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Posts with tag patch-4.0.6-notes

Blood Sport: The PvP perspective on 4.0.6, part 3

Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more.

Welcome to Friday's special edition of Blood Sport! Today we'll be discussing all the classes we didn't get around to last time. Enjoy!

Hunters

Hunters can now use Auto Shot while moving.
I have been petitioning for this change for longer than I can remember. This absolutely 100% the most needed change on this entire list of patch notes and the greatest quality of life increase to hunters since the ammunition change.

If the minimum range requirement is removed, I think I will be able to enjoy playing the class again in PvP. I'm pretty sure if someone was standing on me in real life, I could shoot them in the face with a bow and arrow.

Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
Needed. If you think getting disarmed was frustrating as a warrior ...

Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
Needed. Master's Call is an incredibly important ability for hunters and this will improve their arena representation by a good deal, especially when combined with the other hunter changes (which are almost entirely beneficial in PvP).

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Patch 4.0.6 PTR notes updated for Jan. 12

Blizzard has released updated patch notes for patch 4.0.6, currently testing on the public test realms. Of note are the new guild group changes that award multipliers for guild experience gained, loads of new crafting tidbits, lots of new class changes, and a good amount of heroic dungeon nerfs and buffs to some bosses who felt like pushovers. Also, hunters: do you like to Auto-Shot while moving? If so, do we have some notes for you.

Hit the jump for the full notes.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

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Filed under: Cataclysm

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