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Posts with tag patch-5.1-patch-notes

Monk changes in patch 5.1

Monk changes in Patch 51 and associated hotfixes
While I've taken a brief hiatus from writing recently, the many, many changes to monks in the 5.1 patch and the immediately following hotfixes have lit the ol' theorycrafter spark. I'll go spec by spec and list the changes, along with some analysis.

Spoiler alert: Mistweavers aren't gonna be happy.

General changes This is nice, though it's not something that I particularly thought was necessary. With proper use of Roll (and Flying Serpent Kick for windwalkers), movement generally wasn't much of a problem for monks. The energy reduction for the buffs is nice for a quick rebuff after dying.

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Filed under: Monk

How to see if your Grand Commendation is active

How to see if your Grand Commendation is active
Both Rygarius and Bashiok have posted on a forum thread regarding the absence of an in-game interface to see if your Grand Commendation is active on your account. As you likely already know, Grand Commendations are items purchasable from every faction at revered, which boost the reputation gains of every character on your battle.net account, regardless of faction or server. However, there's not any in-game indication saying that your gain is increased, there's not even, as the thread's OP said, any red text stating that the item has already been purchased.

Once the item has been used, every character, including the one purchasing the commendation, has their reputation gain increased by 100%, so a fail-safe way to see if your account has a certain faction's Grand Commendation running already is to do a daily quest. Having made your way to revered, it's possible that you're fairly aware of the amount of reputation usually awarded by a certain daily quest.

If you're not sure exactly how much reputation a quest usually awards, there are resources available to help, such as wowhead's database, which can be used to check the reputation reward of any daily quest. There are also addons like Factionizer which can help in-game with reputation rewards.

Once you've established the reputation reward usually given by a daily quest, it's easy to see if your account has had a 100% increase in reputation applied, the reward will simply be doubled. And don't worry, as Bashiok says, Community Manager Rygarius is working on this with the development team.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Patch 5.1: No automated PvP queuing for groups greater than 5 people

Blizzard takes steps to prevent Battleground premades
Blizzard Community Manager Daxxarri has taken to the US forums to announce an important step taken with patch 5.1 to help prevent Battleground pre-made groups.

Daxxarri
In patch 5.1, we resolved some issues regarding how Addons interact with the Battleground queue system. It is no longer possible to automate queuing for standard or random Battlegrounds in groups larger than 5. We decided to make this change in order to improve the experience for all players who are queueing into random groups normally and expecting to face similarly random groups, only to find themselves crushed by a full team of coordinated opponents.

We understand that players want to enjoy coordinated team play, and we invite those players to queue into Rated Battlegrounds or play Wargames to have that experience. Players can continue to use Addons to queue for Rated Battlegrounds as well..


The issue with groups over 5 people queueing up is just as Daxxarri states, that pre-made groups have such an inescapable advantage over random groups. The enjoyment of the genuinely random group facing the pre-made in a battleground is massively hindered, and Daxxarri is quite right when saying that players who want to play as a pre-made group should move into rated battlegrounds and wargames, or arenas.

This is a very welcome change, which will no doubt aid players' enjoyment of random battlegrounds. If Blizzard can beat the bots, which Daxxarri has posted about in the past, random battlegrounds will be a great place to have some PvP-focused fun again, but, of course, that's a far larger task. This is a great first step.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Blingtron bugged, is far less blingy

Blingtron Bugged
The blank look and glazed smile are hiding his pain. Blingtron 4000 loves to give out gifts, loves it. It's his thing, handing out Fire Spirits and steamy romance novels. He used to hand out his gift packages to you once per day, but right now, since the advent of Patch 5.1, something's gone horribly wrong for Blingtron 4000.

The little guy's bugged out, what people originally thought was a stealth change by Blizzard to make him usable only for one person on your account appears to be something far more serious, with forum posters asserting that Blingtron can only be used by one character on one account, ever. What's not clear at the time of writing is the extent of Blingtron's bug.

Was it working as intended that he only hands out one gift per account per day? Or was that just the bug manifesting itself for the first time for players? Will he be back to his blingy ways in no time, or is he only ever going to have one gift for each account per day? Blizzard's Sapperwix had just this to say:

Sapperwix
We're aware of this issue and are actively working on a fix. Thanks for your reports!


We're all hoping Blingtron will be back to his old ways as soon as possible!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Cross-realm zone use clarified in Brawler's Guild

CRZ clarified in Brawler's Guild
Blizzard Senior Community Manager Zarhym has taken to the forums to address player's concerns regarding the appearance of players from other realms in the Brawler's Guild.

