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Posts with tag patch-5.2

Lore updates for the official World of Warcraft site

Lore updates for the official World of Warcraft site
Making sure to keep things up to date as we rush towards patch 5.4, the official site has not remained idle. If you're interested in the lore of the game and what's been going on, there's now three new features to take a look at. There's this synopsis of Patch 5.2's Thunder King storyline, which gives players an outline of why the Horde and Alliance forces are taking part in the operation. Then there's a round up of patch 5.3, explaining the Darkspear Rebellion and the Alliance's intelligence operations in Durotar.

Finally, if you're interested in the lore, there's this new character page which gives you a brief rundown of the various figures of import. Especially nice is that each individual's page has links to related characters and content that can tell you more about them. So head on over to the official site and take a look.

Filed under: Blizzard, Lore, Mists of Pandaria

Know Your Lore: The lore leading into patch 5.4

Know Your Lore The lore leading into patch 54
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Patch 5.4 is now live on the PTR servers for testing, and it has several ... dramatic changes, both to the world and to the characters in it. While patch 5.3 may seem small on story, there's actually plenty going on -- more than enough to serve as a catalyst heading into the new patch. In fact, plenty of the events in 5.3 directly effect what's going on in patch 5.4. Although we don't know the whole story just yet, considering the PTR is a test realm that may undergo changes as time goes on, we do have enough to tie 5.3 and 5.4 together in a significant way.

If you've been following the lore, you may have seen the signs already and know what to expect. But if you haven't been paying much attention to the story, or you're wondering what's going on with those images people have been posting from the patch 5.4 PTR, we'll do our best to get you all caught up. Mists of Pandaria has been an expansion chock full of new story, and patch 5.3 has certainly been no exception to this -- but 5.4 is shaping up to be the biggest hit we've seen so far in Mists.

Please note that today's Know Your Lore contains some spoilers for patch 5.4 content. If you're avoiding spoilers, turning away now would be advised!

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Filed under: Lore, Know your Lore

What's the best way to get Lesser Charms of Fortune?

What's the best way to get Lesser Charms of Fortune
What's the best way to get Lesser Charms of Fortune every week? Although Blizzard recently reduced the amount of Lesser Charms of Fortune players need each week (by lowering the requirement for the weekly quest Mogu Coins of Fate from 90 charms to 50 charms) we've still got to get them somewhere. So what's the best way?

Prior to patch 5.3, it seemed like everyone was swearing by pet battles. Players were claiming they'd earned hundreds to thousands of Lesser Charms just killing critters in Stormwind. A hotfix eventually nerfed the drop chance for Lesser Charms in lower level pet battles, but higher level pet battles are still rewarding charms to anyone who wants to put in the time. Is it still worth it?

Patch 5.3 has also added a couple of changes to Lesser Charm collection to really mix up the equation. Level 90 creatures that are outdoors in the world now have a chance to drop Lesser Charms of Fortune, while rare spawns in Pandaria and bosses in Battlefield: Barrens are guaranteed to always drop the charms. The result of this? Hordes of players in Northern Barrens farming Lesser Charms off the new Kor'kron mobs there.

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Filed under: Analysis / Opinion

Know Your Lore, Tinfoil Hat Edition: The curious neutrality of Anduin Wrynn

Know Your Lore, Tinfoil Hat Edition The curious neutrality of Anduin Wrynn
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Prince Anduin Llane Wrynn is the sole heir to Stormwind's throne. Named after Varian's father, the beloved King Llane, and the hero of all heroes, Anduin Lothar, he's got two major figures to live up to. Yet rather than turn down the path of Lothar's heroics, he seems to be gravitating towards the direction that King Llane ultimately followed: A beloved leader, one who treated all in his kingdom with kindness and respect, up to and including Garona -- a member of the Old Horde who by all rights, despite her background as a half-breed, was still the face of the enemy.

And in the end, that spelled King Llane's undoing. His trust was his weakness, and it resulted in his assassination. King Llane died in part because of the machinations of the Shadow Council, but in even larger part because he simply didn't exercise caution like he should. King Llane's death is a cautionary tale that his son Varian took to heart -- but Varian's son is a different story altogether. Anduin Wrynn presents a peculiar puzzle that has yet to be fully explained.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Patch 5.2 hotfixes for April 22

Twin Consorts
Some hotfixes went live today after the server restart. The big one that has my guildmates jumping up and down with glee is the change to the cost of Mogu Runes of Fate - they now cost 50 Lesser Charms of Good Fortune, down from 90 previously. Now, I do lots of dailies, so I couldn't get rid of my Lesser Charms fast enough even before the price nerf, but this is a great quality of life change that will give people more Runes of Fate to spend on chances for gear.

In addition, players picked from different realms will now be able to get loot and bonus rolls off of Oondasta and Nalak, and there are some minor nerfs to the Twin Consorts fight in Throne of Thunder. The Sinister Primal Diamond has also had some tweaks to its activation rate, particularly for fire mages. The full blue text is below the cut.

