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Posts with tag patch-5.0.4

Are rogues a dying class?

Warcraft population data indicates Rogue decline
If you remember, last year Cynwise launched on a study of Warcraft's class popularity that led to his producing a book, The Decline and Fall of Warlocks in Cataclysm. We talked about some of the conclusions he drew here. Now he's back looking at class population vs. popularity in Mists of Pandaria, and some of the numbers he's compiled from Worldofwargraphs and realmpop are extremely interesting. One of the most shocking pieces of information to come out of all of this is this stark graphic above, where you can see the rogue population plummet.

Rogues went from 7.67% of max level at patch 5.0.4, the pre-Mists of Pandaria patch, to 5.51% of max level as of patch 5.1, a drop of over 2%. This is at a time when most other classes either held steady (Paladins, Druids, DK's and Hunters all held at about even with their Cataclysm and patch 5.0.4 numbers), went up (Warriors saw a jump from 9.25% at max level to 10.14% between 5.0.4 and 5.1, while Warlocks went up from 6.7% to 7%) or saw slight declines (Shamans, Priests and Mages all saw slight declines). By comparison, the rogue decline becomes stark.

So, where have all the rogues gone? Monks have taken a slim 4.9% of the total playerbase, which means that they're hardly the dominant juggernauts that Death Knights became in Wrath of the Lich King, so can they explain the rogue decline?

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Filed under: Rogue, Analysis / Opinion, PvP, Raiding, Cataclysm, Mists of Pandaria

Patch 5.0.5 hotfixes for October 1

Patch 505 hotfixes for October 1
Another round of hotfixes for patch 5.0.5 have arrived, and this time the post is massive. Among the list are a few things we already knew about, such as the changes being made to Justice and Valor point gear and reputation levels. But there are far, far more adjustments and tweaks that have been made to everything from classes to quest objectives.
  • Hunters, many beasts out in the world are now properly able to be tamed.
  • Paladins, Holy Wrath now deals 100% more damage.
  • Druids, the periodic damage of Thrash (Bear) now deals more damage -- 60%, to be precise.
  • Apparently captive breeding programs have brought the endangered Briny Clackers and Brineshell Snappers back to sustainable proportions. Who knew?
  • The incredibly stylish Umbrella of Chi-Ji has had its stats improved.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Patch 5.0.5 hotfixes for September 20

Patch 505 hotfixes for September 20
A new list of hotfixes has been released, posted by Kaivax on the official site. The list today includes a bug fix for Theramore's Fall and a whole host of class changes. However, I suspect the best of the list will be some long-awaited adjustments to the function of cross-realm zones.
  • Cross-realm zones will no longer brings together players over three time zones apart.
  • In addition, when Tol Barad and Wintergrasp commence, cross-realm zoning should be disabled for the duration of the battle, and resume after the battle has been decided.
  • And on top of all of that, cross-realm zones should no longer behave erratically when a party changes leader.
Read on for the full list of hotfixes, including a massive amount of class changes and tweaks.

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Filed under: Hotfixes

Patch 5.0.5 hotfixes for September 14

Patch 505 hotfixes for September 14
Another day, another round of hotfixes for patch 5.0.5. Today's changes, posted by Kaivax on the official site, address some welcome quest and bug fixes. More importantly, a ton of class tweaks have been addressed, including a few fixes that ought to help out players dedicated to PvP.
  • Shadow priests, your Shadow Word: Pain spell will now interrupt flag captures with its initial damage.
  • Mages, your Pyroblast and Combustion should now combine to do the expected amount of damage and critical damage.
  • New worgens, you can breath a sigh of relief. The Banshee Queen's health in the Gilneas starting area has been returned to normal.
  • And if you're headed to Scholomance, Jandice Barov's Gravity Flux and Whirl of Illusion should now work with players' immunity abilities as expected.
Read on for the full list of hotfixes!