Zarhym
We've seen some confusion about people from other realms showing up in the Brawler's Guild.

It's important to note that the Brawler's Guild only uses realm coalescing when the number of participants is really low, so a lot of people are seeing people from other realms due to the fact that there haven't been many invitations to join distributed yet. It's highly likely the area will cease to activate CRZ on most realms as participation increases. Having 100+ people in the queue doesn't create a good experience, but, from our perspective, neither does having only a small handful of people.

The feature is designed to bring a decent population into the guild, and those people should spend at least a modest amount of time as spectators or loiterers before getting into the ring. We didn't design the Brawler's Guild with the intention of getting you through queues in 10 minutes or less. We're not trying to replicate Dungeon Finder for the solo player with Brawler's Guild.

If the place seems overcrowded AND you're seeing people from other realms there, it could be a situation where the population check that determines whether or not to coalesce a realm hasn't run again yet. As I said before, this should stabilize in time and likely automatically disable CRZ for the guild.

This, to me, seems a little counter-intuitive given Blizzard's earlier explanations of their theories behind the implementation of the Brawler's Guild.

Daxxarri posted this back on November 8th:

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Filed under: Mists of Pandaria

A first taste of patch 5.1's Krasarang quests

A first taste of patch 51's Krasarang quests
Upon logging into patch 5.1 for the first time, I was greeted immediately by the same type of auto-quest that was used to start off the opening storyline of Mists. It should be noted that, as I play Alliance, this is all from the Alliance perspective.

Spoiler Alert! If you haven't got into these quests and you don't want to know what happens, don't read this! I definitely don't go through the entire questline, as you'll see I get distracted by something shiny, but there is a good amount of information that could be considered spoilers after the break!

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Filed under: Mists of Pandaria

Gear that's used as a currency will keep its upgraded status

Gear that's used as a currency will keep upgraded status
If the title confused, you, fear not, you're not alone. WoW Insider had to read Bashiok's post a few times to wrap our collective heads around it, too.

Bashiok
Quote:

So here is my question.. If you upgrade the Regular Season 12 Malevolent gear twice and then say you get 2200 and upgrade to the elite, does your upgrades you already made to the previous gear remain or do you now have to spend additional conquest to upgrade the 2200 gear twice now?

They remain. If a piece of gear is used as currency for a new piece of gear, upgrades are preserved.


Say, for example, you have a piece of the standard-issue Malevolent set, the current conquest set. You achieve a rating of 2200, and in order to upgrade your piece to the Elite equivalent, you have to hand in the original piece. It's a straight swap.

And players can now upgrade the standard-issue Malevolent pieces with conquest points, so what Bashiok's saying is that those upgrades will remain in place on the Elite equivalent. The Elite equivalent can, of course, also be upgraded with conquest points. This is only currently relevant for conquest gear changes, as this is the only situation where gear items are used to purchase other gear items. It would not apply to raid finder tokens, as it's the token that is redeemed, rather than the item itself. That is not to say that other applications of this rule will not arise in future, as they have in the past. Wrath heroic raid upgrades used a similar system, and, of course, both Cataclysm legendary weapons. With the minimum item level for upgrades set at 458, these items will not be applicable for the upgrade system.

However, it will be interesting to see if it applies with the Elite conquest weapons. These, unlike the armor, are a substantial upgrade in item level, going from 470 to 490. If the upgrades are passed on with these items, it could result in an even more problematic gear escalation situation than currently exists in PvP.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: PvP, Mists of Pandaria

Patch 5.1 alters US and Oceanic realm event times

Patch 51 alters US and Oceanic Realm Event times
Blizzard Senior Community Manager Zarhym has posted on the US forums, informing players that, with the arrival of patch 5.1, substantial changes have been made to realm reset times throughout the US realm region, including oceanic servers. The reason behind this is the impact of cross-realm zones, or CRZ, on times events such as the Stranglethorn Fishing Extravaganza. Previously, players were able to manipulate the new feature to "realm-hop" to hand in the quests the moment the tournaments began, so Blizzard shut them down while the devs worked on a solution.

The solution they've reached for patch 5.1 is to normalize event times across the US, and set up a different group of normalized times for the Oceanic region. The EU's servers have worked like this for many years, and it seems a viable answer to the problem, although some adjustment will be necessary for those who are inconvenienced by the changes.

