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Posts with tag patch-5.2-PvP

PvP season 13 announced

alliance dwarf rogue
Over at the World of Warcraft official blog the announcement is finally live - PvP season 13 has begun! Ratings have been reset for both rated battlegrounds and arena teams. If you've been waiting to get back in the other-player-slaughtering-game, your time is nigh. I unfortunately have a laggy internet connection and terrible twitch reflexes, so I will not be joining you all, but good luck to those who participate. May you see your name in lights atop the leaderboards!

For more information about PvP in patch 5.2, check out these further resources from WoW Insider:

Filed under: News items, PvP, Mists of Pandaria

PvP in Patch 5.2: Gear changes, resilience changes, class changes

PvP Resilience changes in patch 52
Thanks, most likely, in no small part to the relatively recent arrival of Brian Holinka, a Blizzard recruit whose sole job it is to rework PvP, patch 5.2 is bringing in some seriously chunky PvP changes. We've spoken in the past of Blood Sport about the changes coming to PvP gear, and those begin in earnest when the PvP season starts on Tuesday. If you don't want to re-read the old article, the summary is as follows:
  • There will be four tiers of gear
    • Dreadful -- item level 458 crafted gear;
    • Malevolent -- ilvl 476, purchased with honor.
    • Tyrannical -- ilvl 493, purchased with conquest, and with honor in patch 5.3, once the player has earned 27,000 conquest in the season. Weapons are exempt from the points requirement come patch 5.3;
    • Elite Tyrannical -- ilvl 515, purchased with conquest only after earning 27,000 conquest points in the season.
  • There will no longer be any rating requirement to purchase any gear
  • Players with higher ratings will still have a higher conquest cap
  • A dramatically increased catch-up cap will be implemented with patch 5.3
And that's just the start. There are a lot of class changes, which bring out some clear winners and losers, as well as perhaps shifting the strengths and weaknesses of certain classes in the arena, and big changes to how resilience scales.

Read more →

Filed under: PvP, Blood Sport (Arena PvP)

PvP Season 12 ends March 5

PvP Season 12 ends March 5
Attention Arena and Rated Battleground enthusiasts! Blizzard has announced the end of Season 12 for both Arena PvP and Rated Battlegrounds. The season will officially end on Tuesday, March 5, at which point the process of determining which players are eligible for end-of-season rewards will begin. Until rewards are handed out, those that feel they are eligible for titles or mounts should avoid transferring their characters until after the season ends, just to avoid any problems with handing out the goodies.

While players will be able to keep their Valor in patch 5.2, Conquest points will still be converted to Honor points. Keep in mind however that all Season 12 gear will be able to be purchased with Honor points at that time -- while 5.0 and 5.1 Valor gear will still cost Valor. Also note that any items with a rating requirement attached will no longer be available for purchase after the Season's end, so be sure to pick up any gear you're missing before March 5.

Blizzard Entertainment

Arena and Rated Battleground Season 12 is scheduled to end on Tuesday, March 5. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Malevolent Gladiator's Cloud Serpent to refrain from transferring their characters to another realm or faction until after Season 12 ends. The awarding of Season 12 titles and mounts will occur approximately 2 weeks after the season ends.

At the end of the season, Conquest Points will be converted to Honor Points and any honor above 4000 will be converted to gold at a rate of 35 silver per point. The honor cap will remain at 4000.

All Season 12 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin approximately one week after the current season ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Team and Personal Ratings will be reset when Season 13 begins.

Does this mean we'll see patch 5.2 hit the live servers on March 5? Possibly -- but as always, dates are subject to change, and we'll just have to wait and see. Until then, if you're a PvP enthusiast, consider this your heads up to decide what to do with any remaining Conquest or Honor points you may have kicking around.

Filed under: PvP, Mists of Pandaria

Patch 5.2 PvP healing changes

Patch 52 PvP healing changes
Within the PTR Class and Set Bonus thread, which is now on part two thanks to its gargantuan size, it's easy to miss things, which is exactly what I did with this little gem:

We're making a change to the way damage-to-healing conversions work so that the healing is not affected by resilience. The healing will be based on how much damage would have been done as if the target had no resilience. If you hit an opponent for 10K and have a mechanic that converts damage into 50% healing, your hit may land for 6K because of resilience, but the heal will still be 5K (50% of the unmitigated damage). This only applies to resilience, not to armor, Shield Wall or other forms of damage reduction.

This change currently includes Atonement, Glyph of Battle Healer, Ancestral Guidance, Vampiric Embrace, Nature's Vigil, Glyph of Siphon Life, Eminence, Glyph of Flame Shock, Leeching Poison, Death Siphon, Feral Spirit and Soul Leech.

Related, we have read feedback that certain mechanics, such as Retribution's mastery, Hand of Light, are double-dipping from resilience. If this happened, then your attack would be mitigated by resilience and then the mastery proc (which is supposed to be a percentage of the main attack) would also be mitigated by resilience. However, we can find no evidence that this is actually happening. In our testing, Hand of Light is never mitigated by resilience a second time. If anyone has additional information, please share.

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Filed under: PvP

Preparing for PvP in Patch 5.2

Preparing for PvP in Patch 52
Community Manager Daxxarri posted today with a lot of useful information to help players get to grips with the new PvP gearing methods in patch 5.2. There's some old information repeated, but if you weren't paying attention the first time around, here's his recap of the changes to the PvP gearing system:

  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator's gear will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players who continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.
But that's not the most complicated bit that players have to prepare for. That arises when deciding what to do with conquest points now, and after patch 5.2. Unlike valor points, which are not being reset, conquest points will be converted to honor after the patch, with any that put the player's total honor points over 4,000 converted into gold. The upgrade vendor is also disappearing. This creates an interesting conundrum when it comes to gear choices.

