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Posts with tag patch-4.2

The Queue: Dollars to donuts

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Besides being a fun phrase to use, "dollars to donuts" is also a regular conversion I make at the Donut Star down the road.

Hal asked:

Any idea why the tuning on the new Brewfest trinkets is so odd? I'm specifically thinking of the stamina trinkets, which are both ilvl 365, but objectively worse than other similar trinkets.

The Brewfest trinkets drop off of a boss that you can kill an unlimited number of times per day. It would be a little bit silly to have them be truly comparable to items that require you to kill raid bosses.

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Filed under: The Queue

Raid Rx: Firelands nerfs

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

The great Firelands nerf has arrived! Those of you who have been struggling on progression bosses (normal mode or heroic mode) will no doubt have found that the the barriers have been lowered significantly. Good or bad, that's entirely up to you and your philosophy. On the one hand, content is now much more accessible. On the other hand, there are many of you who wish you had had more time to take down bosses pre-nerf.

The overall nerf, though, changes several aspects of healing. I find myself not needing to work as hard. That doesn't necessarily mean not paying attention during a raid. With a lower amount of healing required (due to lower damage on several bosses), it just means fewer spells having to go out. Even though it might feel a little demoralizing to me, it is a little relieving in the sense that content can be seen more easily by players who normally wouldn't have been able to experience it.

We'll go over my thoughts on this week, along with some ways to make healing engaging again.

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Filed under: Raid Rx (Raid Healing)

The Queue: XXL gilled burpito

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

This super-sized Queue is as filled with questions and answers as the title is with impenetrable in-jokes.

Nina Katarina asked:

The new Looking For Raid is going to be for 25-man size only. How many tanks, healers and dps slots do you think LFR will require? Most guilds run with 2 tanks, 5-8 healers, the rest dps. Will this end the reign of tank tyranny and make the healers the ones who get instaqueues?

I, for one, welcome our new spirit-stacking overlords.

Well, it's interesting, because people complained that the Raid Finder won't have a 10-man version, but what those people don't understand is that the general distribution of roles among active WoW players is pretty damn close in ratio to the distribution of roles in an ideal 25-man group: two tanks, around six healers, and then the rest DPS. Whereas a 5-man group requires one tank for every one healer and three DPS, a 25-man group requires one tank for every three to four healers and 12 DPS. It's a pretty elegant solution, I think. That said, there's still a whole lot we don't know about the Raid Finder, so it's difficult to predict the impact it'll have on the pet class/spec/role of your choice.

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Filed under: The Queue

The OverAchiever: Wrapping up Mountain O' Mounts

Pureblood Fire Hawk mount, dropped by Ragnaros.
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we find ourselves gleefully counting the inhabitants of our private stables.

Greetings, folks. After last week's tour through the 2011 Brewfest, we're going to wrap up our Mountain O' Mounts series today with a few ill-tempered complaints from WoW Insider's resident cheapskate, and then turn to ... well, that part's up to you. I have a lot of different OverAchievers I would like to do, but no particular preference as to which we'll do next. There are several popular series and guides from Wrath of the Lich King that I would like to update -- among others, I'm interested in revisiting evil achievements, entertaining achievements, tabards, and feats of strength -- but we still haven't done Molten Front achievements, and I've been getting a lot of requests to do a Littlest Pet Shop guide since that was added to the game.

In the grand tradition of lazy writers everywhere, I'm going to let you pick!

What should The OverAchiever tackle next?
Molten Front achievements. You are bad and should feel bad about not having written about them yet.882 (14.8%)
Evil achievements. I enjoy being reminded of the night I put a foot through my monitor.1081 (18.1%)
Entertaining achievements. We should ship a box of kittens to Blizzard in thanks for having put these in the game.707 (11.8%)
Tabards! Or: Why certain factions have aggressively bad taste.475 (8.0%)
Feats of strength. Because my character is better than yours and I want proof.832 (13.9%)
Pets! Pets pets pets pets pets pets pets pets pets!1242 (20.8%)
I dunno, some rambling philosophical essay where Allison starts off vague and then fails to make a point of any significance.701 (11.7%)
None of the above! I'm dropping a suggestion in the comments.49 (0.8%)

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Ol' Grumpy and the Goblet of Firelands adjustments

Hello. I'm Ol' Grumpy. You may remember me from such posts as Ol' Grumpy's first week with Patch 4.1, Ol' Grumpy's guide to player reeducation, or perhaps Ol' Grumpy's guide to outdated content and you. As my name suggests, I am a hilariously old and crotchety curmudgeon who probably has forgotten more about hating things than you've ever known. Seriously, I hate everything, especially the things I enjoy. It's why I'm called Ol' Grumpy and not Ol' Smiley.