Due to the huge time difference, as noted, Oceanic servers have different reset times, but they continue to share raid and dungeon lockouts with US servers as Blizzard's team wish to maintain the large player pool for their matchmaking systems to draw from.

Hit the break for Zarhym's full post and to see when your new reset times are.

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Filed under: Mists of Pandaria

Blood Pact: How to use your warlock's party toys

Blood Pact Working with a warlock in party MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill steps back to cover some group functions of warlocks she feels she must explain every week to her raidmates anyway.

It's in our fel nature to want to work alone, but warlocks actually have some great party utility. We lost some of that utility in Cataclysm with the advent of a specific guild perk, but now in Mists of Pandaria we've resurfaced in lore and game mechanics. It's time to relearn our old tricks and introduce a new party toy to group content play.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Brawler's Guild: There must be another way

Brawler's Guild There must be another way
Regular WoW Insider readers may have caught sight of my earlier piece regarding Brawler's Guild. I hope it came across in that piece just how excited I was about this impending new feature, how much I wanted to keep doing it despite the fact that it awarded nothing but fun and ranking. I mentioned that there were likely to be changes coming to two elements, the rotten fruit thrown by other players at the person fighting, and the queue times.

I postulated that a fix for the queue times, which were very long indeed on the Patch 5.1 PTR and promised to be even longer on live servers, could be something along the lines of instancing, using the new scenario technology, phasing, or simply introducing more rings somehow. I did not anticipate that the proposed solution would be to make this fantastic new feature invitation only, and that those invitations would only be sold on the Black Market Auction House.

I didn't anticipate this for several reasons. Firstly, the Brawler's Guild is far too brilliant an idea for Blizzard to want to gate it. It wouldn't make sense to me that, given that most players can access this, they should be prevented from doing so. It's a really brilliant side feature, a game within the game. At the time of writing, it awards no gear, no useable boost or bonus. It's like pet battles, only now it's invitation only.

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.1: More new achievements

Patch 51 More New Achievements!
There are several new achievements coming in, many for the Brawler's Guild, as you'd expect, given that it's a new feature coming in the patch. We posted previously about an earlier batch of achievements, and we were right in thinking that the earlier release was far from a finite list. The same applies to these achievements, so if there's something you're waiting for, don't give up hope.

First, there are some changes to pet-related feats of strength. Deathy, Murkablo, Murky, The Marine and Tyrael's Hilt's feats of strength are all now account wide. It makes perfect sense that only one character has to have any of those pets for them all to get the achievement.

There are also two new achievements, one pet battle-related which is Pandaren Spirit Tamer, which requires you to defeat all the Pandaren spirits in battle, and awards you one of the Air, Earth, Fire and Water spirit pets. If you want to get the other three, they can be farmed from daily quests, such as Burning Pandaren Spirit.

Additionally, a raid achievement called And... It's Good! requires players to fly through the discs above the Engine of Nalak'sha in Mogu'shan Vaults on Normal or Heroic difficulty.

Our favorites of these are the Brawler's Guild ones, which include The First Rule of Fight Club. There's also the two Rabble Rabble Rabble achievements, which sound really interesting as it currently appears that players are portaling into the opposite faction's city. Dirty Fighter is also very interesting, it makes us wonder just exactly how one goes about playing dirty in the Brawler's Guild!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Patch 5.1 PTR patch notes update for Oct 23

Patch 51 PTR patch notes update for Oct 23
An update to the patch 5.1 PTR has just been released, with a bunch of new changes and adjustments. Along with a ton of class tweaks, there are plenty of changes and updates to Pet Battles and more. Most importantly and probably top on everyone's priority list is a change to raids that players have been waiting for for a very long time.
  • Ladies and gentlemen, start your engines -- as of patch 5.1, you will no longer need to be in a raid group to enter a pre-Mists of Pandaria raid.
  • Scenarios are now going to include Dungeon Finder queue features like leaders, backfill, and vote to kick.
  • The Dragon Kite can now be used in Pet Battles! Are balloons far behind? We hope not.
Read on for the full list of updates.

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Filed under: News items, Mists of Pandaria

World of Warcraft Patch 5.1 PTR Patch Notes

Well that didn't take long... the patch notes for the patch 5.1 PTR have been released today. There is no information as to when the patch will release.

Some highlights from the patch notes:
  • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
  • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).
  • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
  • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
  • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
The full patch notes after the break.

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Filed under: News items

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