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Posts with tag patch-4.1

Totem Talk: An enhancement view of Patch 4.1

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and roll a hunter for the third!

There are two things on everyone's mind this week. First, it's time for the royal wedding (Thrall and Jaina, if I recall correctly?). Second, patch 4.1 hit. With patch 4.1, we've seen some pretty awesome things. For instance, the Zandalari are back and dedicating their purpose to trolling all of Azeroth; queuing as a DPSer for a random heroic now takes one-fifth of the time; and frost mages got a damage buff.

Unfortunately, enhancement was barely a footnote in the greater scheme of patch 4.1, receiving a grand total of three changes. These changes range from "complete and utter nerf" to "slight AoE buff." To be honest, I'm actually not bitter about 4.1 for enhancement, as we were already competitive in PvE, where our main concern was our abysmal and complex AoE DPS. For people who play primarily enhancement PvP, this patch was considerably more of a letdown.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

WRUP: Those damnable hats

Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too!

Hats! Fun, frilly hats! What a great week for colorful, whimsical, frilly hats! Not since the show Blossom went off the air have I seen so many hats in so many various shapes and sizes!

If you've been following the news this week, well then ... you know all about fun, frilly hats. You know who was wearing them and when. You have well-formed opinions on whose hat was the frilliest. And, of course, you're all too aware of what a terrible show of disrespect it is to not wear a fun, frilly hat. Hats!

What's that you say? Hats are boring and uninteresting? Well, I guess there was other news this week. Like Patch 4.1, some major content release for that World of Warcraft game. Something about trolls and a re-release of Zul'Aman and a Zul'Gurub as 5-man heroics.

In honor of the occasion, I thought it appropriate to tack on a bonus question to this week's WRUP: "What are your thoughts on the new five-mans, Zul'Gurub and Zul'Aman?"

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Filed under: WoW Insider Business

The Queue: Peter Petrelli, you are the bomb

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Presented without comment.

Twowolves asked:

So, how long until the next expansion is announced? I don't think Blizz will sit on it for long. They want to keep our attention as GW2 and TOR roll towards release.

It'll be announced at this year's BlizzCon. That's just the way these things work.

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Filed under: The Queue

Patch 4.1 hotfixes for April 29

Hotfixes! Get your hotfixes here! Spicy hot and right off the grill. Don't be shy, ma'am!

Notable changes:
  • Akil'zon, the eagle boss in ZA, will be summoning Amani Kidnappers less frequently, but they have more health.
  • Nitro Boosts won't kill you any more.
  • Satchel of Exotic Mysteries will have a greater chance of dropping a companion pet for players.

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Filed under: News items, Cataclysm

WoW Rookie: Patch 4.1 for rookies and casual players

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

Patch 4.1 landed this week. While there is tons of information on WoW Insider and other locations, it helps to get down to the basics to figure out what pieces of the patch affect casual players.

Did you see the trailer? If you didn't see the trailer, you should check it out now. It's right above this text, just to be clear. The trailer's pretty cool. It does continue the legend that all trolls are inevitably and irrevocably evil, but a lot of folks already knew that. The opening dialogue kind of puts you on the Zandalari's side for a bit, but then the trolls all go butterfly-chasing insane.

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Filed under: WoW Rookie

Scattered Shots: Hunters and patch 4.1

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Patch 4.1 was a pleasant one for hunters, a relaxing change of pace from the insanity of nerfs and buffs and more nerfs of 4.0.6. The patch brought us a nice wave of quality of life improvements and a very welcome AoE buff.

But in addition to everything listed in the patch notes, there have also been a couple of undocumented hunter changes. Even the undocumented changes are wee hunter improvements. Clearly, Blizzard feels bad about the (admittedly somewhat necessary) trauma we endured in the last patch, and it wants this patch to be a nice, therapeutic massage of tranquil ease for hunters.

Join me after the cut as we go through the patch 4.1 hunter changes -- the official notes, as well as the undocumented things that crept in there.

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Filed under: Hunter, (Hunter) Scattered Shots

Patch 4.1 hotfixes for April 27

We've got a new list of hotfixes this evening from Community Manager Zarhym, fresh off the official Warcraft blog. Today's list of hotfixes addresses a few issues with Zul'Gurub and Zul'Aman, a welcome tweak to conquest point accumulation and a few class tweaks as well.
  • In Zul'Aman, the range on Amani'shi Flame Caster's Fireball Volley has been reduced to 35 yards.
  • In Zul'Gurub, High Priest Venoxis' Toxic Link now has a 100-yard range, instead of being infinite.
  • BoE items obtained in Zul'Gurub can now be mailed, traded, sold, and bought back as intended.
  • Players will now receive 180 conquest points for an Arena win up to the weekly cap and 400 conquest points for a rated battleground win up to the weekly cap.
Follow after the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

Ask the Devs round 6 Guild Advancement Q&A now up

Ask the Devs has landed again with Blizzard answering questions about Guild Advancement. Round 6 of this long-running Cataclysm feature on the official site has gathered a variety of questions from folks about the new guild systems and how they're working so far, as well as what they'll be doing in the future. I was particularly interested in the following excerpt.