So, this time I've been called back into service to talk about the recent Firelands adjustments, or as I like to call them, significant nerfs. Quite frankly, my take on these is a bit more nuanced than the last time, so I sadly won't get to grump around as much as I prefer. Frankly, there are several key differences between this series of nerfs and the ones to T11 content that make the situation a little less cut-and-dried.
  • This time, both normal and heroic content is being nerfed. Last time, normal mode fights were nerfed across the board, but heroic content was left unchanged so that people who wanted to experience it at the original challenge level could do so. This is a decision I lauded at the time, and I find the different implementation this time kind of baffling.
  • We got half as much time with tier 12 as we did tier 11 before the changes. Now, to some degree this isn't an entirely fair comparison because we also had to level from 80 to 85 before we got a chance to do tier 11, and in addition there were 13 total fights in tier 11 content plus a bonus heroic only encounter. Tier 12 has eight, seven in Firelands and one in Baradin Hold that barely even counts. But it still seems very early to nerf this content.
  • These are some serious nerfs to content that is still relevant. Unlike the T11 changes, which took place as T12 dropped, these fights are still the fights that we're all doing. There's nothing to replace them, no place for the players who have done it before the nerfs to go if they want to stay on the cutting edge of content. This is the cutting edge, and it's now between 15% and 25% less sharp.
All of this adds up to my being not exactly angry or disappointed but very much confused by the reasoning for these changes. And it makes me wonder: Did fewer people clear Firelands than Blizzard was expecting? What's happening with this raid tier, and just how close are we to patch 4.3? Probably closer than I expected a week ago.

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Filed under: Analysis / Opinion, Raiding, Hotfixes

Blizzard announces first round of Firelands raid hotfixes

Blizzard recently announced that both the normal and heroic mode encounters in the Firelands would be rebalanced and nerfed over the coming weeks to make the raid tier more accessible to many raid groups. The nerfs and changes begin this week, with the first round of nerfs to make the raiding experience a bit less demanding.

Normal difficulty bosses Shannox, Beth'tilac, and Rhyolith took 15% decreases to health and damage, whereas all of the other bosses in Firelands took a 25% hit. Certain trash packs have had their proverbial bite removed, and Alysrazor's tornadoes will now move more slowly. All adds in these encounters have had their health pools and damage decreased in the same proportions to their corresponding bosses'.

On heroic difficulty, all bosses' health pools and damage, along with adds' corresponding health and damage, have been reduced by a blanket 15%, which is a huge nerf for heroic modes. Alysrazor also drops more feathers on both difficulty settings, and her Wings of Flame buff is now a static 30 seconds.

While many players will be upset with these nerfs, I can only imagine the many raid groups that will happily charge forward to finally defeat the encounters that they have been banging their heads against for the better part of the patch. Blizzard has said that there will be more nerfs coming, as this is just the first round, so make use of this time to get as many of the bosses as you can while the getting is hot.

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Filed under: Raiding, Cataclysm

The Queue: Now that's dangerous!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

The fists of a Dark Karate master ... the legs of the fastest demon in the Netherworld ... and other parts.

antieuclid asked:

I recently leveled a warrior through BC and Wrath, and ran into a lot of quests offering Agility plate as rewards. I'm assuming these are leftovers from some stat conversion during Cata, but it made me wonder: are there any plate wearers who would want Agility?

No. I believe agility still gives a boost to attack power and a small amount of crit, even for plate wearers, but strength is still a far superior stat. Any plate with agility is a relic from ages past, best eschewed as soon as possible.

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Filed under: The Queue

The Queue: Hold it!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I was hoping that this week's Tokyo Game Show would give us a reveal trailer for Phoenix Wright in Ultimate Marvel vs. Capcom 3, but alas, all we got was Iron Fist and Vergil. Guess we wait for New York Comic-Con.

Jlhealy asked:

What ever happened to that WoW movie I heard internet rumors about ages ago? Just rumors, or is something in the works? What would the focus be, story-wise?

As far as I'm aware, it's still happening, just very slowly. Sam Raimi has other projects to work on before the WoW movie, and knowing Blizzard's development time on games and insane amount of desired IP control, it could be a long, long time before we hear anything about it. We certainly don't know anything about the story yet.

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Filed under: The Queue

The Queue: Milk argument

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Anime. Anime. Milk. Argument.

lazymangaka asked:

Does the cost to unlearn talents still decay over time?

Yes, it does, but it takes a while. I'm admittedly not sure of the exact amount of time it takes to decay, but it will definitely decay past the Cataclysm maximum of 66g down to 33g or lower.