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Filed under: Hotfixes

The Light and How to Swing It: Retribution after 5.0.4

The Light and How to Swing It Retribution after 504
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

For me, the most anxiety-inducing change that came with patch 5.0.4 was the prospect that I would have to find a replacement for my beloved RealUI -- the previous author Nib stated that he/she would be unable to continue its maintenance, causing hundreds of minimalistic UI lovers to suddenly cry out in terror. Thankfully these pleas were silenced as someone else offered to take up the reins and pushed out a new revision just in the nick of time.

Before giving an official verdict on any of these changes I wanted to raid a bit to see them in action. Unfortunately I've had to resort to sidelong glances at Dragon Soul as my guild is finishing up T11 metas and mounts for everyone before the expansion closes. I did, however, get to down heroic Ragnaros again for another pretty bird and run a handful of Hour of Twilight heroics, so I did get at least some experience.

Naturally talented

The redesigned talent system feels more like a wider selection of powerful glyphs than any previous iteration of talents that we've seen before. I remember getting to the Bronze Dragonshrine in End Time and someone asked if I could CC one of the dragonkin. I was in the middle of typing out, "I'm not specced into Repentance, sorry :(" (complete with sad smiley face so they knew I was truly sorry) when I realized that I could just open my talents, unlearn Burden of Guilt and pick up Repentance in like 10 seconds flat. Similarly, on a quick jaunt through heroic Firelands we arrived at Alysrazor without much of a plan for slowing down the meteor when I remembered I could unlearn Repentance and pick up Burden.

Of course, being this flexible comes at a price, and that price is straight cash. As I struggle not to finish that Randy Moss quote, think about whether you agree with the gold requirement for changing talents. On one hand, it's a pretty effective gold sink as anytime anyone wants to change a talent they will need to pay a nominal fee. On the other hand it seems a bit outdated to hold on to one reagent when tossing out most others. We can save that discussion for another time, though.

I have to admit, tier 5 for me is usually between Holy Avenger and Divine Purpose. Sanctified Wrath just isn't producing comparable numbers in sims and it doesn't really have its own niche in which to excel.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue bugs that need to be squashed

blizzard
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I've cleared Dragon Soul on my rogue twice since patch 5.0.4 launched, and I'm still not tired of absolutely crushing the DPS meters. My guild is now employing new and interesting heroic strategies due to my newfound DNS. We're cleaving Morchok and his clone Korhcrom, we're getting the Minutes to Midnight achievement on Ultraxion by default, and we just pulled off a 3-lift Spine of Deathwing. If you've got your Fangs of the Father, you have two more weeks to abuse them.

Everything isn't sunshine and rainbows for rogues in patch 5.0.4, though. Any major patch introduces its fair share of bugs and issues, and Cataclysm's final update is no exception. Our new mechanics still need to have some developer oil applied so that they'll stop squeaking. Rogue DPS is obviously working great at the moment, but that doesn't mean that we can't look for areas to improve in.

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Filed under: Rogue, (Rogue) Encrypted Text

Gathering no longer needs tools

No need for tools when gathering
Mining and skinning no longer require that you have a Mining Pick or a Skinning Knife in your bags, as of patch 5.0.4. If you're thinking you missed this change in the patch notes, you didn't. It's not there.

Don't throw away your tools just yet, however; each gives +10 to your skill. The new Herbalist's Spade is now available to give +10 to your herbalism as well. And if you have a Gnomish Army Knife, all three gathering professions get +10.

The Mining Pick, Skinning Knife and Herbalist's Spade can all be purchased from your local Trade Goods vendor. None of the tools have to be equipped in order to gain the bonuses, but the spade sure looks fetching, don't you think?

[Thanks for the tip, Atara!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Warring perspectives on account-wide achievements

2 warring perspectives on accountwide achievements
Yesterday, with a speculative post on twitter, I unwittingly started a bit of an argument between a few of my friends about the 5.0.4 changes to achievements. I didn't mean to, I had been reading the comments on The Queue and was not hugely surprised to note that I was not the only person who wasn't jubilant at the changes.

