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Posts with tag patch-5.0.4

Have Group Will Travel is gone -- now what?

Have Group Will Travel is gone Now what
Patch 5.0.4 is the point at which even if you have a group, you can no longer travel. Gone are the days of sending one poor soul to wait at the instance while the raid leader hangs out in Orgrimmar or Stormwind, spamming trade chat for ranged DPSers.

Have Group Will Travel will be removed from the game with this patch, replaced with a boost to flight path speed. For those of you who had gotten used to its presence in the game, what do you do to get to your instances now?

There are a few methods available. Of course you can fly, ride or walk to instances. If you know roughly where you're headed -- for example, Dragon Soul is in the Caverns of Time in Tanaris -- you can hop a flight path to as near as possible to your destination. For Dragon Soul, that is probably Gadgetzan.

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Filed under: Mists of Pandaria

Encrypted Text: Answering your post-5.0.4 rogue questions

bat rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Patch 5.0.4 might not have brought all of Mists of Pandaria's content, but it did contain all of its mechanics and class changes. Our new talent trees are active and Swirly Ball has finally returned. As with all of the pre-expansion patches, we are given a few weeks to cope with the new changes before the actual expansion goes live. While we're still missing out on our level 87 abilities and our level 90 talents, we still need to be able to deftly control our rogues for a few more weeks.

The majority of our rotations have remained intact, and you should feel right at home after a few cycles. Most of the changes that rogues are seeing are passive or quality of life improvements. Other classes are faced with relearning major facets of their playstyle, but combo points and energy continue to hold steady.

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Filed under: Rogue, (Rogue) Encrypted Text

Limits on guild leveling and reputation removed in patch 5.0.4

Patch 504 guild experience and reputation changes ANY
Patch 5.0.4 appears to have made a major change to the way guilds level and the way characters earn guild reputation. The daily and weekly caps for guild leveling and guild reputation game have been removed entirely, allowing players to grind reputation and experience to their heart's content. With a Renowned Guild Tabard, my alt was gaining a whopping 367 guild reputation per quest turned in, making the grind to exalted a relatively quick one.

But there's more than just the cap removal. Apparently, the reputation and guild experience you gain is no longer limited by level, either -- which means that were I to make a new level 1 and slap on that tabard, I'd still be making 367 reputation per quest completed. Speaking of alts, my bank alt completed a couple of quests in Azshara just to test this theory. Not only did she get a sizeable reputation gain, but she also earned a whopping 60,000 guild experience per quest turned in.

This makes it much, much easier for guilds to level, whether you're part of a small friends and family guild or just wanting to level a guild for your bank alt. In either case, guilds should have a much easier time hitting level 25 before Mists officially launches in September.

[Thanks to Matt for the tip!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Guilds, Mists of Pandaria

3 pleasant patch 5.0.4 login surprises

Two Patch 504 surprises!
When I logged in to the servers this morning, I was greeted by three very pleasant surprises! The first thing I noticed was that hardly any of my addons were broken, and I seem to have successfully anticipated those that were, avoiding the usual patch palaver of updating and deleting and fixing.

Then I realized I had mail, headed over to the mailbox, and got my second surprise. Waiting for me were my two Digital Collector's Edition rewards, my Lucky Quilen Cub pet and my Imperial Quilen mount! I also got two Collectors Edition achievements just for taking the two items out of my mailbox.

My only frustration arose when I headed to another character, received the same mail with the mount and pet, put them in my bag and received an error message telling me that they couldn't be learnt as I already know them. I hope this doesn't happen with every new character, as having to delete all the default account-wide pet mail could become a tad tiresome.

My third surprise came when I logged over to another character and realized there was a button at the bottom of my character list indicating that I could create another character. Confused, I quickly counted up the characters I already had on that server and confirmed that I did already have 10. Therefore, the 11th character slot has been added with 5.0.4!

All of these surprises have brightened up my day -- and hopefully yours, too. Have you noticed any surprises in 5.0.4?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

PvP impressions in 5.0.4

PvP impressions in 504 WEDS
So here we are. The patch has landed in both the United States and the EU, and we're all looking, bewildered, at our new talent screens. Alas, there are no arenas or rated battlegrounds available with which to really try out our talents, but we can take some small comfort in the continued availability of non-rated battlegrounds. (I do, by the way, find it rather frustrating that the main PvP content is absent from the game for an entire month. Imagine if raids were closed down! But anyway, that's a complaint for another time.)

Of the things I am really excited about in 5.0.4, the top one has to be talent trees. A lot of these talents, while providing situational bonuses in PvE, are really going to be game-changers in PvP. It was promised to us by Tom Chilton that, before arenas, we would be able to see the class and spec of the opposing team and be able to modify our talents accordingly. We won't, however, see exactly how the opposition's talents are distributed.