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Filed under: The Queue

Patch 4.2 hotfixes for Sept. 14

Another day, another round of hotfixes for patch 4.2. Today's list is just a series of small tweaks to various mobs, quests and creatures scattered around Azeroth, as well as an adjustment to wine distribution. Wait ... what?
  • Bottle of Dalaran Red, Bottle of Aged Dalaran Red, Cask of Dalaran Red, and Cask of Aged Dalaran Red should no longer award the player the next tier of Dalaran Red when placed on the ground.
  • Alliance and Horde players are able to teleport to Anachronos as many times as they wish even after abandoning and re-accepting the quest A Legendary Engagement.
  • Players will no longer go invisible in Uldum during the quest Premature Explosionation. If players log out or disconnect during the cutscene, they will return to Khartut's Tomb instead of being ported to a nearby graveyard.
Follow after the break for the full list of hotfixes.

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Filed under: Cataclysm, Hotfixes

Firelands raid changes incoming

With the upcoming release of patch 4.3 and the final fight with Deathwing, Blizzard is reevaluating encounter difficulty in all Firelands normal and heroic mode encounters. Over the next few weeks, Blizzard will be toning down the encounters in Ragnaros' home turf to allow more groups to clear and complete the content before the final raid. It appears that the cuts will be coming to both regular and heroic modes, with about the same effect as the 4.2 changes to the first tier of Cataclysm raiding. The difficulty of Firelands will begin to be hotfixed the week of Sept. 19.

I think that the Icecrown Citadel approach, nerfing raiding content as the tier progresses, is an excellent move by Blizzard to keep raiders playing and trying encounters they may have fallen just short on progression. World firsts have already happened, and that race is long over. Now, groups that weren't working on the content as intensely now have their shot at checking out some of the great encounters in Firelands.

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Filed under: Blizzard, Raiding, Cataclysm

The Queue: Not to nitpick ...

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

... but I'm pretty sure that Faceless Ones have faces.

Sclark1138 asked:

Deathwing's "human" model is really cool, are there any other times we see this beside the quest series in Badlands? Do you think we will fight his human form in the final raid (and collectively punch him in the face)?

At this point in the expansion, the Badlands quest is the only place where Deathwing's Human model is used. Maybe we'll see it in one of the 5-man dungeons or one of the apparently many Deathwing encounters in the 4.3 raid.

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Filed under: The Queue

The Queue: Blame Greg

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

In the spirit of today's final question, I'm gonna blame Ghostcrawler for something completely unrelated to his job. Greg, buddy, I need to get paid more than once a month. Ikea doesn't shop itself.

Side note: Alex, what were you on when you made this image?

Spectres asked:

If the language (Troll) was changed to (Zandali) why wouldn't they change the language (Gutterspeak) to (Forsaken)? And for that matter, what reason could their have been to not let Worgen speak (Gilnean)?

Well, there's no real reason to change Gutterspeak to Forsaken. Gutterspeak is the name of the language (which, by the way, only exists for gameplay reasons). The Troll language is called Zandali, so changing it from "Troll" to "Zandali" made sense, at least. And Worgen would not speak Gilnean, because Gilneans speak Common, like pretty much all Humans.

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Filed under: The Queue

Patch 4.2 hotfixes for Sept. 8

Blizzard has just updated patch 4.2 with some new hotfixes, including confirmation of the dreaded Smouldering Essence-gate that is plaguing the community at this very moment. In case you have been out of the loop, Blizzard is drastically lowering the number of Smouldering Essences that drop off Firelands bosses for the Dragonwrath, Tarecgosa's Rest quest line in order to complete the legendary staff.

Guilds in 25-man raiding groups were completing the staff too quickly, making it easy for each guild to obtain many of the legendaries. Having multiple legendaries per guild, especially when moving into the next tier of content, is going to be a pain to balance, so Blizzard has put the kibosh on being able to reasonably get multiple staffs per raiding group. Such is the way of things. Hit the jump for all of the new hotfixes.

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Filed under: Blizzard, Cataclysm, Hotfixes

The Queue: Nobody likes a braggart

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

But did I ever tell you about the time I got Deathcharger's Reins on my shaman's first and only Stratholme run?

Eoghannrua asked:

what are the chances the next patch will allow druid travel form to scale with riding skill ? or is it that its use in pvp will forever limit it to its current speed

Slim to none. Travel Form is not and was never intended to be a replacement for mounted travel. If it got a cast time and was unable to be used in combat, maybe, but that would take away everything good about Travel Form, no?

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Filed under: The Queue

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