Q: Leveling guild speed varies depending on the amount of players. Have you considered tweaking the system so that guilds with fewer members get more experience per player and bigger guilds get less to even it out? Are there plans to allow smaller guilds to level their guild faster? – 信蜂 火星小喵喵 [Taiwan], Sergan [Latin America], Jardar [Europe, German], Паладиа [Europe, Russian], Amasisa [Europe, Spanish], Shory, 부너맨/노대현혹, Meltdown, 치킨아고마워/유진님 [Korea]

A: Guild Challenges coming in patch 4.1 are designed to help address this issue. Obviously we already enforce a cap on the amount of XP that can be gained per day to keep the disparity from being too large, but it's clear that smaller guilds still need some help. We'll monitor the impact of Guild Challenges and see if any further changes need to be made.

The rest of the entire Q&A session is after the break.

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Filed under: Analysis / Opinion, Guilds, Cataclysm

Spiritual Guidance: The shadow priest's guide to patch 4.1

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Each Wednesday, the priestly Fox Van Allen takes on all topics shadow. If you'd like to see Spiritual Guidance in person, send your request along with a self-addressed stamped envelope to TICKETS, "Spiritual Guidance," CBS Television City, 7800 Beverly Blvd., Los Angeles, California 90036.

New patches almost always mean changes to classes, specs, and abilities. In this respect, patch 4.1 is no different. For shadow priests, patch 4.1 brings huge nerfs. It also brings huge buffs. There's an awful lot to keep straight.

Thankfully, you don't need to go it alone. Spiritual Guidance is here to help.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 4.1 hotfixes for April 26

A brand new patch means a brand new list of hotfixes. The first round of hotfixes for patch 4.1 have arrived courtesy of Zaryhm on the official Warcraft blog. These first few hotfixes address a few class bugs, as well as a couple of tweaks to Zul'Gurub and Zul'Aman, including the following:
  • In Zul'Aman, the Plucked debuff applied during the Akil'zon encounter should no longer persist after he's killed.
  • In Zul'Gurub, Zanzil's cauldrons will remain active once he's been defeated, allowing the party to survive the Zanzil's Graveyard Gas phase.
  • Players shouldn't be getting stuck on the retrieving character list or be unable to enter instances when the Optimize Network for Speed option is disabled anymore.
Follow after the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

Lichborne: A quick patch 4.1 primer for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

By the time you read this, there is a very good chance that patch 4.1 will be live, or the servers will be down while patch 4.1 is being implemented. If it's not this week, chances are that we'll see it next week. With that in mind, today seems like the perfect chance to get in one more quick rundown of patch 4.1's features for death knights. We'll discuss all the latest class changes, as well as look at a couple of other general changes that will affect death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 4.1: Guide to the new Zul'Aman

Of the two "new" troll dungeons introduced in patch 4.1, Zul'Aman was the more difficult on the PTR, to the point that it actually felt a little overtuned for folks trying to do it solely in heroic blues. I'd compare it to heroic Magisters' Terrace of The Burning Crusade or heroic Halls of Reflection in Wrath of the Lich King, at least in the sense that it can be a pretty unforgiving place if you're not sitting on any raid-quality gear. I only ever pugged ZA while on the PTR, so estimates of the content's difficulty are necessarily colored by that. If you're going to do this place with a competent set of guildies, you probably won't need to worry as much.

If you're familiar with ZA's pre-4.1 incarnation, you'll recognize a lot of the same mechanics, mobs, and bosses at 85. I used to organize "bear runs" for my guild back in BC and would go so far as to say that, in marked contrast to Zul'Gurub, about 90% of the dungeon's raid mechanics have survived in one form or another.

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Filed under: Analysis / Opinion, Raid Guides

Patch 4.1: Combat log addons cause framerate issues

One glitch I noticed when testing on the PTR recently was that my DPS meters caused ridiculous, terrifying framerate issues. The issue's been long known on the forums, of course. Skada, the addon I use, had been completely unusable on the 4.1 PTR for pretty much its entire existence.

It seems the issue is with addons that parse the combat log. There supposedly are fixes available, but at present, if you're running a damage meter or other combat log parse, you should most likely turn off your out-of-date addons until they've been updated. I can attest that at present, Skada does not seem to work at all with 4.1, and I'd definitely recommend turning it off.

Updated: Check your favorite addon sites for updates to patch 4.1. While I can't promise your personal favorite addon will be up to date, Skada has released an update that makes it usable with the current patch as of 5:29 PM eastern.

WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Analysis / Opinion, News items, The Burning Crusade

Scott Mercer talks redesigning Zul'Gurub and Zul'Aman

Blizzard Insider, Blizzard's online newletter, sat down with World of Warcraft Lead Encounter Designer Scott Mercer to discuss the upcoming patch, Rise of the Zandalari. The interview goes into detail about revamping the old dungeon content, what classic dungeons Blizzard would potentially like to tackle next, and the challenges of turning a 10- and 20-man raid into a 5-man heroic dungeon. Hit the jump for the full question and answer session.

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Filed under: Interviews, Cataclysm

Servers coming back online following extended maintenance

World of Warcraft realm servers are coming back online now, after extended maintainance and the implementation of patch 4.1, Rise of the Zandalari. Get on and start smashing some trolls -- you know you want to.

Patch 4.1 implements a lot of nice new features for all of us. Some of the major ones are: Check out the official patch notes for more information.

WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: News items

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