One important change for healers to note is that your dispel now has an 8-second (current beta build) cooldown but removes two effects rather than one. Gone are the days of spam dispels -- warlocks, rejoice! Warlocks are doing a lot of rejoicing right now.

Also notable is that Spell Penetration has been turned into PvP Power, Resilience has become PvP resilience, and everyone is now running around with a base 40% damage mitigation. PvP resilience numbers seem to provide a little less mitigation than the old resilience did, in a full conquest point set, gemmed for resilience, damage mitigation is 68.32%. The tooltip indicates that what was 5,200 resilience has been altered to 3,058 PvP resilience. This translates to 28.32% of the 68.32% total mitigation figure.

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Filed under: PvP, Blood Sport (Arena PvP)

Dragon Soul's Power of the Aspects rises to 35% with patch 5.0.4

Dragon Soul's Power of the Aspects to 35% with patch 504
Just in case you haven't had the delight of murdering Deathwing in person, the Power of the Aspects buff has increased another 5% to reach 35% with the release of patch 5.0.4. Note that this is not a buff to players; rather, it reduces the damage done and the health pools of enemies in the Dragon Soul raid. If the datamined information is correct, this is the maximum that the Power of the Aspects buff can reach, and we will not see another increase before Mists of Pandaria is released.

As always, if your guild would rather not raid with the buff active, you can simply disable the Power of the Aspects by speaking to Lord Afrasastrasz at the beginning of the raid.

Enjoy the buff -- and if you haven't punched Deathwing in the face by now, I'd recommend doing so. I heard he's got a glass jaw at this point!

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Raiding

Raid target dummies ding level 93 in patch 5.0.4

Raid Target Dummies Level 93 in 504
Along with the mass of pre-Mists of Pandaria changes that patch 5.0.4 brought to the game is an important change to the raid target dummies: They have leveled up to level 93.

The raid boss target dummies found in major cities are now the Mists of Pandaria dummies, set up for level 90 characters. This means that the boss dummies now have much more armor, so even if your level 85 character is hit-capped and dodge-capped, you will still miss and be dodged by the target dummy. It also means that your physical attacks will do vastly less damage.

You cannot compare your DPS to the raid target dummy before and after patch 5.0.4, alas. So if you thought your DPS went way down, don't worry. It may just be the target dummy change.

Filed under: News items

The Queue: More patch 5.0.4 Q&A

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

How is everybody enjoying patch 5.0.4 so far? Is it everything you thought it would be?

Damien asked:

will honorable kills all be grouped when i log into my main, or do i have to do the log into every character thing that you have to do for mounts?

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Filed under: The Queue

Breakfast Topic: What's your favorite part of 5.0.4?

Breakfast Topic What's your favorite part of 504
Patch 5.0.4 has arrived, laden with goodies like account-wide pets, mounts and achievements. But oddly enough, none of these things were my favorites from this patch. AoE looting is fantastic and was easily at the top of my favorites list before I logged in, but it paled in comparison to something else, something far quieter that I hadn't really considered a huge part of the patch.

My realm is a terribly small realm off in the corner of nowhere. I have my character's hearthstone set to Dalaran, partially for the easy access to the Caverns of Time and partially because I like Dalaran. It's a little lonely, but quiet. There are maybe a half-dozen people there, usually.

I logged into Dalaran yesterday and was abruptly taken aback because the place was packed.

In my excitement over everything else, I'd forgotten all about the cross-realm zones that were being introduced. It turns out my quiet little corner of nowhere was now populated by tons of people from another realm altogether. And it turns out that realm is the home of a friend of mine from Twitter, a fellow blogger. For the first time ever, I got to say hello to her character and pose for screenshots and generally be a silly idiot.

I'd forgotten how it felt to be in the midst of a bustling city. I'd forgotten how it felt to have activity at all hours, and I'd forgotten how nice it was to just run into someone I knew out of nowhere. And in that moment of giddy, silly screenshot frenzy, cross-realm zones abruptly shot from something I hadn't even considered to the top of my favorites list.

So what's your favorite part of 5.0.4? Is it having all your achievements on all of your characters? Is it finally being able to ride around on all of your mounts? Is your pet collection completely amazing? Or is it the sudden discovery that in the great big World of Warcraft, you're not quite as isolated as you used to be?

Filed under: Breakfast Topics

European maintenance extended to 1500 CEST

European maintenance extended to 1500 CEST
Blizzard EU has informed us via Twitter that maintenance has been extended to 1500 CEST, which is 1400 UK time. This is certainly not unusual for large patches and definitely not for ones that make such major changes to the game's systems and structure.

