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Posts with tag patch-5.0.4-changes

The Light and How to Swing It: Retribution after 5.0.4

The Light and How to Swing It Retribution after 504
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

For me, the most anxiety-inducing change that came with patch 5.0.4 was the prospect that I would have to find a replacement for my beloved RealUI -- the previous author Nib stated that he/she would be unable to continue its maintenance, causing hundreds of minimalistic UI lovers to suddenly cry out in terror. Thankfully these pleas were silenced as someone else offered to take up the reins and pushed out a new revision just in the nick of time.

Before giving an official verdict on any of these changes I wanted to raid a bit to see them in action. Unfortunately I've had to resort to sidelong glances at Dragon Soul as my guild is finishing up T11 metas and mounts for everyone before the expansion closes. I did, however, get to down heroic Ragnaros again for another pretty bird and run a handful of Hour of Twilight heroics, so I did get at least some experience.

Naturally talented

The redesigned talent system feels more like a wider selection of powerful glyphs than any previous iteration of talents that we've seen before. I remember getting to the Bronze Dragonshrine in End Time and someone asked if I could CC one of the dragonkin. I was in the middle of typing out, "I'm not specced into Repentance, sorry :(" (complete with sad smiley face so they knew I was truly sorry) when I realized that I could just open my talents, unlearn Burden of Guilt and pick up Repentance in like 10 seconds flat. Similarly, on a quick jaunt through heroic Firelands we arrived at Alysrazor without much of a plan for slowing down the meteor when I remembered I could unlearn Repentance and pick up Burden.

Of course, being this flexible comes at a price, and that price is straight cash. As I struggle not to finish that Randy Moss quote, think about whether you agree with the gold requirement for changing talents. On one hand, it's a pretty effective gold sink as anytime anyone wants to change a talent they will need to pay a nominal fee. On the other hand it seems a bit outdated to hold on to one reagent when tossing out most others. We can save that discussion for another time, though.

I have to admit, tier 5 for me is usually between Holy Avenger and Divine Purpose. Sanctified Wrath just isn't producing comparable numbers in sims and it doesn't really have its own niche in which to excel.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Arcane Brilliance: Things I love most about my mage in patch 5.0.4 (so far)

Arcane Barrage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, I'm taking a few precious moments that I'd otherwise be devoting to farming Tol Barad commendations so I can buy my Fox Kit to hammer out an ode to all the things I'm loving right now about patch 5.0.4. I hope you people appreciate my sacrifice. Seriously, guys. There are literally thousands of warlocks who are only still alive right now because the time I spend writing these columns is time I'm not spending killing warlocks.

There was a point on Tuesday night, while trying out my new rotations in the LFR against Ultraxion (several times, thanks to a long string of tanks who apparently have never used a taunt before), where I fully realized that my arcane mage had Living Bomb. I mean, I knew about it, had tried it out on the beta, but had never raided with it and actually inserted it into my rotation. So there I am, blasting away with my arcane mage and his new decidedly-more-than-one-button rotation, and I see that Living Bomb button on my action bar, and I press it, and then a few seconds later it explodes and I refresh it, and what's this? Am I crying? Yes ... yes, I'm crying like a child while I blow up that giant dragon.

So I'm happy with patch 5.0.4. I know not everybody is. Most of the complaints seem to revolve around the new talent system, which we'll get to in a minute. But me? I am completely on board. I have my quibbles. (Why do my Mana Gems vanish after logout again? I thought we fixed that annoyance a few patches ago.) But any minor issues I notice quickly drown in the massive wake of all the happy. And there is a lot of happy.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Have Group Will Travel is gone -- now what?

Have Group Will Travel is gone Now what
Patch 5.0.4 is the point at which even if you have a group, you can no longer travel. Gone are the days of sending one poor soul to wait at the instance while the raid leader hangs out in Orgrimmar or Stormwind, spamming trade chat for ranged DPSers.

Have Group Will Travel will be removed from the game with this patch, replaced with a boost to flight path speed. For those of you who had gotten used to its presence in the game, what do you do to get to your instances now?

There are a few methods available. Of course you can fly, ride or walk to instances. If you know roughly where you're headed -- for example, Dragon Soul is in the Caverns of Time in Tanaris -- you can hop a flight path to as near as possible to your destination. For Dragon Soul, that is probably Gadgetzan.

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Filed under: Mists of Pandaria

PvP impressions in 5.0.4

PvP impressions in 504 WEDS
So here we are. The patch has landed in both the United States and the EU, and we're all looking, bewildered, at our new talent screens. Alas, there are no arenas or rated battlegrounds available with which to really try out our talents, but we can take some small comfort in the continued availability of non-rated battlegrounds. (I do, by the way, find it rather frustrating that the main PvP content is absent from the game for an entire month. Imagine if raids were closed down! But anyway, that's a complaint for another time.)