I am ever the partisan, and try to consider both sides of every argument when making a decision, but at this point I can't quite decide whether I like the new achievement system or not. Why? Well, let's see.


Making the meaningless less meaningful

I was kind of upset at the changeover from Wrath to Cataclysm at the disappearance of the Wrath and earlier talent trees. If you weren't around for those, they were gigantic behemoths of talent trees, far larger than the Cataclysm ones, and featuring far more talents that addes 1% damage onto something, or reduced a cast time or cooldown by some insignificant amount. I didn't miss them because I mourned the loss of any particular aspect of them, or felt they were more complicated or clever, but because getting a talent every level made going from 23 to 24 feel like something meaningful.

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Filed under: Analysis / Opinion

Fishing no longer requires poles

Fishing no longer needs poles
Notice anything, well, fishy about the paladin in the header image? No? Well, look again, more closely. Do you see how she's fishing, but also holding a shield? Impossible! Hackers! Cheating! No, my friends, it's not. Why not? Well, let me tell you.

Since the arrival of patch 5.0.4, there's been a change to fishing. You no longer need to equip a fishing pole to use the Fishing skill. Did you notice how the tooltip has changed? How it now says "Equip a fishing pole?" Well, the skill now does that for you. It's rather a downrgade on the old basic fishing pole, as it looks like little more than a fairly straight tree-branch with a piece of string tied to one end. To use it, you'll need to find the spell in the professions section of your spellbook and drag it onto your bars, as for me at least, the old one didn't work.

But once you've done that, you no longer need to worry about remembering to re-equip your sword and board, your staff, your two-hand axe. The fishing pole doesn't replace any of your usual weapons when it appears via the new spell, so they're never un-equipped in the first place! Gone are the days of my trying to tank Morchok by waving a fishing pole at him in a semi-threatening manner. I'm a little sad about that, actually.

What's more, you don't even need to have a fishing pole in your inventory. That's right, with the new Fishing spell, you have a fishing rod mysteriously stored about your person somewhere other than your bags, which you can magically whip out whenever you want to fish. I'll let you make the jokes.

However, if you are the proud owner of one of the many upgraded fishing rods available in the game, and want to use it for the skill bonus, you will still need to equip it. The new fishing skill isn't smart enough to equip an upgraded rod, and as a result those who use them will need to keep them in their inventory and equip them like they did before.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Addon Spotlight: 5.0.4 Addon Mailbag

Addon Spotlight 504 Addon Mailbag
I've been doing my level best, along with Bluspacecow, Mac Technical MVP extraordinaire and general incredibly helpful person, to keep you in the loop on addons that are ready for 5.0.4, as well as an addon survival guide for handling broken and updated addons. The article on addons that are ready is still being updated, as I'm going to be redoing it for the Mists launch.

But of course, I can't possibly anticipate all your 5.0.4 addon questions, and I've been getting a good number of emails with addon problems, addon frustration, and addon-related cries for help. If you want to email me with questions, do feel free. I will try to get back to you as quickly as I can, or reply to you in a future article!

Let's get started with your questions.

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Filed under: Add-Ons, AddOn Spotlight, Mists of Pandaria

Battleground Call to Arms not just for weekends anymore

Temple of Kotmogu
Patch 5.0.4 introduced a new battleground schedule in which there is always a Call to Arms battleground instead of weekends only. The Call to Arms changes every Tuesday and Friday, so that players can earn bonus honor every day of the week.

You may ask, "But, Robin, why aren't all the dates covered in that calendar over there? [points to the right sidebar]" Well, I'll tell you. The new Mists of Pandaria battlegrounds have already been scheduled on the in-game calendar, even though they won't be introduced until September 25.

We are currently showing only the BGs that can be played right now, but we are also showing when the Temple of Kotmogu and the Silvershard Mines will be the Call to Arms BGs after launch.