Edit: Most realms are up two hours earlier than scheduled! Maintenance continues for Nemesis and Pozzo dell'Eternità.

Of course, WoW Insider will keep you updated, but in the meantime, why not check out some of our coverage of patch 5.0.4?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

What you should know about account-wide pets, mounts and achievements

What you should know about accountwide pets, mounts and achievements
Patch 5.0.4 is live and most of your achievements, pets and mounts are now account-wide. The problem is that they will not all show up when you first log in. You also may find that you don't have as many of each pet as you thought you did. Here's what you should know: So if you logged in and didn't like the size of your pet and mount journal, log on to all of your characters.

The full posts from Blizzard with this information are after the break.

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Filed under: Mists of Pandaria

Addon Spotlight: Patch 5.0.4 survival guide

Addon Spotlight Patch 504 survival guides
Ladies and gentlemen, the patch is upon us! Brace yourselves for a total UI meltdown. Here at Addon Spotlight, we are as ever here to help you with your patch day UI blues. There was a preparation guide a couple of weeks back, but it's too late for that now. If you didn't take those steps already, you're going to have to pin your hopes on this survival guide. Once more into the breach, my friends!

First and foremost, check out last week's post on addons that are ready for 5.0.4. I've been doing a ton of updating on this piece every time someone informs me that an addon is updated. It's a work in progress, of course, but it's pretty accurate right now. If you don't see your preferred addon on there, then have a look on the big three addon sites: WoWInterface, WoWAce and Curseforge. You're looking for recently updated files in the download section.

If they don't show up there, have a Google. Your addon may have a stand-alone site. You can look elsewhere, but these are the places where the vast majority of addons are hosted with the authors' permission, meaning they are in line with copyright rules, ethically sound and home to the authors' most recent updates.

Once you've checked for the most recent versions, download any that show compatibility with 5.0.4. If there are none, then make a note of that addon and check back in a few days' time. WoWInterface can also be set up to email you when addons are updated; check out how to set up email notification for addon updates.

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Filed under: Add-Ons, AddOn Spotlight

Patch 5.0.4 maintenance extended by two hours

According to this tweet from BlizzardCS, scheduled maintenance on all servers has been extended by two hours from 11:00 a.m. PDT to 1:00 p.m. PDT. Of course, this is fairly common for large patches. It could be extended further, so keep an eye on this post, and we'll update with any further information as it is warranted.

In the meantime, while you're waiting, you could always look at our Patch 5.0.4 coverage or find a book on the Kindle store (I know of a good one) to read.

Edited to add: maintenance has been extended until 3:00 p.m. PDT.

As of 2:50 p.m. PDT servers appear to be coming up.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Realm Status, News items

Lichborne: Guide to PvE blood death knights in Mists of Pandaria

Mists of Pandaria Guide to PvE blood death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec.

Blood basics in Mists of Pandaria

Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat.

The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not.

A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

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Filed under: Death Knight, (Death Knight) Lichborne, Mists of Pandaria

Battle of Theramore scenario to launch Sept. 18

We now know exactly when the Battle of Theramore scenario will be available for play. From Sept. 18 to 24, the week before Mists of Pandaria goes live, we'll be able to queue up for the scenario alongside two friends. This is straight from Vaneras over on the EU forums.

Vaneras - Battle of Theramore: One Week at Level 85
The Battle of Theramore, the first of many Scenarios coming to World of Warcraft, is a story-changing event that will be available to level-85 characters for one week only -- the week leading up to the launch of Mists of Pandaria on September 25.

For the duration of the week of September 18-24, level-85 characters will be able to queue up for and participate in the Alliance and Horde versions of this new Scenario with two friends. (Please note: if friends are not available to you at the time, two will be provided. Batteries not included. Subject to change. Void where prohibited.)

After the lifting of the mists, the Battle of Theramore will join all other Scenarios as level-90-only content, and everyone -- including players who missed it at level 85 -- will be able to play through the event. Upon completing the Scenario for the first time, players will see the aftermath of the battle whenever visiting Theramore in Dustwallow Marsh. Theramore will eventually be changed permanently to its post-battle state in a future patch, sometime after the launch of Mists of Pandaria, whether or not players have completed the Scenario.

We'll see you there!



So there you have it. You get one week to run the battle, be you Horde or be you Alliance, and then it's time to level to 90 if you want to run it again. But unlike previous world events, this scenario will remain in the game indefinitely -- if you miss it during that one-week period, you can always head back to it after you're done leveling.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Events, News items, Mists of Pandaria

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