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Filed under: News items, Hotfixes

Throne of Thunder: Pinnacle of Storms Raid Finder bosses in 5 seconds

Throne of Thunder Pinnacle of Storms Raid Finder bosses in 5 seconds
Huzzah! Pinnacle of Storms, the final wing of Throne of Thunder Raid Finder, is open this week, and that means you're almost done. If you're just venturing into ToT Raid Finder, we recommend you head over to our 5-second guides for the first, second, and third wings. This wing is mostly downhill in terms of difficulty, especially after the Durumu pre-nerfed maze business, but can still prove to be a challenge to Raid Finder champions clueless on strategy. And just for you, we've put together a quick guide for the final wing. We accept cookies and high fives. (Thanks Zhonya for the help!)

Iron Qon

Tank swap at two stacks of Impale. Stay off of fire, ice, or lightning lines on the ground throughout the fight, reposition the boss as needed. During the lightning phase, move out of and away from tornadoes once sucked in. Move the boss to the back of the room. Stay spread out during lightning phase. During ice phase, move to hit the boss on his unshielded sides. Stack in his final phase for healing.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Patch 5.2 hotfixes for April 10

Patch 52 hotfixes for April 10
Yesterday's hotfixes may have been a short list, but today's list, just released on the official blog, are slightly more substantial. While there are a few quest fixes and tweaks, the majority of today's list of hotfixes involve the Throne of Thunder raid. Players that are currently raiding in a 10-man group may want to take a look at the list, because damage has been reduced for many of the bosses and boss abilities.
  • Just in case yesterday's Durumu changes weren't enough, Durumu's Disintegration Beam now dissipates sooner before reaching the end of the Maze of Death™.
  • Whirl Turtles on 10-man normal mode Tortos now have a reduced base movement speed.
  • Both the Brutal Talisman of the Shado-Pan Assault and the Vicious Talisman of the Shado-Pan Assault have had their effects adjusted in the case of PvP vs. PvE.

Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Electrified Razortooth is an electric ball of cuteness and death

The Electrified Razortooth is SO AWESOME BLARG!
Several new battle pets accompanied the release of the Isle of Thunder and patch 5.2. While completing dailies or heading out to the Throne of Thunder, these new creatures may catch your eye. Shiny new models, huzzah!

Electrified Razortooth spawns only as a primary pet on the Isle of Thunder, so while roaming around, keep your eyes open. They don't spawn as often as Swamp Croaker and Elder Python; you may have to make a few rounds to find one. The good news is, Electrified Razortooth is only available in one breed, and that means less time spent farming the ideal rare.

Electrified Razortooth's abilities are mostly Elemental type, and are as follows:

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.2 hotfixes for April 9

Patch 52 hotfixes for April 9
Hot on the heels of yesterday's batch of hotfixes is another short and sweet edition of tweaks. Just released on the official blog, today's list primarily concerns the Throne of Thunder raid, with some incredibly welcome changes to Durumu and his baffling maze, as well as a peculiarly specific bug fix for tauren and gnome players.

Rygarius
Classes
  • Hunter
    • Talents
      • Powershot now has a 25% decrease to damage, cast time, cooldown, and focus cost.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Safe spots in the maze of Eye Sores now appear earlier, before the Disintegration Beam starts moving.
      • Adjustments were made to visual effects for Eye Sores to make it easier to see the maze.
    • Primordius
      • Mutated Abomination effect once again reduces his damage taken from non-Fully Mutated players by 75% on 10-player and 25-player Heroic difficulty only.
Bug Fixes
  • Fixed a crash that occured when Gnomes or Taurens log into the game while riding a mount over water.



Filed under: Hotfixes, Mists of Pandaria

Patch 5.2 hotfixes for April 8

Patch 52 hotfixes for April 8
A new round of hotfixes has been released on the official site. It's a pretty short list this time around, mainly tweaking a few issues with some of the encounters in Throne of Thunder, including Ra-den, and addressing a pesky bug that has been plaguing some players working on Isle of Thunder achievements.

Rygarius
Creatures
  • Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.
    • Primordius
      • During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic, Single Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).
    • Ra-den
      • Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.
      • Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.
Bug Fixes
  • Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.




Filed under: Hotfixes, Mists of Pandaria

Know Your Lore: Vol'jin and conflicted loyalties

Know Your Lore Vol'jin and conflicted loyalties
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure."
Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected.

All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3?

Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

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Filed under: Lore, Know your Lore

9 years later, a venerable trinket finally dies

9 years later, a venerable trinket finally dies
There are very few items in World of Warcraft that have much of a shelf life beyond the games in which they debut. No matter how powerful and prestigious they are, they get nerfed, or their level range is restricted, or -- most commonly -- they're simply outclassed by bigger and better gear. Thunderfury lasted through early Magtheridon kills in The Burning Crusade before Blizzard nerfed its threat. The Luffa was resurrected for a few shining weeks to help guilds kill Moroes before the developers squashed its use for anyone past level 60. Even the most hotly contested BC trinket and Wrath trinkets, the Dragonspine Trophy and Deathbringer's Will, were eventually scuttled by DPS, no matter how much intra-guild bloodletting they'd inspired before.