You can always verify the current schedule by viewing the in-game calendar. Just make sure the Battleground Call to Arms filter is selected from the filters dropdown menu at the top right of the calendar.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: PvP, Mists of Pandaria

Macs, heat, and WoW: How to fix and prevent heat issues in 5.0.4 and beyond

Macs, heat, and WoW How to fix and prevent heat issues in 504 and beyond
It's no secret that Macs, and especially Mac notebooks, run pretty hot while playing WoW. However, in the wake of patch 5.0.4, a lot of Mac users are reporting dangerously high temperatures, and worried players have flooded the Mac Technical Support forum.

A player named Growltiger believes he/she has found what's causing the problem, and has even devised a fix that's seemed to work really well for the people who've tried it. Blizzard's acknowledged this and is working on patching the issue as soon as possible.

In the meantime, I thought that, in addition to including Growltiger's solution here, it might be a good idea to run an article on how to fix and prevent heat problems with Macs. We write for a pretty computer-savvy audience here at WoW Insider, and odds are good you'll find some people in the comment section who really know their stuff. I won't claim to be one of them, but I hope some of the things that have worked for me will also work for you.

Even if you're a novice computer user, you should find a few tips here. However, if you're one of the players looking to implement Growltiger's fix, fair warning: It's not for the faint of heart.

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Filed under: Hardware

The Blue Child returns to Azeroth

The Blue Child returns to Azeroth
Players who were around during classic may remember that Azeroth once had two moons: The large, white moon was called the White Lady, and the smaller, blue moon was called the Blue Child. Lorewise, the White Lady was what the night elves called Elune and the tauren Mu'sha. The Blue Child doesn't seem to have figured quite as prominently in the lore, so I guess it was an auxiliary back-up moon for when Azeroth experienced sudden spikes in moon-related demand.

The Blue Child disappeared during patch 1.10.0 before the Burning Crusade. Anne's theory is that, since this coincides with Blizzard's addition of weather effects to the world, it was probably removed due to graphical errors. Whatever the reason, since then there have been only occasional references to its existence within the game: You could see it around the three-dimensional map of Azeroth in Halls of Lightning, and it was briefly visible during the Dragonwrath, Tarecgosa's Rest quest line. However, players were delighted to discover that it made a reappearance on the Mists of Pandaria beta, and it looks like patch 5.0.4 has finally restored the Blue Child to the world.

Thanks to Jeff Hoskins for the tip and Dawn Moore for the picture!

Filed under: Lore

Arcane Brilliance: Things I love most about my mage in patch 5.0.4 (so far)

Arcane Barrage
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, I'm taking a few precious moments that I'd otherwise be devoting to farming Tol Barad commendations so I can buy my Fox Kit to hammer out an ode to all the things I'm loving right now about patch 5.0.4. I hope you people appreciate my sacrifice. Seriously, guys. There are literally thousands of warlocks who are only still alive right now because the time I spend writing these columns is time I'm not spending killing warlocks.

There was a point on Tuesday night, while trying out my new rotations in the LFR against Ultraxion (several times, thanks to a long string of tanks who apparently have never used a taunt before), where I fully realized that my arcane mage had Living Bomb. I mean, I knew about it, had tried it out on the beta, but had never raided with it and actually inserted it into my rotation. So there I am, blasting away with my arcane mage and his new decidedly-more-than-one-button rotation, and I see that Living Bomb button on my action bar, and I press it, and then a few seconds later it explodes and I refresh it, and what's this? Am I crying? Yes ... yes, I'm crying like a child while I blow up that giant dragon.

So I'm happy with patch 5.0.4. I know not everybody is. Most of the complaints seem to revolve around the new talent system, which we'll get to in a minute. But me? I am completely on board. I have my quibbles. (Why do my Mana Gems vanish after logout again? I thought we fixed that annoyance a few patches ago.) But any minor issues I notice quickly drown in the massive wake of all the happy. And there is a lot of happy.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

WoW Insider's Weekly Recap featuring Panser of TradeChat

Welcome back to our weekly recap, featuring the TradeChat's Panser. We look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items

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