of realms undergoing extended maintenance after the break.

Update 12:20 p.m. PDT: Most realms are now coming back online.

Read more →

Filed under: Realm News, Patches, Realm Status, News items

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories

Joystiq

Massively

Engadget