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Posts with tag patch-3.3-ptr

WoW Insider Show Episode 112: We got segments


Our podcast is now ready for your downloading pleasure, and I have to say -- it was a good one. Nothing flashy, no once-in-a-lifetime guests (though both Turpster and Matticus were on with me, and those guys are definitely one-of-a-kind), but it was just a good solid podcast, with some great discussion about the latest PTR build and Lord Marrowgar, the Battle.net changeover, and our very first predictions about when we might see patch 3.3 on the live servers. Turpster's even got some money riding on his guess already.

Plus we answer your emails as usual, and that's always a good time -- you can email us anything you want (including some mp3s for intros if that's your thing) at "theshow AT wow dawt com". If you like the show, don't forget to go hit us up on iTunes -- you can subscribe to the show there, or leave us a good rating or review if you like. Thanks for listening as always, and enjoy the show!

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: How-tos, Podcasts, Podcasting, Fan stuff, Odds and ends, News items, Humor, WoW Insider Show, Rumors, Cataclysm

Arcane Brilliance: Patch 3.3 PTR mage change analysis


Welcome to Arcane Brilliance, the weekly mage column that champions the causes of wizards everywhere, be they fiery, frosty, or arcane...y. The top issue facing the mage community right now? Warlocks: how to get the stink out of your robes after setting one on fire? Fear not, Arcane Brilliance has the solution: when killing warlocks, always stand upwind.

Since last we convened as a body of mages, no fewer than two new builds have descended upon the PTR, heralding a slew of upcoming changes for our class. Alex wrote an excellent post covering the first few of these, but a few more nuggets of newness have surfaced since then that need to be addressed. And since I'm a diagnosed (and unrepentant) completionist, we're going to go ahead and double back to analyze those earlier changes as well. The next installment of our mage leveling guide will come next week.

So without further preamble, let's look at the changes, shall we?

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, (Mage) Arcane Brilliance

WoW Insider Show Episode 111: Ninja werewolf


Good times on the WoW Insider Show last Saturday -- even though Turpster was AFK for the week, we had a packed show, with Matthew Rossi, Chase Christian, and Eddie "Brigwyn" Carrington all jumping on to share some opinions. We talked about the new instances already testing over on the PTR, as well as what we'll find in Icecrown (we kept the story spoilers out of it, though we did talk about some bosses and their abilities). And we hit up the character selection and creation screens and chatted about what might be better on those.

Email was also answered, and we even heard from a fan that the Ustream app will even work over just a plain Edge network connection, so if you've got an iPhone or iPod touch, there's no reason that you can't listen live on the show every Saturday at 3:30pm Eastern. Meanwhile, enjoy the show this week, and oh yeah: there's only a little bit of time left to put in nominations for the Podcast Awards, so if you feel the inclination, please put us in for your People's Choice and Gaming podcast nominations over there. Thanks!

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Hunter, Rogue, Warrior, Patches, Podcasts, Podcasting, Blizzard, Instances, NPCs, Wrath of the Lich King, WoW Insider Show, Cataclysm, Worgen

The two steps of ability development


After someone asks a question on the forums about the new Mage Tier 10 bonus and the numbers behind it, Ghostcrawler brings up a little interesting insight into the way Blizzard puts these abilities and attributes together. He says that there are two steps to implementing a new ability: mechanics first, and then numbers later. That may seem common sense (and to a certain extent, it definitely is), but it's interesting to note that it's always what the ability does first, and then numbers later. Blizzard is much less likely (relatively speaking of course, and there are plenty of exceptions to this rule) to put a new ability into the game than just tweak current numbers.

It makes sense, and if there's a new ability you've been waiting to see in the game, maybe the reason Blizzard hasn't tackled it yet is that they're working on tweaking numbers to try and fix it without starting up a new mechanic. Ghostcrawler also says that this is the PTR we're dealing with, and so of course those Tier 10 bonuses aren't set in stone yet, just like everything else being tested. They don't call it the PTR for nothing.

Filed under: Mage, Tips, Odds and ends, Blizzard, Expansions

Patch 3.3 PTR: Blizzard tweaking nameplate visibility


Zarhym has posted information about an interesting change in effect on the PTR right now. Blizzard is tweaking the way that character nameplates (those names that you see floating above everyone's heads) works. First, nameplate vision has been extended, so that you can see player names from farther away. They've also adjusted some line-of-sight issues, and players will no longer be able to see nameplates through anything that blocks line-of-sight (so no nameplates of players hiding behind doors or walls). And multiple nameplates in one space will now overlap -- we'll have to see exactly what this looks like on the PTRs, but it sounds like a big group of the same mobs (i.e. Onyxia whelps) will now just have one nameplate to share.