Read more →

Filed under: News items, PvP

Patch 5.2 PTR: PvP dailies, and additional rewards for PvE Dailies.

Patch 52 PTR PvE and PvP Dailies
The option to choose between PvE and PvP dailies was mentioned a while back in the first set of patch 5.2 PTR patch notes, and now they're finally live. There's no unlocking required, either, both factions simply need to complete their "Assault on..." scenario -- for the Alliance it's Shaol'Mara, for the Horde, Zeb'Tula. Both scenarios play out exactly the same, speak to either Jaina or Lor'themar to start the solo instance, and fly over the island with your scout, and go from there. I won't spoil it, but a little while and a lot of killing (the Alliance one was quite a bit harder than the Horde one for a fire mage) later, you'll leave the instance and find yourself in either Sunseeker Premontory or Violet Rise, depending on faction.

Once you've unlocked the faction base, you'll need to seek out the Assignment Map to choose your variety of daily quest.

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Filed under: PvP, Mists of Pandaria

Patch 5.2 PTR: PvP Interface gets a makeover

Patch 52 PTR PvP Interface gets a makeover
On the patch 5.2 PTR, the PvP interface has had a much-needed makeover. You can see the results above. The revamp has made the system far more intuitive to use, and brought it in line with the PvE queue screen.

Clicking one of the three lines on the left-hand side will bring up the various options available to earn that currency, or, in the case of War Games, a brief explanation on how this under-used feature works, and how to set up a War Game. Perhaps this will result in more players using them, but many still lament the absence of a skirmish system, and there doesn't seem to be a gap for it at present!

Moving to the right-hand side, the dice icon next to the Random Battleground is how players will choose which battlegrounds to blacklist. This could be considered an improvement on the current interface, but it's still not entirely obvious that that's what the icon does. In order to queue for specific battlegrounds other than Wintergrasp and Tol Barad, it is necessary to choose them from the drop-down menu at the top right of the screen.

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Filed under: PvP, Mists of Pandaria

Will Patch 5.2 kill PvP twinking?

Will Patch 52 kill PvP twinking

If you weren't paying close attention to the most recent addition to the patch 5.2 PTR notes, you may have missed this little tidbit that was slipped in at the very end, under "Battlegrounds."

Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance.

More clarity from Blizzard is definitely needed surrounding this change, and I for one am surprised this didn't make it into their recent PvP blog. It's a huge change, and blithely alters the scene of one small but much-loved section of the PvP game forever.

PvP twinking is essentially participating in the lower level brackets of battlegrounds and arenas, often with an XP-locked character, and gearing that character to the highest achievable standard for its level.

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Filed under: PvP, Mists of Pandaria

Patch 5.2: PvP undergoing some huge gearing changes

PvP gearing undergoes some huge changes
It's been talked about for some time now, with both Daxxarri and Ghostcrawler teasing the community with ideas on the new setup for PvP gearing. They've been saying things would change, and they certainly have! The question is, have things improved, or not?

The PvP gearing blog was posted late last night, and was an accurate summary of the issues faced by PvPers in WoW at the moment, followed by an explanation of the planned changes and how they will work.

The full blog is after the break, but what exactly is going on?
  • The Rating catch-up system which didn't make it into patch 5.1 will be introduced to patch 5.2. This means that teams playing more games will gain higher rating, allowing them to overtake inactive teams sitting on high ranks and not playing.
  • There will be four tiers of gear (please note that ilvls are datamined and may change)
    • Dreadful -- item level 458 crafted gear;
    • Malevolent -- ilvl 483, purchased with honor. This is the current conquest gear;
    • Tyrannical -- ilvl 493, purchased with conquest, and with honor in patch 5.3, once the player has earned 27,000 conquest in the season. Weapons are exempt from the points requirement come patch 5.3;
    • Elite Tyrannical -- ilvl 515, purchased with conquest only after earning 27,000 conquest points in the season.
  • There will no longer be any rating requirement to purchase any gear
  • Players with higher ratings will still have a higher conquest cap
  • A dramatically increased catch-up cap will be implemented with patch 5.3

Read more →

Filed under: PvP, Mists of Pandaria

Goldrush: Another new datamined battleground?

The good folks over at Adriacraft have been busily mining through the data in the Patch 5.2 PTR, and unearthed another new battleground map! Adriacraft's Stevan informed us that this map is currently titled Goldrush BG, which, given the titles of Eye of the Storm (Netherstorm BG) and Gilneas BG for, well, Battle for Gilneas, it seems relatively likely that this is another new battleground map.

Looking at the map itself, which Adriacraft have provided an overhead screenshot of, this seems like a far smaller map than the previously datamined Defense of the Alehouse. It's likely for 10 or so players, and appears to have, or intend to have, two bases, as well as at least two resource nodes. Given the name of the battleground file, it's possible that these are gold mines, but from the map there are three small golden bits in the middle, also visible at five seconds into the video, so perhaps it's a spawning node capture.

Stevan also informed us that there are human models in the patch 5.2 PTR files, and therefore speculated that this battleground could have NPCs in it, bringing gold to players, who might have to defend resources that allow the NPCs to carry out their task. Or, to bring my own speculation into it, perhaps there are mines or nodes that can be captured, which permit players to ferry gold back and forth, and the NPCs mine up the nodes or gold.

Naturally, this is datamined information, and should be treated accordingly, not as confirmation of any new element of the game. But, it's fun to speculate, and encouraging indeed to see new PvP content appearing in the patch 5.2 PTR.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, PvP

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