Of the things I am really excited about in 5.0.4, the top one has to be talent trees. A lot of these talents, while providing situational bonuses in PvE, are really going to be game-changers in PvP. It was promised to us by Tom Chilton that, before arenas, we would be able to see the class and spec of the opposing team and be able to modify our talents accordingly. We won't, however, see exactly how the opposition's talents are distributed.

One important change for healers to note is that your dispel now has an 8-second (current beta build) cooldown but removes two effects rather than one. Gone are the days of spam dispels -- warlocks, rejoice! Warlocks are doing a lot of rejoicing right now.

Also notable is that Spell Penetration has been turned into PvP Power, Resilience has become PvP resilience, and everyone is now running around with a base 40% damage mitigation. PvP resilience numbers seem to provide a little less mitigation than the old resilience did, in a full conquest point set, gemmed for resilience, damage mitigation is 68.32%. The tooltip indicates that what was 5,200 resilience has been altered to 3,058 PvP resilience. This translates to 28.32% of the 68.32% total mitigation figure.

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Filed under: PvP, Blood Sport (Arena PvP)

Shifting Perspectives: Guide to patch 5.0.4 for guardian and restoration druids

Shifting Perspectives Guide to patch 504 for guardian and restoration druids TUESDAY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the world has changed, as it is so often wont to do.

I had the foresight to park my main in Taunka'le Village last night and set my scribe alt up with an array of inks. However, I belatedly realized that a few balance glyphs that I never bothered to get on my druid (as she hasn't been balance in years) may turn out to number among the new and fun glyphs I enjoyed on the beta. Well, I'll guess we'll find out what I'm missing soon. Man, life is tough for the lazy.

All druids will probably find Chase's recent article on the 5.0.4 changes for feral and balance to be useful, as he included a section on very general changes for the class that I feel is kind of pointless to repeat here. Otherwise, let's go ahead and tackle the more guardian- and restoration-specific information for patch 5.0.4. I'll be publishing new 101 guides for both specs soon, but this should get you up to speed fairly quickly.

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Filed under: Druid, (Druid) Shifting Perspectives

Patch 5.0.4: Changes to the spellbook

Patch 504 Changes to the spellbook
With patch 5.0.4 dropping today, there are quite a few UI changes you'll need to get used to. Many of those changes are coming to your trusty spellbook. The way you find and use spells has changed slightly, and the spellbook now includes some handy hints to help you grasp your class and spec's role and abilities. Here's the basic rundown:
  • All core class and spec skills are now on one tab under the main Spellbook tab.
  • The Core Abilities tab gives you a rundown of the key abilities you'll use for your class and spec.
  • The What's Changed tab lets you know what's new for your class and spec.
  • The Mounts and Companions tabs are no longer in your main spellbook.
Let's take a deeper look at each of these points now.

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Filed under: News items, Mists of Pandaria

Breakfast Topic: Like pulling off a Band-Aid

Breakfast Topic Like pulling off a bandaid
That was Cataclysm, folks. Welcome to the pre-expansion patch 5.0.4 world. Deathwing's dead, and Theramore's still here for a while.

What feature are you enjoying the most about this patch? Is it the unified cooking award, the Epicurean Award? Are you running limitless daily quests? Are you AoE looting to your heart's content? Exploring new talents and new glyphs? Was it a big shock, or did you find the patch much less effort to adjust to than you'd suspected?

As you read this, the patch may not yet be live, so instead you can contemplate what you're most looking forward to or most dreading. I plan on going to a dungeon and pulling the entire thing into one gigantic pile and murderizing it, just to loot it all at once. That's my patch 5.0.4 celebration right there.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Breakfast Topics

Patch 5.0.4, anxiety, and the ease of adjustment

Patch 504, anxiety and the ease of adjustment
I'm noticing a trend out there of some people seeming a little panicked about patch 5.0.4 and the change it brings. Therefore, since I'm always such a comforting and gently reassuring presence, I felt like I should step in and say that there's really nothing to worry about.

I admit, if you've only started playing World of Warcraft fairly recently (say, late Wrath or even Cataclysm), then patch 5.0.4, with its significant changes to the talent and glyph systems and new hit and expertise rules, plus changes to tanking and removal of ranged weapons for melee and melee weapons for hunters -- all of this may seem very daunting. So it's worth saying that while the details are a lot to absorb when you see it on a website like, well, this one, they're not actually all that daunting in terms of when you log on.

When you log on Tuesday, Aug. 28, things will be different. That's absolutely the case. If for some reason you don't have Cataclysm installed, you'll still be able to play a worgen or goblin, for one thing. Your talent points will be refunded, you'll have up to the level 75 talent tier, and many of your class specializations will have changed to absorb what used to be talents.

But it really does bear repeating several times that the changes actually feel fairly seamless, and doesn't take a ton of effort to grasp the basics of the new system. If you've been playing WoW, you're not suddenly going to find yourself in an incomprehensible new game. It's still very much World of Warcraft.

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Filed under: Analysis / Opinion, Mists of Pandaria

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