Interesting stuff (and I didn't realize that some of this stuff, especially the nameplate overlapping, was even possible). Zarhym has a few other notes in the thread about how you can change or update the options on the PTR, including a checkbox to turn on or off totem or pet nameplates. Elsewhere, Ghostcrawler says that it's not just line-of-sight, as Arena pillars and other "objects" won't affect the nameplate view, but doors and walls will. If you're on the PTR, keep an eye out for these changes, and note that Blizzard is still asking for feedback. It's unknown which of these changes (or others) will end up on the live realms in the future.

Filed under: Patches, Blizzard

WRUP: Ziebart craves brains edition


Well, here we are at the weekend, and yet again we're all in danger. Alex Ziebart has been bitten by the dread PTR and is stalking the halls of Wow.com central, craving our succulent brains and/or posts about patch 3.3, while we struggle to survive. Or to provide him with PTR posts and patch details like, say, Quel'Delar, This weekend, it's not just a game, it's a battle to survive against a fiend more dead than alive! Well, until he gets his morning nosh, then he's usually okay. Woe betide thee that denies said nosh! A peckish zombie is a fearful adversary. Luckily, I have a character skilled in dealing with the undead and he just got himself a new toy.

But what about the gaming, you ask? I'm glad you did, because I'm awful at segues. Seriously, just awful. I mean, look at this one, it's just atrocious.

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Filed under: Patches, Analysis / Opinion, Events, Odds and ends

WoW Insider Show today at 3:30pm Eastern


Our podcast returns to the air once again this afternoon -- WoW.com writers Amanda Dean and newbie Dominic Hobbs will join Turpster and I to talk about the most popular posts of the last week. First on the menu, I'm sure, will be the 3.3 PTR and what's new with Icecrown. All the new info about Cataclysm will probably make an appearance, and as promised last week, we'll talk about Ghostcrawler's recent forum decisions and what it means for Blizzard's development in general.

And of course we'll chat live with listeners, do a pre-show and an aftershow as usual, and answer your emails, which you can send to us anytime at theshow@wow.com. If you're around today, we'll start it all up around 3:30pm Eastern over on our Ustream page, or right after the break below in an embedded feed. See you then!

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Filed under: Fan stuff, Humor, WoW Insider Show, Cataclysm

Arcane Brilliance: Patch 3.3 PTR changes for mages



It's the weekend, and that means it's time for another edition of Arcane Brilliance, the weekly mage column where the boys are boys, the girls are girls, and the warlocks are smoking husks that only vaguely resemble the humanoid shapes they once assumed.

We're taking a small break this week from our ongoing leveling guide parade. There are some things we need to discuss, you and me. We need to have a talk. Don't worry! It's nothing bad! We're getting a pretty sweet buff, actually. Well, arcane mages are, anyway. We just wanted to discuss it with you, that's all. Oh, we're sorry! Did you think Arcane Brilliance was breaking up with you or something? No, we'd never do that! Arcane Brilliance still thinks you're sexy.

See, it's this whole patch 3.3 thing that's happening right now. It's got Arcane Brilliance all hot and bothered. The other columns are too busy to talk to Arcane Brilliance about it. Totem Talk is all excited about "new totems" or some other such nonsense, Lichborne is too busy being overpowered, and Bood Pact... well, you didn't hear it from me but Blood Pact is written by a warlock. I know! Right here at this otherwise reputable website! Also, Blood Pact smells funny. I think it's a gland problem. It's very embarrassing. I shouldn't be telling you this. And Blood Pact drinks its own pee. Okay. That's enough. I'm done now. I've said too much. Keep this to yourself, all right? Loose lips sink ships and all that.

Jump on past the break and we'll discuss the patch 3.3 changes for mages.

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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance

Patch 3.3 PTR: NPCs hint at events of Icecrown instances


Once again they're hard at work at MMO-Champion digging out juicy bits from the 3.3 PTR files. Like what, you may ask? Oh, like the existence of somebody named Deathbringer Saurfang, that's what. And that's not all: we also will apparently see appearances from Muradin Bronzebeard, as well as the expected appearances by Sylvanas, Jaina, Varian, Saurfang the Elder and the like. We're also seeing possible hints at the Quel'Delar questline with new appearances by Lor'themar Theron and Grand Magister Rommath.

In addition, other tantalizing changes are evident. Baine Bloodhoof is listed as a leader and a boss mob in these files... preparations for Cataclysm, or is Baine going to step into the spotlight sooner? There are also a host of AV figures listed. Perhaps updates to Alterac Valley are in store? At any rate, it's tantalizing indeed to imagine seeing two Saurfangs in one raid. Can Icecrown Citadel contain that many cleaves?