However, the Darkmoon Card: Blue Dragon somehow managed to fly under the radar for years. While it was never the best trinket in any tier outside of classic, it was still a pretty solid regen piece (albeit more so before in-combat regeneration was improved during Wrath). I got mine after Aertimus at Hotstree noted in early Wrath that it was still shockingly good almost five years after it appeared in the game, and I knew legions of healers who pulled theirs out of mothballs or went to hunt the Beasts deck themselves as a result. You never know, we all said, when it'll pop up in the middle of a sea of "better" trinkets and still be one of your best options for regen.

No more. As Blizzard announced during a hotfix late on April 4 for the recent patch 5.2, the Blue Dragon "now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69." I guess it'll be in the bank for good now, because I just don't have the heart to get rid of a workhorse trinket that performed its job faithfully for so long.


Filed under: Analysis / Opinion

Patch 5.2 Hotfixes for April 4

Patch 52 Hotfixes for April 4
The hotfixes keep on coming! The latest batch are fairly minimal, but they don't make diamonds as big as bricks. They're addressing one particular bug which WoW Insider has seen mentioned several times on Twitter lately, specifically one which would strand players on a phased warship while trying to complete the quest Extended Shore Leave. Unable, it seems, to hotfix the unphasing of the warship, Blizzard's team pulled the quest for now.

And Durumu has had a bit of a change. Interestingly, it's not to the purple-on-purple issue with his maze of purple death phase, but instead it's an increase in speed for the yellow eye cone. But, most excitingly, there's a fix in place for warlocks who have completed Seek the Signal and are stuck in the wrong Black Temple phase. Rejoice, in a warlocky way!


Rygarius
  • Quests
    • Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.
  • Raids, Dungeons, and Scenarios
    • Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
  • Throne of Thunder
    • Durumu the Forgotten
      • During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.
  • Items
    • Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.


Filed under: Hotfixes

What optional means in World of Warcraft

Livid with obsessions
There are a few things I do in World of Warcraft. I raid. I do dungeons and scenarios for valor points and also to test out specs and gear optimization for use later in raids. I run LFR for gear to use as a stopgap in later raids, or to supplement my bad luck (for instance, I really really need a trinket). And I do a lot of older content, because I am a transmogrification junkie and I always have a hankering for a new look. Every few months, I get the urge to PvP because I remember the six months I spent PvPing at the end of Vanilla and the on and off arena days of The Burning Crusade with equal parts fondness and loathing, and when fondness overwhelms loathing I go give it another shot.

These are the things I do in World of Warcraft. Everything else, I either don't do, or I do haphazardly. I don't do cooking anymore at all -- I used to, but one look at the current state of cooking and how intertwined it seems to be with the Tillers completely soured me on it. I don't do the Tillers. I only do dailies until I no longer need the rep to buy something and then I never do them again. I have two professions that I like to keep maxed, but I rarely do anything with them for profit, I just have them for the raiding benefits. In short, I play World of Warcraft to kill things and to look good while I do it. And that's enough for me.

But I know it's not enough for everyone. Mists of Pandaria will be six months old this April 21st, and for a lot of people, it's the expansion that increased choices -- the expansion that expanded their options. And in fact, it did so for me, as well. Because one of the great things about options is that they are optional, and you can choose not to do them. So for me some of the greatest aspects of Mists of Pandaria have been all the things I haven't bothered to do.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Spiritual Guidance: Discipline and holy priest stat weights and gear in tier 15

Spiritual Guidance Discipline and holy priest stat weights and gear in tier 15
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

A while back Spiritual Guidance looked at the various upgrade options for priests in patch 5.2. Today we'll be discussing which of those upgrades you want to take, depending on whether you're a discipline or holy (the weighty topic of shadow will be covered next week). Discipline priests in particular saw some big changes with the release of patch 5.2 and will want to adjust their strategy for selecting new gear from here on. Since we're already talking about disc, let's start there.

Most of you probably know the basics. When gearing, don't take intellect downgrades and be sure to mostly select gear with spirit on it for mana regeneration. How much spirit do you want? There's no hard, set number to aim for; the goal is to find an amount that allows you to get through most encounters without running out of mana too early. This will be different for everyone so just go with what feels comfortable, remembering that you can always supplement a shortage of spirit with consumables (food and flasks) for fights that are more stressful on your mana pool than most others. (Rememeber that it's not necessary to gear for that one tough fight, and then be running surplus mana the rest of the time.)

With that said, let's look at what has really changed: secondary stats.

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Filed under: Priest, (Priest) Spiritual Guidance

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