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Posts with tag patch-4.3.2

Are rogues a dying class?

Warcraft population data indicates Rogue decline
If you remember, last year Cynwise launched on a study of Warcraft's class popularity that led to his producing a book, The Decline and Fall of Warlocks in Cataclysm. We talked about some of the conclusions he drew here. Now he's back looking at class population vs. popularity in Mists of Pandaria, and some of the numbers he's compiled from Worldofwargraphs and realmpop are extremely interesting. One of the most shocking pieces of information to come out of all of this is this stark graphic above, where you can see the rogue population plummet.

Rogues went from 7.67% of max level at patch 5.0.4, the pre-Mists of Pandaria patch, to 5.51% of max level as of patch 5.1, a drop of over 2%. This is at a time when most other classes either held steady (Paladins, Druids, DK's and Hunters all held at about even with their Cataclysm and patch 5.0.4 numbers), went up (Warriors saw a jump from 9.25% at max level to 10.14% between 5.0.4 and 5.1, while Warlocks went up from 6.7% to 7%) or saw slight declines (Shamans, Priests and Mages all saw slight declines). By comparison, the rogue decline becomes stark.

So, where have all the rogues gone? Monks have taken a slim 4.9% of the total playerbase, which means that they're hardly the dominant juggernauts that Death Knights became in Wrath of the Lich King, so can they explain the rogue decline?

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Filed under: Rogue, Analysis / Opinion, PvP, Raiding, Cataclysm, Mists of Pandaria

Patch 4.3.2: Hurrah! Druid flight form physics fixed

It's really the littlest (and on occasion, the dumbest) things that often make this game so much fun. Druids have long been used to abusing flight form for the purpose of dropping it and falling in a graceful arc over mountainsides or hills. Why? Because it was there. Because flying bears abusing the momentum from dropping a 451% speed form are funny. Because nobody else could do it without dying.

But when patch 4.3 hit, we were disappointed to discover that this marvelous little trick was no longer possible. No matter the angle in flight form, you'd drop straight down as soon as you'd left it, which resulted in an unexpected death for yours truly flying over the border to Un'Goro on an archaeology run. You never really appreciate the laws of physics until they're not there anymore.

But no longer! As of patch 4.3.2, the momentum after leaving flight form is back. Bears are once again able to soar majestically over mountainsides, and I am able to free fall over the Un'Goro rim without going splat on the border. Thank you, Blizzard!

Filed under: Druid, Humor

Patch 4.3.2 released today, launch your clients early [Updated patch notes]

Patch 4.3.2 has launched today on North American realms, and everything so far is going smoothly -- and it should go especially well once you've upgraded and get some optimization done.

But we have to put this in bold:

This mandatory optimization can take some time. Launch your game clients early.

Don't expect to open up WoW at 7:55 p.m. tonight and be ready for the raid at 8. Right now, my optimization has been taking well over 30 minutes.

Update 8:15 p.m. EDT New patch notes released today, updated after the break.

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Filed under: News items

The Light and How to Swing It: Nerfing Holy Radiance to the ground

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Paladins haven't always had the most amicable relationship with the community team and developers at Blizzard. Retribution paladins have fought for years with the blues over their perception of being constantly nerfed, which is a nice way to say that ret paladins enjoy playing the victim. Their claims do have some merit, though, as the paladin class has undergone major transformations in nearly every expansion, and not always for the better.

In patch 4.3.2, the developers are handling a few balance issues. Fire mages are being tweaked downward, while hunters should be doing slightly better overall. Oh, and the mana cost of Holy Radiance is going up by 14%. Holy paladins are already complaining on the forums about this nerf, but the truth is that it's irrelevant. Even as Holy Radiance has seen two nerfs in as many patches, it's still an amazing spell. It takes a lot more than a 14% mana cost bump to erase Holy Radiance's dominance.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Official patch notes for patch 4.3.2

Patch 4.3.2 is at hand, and you can find the full list of patch notes after the cut. If you haven't been keeping track, this is not a content patch; it just updates some features, fixes some bugs, and adds the new 64-bit client (finally). Also of note: Players can no longer receive two of the same item at the same time when winning loot from a Raid Finder boss, Vengeance no longer acts off player damage, and Aspect of the Hawk got a big ol' buff.

Update: The patch will not be releasing today after all, barring some sort of miracle. Remember, if Blizzard hasn't said it, it isn't guaranteed. Sorry! But heck, why don't you brush up on your patch notes anyway?

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Filed under: News items

What's the difference between a 32- and 64-bit client?

One of the most frequently asked questions around here these days is what exactly the difference is between a 32- and 64-bit client of World of Warcraft. Blizzard, which has been hinting at a 64-bit WoW client for some time now, has finally announced that such a client exists and can be downloaded for testing on the PTR. This is great news for people with computers that have large amounts of RAM and hefty processors, as well as great news for general improvements to WoW's structure itself.

In order to use a 64-bit client of WoW, you need to have a 64-bit operating system on your computer. The main difference between 32- and 64-bit operating systems (usually Windows) is that one deals with information in a more efficient way. Information in a 32-bit operating system is dealt with in pieces of information that are 32 bits wide, while 64-bit operating systems deal with information that is 64 bits wide -- double the alternative. With this larger bit structure comes better efficiency and the ability to use or "see" more RAM in your computer. 32-bit systems can only use 4 gigabytes of RAM and your 32-bit WoW client can only use 2 gigabytes, whereas the amount a 64-bit system can use is almost unlimited.

While we don't fully know exactly what improvements to the game will come with the 64-bit client, we can assume that more efficient processing power and the ability to stack more RAM for WoW to use might give some players a big frame rate boost and better performance. Lifehacker has an old article about how to tell if you have a 32- or 64-bit operation system.

Filed under: News items

Patch 4.3.2 PTR official patch notes

Patch 4.3.2 is going to be a relatively minor patch, with one or two big changes -- the 64-bit game client we mentioned earlier today and the cross-realm Raid Finder feature. This is not a content patch, it's a patch with new features (rather than new dungeons or raids). That said, there's still a handful of class changes also going live with patch 4.3.2, and the official patch notes posted earlier today helpfully point them all out.
  • In the Raid Finder, players can no longer win multiple copies of the same item on a single roll.
  • Vengeance will no longer be triggered by taking damage from other players.
  • Hunters, Aspect of the Hawk will now grant roughly 35% more attack power.
  • Priests, Mass Dispel should now be working correctly and prefer dispelling targets that have magic affects that can actually be dispelled.

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Filed under: Blizzard, News items

Patch 4.3.2 on public test realms now

It appears that the holidays are over at Blizzard today, as our first new content since the launch of patch 4.3 has hit the public test realms with a few interesting tidbits. MMO-Champion has got the full scoop, showing off the datamined Feldrake mount as well as a new World of Warcraft optimization feature that can slim down WoW's footprint on your system. A 64-bit game client is also teased with the addition of a Text x86 client marking, and new client strings show off some of the WoW parental controls.

A rideable Feldrake as well as an Eye of the Legion pet, hmm? Could these items give us any clues toward the Mists of Pandaria launch events that are going to be happening presumably within the next few months, making way for the next expansion? Are we getting a glimpse of a demonic invasion that will leave the Horde and the Alliance scrambling to fight off enemies from all sides?

Check out all of the changes for patch 4.3.2 over at MMO-Champion.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Cataclysm

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