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Lore, Bosses, NPCs

Patch 3.3 PTR: Behold Quel'Delar


If you remember back to our Quel'Delar post (I know it was a different world back then) here's the sword itself, according to World of Raids. The sword definitely appears to bear a certain kinship to Quel'Serrar in terms of its appearance. We've also had reports in the comments that the Quel'Delar quest chain involves the Sunwell in some way - picking up where patch 2.4 left off, perhaps? The more we learn about this sword, the more interesting it becomes. Is it a trick of the Lich King? The famous Runeblade left behind by the Sunstrider dynasty? As of yet, all we have are tantalizing glimpses. I personally hope to get to see more soon.

Filed under: Patches, Analysis / Opinion, Odds and ends, News items, Instances, Expansions, Wrath of the Lich King

Patch 3.3 PTR: Icecrown 5-player dungeon maps


You want Icecrown 5-man dungeon maps, you say?

You need cross-server instances as you make your way up the Citadel?

You've got it. In the gallery below we're happy to give to you the Icecrown 5-man dungeon maps, fresh off the Patch 3.3 PTR. They cover the three wings of the 5-man version. The maps for the raid are not on the PTR yet. The three wings of the 5-man are the Pit of Saron, Halls of Reflection, and the Forge of Souls.

Check 'em out below.

Filed under: News items, Instances

Patch 3.3 PTR: New totems for trolls


Now this is neat: brand-new totem artwork has been spotted on the patch 3.3 PTR for troll shamans by extremely excited tipster Zjin. Previously, all Horde shamans shared a totem design, and draenei got their own space-themed totems when they were added. The new troll ones look appropriately voodoo, I think.

There are now at least three designs for the four different horde races; I wouldn't be surprised if orcs turned out to have their own as well. The current Horde totems fit tauren best of all the races. Once we here at WoW.com start making our way onto the PTRs, we'll bring you any more information we can find on possible new totems for the various races. In the mean time, I'll be in my bunk, doing designs for dwarf totems in my head.

Update: yep, there are new Dwarf and Orc totems too.

Filed under: Trolls, Shaman, Patches

Patch 3.3 PTR: Craftable nature resist gear

The patch 3.3 PTR is up (as you must have noticed if you're reading the same site I'm writing on), and among other things, it contains a battery of crafted gear that confers nature resistance for users of the various armor classes. There's leg and foot wear for all armor types, in various versions where appropriate (like DPS/tanking/spell for plate).

This is a pretty good sign that we're going to want/need nature resist somewhere in Icecrown Citadel. The mats list is another hint in that direction, calling as it does for Icecrown Thing of Crafting Things [PH]. It's a good thing they put "PH" there, or I might not have known the name was a placeholder.

But seriously folks, get ready to craft another set of resistance gear. I'm not particularly jazzed about this myself - I mostly raid as a druid these days, and we have little enough bag space as it is - but I guess it's one way to make sure players don't consume the content too quickly (if they have to stock up on Things of Crafting Things from earlier bosses first). Still seems like a silly hoop to make us jump through.

Filed under: Patches, Items, Raiding

Patch 3.3 PTR available for download


A quick note to let all you curious beta testers out there know that the Public Test Realm (PTR) for Patch 3.3 is now available for download. As you can see from the picture above, the patch is a big one - just under 1.4 GB. If you don't have a super fast cable modem, you might want to consider downloading it overnight.

Patch 3.3 will introduce a new 10 and 25 man raid, as well as new 5 man dungeons. And as promised by Blizzard at BlizzCon this year, we should see cross-server instances as well. You can check out all the changes thus far in the recently released Patch 3.3 PTR Patch Notes.

Stay tuned to WoW.com in the coming hours and days as we get all the latest information up for you.

Filed under: Patches, News items

Patch 3.3 PTR: Easing the curve for beginners


The patch 3.3 PTR notes are out, and the most interesting thing to me, after just a first look, is that Blizzard is making some serious tweaks to the level 1-10 experience, of all things. Dazed is getting changed a bit -- characters from levels 1-5 will be completely immune, while characters 6-10 will have a much lower chance of getting slowed down. Health and mana regeneration at the lower levels is being increased (mana costs on the lower levels of spells are also being decreased, though we're not sure yet which spells are being changed and what the difference is). The default equipment is being tweaked, and most notably, rogues will start out right away with dual wield and two daggers do it with.

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Filed under: Rogue, Patches, Analysis / Opinion, Blizzard, Leveling, Cataclysm

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